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Showing content with the highest reputation on 06/06/23 in Posts
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13 points
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Screenshot of the radar from the discord: "find the target" (https://discord.com/channels/1071433028045377637/1108849721566576671/1115457202849857706)8 points
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Good Morning/Good Afternoon Everyone. I have created a livery of the ENS Tahya Misr Egyptian Frigate which was previously the FREMM French Frigate Normandie. France sold the Normandie to Egypt which is now the ENS Tahya Misr. So I will be uploading the new files to be added to the French Frigate Normandie Livery. I attempted to create a new model but there's a conflict with Normandie. I will upload the files later this afternoon. I think it makes sense to have a warship for the new map region. WIP6 points
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ED has stated that Phase Two of their radar development will include azimuth/bar settings effecting detection performance. "Upon Phase 1 release and tuning, we will implement Phase 2 that will include the effect of radar azimuth and bar settings on detection ranges and the inclusion of more accurate look down radar performance." This is not a correct application of radar theory. The radar range equation does not contain azimuth or bar values in it. Azimuth and bar settings only effect what is has been called Max Range Cumulative detection performance. Which indicates a typical range the radar will first see a target. See my full explanation here. But in short it is a simple way of telling a high ranking officer the typical range he could expect his first detection. Though this does not inform the officer that the detections will be rare/irregular at this range. Azimuth and bar settings have little to no effect on performance. This is a misnomer told to pilots. Detection range performance is based on a probability of detecting a RCS at a given range. ex the APG-66 has a 10% chance of detecting a T-38 at 20 Nmi in a single sweep. (ie the main beam crossed the target once) The benefit of lower ur bar and azimuth isn’t that this performance changes. Rather it’s that you get many more sweeps per second on the target. ie you get more chances to detect the target. Each sweep always being 10% (given the T-38 example). Said another way, you simply get to roll the dice more often. But the average performance remains the same. ED should instead use single scan probability of detection (not effected by azimuth/bar), rather than max cumulative. For instance, given the APG-66 / T-38 example above. Using single scan Pd, the T-38 would only be detected 1/10 sweeps at 20 Nmi. If ED used Max Cumulative, they'd simply make the detection 100% at 20 Nmi. I've made a fully open source/non-ITAR analysis of the APG-63 detailing the math behind all of this. ED should use the SNR figures provided to determine single scan Pd. Id recommend using a 0% Pd for anything lower than a 10% Pd, and a 100% Pd for anything above 95% Pd to simplify the code and because SNR figures get unreliable at these extremes. Note that my math/analysis has been cross checked against the APG-66 as well, with estimates nearly match Westinghouse themselves https://i.imgur.com/cVZSyQf.jpg Note that this graph is from IEEE, and has no government restrictions: "F-16 Pulse Doppler Radar (AN/APG-66) Performance" IEEE TRANSACTIONS ON AEROSPACE AND ELECTRONIC SYSTEMS VOL. AES-19, NO. I JANUARY 1983 APG-63-70 HPRF Basic Analysis.pdf5 points
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From the Heatblur discord, F-4E radar image (map PPI search mode):5 points
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DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) In this video, we’ll cover two new velocity-based radar modes coming to the Viper and F/A-18C. For the Viper, we have added Velocity Search with Ranging, or VSR mode, and the F/A-18C, Velocity Search, or VS mode has been added. Let’s talk about both. VSR mode is a new Combined Radar Mode, or CRM, or the Viper radar that can provide additional detection range of nose-on aspect targets. VSR interleaves High Pulse Repetition Frequency, or HPRF, with Medium Pulse Repetition Frequency, or MPRF, but it does not support Situation Awareness Mode, or SAM. The HPRF acts as an alert scan in which the target is detected along with its angle and velocity. The following MPRF scan determines range information. Note that this will only be effective when the nose of the target is in high aspect to you. Once a target is detected in VSR, it can be designated and tracked as a Single Target Track, or STT. This can be a useful mode to detect and lock onto high aspect targets at greater ranges than possible in Range While Search and Track While Scan CRM modes. VS mode in the F/A-18C works quite a bit differently. When selected from the radar format page, VS mode provides the most powerful radar mode, capable of detecting targets at the greatest range. However, whereas VS mode will provide target azimuth and closing velocity, no range information is provided. VS transmits only in HPRF with a high average power out setting. Note that the higher the closing velocity, the higher to the top of the display will the target brick be. Maximum closure speed is 2,400 knots at the top of the display. Target returns are presented on the b-scope as velocity versus azimuth. Again, it does not indicate range. If there is insufficient target closure, it will not be detected and displayed. As such, VS will only detect targets that are nose-on aspect. If the target is in high aspect, VS is only marginally affected by look down.5 points
