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  2. Yes, the mod managers replace the whole file so if the file has been changed as part of the update they undo that update.
  3. It's actually a fairly simple mod. I've made one for myself, but I'm sure it won't pass IC for MP (I'm a single-player guy).
  4. Same as you - see signature The perceived forces are equal in all directions for me too, the way I currently have my profile set up and considering the physical location of my grip and base. I'm not saying it's an issue - just personal preference: I prefer roll forces to be lower than pitch. Originally I had set up my physical hardware similar to where they are in the real cockpit: with the grip further up: that's when you really notice and the relatively high roll forces become annoying. But I regularly tinker with both the physical location of my controls and with software settings, and the changes I made since the module released makes this far less of a bother than it originally was. But I'd still like the roll forces to be a bit lower, especially if it's also like that in the real aircraft. So the request of this thread stands
  5. I had my Winwing gear take such drops without problems (due to a design flaw in DIY desk mounts). If they ever make Tomcat handles, that would likely work. I imagine that will hold for any company that makes the mechanism out of metal. Throttletek stuff looks like some of the experiments I've made with DIY 3D printed hardware.
  6. Same here. Out of curiosity: is your full fidelity F-5 the legacy or the remastered version? [Edit: looks like it came with the last srs patch. It worked just fine until then.]
  7. That's actually a neat idea. Add a mission with player only, fly for a minute for cool down and save. Then you can edit the mission to your liking I assume. Excellent trick! [emoji1303] Sent from my SM-A536B using Tapatalk
  8. The Zero is coming. For discussion, look up the Zero forum under WWII. Cheers! Sent from my SM-A536B using Tapatalk
  9. The moment your missiles have cooled hit ESC and 'Save Mission' - then you can load straight in again without waiting. Or do an air start.
  10. This is mostly a result of large multiplatform engines that allow games to be developed without worrying about the particulars of running on Linux or Mac. Devs that don't use one of these would still have to code specifically for each platform. Linux is not going to take over the gaming market anytime soon, and given all the associated utilities, I especially wouldn't expect DCS to run on it outside Proton.
  11. Are there any plans to have a few Japanese wwII aircraft.......Betty, Zero, etc.
  12. But in that case you'd have to know the secret frequency since the kneeboard will show only button 3 (225MHz)
  13. Syrian Incident – DAY 1 After months of preparation, testing, and coordination, the moment we’ve all been waiting for has finally arrived, Syrian Incident officially launches on October 25th at 1200z-1800z! This marks the beginning of a new era for squad-based large-scale DCS multiplayer events, where strategy, teamwork, and precision merge into one fully dynamic, player driven campaign. From the first take-off to the last missile fired, every squadron will play a crucial role in shaping the outcome of this living, breathing battlefield. Behind the scenes, an incredible amount of dedication and hard work has gone into bringing Syrian Incident to life. The @51st MDT extends its deepest thanks to the individuals who stood as the foundation of Syrian Incident project - EagleEye, EvilKipper, Alphagator, Killerdog, Maddog, and the MasterArms DCS Server team. Without your expertise, commitment, and endless support, this ambitious revival of the Incident Dynamic Campaign series would not have been possible. Now, it’s time to experience what DCS was truly meant for, organized, large-scale warfare shaped entirely by the players themselves. Prepare your squadrons, ready your aircraft, and coordinate your strikes. Every mission will count. Every decision will matter. This is the return of the Incident events. This is DCS on a new level. We at 51st PVO/MDT are beyond proud to bring you this campaign and can’t wait to see every one of you take to the skies in what promises to be one of the most immersive and intense multiplayer experiences ever created in DCS. NOTE: All participating squadrons are now required to report back to their Coalition Commander/General with their availability and roster confirmation for the first operation day. Commanders are asked to contact Teknetinium directly for a pre-event debriefing on mission commands, operational permissions, and key procedures. RED General - E-TF[101] Breeze BLUE Commander - HRP | Guericke Gear up, pilots, commanders and GCIs! Syrian Incident begins on October 25th at 1200z. Syrian Incident - Sign-ups remain open - 20 squad are signed up already, don't miss your chance if interested Squadrons, GCIs, and Commanders! Signup on the 51st PVO Regiment Discord: https://discord.gg/Xm3h99jz8x 51stPVO/MDT Website: https://www.51pvo.com/
