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Oculus Rift and DCS World Discussion  

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  1. 1. Oculus Rift and DCS World Discussion

    • 599$ did not faze you, and YOU PRE-ORDER IT!
    • 599$ puts me into bankrupcy - I will not spend that kind of money - WILL NOT BUY
    • on the fence, will BUY LATER (at retail launch)


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Posted
True, but your average Oculus enthusiast is far from hockey player fitness standard ... :D

 

Add weights to your TIR and headphones to prepare! ;)

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Posted

I play with glasses no problem at all, the pair i wear are made for the distance from chair to screen so about 2 foot for focus and they are narrow enough to go in the rift just.

on the leap front i can confirm it is not and IMO will not be usable for us simmers, luckily I sold mine on a auction site we all know for just over what I paid for it, its not my fault they could have bought a new one for less.

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Posted

on the leap front i can confirm it is not and IMO will not be usable for us simmers, luckily I sold mine on a auction site we all know for just over what I paid for it, its not my fault they could have bought a new one for less.

 

I glanced at Ebay the other day and there were around 80 LeapMotion offers. Many are priced right around retail for reasons I cannot grasp.

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Posted
I glanced at Ebay the other day and there were around 80 LeapMotion offers. Many are priced right around retail for reasons I cannot grasp.

 

now count how many Oculus Rift DK1's there are :)

 

Dunno what the sudden issue is with weight, nothing is heavier than Nintendo Virtual Boy HMD.

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Posted

Weight is a non issue,it is literally a ski mask with an lcd taped to it.

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Posted

On the weight front it is really comfortable as it is supported by the over head strap and the face rather than sitting on your nose, I can still just see out of the bottom by the nose to glance at the keyboard, I have been thinking about cutting the bottom edge out so I have a clear view playing in a darkish room shouldn't let too much light in.

This is the first bit of tech that has grabbed me and felt right even with the screen door and problems with seeing the corners which are being sorted, I can fly the aircraft and see the instruments seeing things like mfds and ground objects at distance is a different matter.

but overall a big thumbs up..

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Posted

Well, this might prove to be an answer to the 'operate the virtual cockpit' problem -

 

https://www.kickstarter.com/projects/yeitechnology/priovr-suit-up-game-on

 

Still having the ability to use a HOTAS system will be important, as will (crucially for me at least) seeing an avatar in game reaching for the dials as you do to allow for proper placement of fingers and hitting the right switchl.

 

Something more than just seeing a floating cross anyways...

Cheers,

 

Smirkza

Posted
Well, this might prove to be an answer to the 'operate the virtual cockpit' problem -

 

https://www.kickstarter.com/projects/yeitechnology/priovr-suit-up-game-on

 

Still having the ability to use a HOTAS system will be important, as will (crucially for me at least) seeing an avatar in game reaching for the dials as you do to allow for proper placement of fingers and hitting the right switchl.

 

Something more than just seeing a floating cross anyways...

 

I had a private talk with those folks some time ago and their tech is simply very impressive. They also added small handheld controllers to their systems as an upgrade from their first Kickstarter attempt, so the system will be usable in small rooms even if you don't have an omnidirectional treadmill. The only thing I'm not quite sure about yet is how you will use your fingers, which will be of major importance when trying to click cockpit switches. Perhaps we can use this in conjunction with a Myo band or an Emotiv Epoc or Insight.

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Posted
I had a private talk with those folks some time ago and their tech is simply very impressive. They also added small handheld controllers to their systems as an upgrade from their first Kickstarter attempt, so the system will be usable in small rooms even if you don't have an omnidirectional treadmill. The only thing I'm not quite sure about yet is how you will use your fingers, which will be of major importance when trying to click cockpit switches. Perhaps we can use this in conjunction with a Myo band or an Emotiv Epoc or Insight.

 

Aye, I was wondering about the fingers too. I don't want to hold a controller, I want to go from holding my HOTAS then be able to reach out with either hand and just flick the switch.

