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Showing content with the highest reputation on 11/13/11 in all areas

  1. Firstly I'd like to say a huge well done to ED for giving such an awesome outline on what they hope to achieve with their future projects, it's awesome that a developer can provide such a great sense of community, and be so active within it. Secondly, some of the people here need to chill! If ED have decided to take on two aircraft projects, then it's because they are confident that they can deliver two aircraft projects. Who are you to tell them how to run their business? Yes we are the end user and the paying customer, and ED are fantastic community hosts being that they openly ask for feedback and criticism, but its a shame to see that some of the guys here will still spit their dummies out and throw a tantrum because ED aren't working exclusively on what they want! Step back and look, there are more customers out there than you, who are also willing to pay for what will be an undoubtedly amazing product. I for one am ecstatic to see that there are plans for more than one project to be under simultaneous development. To me this means that we will likely see better integration from the get go, more for us to read while we wait, and less time between releases! If they worked exclusively on DCS:Next Jet, then you'd likely be the same kids whinging that it was going to be another half a year/however long until DCS:Flying Legend, because they hadn't gotten anything done on it. You don't know what ED are capable of, so I think it's common courtesy to give them some space to breathe without having to get your blessing! Look at BS2. If you knew they were developing that then you'd have been complaining that they weren't working on 1.1.1.0, but you didn't know, and hey! We got TWO great products. Keep it up ED, you're doing incredible work, and I think it's safe to say you have positive support from 95% of the community here. Don't let the complaining 5% change your game plans, because you've got it pinned so far.
    4 points
  2. This mod simply replaces all the trees that produce shadows in DCS with ones that do not - good for those who need all the FPS they can get :) LINK REMOVED: tree shadows can now be turned on or off via options menu in v1.1.1.1 onwards.
    2 points
  3. Installation via Modman Download BS2 Blue Pit v1.2
    1 point
  4. What is the best way to access threats when entering hostile areas? Please keep it simple and basic and let me expand my knowledge from that. I'm assuming scanning with TGP ground is not the best method.
    1 point
  5. Hey guys, Iv'e been messing with the new SU-30 model for a couple days now and I wonder, can We target ships with anti shipping missiles? If not could We modify the load out and what not to target and launch against enemy ships? Just seems like it might be fun! :thumbup:
    1 point
  6. Questionable business ethics and model, but i'm still going to buy the JTAC and nevada add-ons. I think the former will be especially amazing. Nevada will be nice, but the JTAC thing will change the game completely. I really hope you guys have the SADL uplink and don't just give us what was already in the beta. You should be able to xmit data. From what I understand this was not possible in beta.
    1 point
  7. great news!! Thanks Ed team!:thumbup: I knew I saw a A10A cockpit in one of hte DCS Screen shots.
    1 point
  8. 1 point
  9. Well thanks alot ED, you guys have pretty much destroyed my gaming budget for the next 3 years!!! Oh well bring it on!!!
    1 point
  10. FC3,.... yeahhhhhh!!! And please, please andvanced flightmodel like the Su25t for most planes (i ment Su27:)) Can't wait!
    1 point
  11. So, that probably means that when we finally get the US fixed wing fighter we'll have to wait for Warthog 2, Black Shark 3 and Flaming Cliffs 4 before they move on to the next one ;) Im not really sure what to think about this, I do of course see the need to get things out fairly regularly to keep the cash flow going, but I would prefer ED to focus on getting the next DCS module off the ground and not mocking about with new versions of Flaming Cliffs and what not.
    1 point
  12. http://forums.eagle.ru/showthread.php?t=45695 http://forums.eagle.ru/showpost.php?p=1030286&postcount=2 http://forums.eagle.ru/showthread.php?t=55833&highlight=g940 reversal info http://forums.eagle.ru/showthread.php?t=56603&highlight=g940+reversal+bug
    1 point
  13. Я думаю в этом вопросе не стоит впадать в крайности. Все мы знаем как летчик до последнего уводят машину от жилых кварталов и не катапультируются. так что статистика по гражданским будет весьма уместна, и в некоторых случаях послужит своеобразным индикатором мастерства пилотов.