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Flight model is 95% complete, external and cockpit models are complete, cockpit is being textured, and exterior is ready for texturing. That doesn't sound like "many years" to me. At any rate, Red Star said early on into development that they would release it even if they didn't get 3rd party status so I highly doubt they stop development at this point.4 points
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USS Lewis Puller ESB-3 is conducting Flight operations in the North Bound channel of the Suez Canal. I would like to thank Marroux for making it possible to land four birds on deck along with the possibility to land Harriers as well. Your assistance is always appreciated. Big Thanks.! WIP. Stay Tuned!! Few Snapshots.4 points
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4 points
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Давняя хотелка. Добавить шаблонные куски маршрута. Типа от такого то к такому то ППМ набрать высоту\скорость такую то. А уже редактор для выбранного самолёта сам строит профиль полёта, что бы тот набрал эту скорость\высоту. Сейчас весь профиль нужно строить самому, а для этого нужно знать особенности конкретного самолёта, а это не всегда возможно.3 points
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Thx, thats a good reality check. The M2K felt amazing to me, smooth and reactive in almost every regimes I put it, with acceleration to rival the F-16. That was a surprised to me, considering how F-16/F-18 got the notoriety of being the best dogfighters ever made, and people often downplay the Mirage. But I dont wanna derail the thread, Im kinda ignorant about the F-16 (and its a capable plane anyway). Curious to see where this flight model discussion goes.3 points
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3 points
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Something to think about for down the road perhaps.. a PMP or PP-20053 points
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I've been working on a 3D printable F-5E Left Console. Roughly based on the 'Authentikit' process but not compatible with regard to momentary switches and universal HUB. So far, I have worked my way forward on the left console panel to the throttle quadrants using momentary switches and rotary encoders. Yes the TDC works (4x tactile switches) as does the elevation wheel (also rotary encoder). There are probably better versions out there (Bucic yours will be better) however this has been an exercise in learning as much as anything else. Thanks to all who have posted images etc (especially those with tape measures in them), I have collected quite a few and watch a lot of Youtube on this plane. No I don't have accurate design drawings to work from. At this point I intend to stop and reassess after the throttles are done. I should have a usable rig for the important stuff with my head in a VR set. If anyone is interested (and has a 3D printer) I'm happy to provide more info and share the .stl files. Otherwise I look forward to seeing the work of others.3 points
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DCS: F-16C and F/A-18C Velocity Radar Modes Update (COMING SOON) VSR mode is a new Combined Radar Mode, or CRM, or the Viper radar that can provide additional detection range of nose-on aspect targets. VSR interleaves High Pulse Repetition Frequency, or HPRF, with Medium Pulse Repetition Frequency, or MPRF, but it does not support Situation Awareness Mode, or SAM. The HPRF acts as an alert scan in which the target is detected along with its angle and velocity. The following MPRF scan determines range information. Note that this will only be effective when the nose of the target is in high aspect to you. Once a target is detected in VSR, it can be designated and tracked as a Single Target Track, or STT. This can be a useful mode to detect and lock onto high aspect targets at greater ranges than possible in Range While Search and Track While Scan CRM modes. VS mode in the F/A-18C works quite a bit differently. When selected from the radar format page, VS mode provides the most powerful radar mode, capable of detecting targets at the greatest range. However, whereas VS mode will provide target azimuth and closing velocity, no range information is provided. VS transmits only in HPRF with a high average power out setting. Note that the higher the closing velocity, the higher to the top of the display will the target brick be. Maximum closure speed is 2,400 knots at the top of the display. Target returns are presented on the b-scope as velocity versus azimuth. Again, it does not indicate range. If there is insufficient target closure, it will not be detected and displayed. As such, VS will only detect targets that are nose-on aspect. If the target is in high aspect, VS is only marginally affected by look down.3 points
