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@GumidekCZ MSAA doesn't work on your system. Welcome to the club. Please submit your DCS log and dxdiag dump and ping @Flappiem.maybe
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astramage joined the community
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Maneuvering On The Ground With Differential Braking
GeoS72 replied to AG-51_Razor's topic in Bugs and Problems
Addendum: What is the best course of action? The hacks that some presented are user workarounds to a problem. That easily has negative consequences when attempting to taxi a Corsair ashore or afloat. Taxiing under high engine RPM to lift the tail wheel is NOT recommended. It can spell disaster when completing a single-player campaign, multi-player mission, or other evolution. -
Just tried every map free Flight... F16...... DCS.exe in Task manager set to High once Launched...every time as it defualts back to Normal @bignewy Could this be implemented into VR page on settings? 90FPS in all but Marianas, Germany and Sinai Not updated to hotfix yet......... Food for thought. Thankyou @Nuggetz @Calvin.Pimax @BIGNEWY
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Maneuvering On The Ground With Differential Braking
GeoS72 replied to AG-51_Razor's topic in Bugs and Problems
@JupiterJoe, @Doughguy, & @-Rudel- Here are my tests in an F4U and P-47 with diff braking. See relevant track & MIZ files. These conditions are confirmed: 1. Damage to Corsair at initial spawn. 2. Corsair "slams" on deck after repair - potentially damaging tail wheel; no notice for sustained damage. 3. Poor turn radius with tail wheel unlocked (before and after repair). 4. Sharp turns in Corsair under 0 wind conditions by increasing engine to takeoff speed. Tail lifts off deck and diff braking is achieved. 5. Demonstrated the dangers of diff braking with high engine power & tail off deck in the Corsair. 6. Corsair track file with repair has accelerated time after initiating the repair cycle. 7. P-47 repair cycle NOT triggered at spawn point. 8. P-47 can perform sharp turns when engine near takeoff power. Tail lifts off deck & diff braking achieved with tail wheel locked. 9. External views yielded a visual difference between Corsair & P-47 tail wheel caster effects. Corsair shows limited, approx (+/-) 20 deg caster; P-47 tail wheel showed 90 deg caster. Conclusion: F4U-1D Corsair tail wheel model appears to be damaged at spawn and/or aircraft has too much weight on the tail wheel to prevent full caster. @JupiterJoe, I never put a lot of thought behind the repair cycle for aircraft. Thanks for sharing that pearl of wisdom! 2025-08-16 F4U Turn Rate-No Wind.trk 2025-08-16 F4U Turn Rate-No Wind-Repair.trk 2025-08-16 P47 Turn Rate-No Wind-Repair.trk Corsair-Turn Test-No Wind.miz -
Авито в помощь
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Please see the Bug Reports section in this F4U forum. It's been discussed many times and you'll find your answer there. And yes, post track files since no details are given in your post. Here, to save you some time so you can get back flying sooner ...
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Hi, I checked it and somehow the success conditions got mixed up indeed. Please try his one. CG_Corsair_School_M08 - YE-ZB Navigation.miz
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reported earlier MSI bug - NWS L&S and DT2 designations
wilbur81 replied to John5's topic in Bugs and Problems
Indeed...it's currently pretty bad. Like, "don't add to the public update yet" bad. Oh, well. They'll sort it out. -
SUggest would have worked better than offer which would have worked better than offend which I think could be an auto correct error like ducking mad
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AI do not react to ARH at all.
rob10 replied to Rhayvn's topic in Aircraft AI Bugs (Non-Combined Arms)
ai non defensive.trk TRACKFILE - Caucuses map. Doesn't react after missile goes pitbull, just flies straight until it takes the missile in the face. -
I suspect the word 'offend' has mistranslated, can you offer an alternative word (synonym)? Or am I being a dummkopf?
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Zabuzard started following Repository for Jester scripting examples and mods.
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Repository for Jester scripting examples and mods.