    1 point
  14. Спасибо! Хорошо, что хоть без последствий! :)
    1 point
  15. OMG YYYYYEEEEAAAHHHH :D:D:D:D:D:D:D Can't rep you how could I miss it
    1 point
  16. Some of the novelties in this great patch are deep with immersion signification. I am quite amazed at the quality of this patch! I think that visual impression, for example, is a question of balance between several elements and some of them are finally working together to make the impression so realistic and immersive ! Lighting coherence: For example, the airport lights are finally fixed! Before, they looked like round blue balloons (and even sometime they did look like two dimensional drawings on paper..) and one could see them from way too far. Now they look great and realistic, you don’t see them from so far away and the white lights, the blue taxi lights, the red and white landing lights, etc, they all make a whole that is fantastic, especially added to the fact that the nights are now darker and more realistic! When you put together the better airport lights, the darker nights, the beautiful and varied aircraft lights and the now very convincing town and city lights, the whole visuals at night is great and much more balanced! Weather coherence: The same thing goes with the now fantastic balance between the new changing cirrus clouds, the normal clouds and the fog. Seen from Angels 20, with the cirrus above (and they can be very different from one part of the map to another, and sometime disappear completely…), the nice clouds below and the ground that disappear in the distance because of fog, the landscape is fantastic! Waves, ships and shadows: More immersive eye candy: the recently introduced pitching and rolling ships that can now have helos take off and land on, make for a very beautiful sea landscape with waves (especially with a bit of fog). Of course, one of the most beautiful innovations of this patch is the new Tree shadows, which makes the whole map and landscape much more realistic looking! (together with the cockpit shadows introduced a bit earlier…) Working ATC indications: Finally, the ATC indications make sense and the QFE is right, which makes the landing altimeter procedure correct. For me that is great (despite the fact that ATC is still very limited, not very talkative…). Little details that count: Have you noticed the new data/info box in the F10 map (I don’t recall that it was announced in the release notes?). It is very well done. And the propellers of the E-2 finally work! And this is just my impressions of some eye candy of the first flight I did with the patch! THANKS ED, this is a great patch, with solid performance (almost increase) and installed totally hassle free on top of my 1009. JEFX
    1 point
  17. Oh, and because you cant physically put cells where you want them its pretty impossible for someone to tell you how to create exactly what you want, like lightning. That is the primary reason the main dynamic weather thread is so short and lacking, it really is a figure it out for yourself deal.
    1 point
  18. I agree with the above statement. I'm using patch 1.1.1. I can't compare this to earlier multiplayer stability as this was my first multiplayer in the Hog. During several multiplayer flights on the 104th server yesterday I had 5 or 6 crashes a various points in a mission. I was kicked back to the DCS GUI. Had to reconnect to the server. The crashes seemed to me to be random. They also did not always occur for all players at exactly the same time. Some times you would hear on TS within a few secs that everyone had a crash to GUI, other times it would seem to be a staggered crash. During one mission I heard other players calling that it had crashed on them one after another and I was thinking it was strange I was still in the mission then within 10 seconds I too was biffed back to the GUI. I also had a problem on a couple of occasions when after selecting a plane for ramp start, my jet spawned directly on top of a parked Ka-50, snapping off his rotors. (A2G kill?) Also at one time I saw an A10 parked on the ramp, well ok it was actually hovering unattended about 20' in the air... ("Chief I'm going to need a ladder... and you'd better make it a big one") I could not speculate whether any of this was a 104th server problem or a DCS issue. My ping was too high on Stallturn to give it a go. When it worked the mulitplayer with TS3 was a thing of utter beauty! My cold start up times are really improving and I got my first DCS A-10C multiplayer A2G kill as well as an A2A shootdown of an opfor Ka-50. It was a great experience to fly in a multiplayer enviroment. Thanks to Wrecking Crew and the 104th for hosting this fly in! :thumbup:
    1 point
  19. Я иногда удивляюсь... Игроки пишут о царапинах на стеклах, парашютистах, сельпо с сигаретами и прочей дребедени. Однако никто не видит что-ли стерильности " Ka-50"? НЕ БЫЛО НИ ОДНОЙ ВОЙНЫ без мирных жителей. Посмотрите опыт применения ударных вертолетов в посл. десятилетия: все они действуют среди мирных жителей. Умение уничтожать врага или прятаться и при этом не пришибить сотню гражданских - одно из основных сегодня. В "Ка-50" должны быть группы гражданских, нейтральных, которые могли бы имитировать повседневный городской траффик. Гражданские авто этого не заменят. Нужны юниты-люди и подсчет убитых гражданских, желатенльно опция в редакторе, чтобы ИИ учитывал наличие гражданских и не превращал в руины собственный город, убивал сотни гражданских из-за одного вражеского вертолета. Я уже писал об этом и Ка-50 забросил из-за искусственной стерильности, но и в Ка-50-2 те же яйца, собственно, как и в А-10С, Локоне и т.д. Когда это уже исправят наконец?
    1 point
  20. Performance in certain multiplayer environments seems spotty as regards stability. During the 104th Fly In, both the Stallturn server and the 104th server were highly susceptible to crashes, whether with 6 ships or 20, seemed to crash very often. In single player, no issues. I can't say whether there's a better or worse FPS output.
