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QF-4 livery and pilot disable draw argument
II.JG1_Vonrd replied to Buzzer1977's topic in DCS: F-4E Phantom
I had tried those ARGs in my QF-4 skin and was unable to make it work. Perhaps one of the Wizards at Heatblur could make it work (probably needs something like what turns the in person pilot view on / off). -
Hey guys, I need tracks from the Spitfire only please, if you are seeing issues with other modules then these need to be reported in that modules sections, thanks.
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Yea i gathered that was the intention, but they do not drop all 4 bombs even if they are of the same type. They drop the two on the wings, but does not open the bomb bay when they have two on the wings. They do that if the wings are empty. How ever, if you aim for full realism here the ai should drop all if the waypoint action says drop all. the plane is certainly capable of it in real life, as the DCS Mossie is with a human in the cockpit. Thanks for the fast reply Suntsag.
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Haven't had a chance to test yet. I'm wondering if the drop tanks and fuel system aren't quite finished yet on the Corsair. I had the 2 150 gallon drop tanks equipped, set the fuel selector to the right drop tank and waited for the engine to quite. It appears that it pulled from both drop tanks even though I never selected the left drop tank. That's why I wonder if there is there is something not quite finished yet. If I get to it, I'll also test this on the P-51 and the P-47 for reference.
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In the lock mode, only the leading channel changes. Only the TP symbol will change to RL on the HUD. This does not mean that the HUD view will change. The IFF mode will still not work. For complete understanding, even the appearance of the lock mode picture will differ from the call in the RL mode even when the leading channel changes. This only indicates which channel will measure the range to the target or/and angular positions. Nothing more. I have done thousands of captures from optical modes, we evaluated the shooting results based on the ФКП photos , You will never see the C-symbol. You are trying to pass off wishful thinking as reality.
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I ran a dogfight mission (guns only) F/A-18 vs SU-27 AI and saved the track. I replayed it twice, and both replays evolved exactly like the original mission. I attach the track, and Tacview files of the mission plus the two replays. Everything is exactly the same. A huge difference compared to the WWII replays I've seen. In the WWII replays it seems that the AI bandit makes different decisions evry tim you run the replay. With the jets the AI repeats the samer turns every time. Maybe this is why some people say that the tracks work just fine? FA-18 contra SU-27 Mission.trk Tacview-20250908-FA-18 vs SU-27 Mission.zip.acmi Tacview-20250908-FA-18 vs SU-27 Replay 1.zip.acmi Tacview-20250908-FA-18 vs SU-27 Replay 2.zip.acmi
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The guy who taught you how to document a bug… well done
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I had no idea that the ED programmers could work magic. It also seems that no one here is aware that the standard keyboard command "RCtrl" for trimming doesn't work at all with ";". It simply doesn't work.
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Close friend (and former RNLAF colleague of mine) does maintenance on the Dutch NH90's, and I've heard him telling a few mind blowing tidbits. Like materials used, that not at all can withstand sea water (Pretty interesting for a helo used for naval ops...)
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Would love to find a WWII carrier ops squadron flying designated training & mission nights during the week like Monday Wednesday or Tue Thur US or EU time zones. Maybe even Sundays. Yes, my schedule can be flexible when planning ahead.
