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It was just a FRIENDLY request. Not a demand. Many of of us has bought the Mirage-F1 and are interested in it's development. That's all. Im sad that a very simple request is seen by some users as self-entitlement or attack on the development team. It's totally unnecessary to go against fellow Mirage-F1 fans like that and create drama when there is no need for it.
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HI all, As we know, the new FF MIG29 has dropped! However I can't get the WW MFD to display the HDD? Are we waiting for a WW update or is this an ED thing? TIA, Jim
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[FIXED WING] AT-28D-5/10 'NOMAD' or 'ZORRO'.
Tengah replied to SOLIDKREATE's topic in DCS Core Wish List
Bump. -
I know this has been going back and forth for a while, So this is an attempt at due-diligence to collate what we need as Skinner's to continue working on ED products going forward with the new Encrypted Models. First the Good: Having that refresh button in the Encyclopedia does help. We can gripe and moan but its better than the option we have had of kludging through the Mission Editor for the encrypted Heavy Metal/F-5 skins. But to the point of how what else we need to make this a comparable tool. The Pie in the Sky answer is "Oh just let MV2 open .EDCE files!" which, I will fully concede I have no idea if thats possible. There could be a very valid code reason this cannot happen and I will just accept this. So the next best course of action is "Heres the tools we as skinners need" * A Description Generator: This alone has been the biggest piece of heartburn for many of us working around .EDCE aircraft. We're trying to piece together what the Lua's look like, to Middling luck. (I'll tag in my B-52 Posts here as evidence later). We don't need a full ARG list, just the important ones (How to enable/disable borts, accouterments like the F-5 has, etc) Having that button ported over to the Encyclopedia would be night and day for proper skinning. * Roughmet Visualization: I will be as bold to speak for other, more experienced, skinners that the addition of proper roughmets makes a night and day difference in working on Aircraft skins. Whether it be getting the proper metallic look on a bare metal MiG-21 or the gritty-ness of RAM coating, This is a crucial factor we need going forward in the Encyclopedia Skinning tools. * Normal Map Visualization: Same with Roughmets, this can be a major boon to accurately modeling specific aircraft. Texac's F-16 work is a perfect case on why Normal's can bring a skin to the next level visually. nullExamples of two of my skins with the standard vs the higher detailed Normals provided by Texac. All three of these are current functionalities we have in ModelViewer2 that are sorely missed in the Encyclopedia. Finally: This is one that Currently almost exists in MV2 that has made a difference in the past, and thats UV Generation. Some Templates have had, inadequate UV files, and having this functionality (through the Blender plug-in) has been another game changer in working on models in game, especially AI models where we don't have a dedicated Template to work with to start. I know many like Myself have 'homebrewed' our own files, EasyPeac3 is a great example what they were capable of doing for AI Models such as the E-3 and E-2 with such method. Ultimately, as a Software Engineer myself I understand theres limitations that us as the Customers are wholly unaware of. And I hope the team at Eagle Dynamics can look at this post as more of a 'Guide Marker' on what we really need, instead of trying to parse 1000 angry voices on the forums. Thank you for your consideration of this matter, and I invite others to contribute features that I may have forgotten.
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F-15C vs Fulcrum IRL were asymetric fights most of the time, with one side having all AWACS/ECM support and numerical advenatage, if you recreate those parameters in DCS and switch planes, Fulcrum will be performing similar to RL Eagle, you can notice this on PvP servers. Also remember about RL dffrence in flight hours betwean "West and "East" pilots.
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cannot reproduce AFCS failure on cold start
Frost replied to Major Corvus's topic in Controller Questions and Bugs
You'd have to dial DCS's FFB down to "0" in the controler menu(FF Tune) then it will work*. At least that did it for me.(I have the Moza AB9 Base with the Warthog stick from TM) *I did that with "Shake" and "Trimmer Force", maybe you'd only need one of the two to be switched off. -
Neat vid by the Grim reapers. One technique point. With pre designate method I dont think there is any need to drag the CCIP circle over the target before designating. Better to simply fly the _|_ (Pitch reference symbol) over the target designate then position the aiming symbol exactly over the target. The Aiming symbol will appear close to the _|_ anyway. This will result in less polling around to get the CCIP reticle on target. With Over the Shoulder TOSS the weapon release according to the manual will occur at between 90 and 120 degrees pitch
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Is there a way to easily move the location of the External Cargo Indicator? I use 3 monitors and TrackIR and glancing at the far right corner while trying to hover is pretty hard. The only method I have found of moving it is via editing the lua file. If there isn't an easier way, could we add that to the wish list? Thanks!
