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  2. They both use the same file to hook into DCS, so to have them working simultaneously, you need to move the reshade files to the bin/plugins folder. The easiest way is to create a "mod" for reshade to quickly install/uninstall using a mod manager, since you need to do this after DCS updates First we need to start with a clean DCS install: If you already use a mod manager, remove all installed mods from the game install directory Search "Repair" in Windows start menu to repair DCS Select the "slow" and "search extra files" options Now that we have a vanilla DCS install, download, install and setup ReShade to your liking Now run DCS repair again, but with "fast" and "search extra files" options This will find all the reshade files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a ReShade_vXXXX/bin/plugins folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/bin folder to ReShade_vXXXX/bin/plugins folder Run DCS repair again, with "fast" and "search extra files" options to clean out ReShade Install OptiScaler according to their wiki instructions Now run DCS repair again, but with "fast" and "search extra files" options This will find all the OptiScaler files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a OptiScaler_vXXXX folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/folder to OptiScaler_vXXXX/ folder So now you have "mods" for both ReShade and OptiScaler. Since OptiScaler is already installed, install the ReShade mod, and it will get installed to .../DCS World/bin/plugins
  3. I agree that these kind of vehicles can be a challenge when it comes to the damage model. But the current damage implementation, even though it's based on hitpoints, can be more granular then before and make different zones absorb these points differently. The TOS-1A has 16 different damage zones implemented.
  4. Why my canards swing all the time? Does anyone have with this issue?
  5. Thanks guys i installed the T-45 and there is no Bank up, down, left and Right Setting for the Keyboard, is that normal???
  6. It doesn't have to be large. FSX had a whole World, quite well-made at that, taking up about 24GB, while P3Dv6 had 85GB with even better quality. The World is generated using autogen, combining vegetation and buildings. It doesn't even have to take up as much space as a single map for DCS with current quality.
  7. The DCS hitpoint system is really unsuited to simulating this kind of vehicle. IRL, the 30mm would shred the turret quite handily, but only scratch the paint on the hull. Still a mission kill, but it won't leave a smoking wreck.
  8. Thank you for putting in the work that I wasn't able to. A few points: I don't know who added the Aster 15 to my SAMP/T, but there's no such thing as a land-based Aster 15. The SAMP/T is designed to use the Aster 30 Block 1 only. The SAMP/T NG (the upgraded system with the GF300) can use both the Aster 30 Block 1 and Block 1NT. Aster 15 is a purely naval missile. The Aster Block 2 project has been cancelled years ago, and it never flew. Its role is to be fulfilled by the Aquila interceptor somewhere in the 2030s What is the issue with the 9S32 ? In any case, I can look if I still have the original model. Otherwise, perhaps ERO, aka @Strigoi_dk, still has it somewhere. IRL, the purpose of the MC is *not* to add a TLD. It is not an equivalent to the ICC and the ME already has all the bells and whistles TLD-wise, from L16 to JREAP including legacy TDLs like ATDL-1 or L11. Cheers.
  9. It probably won't be two weeks , but that's my bet for this year. If I had to bet on a month, it would be October, a month after the MiG-29A's release. Of course this is just my opinion.
  10. Empfehle euch eine Webseite: DCSmiz.cn! Auf ihr kann man die Mission-Dateien (Miz-Dateien) aus DCS direkt ins Deutsche kompilieren – das ist super! Darüber hinaus kann man sogar ganze Kampagnenordner direkt kompilieren, das ist total cool!
  11. @Calvin.Pimax Im having almost the exact same issue. 1) I started out with 4.41.2 and nothing else. 2) i used Quadviews in PP only and right away got a good 75ish FPS on the ground and about 85 to 90 in the air. It was working well. 3) I tried some other setting only within PP like using "start" in the games tab within the "DCS" game after making setting adjustments. I also tried "smart smoothing" and lock to half frame rate. 4) after doing the steps describe in 3 FPS dropped to 35 and was not usable. I could not solve this problem by reversing the settings. I gave up and installed 1.40.4 and quadviews. This ran great (at least as good as in step 2) but DCS would crash frequently. 5) I switched back to 4.41.2 and tried only the PP quadviews. same problem 35 fps. Reinstalled (repair option) mbuccha quadviews and using that I get 75-90 fps again. 6) but dcs still seems to crash a lot. Im worried its a cable issue. am investigating.
  12. @ TATOR: Many thanks for posting the fix Moran found! It worked for me. No more jittering wheels since i commented line 203. The OV-10A is a great aircraft to fly. Never thought flying a turboprop would be so much fun. Would be really great if you guys could spend some time on this mod after the upcoming Alphajet. We've got lots of jets in DCS but only few flyable turboprops... Actually the OV-10A is the only one I know.
  13. What are the names of the 20 cirrus clouds presets ? I can count only 7...
  14. It is not just an AI thing. This happened two days back on Project Overlord server. http://eu.4ya-servers.nl/tacview/Project Overlord WWII/Tacview-20250825-161330-DCS-06._24_JUNE_1944_N2_v5.5.8X.zip.acmi (t+3:28:30). Corsair continued 9 min home after he lost tail and released vapours whole time.
  15. Yup, Houthis & Iranians produce their own.
  16. Digital Combat Simulator Black Shark 2025.08.26 - 20.44.31.01.mp4
  17. Today
  18. Another week with no update..when they say released into early access soon, does that mean 'this week', 'this month', 'this year' or 'this decade'?
  19. Thanks! I did balance the TOS-1A somewhere between the T-90 and something with low protection. But based on your report and after doing more in depth testing I agree that the unit takes too much fire without being damaged. I need to make the protection contrast between the tank chassis and the more vulnerable launcher turret more obvious. I've done some testing which I think will be a suitable update for the unit. This means that it will matter to a higher degree if you hit the chassis or the launcher turret (which might be a challenge in the Apache, haha).
  20. I don't see any planes listed, based on the image, is this F-16 only?
  21. The three cooling flap levers are close together, I'm sure on a real Corsair the pilot was able to close all three with a single hand movement.
  22. I know Taz is not around anymore, but anyone was able to replicate his mod but for the Mi-24P?
  23. Glad to help. You can retrieve your inputs. Find them in the original folder. They we be folder within for each aircraft. Just copy them to the new folder allowing overwrite.
  24. Don't know if this will fix your issue---but dissatisfied with aliased, block-y cockpit shadows, I found somewhere a suggestion to change the entry for "High" in the shadows.lua file in the install folder of DCS---under config\effects\ to what I have here: If the 16384 entry is too taxing for your GPU, 8192 looks quite good, too.null
  25. In any case, thank you for your hard work and dedication
  26. He was just explaining in more detail what the issue is. He isn't saying it should be able to present an image while pointing towards the sky. He is saying it shouldn't and provides examples of it doing what it should not be able to. This issue has to deal with how ED modelled the A-G radar function of the jet. And I am sure they are tracking. Edit: not sure why it posted the same thing twice.
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