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investigating Stuck in the middle of mission 3
baltic_dragon replied to pbt31's topic in DCS: F-16C The Gamblers Campaign
@WhiteDear I found that having an option to choose the way to attack creates problems for many players and also sometimes causes mission to hang. I will remove it completely and see how it works with the rest of the mission. -
SUCHE sehr Zeitnah: WarBRD oder Mongoos Base mit Zubehör in 1A Zustand und gerne die aktuellen Versionen. Bitte nur PN
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Of course it brings you value, because you're learning the real process thanks to it. If you're not interested in the real process, then why play DCS at all? We’ve got War Thunder for that. Even professional, highly realistic simulators used for real pilot training don’t include animated ground crew movement, because it’s not necessary for accurately simulating procedures — it’s just icing on the cake, not essential. I don’t expect the full process to be strictly followed 100%, although I always appreciate when Reflected pushes the limits. Thanks to that, I really enjoyed every mission in the F-16C Arctic Thunder campaign. But there should still be at least some time allocated for aircraft setup — like configuring departure procedures, weapons, bingo, jamming, and defensive programs, etc
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Military Assets for DCS by Currenthill
antiload replied to currenthill's topic in Static/AI Mods for DCS World
Un pack en français serait top, mais je pense que CH a besoin de modèles pour s’y mettre. Si on peut en choper quelques-uns, il les fera peut-être. A French pack would be great but I think CH needs models to work from. If some of these can be obtained then he may do them, possibly. -
Unreadable and noisy comms on all missions
baltic_dragon replied to Rosly's topic in Bugs & Problems
The voice lines are done in exactly the same way as in Arctic Thunder, I used the same volumes, filters etc. This is weird indeed - though nobody else from my testers reported it. See if it continues in later missions and let me know please @WhiteDear -
draconus started following Carrier captain turning the carrier into the wind on takeoff/landing
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No, because carriers should turn into the wind every time there's launch or recovery, not only in cyclic ops. There are wars and battles in DCS, not only training and planned ops.
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AvgeekJoe started following Changes to the behaviour of net.dostring_in()
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Changes to the behaviour of net.dostring_in()
AvgeekJoe replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
Simple questions as an end user: 1) Is this going to mess up MIST or MOOSE? 2) Is this going to mess up the EW script? -
Mission 3, TALLY doesnt pickle GBU38 on APC after calling IP
baltic_dragon replied to WhiteDear's topic in Bugs & Problems
Thanks for the feedback @WhiteDear! The Joker and Bingo values are in the kneeboard below the Flight Plan part - and if you play in VR is strongly recommend that you use the OpenKneeboard app, where you can write down your coordinates (if you have a simple pad from WACO, which is not expensive). That is another level of immersion! Also, good suggestion about the picture with coordinates - I was thinking about it before and even before seeing Reflected's campaign, came up with the idea of adding a picture with scribbled down numbers. Though on the other hand option to ask for them to be repeated is more immersive (and also takes more time to implement than a simple pic). I'll try to add it to all Gamblers missions, and probably will use that in future campaigns too. Let me know if you have any other issues. Oh, about the IP inbound - I will add a message to the player clarifying things to be on the safe side. -
By the way, I am currently developing the cyclic ops mission based on following air plan, to the extent that it can be realized with the current Supercarrier. This air plan was created by me based on my imagination, that is, I am trying to recreate the air plan that Carl Vinson and CVW-11 carried out on September 11, 2001 (that is, this mission is planned to be one of the first missions of the Campaign "Operation Enduring Freedom" .) nullnull I imagine that at that time, Carl Vinson was conducting cyclic ops in the OPAREA of Diego Garcia on its way to its originally scheduled deployment to OSW. And the first passenger plane crashed into the Twin Towers at 9:46 Eastern Time was 18:46 Diego Garcia Time. At that time, Event 7 was probably being carried out on Carl Vinson. After that, Carl Vinson and CVW-11 received instructions from CENTCOM to rendezvous with Enterprise in the North Arabian Sea, so they suddenly canceled the ops and departed from the Diego Garcia area. If you have any suggestions on how to make this air plan more realistic, I would appreciate it if you could let me know (especially welcome any suggestions from those with experience as aircraft carrier crew members.) FYI, the F-14D, Carl Vinson and Diego Garcia MAP doesn't exist, so I'll use the F-14B, CVN-72 and Marianas MAP instead. The use of many alternative modules and maps, and pseudo deck operations using static objects, will cause the player to lose immersion. I'm planning on making single player missions for the F-14B and F/A-18C, but I'd also like to consider expanding to multiplayer missions to some extent. However, I currently do not have a development environment for multiplayer missions, so I will basically be creating single player missions.