Zabuzard replied to Amarok_73's topic in DCS: F-4E Phantom
It wont stay hidden. The central place will be the repo. Hopefully soon, fingers crossed. -
Situation: Landing approach to Ushi airfield. Suddenly the engine stops and the plane lands successfully while gliding. But why engine failure? Is this the new realistic behavior? I could live without it or use precise instructions on how to fly the Corsair without failures. If you want to watch the track, I`ll upload it later. Uploaded file. Go to 17:19:00 see eingine stop Engine-Failure--Landingi.trk
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Большинство тех, кто делает достойный англоязычный контент на YouTube и зарабатывает, уже перевалили минимум за 35-40 лет. В Discord хоть и полная помойка, но все каналы находятся водном приложении. Кто активно сидит в соцсетях, тому удобно, наверное.
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why not both? I really hate these X instead of Y threads when Y has been announced.
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F-14B(?) Upgrade as featured in DCS 2025 video
JupiterJoe replied to VR Flight Guy in PJ Pants's topic in DCS: F-14A & B
Wow! I don't own a module with modern avionics like MFD's etc. I was saving the space in my brain for the F-14B(U). Looks like I'm going to need it. It's also increasingly looking like scrapping those F-14D's was not just a crime, but a sin. Yeah, I know they were difficult to maintain etc, but what a machine they must've been. It'd have even been worth launching a spec ops mission to sabotage Iraq's F-14's just so we could have kept the D's around a bit longer. A bit naughty I know. What with the early A and this it's going to be the best year for the Tomcat since launch. Can't wait. -
You had me at first, then lost me immediately when you requested to remove the 35.
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I'm not sure which variant(s) but this would be good for WWII to the Vietnam era
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Guichonator joined the community
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Hi. I'm having a problem with mission 11. The mission stops when attacking an APC (which is the later stage, after destroying the building and launcher vehicles). We get a message about two APCs heading for the FOB. Unfortunately, both vehicles are... indestructible. I only have one GBU on this stage. Yesterday I dropped it on the APC south, 100% hit - nothing happened, it drove away a bit and that's it. Okay, today I'm repeating the mission and hitting the one east with a GBU. I see the bomb hit the APC centrally, and it drove away, not destroyed (although later I have help here and the APC is destroyed by another plane). The mission isn't progressing. Number 41 is flying with one Maverick and he's not helping to destroy any APC. I returned to the airfield, drove up to the hangar, but the mission is failed. I also think there should be a Winchaster option on every stage, although in this case, either I'm doing something wrong or the APCs' invincibility has not been removed, and the mission is incomplete. East: South: It stops here:
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Had some fun mixing the Top Gun Maverick canon test run scene with F1 The Movie opening theme. Top Gun Maverick with F1
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Saab SK-60 Trainer
Rudel_chw replied to VR Flight Guy in PJ Pants's topic in Flyable/Drivable Mods for DCS World
All User Mods have the same evolution, to have the best experience with them is best to be an early adopter, because eventually all authors move onto other projects after a time. The developer of this Mod, @Breadmaker91, began work on early 2021 and I started using it a year later, with its initial public release, and enjoyed it for a long while. But over three years have passed by, so one can fully understand that the developer moves onto newer projects and I'm ok with that. -
I am s new Pimax Customer und fortunately one of the early Super owners. I was worried about Pimax hard- and software quality as also a (very) bad customer service since the forum is full of bad post regarding the service. From my perspective, the hardware is just perfect (ok, smallest screws in the world for headstrap, that‘s the only complaint). Software runs very well and is being developed step by step with some nice improvements. Tracking has some issues, but that will for sure be resolved and lighthouse faceplate will be available in a few month. I habe found quite fast and helpful responses by @Calvin.Pimax within this forum as also within the one ticket I opened in support (regarding a grey veil being visible). For sure there are some frustrated customers, I just wanted to point out that there are also very happy ones lile me around.
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Is anyone else seeing this since the last update? At BVR distance (70nm), the pair splits up after activating. Often with several miles between them. The enemy group is expressly given a task to attack you in this case. The option in the group to override AI disengage decision is set. Once the -1 element is shot down, the -2 turns toward the nearest airfield and disengages. Sometimes but not always, both of them will disengage if they are near enough to a neutral airfield. Anyone else seeing this?
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Oasis driver for Windows Mixed Reality - Teaser: Reverb G2 is Back !!!
Morat replied to - Sonic -'s topic in Virtual Reality
I sold my G2 and bought a PSVR2 but I salute you for investing the time and effort to save so many people from being forced to get rid of what is still a great headset. @mbucchia