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Is there an list with planes it is implemented? A setting to look for in order to determent if it is? Thank you!
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EA-18G Style Electronic Warfare Script
__Timberwolf__ replied to __Timberwolf__'s topic in Scripting Tips, Tricks & Issues
It's worked every time I've used it with multiplayer. Can you be more specific on your issue? I'll try to fix this when I can but you can just turn spot jamming off then reselect it and it should work. -
It's not implemented in all aircraft.
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Hi, Tom, this is fantastic addition to the game!, Thanks. But where can I find DCS Editor? "For the mod: To switch between variants, please change the board number in the DCS editor: below 5 (0–4) for the MF variant and above 5 (5–9) for the MLD variant. "
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celestHawk started following Changing Measurements to Imperial
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Hello, quick question as I'm looking for that feature/setting for a while. So how in God's name do I use this in other planes or it is newly implemented for that module only - i.e. I would like to use knots and feets for all planes in cockpit? Reference video:
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Maddog-1969 started following CommandT
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Hi @Tom P try pressing 1 & 2 on keyboard, this should switch between ammo types.
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I may be a little late to this post but some fantastic work done here. This has made me purchase the Winwing UFC, HUD & screens to add to my already purchased winwing peripherals. However I have a few questions regarding the installation of the UIP faceplate. Are the original mounting screws for the screens used to mount to the V2 faceplate? How are the Annunciator mounted with the Winwing screens? (I’ve added a pic to show) I’m also going down the MR route , so looking for help to export the Winwing screens & Helios gauges. many thanks happy flying
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Feathers started following OpenHornet Winwing integration
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Codey123 joined the community
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celestHawk started following Weather mod v2.0 for DCS and Irrealistic air speed extended landing gear
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gear door reported Irrealistic air speed extended landing gear
celestHawk replied to lorfar's topic in Bugs and Problems
The only plane I saw that there is damage to the landing gear due to the speed is Mirage F1 and I thought that is norm for the rest but beside noise and drag there was no issue with the system what's so ever. -
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+1
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Hello, and thank you very much. To answer: It is possible but I dont know how. So i would be more than happy if somebody would pack it as a mod and provide the MiG23 to the community in "DCS user files" If somebody is interested about the 3ds files please contact me. Everybody can use my mod in order to share, modify - all permissions are given. Thanks again and cheers TOM
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Feathers changed their profile photo
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PSVR2 - now works with Eye Tracking and Quad Views!
Qcumber replied to proxlamus's topic in Virtual Reality
I am going to take another look today. I'll try to summarise my set up and findings here with more structure. If I get chance I will measure the game latencies using Fred Emmott's XRFrameTools comparing the QP with the PSVR2. Then there will be a more objective comparison if anyone else is considering switching from the QP to the PSVR2. - Today
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Hi, testers @seabat and @toan encountered a problem with CVA-31 Bon Homme Richard and the generic Essex with SCB125 upgrade: It is not present in the Mission Editor under some circumstances. Troubleshooting this situation revealed that the CVA-31 mod needs to be without any other VWV mods in the tech folder and then it will no longer work. Reason is, that the config lua for CVA-31 calls a table WSN_t at place 20, which is nil in the base game. We plan to push out hotfix Vietnam War Vessels 2.0.3 either later today or tomorrow to overcome the situation that the Bon Homme Richard does not work standalone. For the impatient, add these lines before the weapons definitions in cva31.lua : local WSN_20 = {}; WSN_20.deviation_error_azimuth = 0.0002; WSN_20.deviation_error_elevation = 0.0002; WSN_20.deviation_error_speed_sensor = 0.0002; WSN_20.deviation_error_stability = 0.0002; WSN_20.deviation_error_distance = 0.0002; GT_t.WSN_t[20] = WSN_20; NOTE: If you have the BB-62 NJ or any of the destroyers loaded, this problem will not manifest. Cheers, TeTeT
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Weather mod v2.0 for DCS
celestHawk replied to bandit648's topic in Utility/Program Mods for DCS World
That you do with triggers in mission editor and set conditions in Weather panel. You can actually make the fog to move and dissipate in real time.- 412 replies
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- thunderstorms
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Apropos of nothing, I like this idea: https://www.loftdynamics.com Using QR codes and mixed reality to combine the best of both worlds. It could be feasible for DCS to do it one day. I don’t expect this is in any way on ED’s radar as yet but it’s plausible at some point, albeit, you’re depending on pretty high spec headsets with good LIDAR pass through and QR code scanning capacity. For mist users we’re not really there yet. One can always fantasise.