    1 point
  21. I think it's something to do with the servers and/or missions. Some games I've had worked fine over the internet whilst when some missions are being played it's always a constant CTD after a while.
    1 point
  22. You mean the one posted in #32 in this thread? It is done by paulrkii and a great reference, but he discovered some inconsistencies (is described in the Thread). Still, I think it is a great guide. http://forums.eagle.ru/showthread.php?t=76856&page=2 Supersheep
    1 point
  23. Красота та какая, ляпота!
    1 point
  24. Patch screwed up... files were corrupted... now I have no in game cockpit sounds... goddamn it... Now to download the full game... ugh...
    1 point
  25. First you're going to plan using the mission editor, if available. You'll identify what known (visible on the map) threats are in the area. You'll want to get some type of documentation that goes over AAA/SAM threat ranges and altitudes to help plan for your mission. There was a great guide posted in one of the threads, it was created by a virtual squadron if I remember correctly and it's pretty comprehensive. If in-game, you'll want to watch your RWR for "spikes." This will help you to know what threats are out there that may cause you to have a bad day. Depending on what pops up, you need to reference that guide from above and adjust your flight altitude or target the threat if you can engage it safely. With some threats you need to stay safely out of range cause you have no chance. Dedicated SEAD support should be in missions where the SAM threats are that "great." Obviously where it appears on your RWR will let you know the direction of the threat, you simply point your TGP in that area and look for it. If the mission was designed with SEAD support, use it. Other than that, you'll be using your TGP to find threats/targets and using your mark-one-eyeball to identify others.
    1 point
  26. Дык, он уже давно подобными шалостями промышляет:D
    1 point
  27. SA-15 + SA-3. Both engines out. I thought the SAM in my mission had bugged out and did not fire, so I tested them...turned out they worked just fine... Managed to glide her down on an allied base and land safely with manual reversion. Both main gears tires had been blown off, so I had to bring her down on the belly. :)
    1 point
  28. Found out tonight even with a full new install this patch pretty much shacked MP. I can't drop a cbu or engange AP consistently without a ctd. SP seems to be good.
    1 point
  29. хехе .. бот да таким макаром ты и на паьлубу сеть можешь)))
    1 point
  30. Thanks for the new patch. CBU 97 are great. TGP Flir is much nicer now. Performance is pretty disappointing though. It seems I can never get this to run satisfactorily. Lots of jittering, stuttering choppy fps. Fps are always going from 32 to 22 or any where in between. Its never stable. I can't remember the last time a flew a mission in DCS A10 where I was not thinking of performance problems in the back of my mind for most of the flight. E.g trying unsuccessfully to ignore them. It was probably back in the beta or shortly after the first release. It's kinda sucking the joy out of flying for me.
    1 point
  31. For what game.. FC1 or FC2?
    1 point
  32. AlphaOneSix didn't find anything wrong with it. The problem seemed to be elswehere but I guess it's as good as it gets within the limitations of the physics engine. http://forums.eagle.ru/showpost.php?p=1275805&postcount=31
    1 point
  33. Here is how the exporting seems to be working. MFD's exports are similar to 1109 but to turn off incockpit displays is different see here for instructions RWR is now like BS2 exports see here for instructions on how to do it. (Full credit for this goes to Hellfrog_C6 as it was his work in BS2 that led me to this fix) All the other exports seem the same as 1109. IF you had it working in 1109 you will be fine with just fixing the RWR export. If you have 1108 you are just going to have to fiddle with the x/y coordinates until you get what you want. It looks as if EMC will not work for 1110.
    1 point
  34. Wow, I just checked how much I've uploaded the patch on bitorrent - 38GB thus far. Waaay more than I expected. Guess there are a lot of people who want this patch :) The faster everybody gets it, the faster we get more people back in multiplayer.
    1 point
  35. dovresti conoscere la differenza tra parere sul gioco(che rimane una gran bella simulazione, e l'ho provato tranquillo)e parere concettuale sulla serie.....ma del resto dalle tue risposte sicuramente si capiscono tante cose, inutile anche entrare nel merito......... in effetti qualcuno mi ha dato dei consigli...ciao ciao!
    1 point
  36. Great stuff ED and testers - and thanks for getting it out on schedule (well, the public one at least). This means this weekend's massive DCS multiplayer can use both Hogs and Sharks!
    1 point
  37. Have not seen the AMRAAM on wingtips? :gun_sniper: Fasten your seatbelts and be ready to eject... Ouch
    1 point
  38. IMHO no (v) Hawg Driver should be too smug about shooting down *any* aircraft, cause look what's above the Hawg in the A2A food chain..