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Same here, the original version still works best when used with XRNeckSafer and other addons..
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Have tried this a few times now and it seems pretty consistent. In mission editor I can hit targets nearly dead on accurate using CCIP with bombs and the CCIP is visibly responsive as expected. However, when I try the same thing in a multiplayer server, the CCIP symbology seems a lot less responsive and the bombs are way off from where the marker is. Pre-designation doesn't seem to make a big difference. Guns and rockets seem to work as expected in both.
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Military Assets for DCS by Currenthill
Freddie replied to currenthill's topic in Static/AI Mods for DCS World
That's right. Need to choose Ground Attack, Pinpoint Strike, Runway or Ship Attack task. -
TAIPAN_ started following Pimax Crystal OG - Quad view extremely blurry / shimmering
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Yeah fair enough, but the point generally holds, like even in 85 it was still fighting, F4's, starfighters, F5's etc as the average NATO jet. And handful of of 16A's that were doing strike stuff mostly. Again, I'd love it if we had the 23MLA in DCS but well that fell apart... Cuz that would be the good 80's scenario, bulk of the warpac jets some flavor of 23, with a sprinkiling of mig29's. And NATO the bulk, older jets with a sprinkling of "teen" jets. It was 90% done by Razbam, before "the troubles", it woulda been ready last year supposedly. But hey we got the 29 so lets focus on that, and making the most of it. I think it will evolve into a decent enough module given a bit of time. I'm personally curious about ED is gonna do GCI... Maybe AI GCI, that would be cool.
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Operation Ilium, A new mini-campaign for the UH-1H
SpikeGondorff replied to SpikeGondorff's topic in DCS: UH-1H
I was the pilot. -
To each his own, and to be perfectly honest, it's neither historically accurate nor advantageous to cold start a fast jet. The ground crew does it IRL. None of the mil pilots who fly DCS cold start their jets as far as I can tell because they didn't cold start their jets in the military. I never flew for the military, but I did fly light aircraft for a bit, and I had to both preflight, and cold start my (rented) 172 every time I flew it. For me a flight starts with a parked cold and dark aircraft, and ends with a parked cold and dark aircraft, preferably in the same spot. Mi-8 I believe is the hardest start sequence of any of the Helos, and is pretty high up there for any of the aircraft. It's the only thing I can think of where you need to jump to three different positions to cold start it in VR. Everything is in awkward positions. If you have it mapped to keyboard I'm guessing it's not the hardest, but in VR that thing is a beast and I love it (my neck on the other hand hates it.) You should consider cold starting each jet every once in a blue moon at least IMO. If you don't you aren't getting to enjoy the wonderful sound track that accompanies the unique start up sequence for each of these aircraft. It's the fidelity of the details that makes them such special models, and even the electric jets have their own idiosyncratic behaviors. Do fast alignments of course, but yeah, start them up every once in a while at least. Unless you just find it boring, in which case skip it. We do this for fun after all.
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try this: rename the extension to .jpg
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MADLOU started following DCS: Mosquito FB VI
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AMD Radeon not good after 2.9 patch
silverdevil replied to SirBenn21's topic in Game Performance Bugs
hello. you may have some other issues that can be fixed since this topic died 18 months ago. i suggest starting a new topic and attach your dcs.log. posting a reply disparaging the developers and ranting will get you noticed for the wrong reason. -
Same for me. About one out of five mission starts. Seems to be a damaged wing as trim doesn't help and hard g's makes it even worse. I haven't been able to replicate it yet. Just seems to be very random.