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Maneuvering On The Ground With Differential Braking
Cgjunk2 replied to AG-51_Razor's topic in Bugs and Problems
The focus of this thread is to discuss the inaccurate tailwheel steering behavior. This problem happens in zero-wind conditions. This means the problem exists completely independently from crosswinds. Logically, it also means that crosswinds aren't contributing to the cause of the problem. Some comments on this thread regarding crosswinds are confusing the issue by seeming to suggest that crosswinds are part of problem, which is an incorrect conclusion. Crosswind issues are a symptom of the poor tailwheel steering, not the cause. I think it's fine to report that ground handling in crosswinds is more difficult (or impossible) without proper tailwheel behavior. That makes sense. But if someone suspects that crosswinds inaccurately affect ground handling...that's a separate issue and seperate bug report. And you won't really be able to verify that problem exists until after the tailwheel steering is fixed and behaving normally. -
+1
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The CBU-52 still don't have any fusing options. BL-755 and the Matras the same.
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duckyduck32 joined the community
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This is a Warsaw Pact aircraft. In the Warsaw Pact distances, even in aviation, were measured in km.
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reported AI Pilots - oh what fun they are.
celestHawk replied to slughead's topic in Bugs and Problems
I dare you to bet as we both started in flight at Angels 21 -
Thanks for the info! Yes, I've noticed the bugs moving throughout the flight. Hopefully somebody can provide more info on what the number scale means. It's interesting that the manual indicates you can fly with full collective for 60 min. Does this apply to the real thing as well? I remember a few years ago reading about a brand new mi8 on it's delivery flight that ended up shearing the main rotor shaft. It seemed like the accident was due to flying with too much torque, for too long, at high gross weight. I never found much source information on that accident, and actually I'm not even sure it happened lol.
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Есть ряд нюансов, чтобы вашу работу взяли в оборот и поставили в магазин, одна из них : Юридические Разрешения и Авторские Права. Это абсолютно критичный момент. Вы должны быть правообладателем ВСЕГО контента в вашей миссии или иметь явные разрешения на его использование. · Авторские Права на Ваш Код и Контент: Вы являетесь автором скриптов, текстов миссии, брифингов, концепции. Вы их и публикуете. · Сторонние Assets (Активы): Если вы используете что-то, созданное не вами, вам НУЖНО официальное разрешение от автора. · Моды: Использование моделей самолетов, техники, оружия или других модов от третьих лиц (даже бесплатных) ЗАПРЕЩЕНО для коммерческого распространения без прямого договора с их разработчиком. Например, вы не можете использовать в своей платной миссии модель самолета от Aerges или Heatblur без их согласия. · Скрипты: Использование публичных скриптовых фреймворков (MIST, MOOSE) обычно разрешено их лицензиями (часто MIT License, которая разрешает коммерческое использование с указанием авторства), но вы ОБЯЗАНЫ тщательно проверить лицензию каждого используемого скрипта. · Музыка и Звуки: КАтегорически НЕЛЬЗЯ использовать музыку из фильмов, игр, популярных исполнителей. Все звуки и музыка должны быть либо вашего собственного сочинения/записи, либо взяты из стоковых библиотек с безлимитной лицензией на коммерческое использование (например, Envato Elements, Artlist и т.д.), либо иметь явное письменное разрешение от композитора/звукорежиссера. · Текстуры и 3D-модели: Аналогично — только свои или с правильной лицензией. · Товарные знаки (Trademarks): Вы можете использовать названия реальных воинских частей, локаций и т.д. в некоммерческих образовательных целях (каким и позиционируется DCS), но будьте осторожны с логотипами и прямым копированием фирменной стилистики. Итог по юриспруденции: Ваша миссия должна быть на 100% "чистой" с точки зрения авторских прав. Eagle Dynamics будет проверять этот аспект очень тщательно, так как они не хотят нести юридическую ответственность за нарушение прав третьих лиц.
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PSVR2 - now works with Eye Tracking and Quad Views!
RealDCSpilot replied to proxlamus's topic in Virtual Reality
@Qcumber Yes, wired directly to the GPU hammers down latency by a lot. This is an important element. Streaming alters the way your mind and body perceive the flight model of each DCS module. If you want to see compression, just fly very low over the huge forest areas in the Caucasus map (south of Senaki maybe...). What i don't get is what you mean with black borders at lower FPS? You should actually reach a much better visual result and fps with your 5080 compared to my 4090. Can you post some logs, Quad View etc.? This is also not quite clear for me. You didn't set DLSS or something? DLSS is an AntiAliasing method(!) Without it, i can definitely see aliasing on the edges of all geometry objects.