EtherealN Posted February 23, 2013 Share Posted February 23, 2013 zaelu, the issue is one of management. Fully "open" beta tests require a lot of administration, where you have "testers" whose main job is to sort through test reports - this becomes a problem since most people in the general public do not know how to make a "good" bug report. At present, this is achieved through the pre-order beta products (currently Combined Arms and FC3). So in a sense, everyone can already be "betatesters", although they do not use the same code as internal beta testers in these cases. (And don't kid yourself, neither Gaijin nor CCP - the latter I have been involved in before, even played alpha code before release ;) - don't have the same code for general public and internal test.) [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
zaelu Posted February 23, 2013 Share Posted February 23, 2013 I agree. So the game has to generate the bug reports automatically and send them home. This also eliminates subjectivity in bug/crash reports. And sure... alpha code is to be first tested inside house. But still... look at the FFB bug issue... many of us wait for that little change inside a single file probably that takes more than building a house to have it in game. I am sure is not the cause of Network Code bugs but we have to wait months with the game basically crippled because such thing was discovered and accepted as a bug with difficulty and then placed behind netcode bugs as priority. Having large betatest pool of players can fasten up things and shift priorities into reality. Having problems on betatest with 16+ players will automatically imply that stable code for 16- players will go into production and the pressure decrease enough to see the FFB bug and other minors as next priorities. [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
EtherealN Posted February 23, 2013 Share Posted February 23, 2013 (edited) Zaelu, I assume you've never done source management? FFB issue is already known and worked on, but it depends on 1.2.3 code (it's not the same people doing that as is working on netcode, obviously!). This code cannot simply be copy-pasted into 1.2.2. That bug has been a priority, but you cannot simply fix it in one code branch and copy-paste to another. My point is: things are way more complex than they might look on the outside. Your description is on the level of fixing an automobile through "simply doing some stuff with a wrench". Except the nut you tightened with the wrench might not even exist in the car YOU have, so the "fix" cannot be given to you until you have the new engine... Edited February 23, 2013 by EtherealN [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Darkwolf Posted February 23, 2013 Share Posted February 23, 2013 Current system is proven not perfect. Some patches were released with some showstopper bugs (fc3 brought some devastating crashes such ia engine stop and ladder bug). I don't think that open alpha test to everyone will help, but a few more testers should be trained and involved especially for mp environnment. How many testers are you nowadays ? [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly: Link to comment Share on other sites More sharing options...
Krupi Posted February 23, 2013 Share Posted February 23, 2013 She can say whatever she wants :) :thumbup: Windows 10 Pro | ASUS RANGER VIII | i5 6600K @ 4.6GHz| MSI RTX 2060 SUPER | 32GB RAM | Corsair H100i | Corsair Carbide 540 | HP Reverb G2 | MFG crosswind Pedals | Custom Spitfire Cockpit Project IX Cockpit Link to comment Share on other sites More sharing options...
NRG-Vampire Posted February 23, 2013 Share Posted February 23, 2013 (edited) Today a new 1.2.3 installer is being tested. Assuming testing of the installer goes well, it should not be long after that. As to exactly how long, I really don't know and that decision is made in Moscow. thank you for infos and headsup Matt :thumbup: Matt, you ought to change your avatar to an F-4 Phantom to get people off your back about 1.2.3. :D IMHO that is an excellent idea :thumbsup: :pilotfly: :joystick: :bounce: :music_whistling: yeah let's talk about next DCS modul: DCS: Phantom :thumbup: :P Perfection? I'm glad to see you're not setting your expectations too high! :D hey John, glad to see your optimism :rotflmao: Edited February 23, 2013 by EtherealN 1.1 Link to comment Share on other sites More sharing options...
EtherealN Posted February 23, 2013 Share Posted February 23, 2013 Let's get back on topic now, please. No more undressed women. I won't say it again. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Hamblue Posted February 23, 2013 Share Posted February 23, 2013 Was a different issue. Looking at v1.2.2 servers doesn't necessarily help with v1.2.3. Testing is a targeted process. QUOTE] The point wasn't to use the 1.2.2 servers but to use the people that write missions in them during an open beta. There are several that run now with very little crashes because they figured what was causing the crashes. When 1.2.3 is released attention should be given to the settings and objects that those servers use to help isolate the causes of bugs. Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down Link to comment Share on other sites More sharing options...