 

This is where we will need an avatar of some kind in game with both arms functional, or at least 2 'pointers' to allow either hand to work (save reaching across to the left panel with the right hand or vice versa).

 

Also, I think this is possibly better than the omni -

 

http://www.dvice.com/2013-9-25/virtualizer-vr-treadmill-gives-virtuix-omni-run-its-money

 

For one it allows vertical movement to be taken in to account (crouching through to jumping). Plus, it allows you to sit in the device which will be great for things like ARMA et al.

 

The next couple of years are gonna be pretty damn great!

Cheers,

 

Smirkza

Posted

I know, I actually helped a bit with the Virtualizer development and know the guys personally. Spent some time in it and did some soldering and sensor development for the prototypes. Damn exciting thing, if you have the opportunity, try it, you won't be disappointed!

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You don't stop playing because you grow old, you grow old because you stop playing.

Posted
I had a private talk with those folks some time ago and their tech is simply very impressive. They also added small handheld controllers to their systems as an upgrade from their first Kickstarter attempt, so the system will be usable in small rooms even if you don't have an omnidirectional treadmill. The only thing I'm not quite sure about yet is how you will use your fingers, which will be of major importance when trying to click cockpit switches. Perhaps we can use this in conjunction with a Myo band or an Emotiv Epoc or Insight.

 

In the early days of space flight the middle glove finger was straight while the other fingers curved. You don't need to be able to articulate your digits to slap buttons.

Posted

Interesting, thanks for the info! Would perhaps work if your virtual arms worked that way, but in the real world I'd like to be able to hold the stick without my middle finger sticking into the air (which would probably interfere with the touchscreen when going nose down).

 

Is there any finger tracking solution besides Leap in the pipeline right now?

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| Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs |

You don't stop playing because you grow old, you grow old because you stop playing.

Posted

You only need to track the position of the hand to put the cursor over the switch. Finger tracking is required only for finger gestures but I think it could be possible to operate switches without. If the position tracking is precise enough you could flick switches with the motion of the hand, ie. swipe the cursor down while in very close proximity to the switch and it will move down one notch and similarly for upward flick. Other option would be to have some kind of "button" in your gloves so that if you press your thumb and index finger together it sends a mouse left click or some other key press to the computer and right mouse button with middle finger and thumb.

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--------------------------------------------------

SF Squadron

Posted

+1 for finger tracking. As for modeling in-game pilot's hand ( and the rest of the body ) is not necessary, and super hard in my opinion to look natural together with the tracking. Cursor should be sufficient solution.

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Posted

So here is my first knock on the rift DK1 and I hope its an easy fix. I left it on overnight by mistake and it has screen burn in. I didnt think LCD's would do that.Any ideas?

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Posted

As far I know if it is burned... it is burned.

 

When I drove 1200 km and had phone camera on, upper part of app burned screen.

 

I only heard very fast change of image (example green, yellow, white, black and so on over and over) can minimize effect. But only very small defects.

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Posted
So here is my first knock on the rift DK1 and I hope its an easy fix. I left it on overnight by mistake and it has screen burn in. I didnt think LCD's would do that.Any ideas?

 

Interesting, I was unaware that was possible as well.

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Posted

Thankfully it's not too noticeable on most demos,I may try this and see if it works.http://www.youtube.com/watch?v=L4q2rzx1MAw

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Posted
Thankfully it's not too noticeable on most demos,I may try this and see if it works.http://www.youtube.com/watch?v=L4q2rzx1MAw

 

Cool. Definitely filing that link away. Thanks.

 

There should be a warning about staring at it for tong though! :D

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Posted

Will the people that have bought the development kit get discount when the retail unit is released? How does this work?

 

Man, I have conditioned myself not to get too excited about anything that looks to cost more than my shitty assault moped. :D The last time I have an urge to buy a piece of tech gadget was when I was living in the US some 9 years ago. I tried to suppress the urge by not watching any more Oculus video demos etc but I keep coming back to this thread for news. I WANT THIS! hehe

ED have been taking my money since 1995. :P

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