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After the poor behavior of some after the last screenshots for EDGE/Nevada you probably wont likely see much till its closer to release, some seem to have trouble understanding what WIP means.... I hope I am wrong cuz I love seeing anything new in any state, but I wouldnt blame them if they didnt.

 

I'd like some meaty information on EDGE.

 

Seriously feels like vapourware at the moment. As part of EDs new commitment to communication, some screenies of WIP would be nice.

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I can see both sides, I personally enjoy the humor of these threads, but one consolidated one works I think... I made sure to get a thread merged in that Skate's started so he is the first post here... he is to blame for Wagsday after all ;)

 

Ironic how the people who bang on the "anti wagsday thread" drum the loudest are the ones who take the update thread off topic to moan about how off topic the threads about Friday updates are.

 

Unreal.

 

Sith- I think this is a good option / compromise so thank you for it but the fact this was even an issue in a thread that gets 3 new subjects every other day is embarassing.

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After the poor behavior of some after the last screenshots for EDGE/Nevada you probably wont likely see much till its closer to release, some seem to have trouble understanding what WIP means.... I hope I am wrong cuz I love seeing anything new in any state, but I wouldnt blame them if they didnt.

 

It is a shame, since it was a small minority of short bus riders on the forum that didn't understand WIP, majority was quite happy and excited. But I understand the reasons behind them not putting up anymore WIP images as well.

"Hurled headlong flaming from the ethereal sky; With hideous ruin and combustion down;
To bottomless perdition, there to dwell; In adamantine chains and penal fire"

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After the poor behavior of some after the last screenshots for EDGE/Nevada you probably wont likely see much till its closer to release, some seem to have trouble understanding what WIP means.... I hope I am wrong cuz I love seeing anything new in any state, but I wouldnt blame them if they didnt.

 

 

Yeah it was disappointing how some of the community initiated a "penalty" for the whole community. I really dont blame Matt for the decision either.

 

EDIT: Sorry TooTall for the echo. I'm slow on the draw again and getting distracted. :D


Edited by Raven68

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I can see both sides, I personally enjoy the humor of these threads, but one consolidated one works I think... I made sure to get a thread merged in that Skate's started so he is the first post here... he is to blame for Wagsday after all ;)

 

:chair: Thank You Skates!! :D

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Yeah ENO I'm loving the irony too. Bitchn' and moaning about bitchn' and moaning, classic.

 

I wonder if we will get a big update this week after last weeks one liner or maybe the server news was this weeks update.....

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ED is damned if they do, damned if they don't.

 

People wanted updates, we get weekly ones but then people complain about what was or wasn't provided. Complained about pics that were clearly stated were WIP as well as other things.

 

No wonder the updates have less and less substance.

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“You can please some of the people some of the time, all of the people some of the time, some of the people all of the time, but you can never please flight sim fans, ever”

- Abraham Lincoln

 

 

Nate

 

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  • ED Team

Was this said before or after he started hunting vampires?

 

“You can please some of the people some of the time, all of the people some of the time, some of the people all of the time, but you can never please flight sim fans, ever”

- Abraham Lincoln

 

 

Nate

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ED is damned if they do, damned if they don't.

 

People wanted updates, we get weekly ones but then people complain about what was or wasn't provided. Complained about pics that were clearly stated were WIP as well as other things.

 

No wonder the updates have less and less substance.

 

the pictures need a huge red WORK IN PROGRESS across them

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the pictures need a huge red WORK IN PROGRESS across them

 

Which wouldn't change a thing. The simmer wants what the simmer wants. Reason has nothing to do with it. ;)

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This weeks update :- http://forums.eagle.ru/showthread.php?t=112280

 

30 August 2013 - DCS News Update

 

 

The items from last week's update are by and large still the same. However, below is a PRELIMINARY change log for 1.2.6. As a preliminary change log, this is very much subject change - meaning that items may be added or removed prior to its release.

 

DCS 1.2.6 Preliminary Change Log

 

In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect.

 

DCS World

Added new anti-ship penetrating warhead for anti-ship missiles.

Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15).

R-27ET: Decreased rear hemisphere DLZ.

R-73: Corrected mass and thrust.

R-77: Corrected time, fuel flow and thrust.

SA-8 Osa: Increased range at low altitude from 6 to 8 km.

Corrected the lock on range of IR missiles.

Added Australia as a new country choice.

Renamed APA-50 to APA-5D.

Fixed error with coalition.addGroup()function.

Added a new 3D model for the B-8V20 rocket launcher.

Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units.

Added exhaust smoke to Kusnetsov aircraft carrier.

Kills are now tracked in the Log Book for Campaigns.

Engagement range of ground units has been adjusted.

Su-25T bomb Interval and Quantity are now working correctly.

Trigger GROUP DEATH will working with event ON DESTROY.

Fixed several SAMs ignoring the set "Alarm State Green".

Debriefing: Fixed event recording. This will also correct log book errors.

MiG-23 will now attack the moving ground target with rockets.

Many minor corrections in the game.

Wingman will report leader about enemy radar activity.

Multiplayer: Radio communications are now working.

Multiplayer: Debriefing window in the mission is now disabled for clients.

Multiplayer: Fixed several crashes.

New ambient sound system (sea, shallow water, fields, wind, g-breath effect).

Wind + turbulence sound depends on mission weather parameters.

New wingtip vortices, new touchdown smoke.

 

Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs)

A-10A: Removed AAQ-28 TGP.

A-10A: Corrected standby compass showing wrong heading.

A-10A: Added PAC.

A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed.

A-10A: Simultaneous engine start now working.

A-10A: Fixed AIM-9 air to air mode.

A-10A: Removed glideslope indication on the HUD.

A-10A: Fixed ADI yellow vertical bar.

A-10A: AoA indicator, indexer and AoA sound corrected.

A-10A: Fixed HSI outer needle.

A-10A: Added Stability Augmentation System (SAS).

Su-33: Corrected AoA indexer.

MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target.

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Su-25T: Removed targe diamond on the HUD.

F-15C: Fixed altitude hold when air to air refueling.

AWACS: Decreased the answer pause between picture requests.

Corrected some missions.

ATC now available for the Kusnetsov aircraft carrier.

 

DCS: A-10C Warthog

The engines will start after repair.

If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed.

A-10C. SAS and EAC switches fixed.

 

DCS: Combined Arms

Fixed multiplayer crash when land groups are assigned a route.

Added German CA Manual.

Smoke markers for controlled ground units are limited with 10 smokes at each color.

Input: Absent joystick commands restored.

HUD: Added cues of masking for line of firing by vehicle elements.

HUD: Added health points indicator.

MP missions replaced to MP folder.

 

DCS: Black Shark 2

Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls).

Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key.

 

DCS: P-51D Mustang

Fixed no UNSAFE warning light and horn when throttle retarded.

 

Nate

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Couragfeous speculation?

Nothing about DCS: F/A-18c shall be said.

 

You win. :)

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Nice to see a preliminary change log. Thanks for the update Wags!! :thumbup:

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Oculus Rift-S /TrackIR 5 in case VR dies

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