Raven68 Posted February 23, 2013 Share Posted February 23, 2013 I know it's been beat to death in other forums, but wouldn't a dedicated server setup minimize some of these instabilities and disconnects that are currently going on? IIRC the main problem is the amount of new information being shared. A true standalone server with sufficient hardware and the dedi setup and we may not be talking about this wait we are having. At the same time though I believe this is why ED is trying to be as thorough as they can with this update. Sifting out as much as they can in the multiplayer code NOW to go towards a quality dedicated server setup down the road. Just another way of looking at this. :pilotfly: Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
Silver_Dragon Posted February 23, 2013 Share Posted February 23, 2013 ED has working on a Dedicated server Link to comment Share on other sites More sharing options...
Flia Posted February 23, 2013 Share Posted February 23, 2013 Let's get back on topic now, please. No more undressed women. I won't say it again. :cry: PC: i7 9700K, 32 GB RAM, RTX 2080 SUPER, Tir 5, Hotas Warthog Throttle, VPC MongoosT-50CM2 Base with VPC MongoosT-50CM2 Grip, VKB-SIM T-RUDDER PEDALS MK.IV. Modules : NEVADA, F-5E, M-2000C, BF-109K4, A-10C, FC3, P-51D, MIG-21BIS, MI-8MTV2, F-86F, FW-190D9, UH-1H, L-39, MIG-15BIS, AJS37, SPITFIRE-MKIX, AV8BNA, PERSIAN GULF, F/A-18C HORNET, YAK-52, KA-50, F-14,SA342, C-101, F-16, JF-17, Supercarrier,I-16,MIG-19P, P-47D,A-10C_II Link to comment Share on other sites More sharing options...
Rusty_M Posted February 23, 2013 Share Posted February 23, 2013 IIRC Raven, the dedicated server thing can't happen without EDGE. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming Link to comment Share on other sites More sharing options...
Hamblue Posted February 23, 2013 Share Posted February 23, 2013 I thought I read a thread where instructions were given for setting the current server without graphics etc enabled. Am I dreaming and if not where was it? Asus Sabertooth P67 Motherboard 2600k CPU, 16 gig DDR3, 1600. Samsung 830, 256 gig hard drive, GTX780 Video Card, Warthog Hotas, Razer Mamba mouse. Saitek Combat Rudder Pedals. Trackir 5, Verizon FIOS 25Meg Up/Down Link to comment Share on other sites More sharing options...
Raven68 Posted February 23, 2013 Share Posted February 23, 2013 IIRC Raven, the dedicated server thing can't happen without EDGE. I believe I have read a post from Matt mentioning something along those lines also. I know there are plans to implement a dedi-server, but if it were in place now I wonder if some of the current problems would likely exist. I am aware they are working on it and I understand certain things have to be in place, such as EDGE, for it to happen. It's just curious thoughts I am having. You know...should have, could have, would have?? Again I do believe the work that is going into the multiplayer code now can only benefit the dedi-server feature down the road. Intel i5-9600K @ 3.7GHz Gigabyte Z370XP SLI Mobo G.SKILL Ripjaws V Series 32GB (2 x 16GB) 288-Pin DDR4 GIGABYTE GeForce RTX 2070 8GB 256-Bit GDDR6(Assume the latest driver version) Thermaltake Water 3.0 Certified Liquid Cooling System Windows 10 Professional Oculus Rift-S /TrackIR 5 in case VR dies Thrustmaster HOTAS Warthog w/ Thrustmaster T-Flight Rudder Pedals Link to comment Share on other sites More sharing options...
zaelu Posted February 23, 2013 Share Posted February 23, 2013 Zaelu, I assume you've never done source management? FFB issue is already known and worked on, but it depends on 1.2.3 code (it's not the same people doing that as is working on netcode, obviously!). This code cannot simply be copy-pasted into 1.2.2. That bug has been a priority, but you cannot simply fix it in one code branch and copy-paste to another. My point is: things are way more complex than they might look on the outside. Your description is on the level of fixing an automobile through "simply doing some stuff with a wrench". Except the nut you tightened with the wrench might not even exist in the car YOU have, so the "fix" cannot be given to you until you have the new engine... I understand. The FFB was fixed just on the "new engine". OK... I am sure that many of us wanted that "small screw" fixed on both engines but... is too late now. :joystick: [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Darkwolf Posted February 23, 2013 Share Posted February 23, 2013 I'm not a computer expert, so i may be wrong. I read that CA and all other modules increase network charge. However I don't see where the increase is ? Before CA arrival, network had already ground war to handle and dispatch over network (ie. unit pos, vector, amunitions...), the only difference is that a player can give a few orders now. And in that domain, i don't think a CA client has much data to send/receive to/from server than a full A10C with AFM..... [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly: Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted February 23, 2013 Share Posted February 23, 2013 I'm not a computer expert, so i may be wrong. I read that CA and all other modules increase network charge. However I don't see where the increase is ? Before CA arrival, network had already ground war to handle and dispatch over network (ie. unit pos, vector, amunitions...), the only difference is that a player can give a few orders now. And in that domain, i don't think a CA client has much data to send/receive to/from server than a full A10C with AFM..... I'll give one example, previously waypoints were read at mission start. Now they are Dynamic and have to be transmitted over the network. This communication needs to be tested and verified as functioning correctly. This happens for most new features. So for every function added most of them need corresponding net code and lots of testing. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
nrgized Posted February 23, 2013 Share Posted February 23, 2013 The modest jr software engineer can look at any random file and realize its lucky things are even playable in its current form. /End Armchair software engineer in the film industry. Link to comment Share on other sites More sharing options...