    1 point
  39. Wags: Ok, but from the perspective of your loyal customers who want to support you, the words do not give us any extra information. Even your followup now, is fantastically cleverly worded to paint us loyal customers as the badguys for making the most logical assumption based on the extremely limited data we were given. If it will never be on Steam, well, that sucks for us. Perhaps you could have clarified that from the beginning, or could take this opportunity to explain why it won't be on Steam? I expect you'll get sales from most/all of us eventually once we know we can use BS2 in some manner, but with all due respect, this announcement was uncharacteristically dickish and vague compared to ED's normally very honest and open style. You shouldn't be surprised that customers were upset. Edited: Good to hear that we'll be able to use the BS2 paypatch with our Steam installs sooner rather than later. Thanks for the update Viper. I'm still curious about a reason for the non-appearance on Steam, but its nice to know I won't be shafted for $40 despite being an ED supporter.
    1 point
  40. Exactly Insanatrix. I'm not complaining here about anything, just stating the fact that the current way has no future for more than a couple of modules. On the contrary I thank you ED and testers for the quality work they have done so far and I can't wait to give the beast a spin once again! Quality takes time and I'm happy to pay for it. :)
    1 point
  41. Well, Spiral, my guess is that if you are flying in a squad, the move to BS2 will be slow but unavoidable, and you'll be left alone with BS1 flying single player. I think this is great to see ED maintaining the BS sim alive with a new version (I was kinda worry to see only 2 updates in 3 years, now I understand). I spent a lot of time, energy and money in this sim, and I am so glad these efforts won't evaporate after a couple of year as the game is aging. I wish BS will have the same life span as Falcon4.
    1 point
  42. Ok, that's fine/understandable and slightly disappointing ;) I never could get into BS1 and I blame the training for that as I am fine with A10... But so long as the training stuff does actually work, Im happy to have another crack at it!
    1 point
  43. Hi all, is BS2 ok for surround gaming now ?? Does anyone tested 3 monitors setup??? thx
    1 point
  44. It probably depends on if the basic DCS engine has changed appreciably from DCS A-10C to DCS F-18 or whatever the next one is. Black Shark was hugely behind the curve in graphics, features and codebase. Three years of advancement meant that to make it work with A-10C you had a LOT of effort needed to bring the two products equal. That's why it's $20 to upgrade. Since there's a ton more to the upgrade than simply flying in the same sky. So really the question isn't "Will I have to pay $20 per previous product for every new product" but instead should be "Will EDGE and the Nevada map, which we're going to pay for* with the Nevada upgrade, be included for Black Shark 2 as a patch?" That will be the next big technology upgrade. Then there's the question of a dynamic campaign system and some blatantly missing features in the Mission Editor. Now that BS2 and A-10C have the same editor will those features be able to be added as a patch? Have the DCS modules been synchronized sufficiently for future addons to work with both products? If so then I'm sure we'll just pay $60 per module and they'll "just work" instead of the irrational fear of $20 each previous product + $60 per expansion. You're not being made to pay for anything you already have. You have BS1, it works just fine and plays with FC2 just fine. You're being asked to pay $20 for a drastically improved BS2 product which also includes the ability to fly alongside A-10C. That you don't have.
    1 point
  45. It takes a lot of work to bring the BS to to level of tech the A10C has, so I don't mind paying for that. I'd like to know the answer to these questions myself too.
    1 point
  46. Nate Maybe having an integrated battlefield with every platform simulated in high detail costs more than $60 per product... I doubt it will ever happen. The closest we will get to that is Arma2 or whatever comes next. There isn't a market for a massive multi platform study sim. There's barely one for a 3 platform sim, and I'm counting here DCS:Fighter. Unfortunately
    1 point
  47. Well in that case, I suppose ED could just declare that they, like every other developer/publisher who has tried it in the past, are dropping the notion of an integrated high-fidelity virtual battlefield, because supporting a game for 10+ years off of the back of a one-off payment of $60 per copy is not viable. Would that make you happy? If so, why? It's not as if you're forced to buy the upgrade. If you're happy with a game being released, patched a bit while it was current, and then receiving no further updates (like, say, every other simulator that's ever been released) - you already have that, and nobody's taking it from you. The products are separate, so you can have both BS1 and BS2 installed. If you want to fly with FC2 mates, you can run BS1. Just means you miss out on the new features and goodies, but you're no worse off. Software development is hard. :)
    1 point
  48. I know that ED is not much care for my opinion, but I'll still say: Correct would be to we pay only for new aircraft models. All patches and upgrades should be free.
    1 point
  49. Чипсет 970. Нужно чтобы диски побыстрее работали.
    1 point
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