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Tobii Eye Track 5 no longer working following latest update
sleighzy replied to 450Devil's topic in General Bugs
If you're running DCS from the bin-mt folder (I'm assuming this based on your mention of "multithread" so please correct me if I'm wrong) then you should switch to using the bin folder. They are both multithreaded now and are identical, and the bin-mt folder will be removed in the future. -
I think they were just intent on digitalizing the MiG-23 HUD, I mean it doesn’t show target speed or alt either without datalink. It was originally meant to get MiG-23 HUD but company that made ILS-31 said “it’s possible to make modern digital HUD, let us do it.” Then Su-27 is here and they decide to, (checks notes), add 24 different extra elements and upgrades to the HUD symbology lol
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I am trying out different curves and saturation levels to see where the best sweet spot is for me, but still haven't nailed it. Wondering what everyone else has for their setup? Just curious to see what works for others. Let me know what you have for: Stick extension (if any) Saturation Y Curvature
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correct as-is DCS MiG-29A Flight performance and air drag seems weird
TGP14 replied to HoMeBoY's topic in DCS: MiG-29A Fulcrum
Happy to help. -
These are some notes I was doing for myself prior to the module release. I was trying to sort out the whole AG thing in my head. Sources are a Machine translated version of Russian tactics manual, A Spanish language manual of unknown authenticity and Google translate of some pages of the Russian Tacitcs manual. The notes are preliminary. as more information come to light I might finalise and authenticate the info and describe the TOSS (Over the shoulder TOSS) in fact. Pilot wise not knowing exactly if you are going get CCIP or CCRP until pickle is a real pain. Though get the dive angle up and release airspeed as high as possible will give you greater chance of a known CCIP release. Computed Bombing MIG29 Theory The HUD moving reticle is limited to a 12deg (214mills) from the Aircraft axis (FRL ... or HUD design eye centre), so can indicate a computed release point up to 214mills below the FRL. This is the limit for CCIP operation. In Russian texts this is known as “Inside the visible zone” If the predicated impact point is more than 214mills below the FRL In Russian texts this is known as “In the invisible zone” the system reverts to CCRP. (Note if Russian ballistic tables with Aim Of Angle values were available you could actually find parameters that gave you an Aim of Angle < 214 mills therefore get a known CCIP delivery. At a pinch using MK84 ballistic tables might just give you some guidance) When dropping in Salvo the predicted impact is based on the first bomb of the stick. So to straddle a target the pilot must manually aim slightly short in both CCIP or CCRP. There are two variants of both CCIP and CCRP. The default is without wind or target motion compensation, and one with wind/target motion compensation. In the Russian texts the former is known as “without pre designation or the asynchronous method” and the later “with pre designation”. The designation process is time consuming and quite involved task wise for the pilot. The Russian technique manual recommends to only use the pre designation method if time permits. They further state that pre designation is not required if time constrained and or if the Wind is <5Msec (10Knots) Pre designation. The pilot rolls out and tracks the target with the aiming circle. He then presses and holds the throttle lock on button down for a minimum of 2 seconds whilst tracking the target. On release (Wind/motion correction is now applied and the aiming reference will move to indicate a wind/motion corrected impact point in CCIP). The pilot then has a 10 second window to initiate release. If a large correction was applied then the Aiming reticle will move significantly from the target. In CCIP you will then get a Displayed Impact line (DIL) extending upwards from the CCIP reticle, this will then indicate CCIP is the active mode. The pilot now flies the aiming symbol back to the target then pickles. If the pickle is not done inside 10 seconds the wind/motion correction is removed and the aiming reference is back to nil wind/motion. The Russian techniques manual states that the most accurate solution will be shown 4 secs after the lock on button is released. If little or no wind/motion correction is applied with Aim off angle close to the 214mill limit you will only know whether the system is in CCIP or CCRP mode when you pickle ! This is considered acceptable in the Russian techniques manual and is effectively a caution that you need to be ready that Bombs may drop immediately on pickle) If the system is in CCIP mode (<214mill depression) the bombs will drop immediately on pickle. If the computed impact point is >214 mill depression the system switches to CCRP mode. The Aiming reticle jumps to the top of the HUD and the steering G vector appears whilst holding down the pickle button fly the G vector line to intersect the centre of the steering dot. Time to release will be indicated by the time scale on the left side of the HUD. Immediately prior to release a tone will be heard. After all weapons released the HUD steering circle and G vector line will be removed. (Again the Russian techniques manual cautions that bombs might release immediately on pickle .. so if you think you are going to get CCRP be mindful the system might just decide its going to be CCIP ) Suggestion: Certainly for all dive deliveries plan and initially fly for a CCIP pass. If the system then decides its going CCRP then simply fly the steering symbology. So regardless of the method the system decides to use you press and hold the pickle button down with the reticle on the target then accept the delivery mode the system decides on. (personally I consider this a really strange design Human factors wise). The steeper the dive angle and higher the release speed the less the Aim off angle and hence the probability of getting a CCIP release. According to the manuals the system is good for dive angles up to 40degrees Laser once fired will stay on foe 30seconds unless turned off by the pilot.
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Can you roll back to Caucasus before the update? Unplayable in VR...
dmatt76 replied to dmatt76's topic in DCS: Caucasus
I fly many different maps, I have deleted fxo/meta every now and then, but I've never noticed any difference with old fxo/meta and after deleting. However, I've noticed for the first time frame drop on Caucasus to the point, that Syria runs much better in VR, without any tree flickering