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Military Assets for DCS by Currenthill
AvgeekJoe replied to currenthill's topic in Static/AI Mods for DCS World
Pensez vous qu'un pack Français puisse voir le jour ? Par exemples:/Do you think a French pack could see the light of day? For example: Hope it happens one day! -
Now, who would not want this? ...airplane module? Radio operator on the left, Navigator's table on the right. Although, this is looking aft, so the navigator's actually on the left side of the plane. A 50-cal mounted inside the big side blister windows, which roll up to open, on left and right. Multi-crew positions: Front: Bombardier's window and forward gunner's turret. Pilot and co-pilot Mid-ships fore: Navigator on the left and Radio Operator on the right; Engineer's seat up above in the wing mount. Mid-ships aft: 4 bunks Aft: Left and Right Observer/Gunner positions. Even if just 2 players, they could move around positions. AI/autopilot could fly and the players could man the left and right blister windows for search.
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Changes to the behaviour of net.dostring_in()
Buta replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
If a beginner wants to get started with DCS mission scripting, how should they learn it? I've used the APIs mentioned at https://www.digitalcombatsimulator.com/en/support/faq/scripting_engine/ and created several missions like dynamic helicopter logistics and custom dynamic campaigns for MP servers. I don't have any other "teachers" currently. Now I want to learn about "net", especially the "net.dostring_in()", but I find it very difficult to find relevant documents. I’ve checked Hoggit’s documentation (which has been incredibly helpful!), but noticed the "net" section hasn’t been updated in some time. Guessing or testing trial-and-error has slowed my progress, and I’d really value concrete guidance. Thanks for your help. -
Probably yes. Although I doubt that the ATP is that bad. Just compare real life footage with DCS. TV is close but IR... seems to be way better in real life. https://youtu.be/Yi9d8bstWsE?si=xsD2N_l0j_Yc6pMJ
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Our EF will be a little bit of a mix between Tranche 1 and following tranches. Tranche 1 with what they can add, like the Meteor. More information on the HB discord: https://discord.gg/heatblur-simulations
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My god the new George menu is messy to use, ED needs to follow the Heatblur Jester menu format it would be so so much easier to use with all the new options. Sent from my CPH2333 using Tapatalk
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Hotdognz started following New George AI Confusion
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The update has made the Corsair Ai a little more realistic than before. They have fix some of the fm issues. I am glad they heard us. Will test some more against different aircraft. Enjoy
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draconus started following Coordinate Converter does not recognize F15E and Black Aces Livery for the F14B ?
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One of a few: https://www.digitalcombatsimulator.com/en/files/3304287/
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please post any public evidence you have to show an example. also if you are posting a bug please include a track replay thank you
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Program Files\Eagle Dynamics\DCS World\Mods\aircraft\AH-64D\Doc
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You can find the latest DCS: AH-64D manual in your local install here: Program Files\Eagle Dynamics\DCS World\Mods\aircraft\AH-64D\Doc
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So from my previous bug report and the answer on it, i understand that the tv is actually at a higher zoom. but with the surrounding IR picture is basically means the same detail level. So whats the point??? I mean, i get it if the PIP show a higher zoom than the surrounding area. Isn't the idea then that you can use the surrounding area to see where your target pod is looking in the big picture, and then see more detail at the PIP? that would be a good workflow and i'm guessing here, but i think that would be the point. But if the PIP just shows the same picture, but just in TV mode, what is the use? I therefore think that the level of detail in the PIP should be higher than the surrounding area???
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I ordered a RTX 5090 FE...what have I done?
Panzerlang replied to rapid's topic in PC Hardware and Related Software
I did it too, after hearing 'the news' that NVidia were going to cut back production by 30% "to stop prices falling too low". I also switched to the 9800X3D and yes, there is a significant improvement in VR. -
This is external app. I doubt Razbam would do anything to support it anyway. Btw: coordinates don't change with the aircraft so can be converted using any other that uses same precision, my guess would be F-16.
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Завезли новый функционал ИИ CPG. Добавлено аккуратно, интуитивно понятно. Сканирование TADS переднего сектора Джоржем теперь имеется! Очень хорошо при сближении с районом выполнения задачи. Этой фиче не хватает более быстрого обнаружения целей, когда дистанция мала и они хорошо видны просто глазами - в этом случае привлечение внимание Джорджа по старому (PHS - куда смотрит пилот) остается эффективнее сканирования. С согласием стрельбы пушкой пока не понятно. Джордж может давать согласие, но не стрелять, хотя на экране видео TADS видно, что навелся точно и лазерная дальность получена. А иногда может дать две очереди подряд по грузовичку в упор.