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
Couldn't let my fingers from tuning the settings file and dialed in some more aggressive settings. I also used the Quadviews Companion tool to create a better formatted settings file. Everything is extra sharp now in the foveated area: smoothen_focus_view_edges=0.2 sharpen_focus_view=0.69 turbo_mode=0 horizontal_fixed_section=0.25 vertical_fixed_section=0.25 peripheral_multiplier=0.22 focus_multiplier=1.25 debug_eye_gaze=0 debug_focus_view=0 vertical_fixed_offset=0 [SteamVR] # Turbo Mode causes unexplained errors with SteamVR. turbo_mode=0 [app:DCS World] # The settings are specific to the app DCS World vertical_focus_offset=0 # Un-advertise in incompatible apps. [exe:Contractors] unadvertise=1 [app:WanderingSpace] unadvertise=1 The log says: 2025-09-08 17:24:52 +0200: Found option 'smoothen_focus_view_edges=0.2' 2025-09-08 17:24:52 +0200: Found option 'sharpen_focus_view=0.69' 2025-09-08 17:24:52 +0200: Found option 'turbo_mode=0' 2025-09-08 17:24:52 +0200: Found option 'horizontal_fixed_section=0.25' 2025-09-08 17:24:52 +0200: Found option 'vertical_fixed_section=0.25' 2025-09-08 17:24:52 +0200: Found option 'peripheral_multiplier=0.22' 2025-09-08 17:24:52 +0200: Found option 'focus_multiplier=1.25' 2025-09-08 17:24:52 +0200: Found option 'debug_eye_gaze=0' 2025-09-08 17:24:52 +0200: Found option 'debug_focus_view=0' 2025-09-08 17:24:52 +0200: Found option 'vertical_fixed_offset=0' 2025-09-08 17:24:52 +0200: Found option 'turbo_mode=0' 2025-09-08 17:24:52 +0200: Eye tracking is supported 2025-09-08 17:24:52 +0200: Recommended peripheral resolution: 916x934 (0.220x density) 2025-09-08 17:24:52 +0200: Recommended focus resolution: 1822x1856 (1.250x density) 2025-09-08 17:24:52 +0200: Stereo pixel count was: 35344032 (4164x4244) 2025-09-08 17:24:52 +0200: Quad views pixel count is: 8474352 2025-09-08 17:24:52 +0200: Savings: -76.0% 2025-09-08 17:25:02 +0200: Session is using quad views 2025-09-08 17:25:02 +0200: Edge smoothing: 0.20 2025-09-08 17:25:02 +0200: Sharpening: 0.69 2025-09-08 17:25:02 +0200: Turbo: Disabled --- @VirusAM Sorry, no such symptoms over here. Maybe try to switch between 90 and 120 Hz mode to reset the panels? Or it might be an issue with the cable, search for bends or any other damage. The way you describe it, it sounds like an issue i had with my Valve Index years ago and the source of the problem was a damaged cable. (Which is not good in case of the PSVR2 because Sony seems to have no replacements, but that is only a rumor...) settings.cfg -
Hi all, Is there any chance we will see AGR-20F rockets being available for counter drone fun??
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I restarted dcs. Recently. Is there a way to save progress whilst playing a campaign game? So i can stop mid mission? And resume another day?
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https://apps.dtic.mil/sti/tr/pdf/ADA321294.pdf
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Weather mod v2.0 for DCS
VR Flight Guy in PJ Pants replied to bandit648's topic in Utility/Program Mods for DCS World
Thanks and I am not sure how to top that...but wait! I think I may...- 406 replies
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- thunderstorms
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Thanks for your message. A few years ago I could make this work with 'I' rotary.
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looks like natural point server is down... ¿forever?... here is the last software version just in case in the future someone need it track ir software 4 and 5 TrackIR_5.4.2.exe TrackIR_4.1.037.Final.exe
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Interesting that you mention this. I have noticed this as well. HUD/HMCS symbology is offset from the TGP. That the TGP is spot on where it should be, this problem seems independent from INS. -Ryan
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Weather mod v2.0 for DCS
bandit648 replied to bandit648's topic in Utility/Program Mods for DCS World
Nicely done!- 406 replies
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C0re joined the community
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Eight Ball started following Fire Department Livery Pack
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Mission 4 issue - can't start mission
Looking Glass replied to awesomewalrus's topic in Bugs and Problems
Hi Tim, Current problems with mission 4 since last update. Good news is, after a weeks work Its now fixed and will be sent to ED for upload soon. Thanks LG -
CH-47D Chinook politely disagrees. She was barely flyable at the start, and also she has been without a rudder trimmer option for almost a year.
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I understand why you want that, but likely the reason it's only single button binding is because it's a magnetically held switch IRL. You flip it ON and a magnet holds it ON but it's spring loaded to OFF so when the magnet it shut off it automatically goes back to OFF. When your fuel level reaches the set bingo fuel state in the plane it will automatically shut off, and that's how it does so. With most physical switches on sim controllers there is no way to imitate this functionality, so it would stay ON until you physically flip it to off (or possibly get out of sync with the game if it did shut off in game).
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Are you using any DCS sharpness with PP?
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mission 9 part 2 sa10
Hillman replied to ayousry's topic in F/A-18C Rise of the Persian Lion II Campaign
I changed my speed from 420 kts to 570 kts and this fixed the problem!