  14. I have been doing aerodynamics and aircraft sizing and configuration IRL for the past 20+ years and can chime in here. The size of the vertical surface alone tells you nothing. Please don’t make any assumptions based on how big that thing looks (insert “that’s what she said” joke here). You have to take the tail arm into account as well. This would be the distance between the wing and tail’s aerodynamic centers (tougher to compute, but close to the 1/4 chord of each). Also, there’s vertical surface ahead of the wing center (lonnnng nose) that will take away from the tail’s effect. The combination of all this is taken into account when computing the “vertical tail volume coefficient”. Someone here can research that, and then use three-view drawings to estimate areas and lengths if they want a fun activity. You can take that coefficient and compare it to some known coefficients of other similar aircraft. As for damping, that goes along with what I mentioned above, but one more thing to consider is inertia. In yaw, there’s a big ol’ massive engine being swung around. If you aren’t slow and smooth with it, it’s going to be tough to tame. Wish I could fly a real Corsair to verify, but I used to have scale RC Corsair that exhibited similar behavior. Even when comparing to other scale RC warbirds I’ve flown, the Corsair was always the most “wiggly”. Yeah, small scale planes aren’t representative of full scale, so take that for what it’s worth. At least in comparing it to others of same size, the characteristics match my experience in DCS. I haven’t really had any issues keeping the nose steady with some curves on the axis, and some good rudder pedals that allow me to be smooth and precise. I can see it being an issue with my old cheapo pedals (CH), or even worse, twist sticks. I definitely suggest playing with the curves and just training the muscles to be smooth, with slow movements. Push a very little, wait a second, repeat. I find it not fair to compare to the other warbirds. Each plane always has its own quirks to learn which is why we all love picking up new planes in the first place. I think it would be quite boring if they all flew the same, not to mention, the Corsair would never have been so legendary if it was exactly like everything else in the sky. Every time I hop into the Corsair in VR, I feel like I’m part of that amazing history. Anyway, if you are taking on my “tail volume coefficient” challenge, feel free to ping me for help if you get stuck with something.
  15. Today
  16. @WINWING and @WinwingTech Our people are asking for you to add support for the missind official DCS modules that dont have support yet on the SimAppPro, or you at least give us the option to create our own profile for other aircrafts.
  17. I KNOW it affects the information calculated on lock without range like with jammer or IRST with no laser/radar, and adjusts closure estimate for KMOD. I’ve been meaning to test its effect on IRST, I don’t see anything on the TP search screen, but I haven’t don’t any practical testing. Would be interesting if it effects HMS in some unique way
  18. Hey, which FFB-device are you using? I just checked the telemetry for my Rhino, and without TelemFFB running and no curves applied the force is equal in all directions. No judgement, just adding a data point. I happen to have a flattened force response curve enabled for roll in my default profile. Therefore I didn't even notice an issue in the first place.
  19. Hi ChuckIV, Interesting find and info on your servers. Will have a slow and low flyby and check your servers out. Pings etc. Cheers, Catseye
  20. Would love to see Pumas! Sent from my SM-A536B using Tapatalk
  21. Would be interested but unfortunately can't guarantee to fly once a week due to work commitments. (often working abroad away from my desktop PC)
  22. I forgot to include one important helo in my AI Assets suggestions post... Aerospatial SA330 Puma, British, French, Portuguese, Argentinian, and perhaps civil variants. So overlooked and underrated, a superb workhorse of a helicopter. It would be wonderful to see her in DCS as an AI asset.
  23. One thing I might try is when using the helmet mounted sight i often have it in TWF, which is also front aspect, I wonder when dogfighting if I turn it to rear aspect it will lock on sooner. Because I believe it's suppose to effect potentially the seekers sensitivity. But I might be way off here
  24. Hello, Im new here. I'm interested in slowly building a F-14 Tomcat cockpit. Im currently collecting all the information in this topic by all the awesome builders and enthusiasts. I wonder if anyone is interested in doing something similar to OpenHornet but with the F-14. What I see is that there are many individual designs for the cockpit but there isn't standardisation. I think it would be very useful for current and future builders to have a unified information source so that both the cockpit is more accurate and the build quality improves. We can leverage the knowledge and abilities of individual members of the community to ease the entry level of building the cockpit. What is your opinion on this?
  25. No you’re right, I think it’s 60 seconds to fully cool down. Funny you ask that, I have read no document that mentioned how long they cool. I’m sure if I looked in the right place I a could find but I wouldn’t be surprised if it’s like 2 hours.
  26. Testing it is also a bit of a pain....because if doing mission editor your heat seeking missiles aren't properly prepped at mission launch...they take about a minute or two to cool (I assume) before you can properly use them so. Often I have to wait until well into a AI fight before the missiles are even available to the helmet mounted sight Speaking of which I assume the R-73s start to cool when master arm is turned on, and I was curious how long they stay cooled for?
  27. I use Win 11 24H2 too. It's solved now (see my last post). The leading dot in the filename was the issue. I didn't know this.
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