TheKhann Posted February 23, 2013 Share Posted February 23, 2013 (edited) New podcast with Matt (deleted) Skip to 0:10:30 for Matt. Ok so more like 0:17:20 :) Edit: Video has been taken down. Edited February 23, 2013 by TheKhann Link to comment Share on other sites More sharing options...
Arrowhead Posted February 23, 2013 Share Posted February 23, 2013 Cliff notes? What did he say? Windows 10 64bit Intel i7 9700K Corsair H80i v2 Hydro Cooler EVGA GeForce RTX 2080 Ti XC Ultra 32GB RAM ASUS Z390 Maximus XI Samsung 970 EVO 1tb NVMe Solid State Drive EVGA Gold 1000w HTC Vive Pro VR Link to comment Share on other sites More sharing options...
Maior Posted February 23, 2013 Share Posted February 23, 2013 I'll give one example, previously waypoints were read at mission start. Now they are Dynamic and have to be transmitted over the network. This communication needs to be tested and verified as functioning correctly. This happens for most new features. So for every function added most of them need corresponding net code and lots of testing. Nate That IS awesome. Take your time testing (working your ass off) so then we can amuse yourselves ;) Link to comment Share on other sites More sharing options...
Snoopy Posted February 23, 2013 Share Posted February 23, 2013 New podcast with Matt http://www.twitch.tv/fsbreak/b/370539889 Skip to 0:10:30 for Matt. Ok so more like 0:17:20 :) Highlights, mostly nothing new Mid range DCS ACFT closer to FC level detail (around 0.26.00) F-86(:thumbup:) & Mig-15 in development (don't remember these two being mentioned before) (around 0.34.00) New Maps, ED & 3rd party (0.34.50) Maps (EDGE), Nevada (delayed a "bit"). When done should allow new maps being developed "quicker" (0.41.08 ) After release of 1.2.3, finalize FC3, UH-1 will be released, work "diligently" on new modules (1.02.00) Dedicated Server in works, hand-in-hand development with EDGE....on hold currently (1.05.25) Eventually see a dynamic campaign. Not a question of "if" but "when" (1.10.00) F/A-18C & F-15C internal ED developed (not 3rd party) :thumbup: (1.11.40) "Probably" APG-73 radar (F/A-18C) "Probably" APG-63 Version 1 (F-15C) v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
zaelu Posted February 23, 2013 Share Posted February 23, 2013 thanks paulrkiii! [sIGPIC][/sIGPIC] I5 4670k, 32GB, GTX 1070, Thrustmaster TFRP, G940 Throttle extremely modded with Bodnar 0836X and Bu0836A, Warthog Joystick with F-18 grip, Oculus Rift S - Almost all is made from gifts from friends, the most expensive parts at least Link to comment Share on other sites More sharing options...
Quirkitized Posted February 23, 2013 Author Share Posted February 23, 2013 "We are probably HOURS...(laughs)..or maybe days away from next update 1.2.3" 1hr 1min in. I love the chuckle after he said hours. I can only imagine the instant thoughts of rage he could foresee if he didn't add onto that comment :D :megalol: :pilotfly: Link to comment Share on other sites More sharing options...
joey45 Posted February 23, 2013 Share Posted February 23, 2013 New podcast with Matt http://www.twitch.tv/fsbreak/b/370539889 Skip to 0:10:30 for Matt. Ok so more like 0:17:20 :) No vids..:huh: The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
Recommended Posts