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Hey guys, thanks for the questions and your guesses. We are looking forward to the release of our module, the last 2 weeks we have been actively working with beta testers and fixing bugs and shortcomings that we missed while preparing the module for EA. We also received feedback from real pilots and made ourselves a large list of tasks that will be completed after EA. All the tasks and additions that we will implement in the 3rd phase of the project, I will publish after the release of EA. Thank you all for your patience.3 points
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3 points
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Mitech5 Bo-105 Swedish HKP Centerpanel Texturing Progress (WIP)3 points
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Aviastorm Tornado IDS FAQ: Q: Who is AviaStorm? A: Team of dedicated DCS pilots who wanted to see the Tornado come to life in DCS. We are very excited to bring the most realistic version possible to flight simulation with a detailed 3D model and a hyper realistic flight model and are working hard to bring that experience to the community! Q: What version of the Tornado are you bringing to DCS? A: We are going to be bringing the IDS version of Tornado as seen in service with the German Air Force. This version includes a large number of unguided weapons ranging from the MK-80’s series of weapons as well as European weapons such as the Matra 250ED. This version was in service in the GAF up to the early 2000s until it got the ASSTA 1 Midlife upgrade, so we will be covering a quite substantial amount of the Tornado's service history Our Tornado will also be equipped with a few weapons new to DCS such as the Komoran Anti ship missile and MW1 cluster munition dispenser. We are also excited to include a reconnaissance pod, this should introduce a whole new aspect to planning DCS missions for virtual squadrons and adding another mission set to the world of DCS This will take all our attention for the time being so we have not planned to include RAF exclusive weapons with our initial release of the module however we will include liveries of every user nation at initial release. (GAF; RAF, IAF, RSAF) Q: Are there anymore variants of the tornado coming to DCS in the future? A: We don't have anything specific planned, however anything is possible Q: Will there be an Backseat AI like Jester? A: Yes. At the moment we are not sure about how we will implement that since the job of the backseater is actually more challenging than that of the pilot. Q: Is the radar being built from the ground up? A: We will have to see what existing technologies are actually usable for us. If there is nothing suitable for the radars the plane has (AA/AG, TFR, Doppler), then yes. Q: Specific IRL bird? A: We will be using multiple reference birds, The primary aircraft we are scanning is 44+56 it is now painted up in a commemorative scheme “Bunte Kuh” (Colorful Cow”) to acknowledge the service of the Tornado with JaboG-34. The plane is currently on exhibition with the Traditionsgemeinschaft JaboG 34 Allgäu. The second plane is the IDS/RECCE Tornado 44+97, currently on display at the Flugwerft Schleißheim near Munich, Germany. That Tornado went into service in 1985 and went out of service after reaching the 4000 flight hour limit in 2008. it spent it's last 2 years as part of the ISAF Troops in supporting operations in Afghanistan. Q: When will we get this in our hands? A: We don't have a specific timeline for the aircraft to be released, We don't want to rush ourselves with deadlines. As we stated, our goal is to bring the highest level of Tornado simulation to the virtual world, but this can take some time, It's a very complex aircraft with lots of subsystems to model3 points
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Razbam A-29 Super Tucano Metal2Mesh Final modeling is 99.999% complete and will start texturing the cockpit this week the most complete and accurate model ever made of a Super Tucano.3 points
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Hey folks, updated the files today! Download Link: https://www.dropbox.com/s/lpt6hbbbae2q8l8/JestHer Voice Mod.zip?dl=0 Alternate Download link: https://drive.google.com/file/d/1SYfkp8v3Bft6-Go8VeTJWStjTho2U4Rl/view?usp=drive_link Update 06/01/23 - Fixed Closing canopy file name (thank you to @bonesvf103) - Fixed incorrect filename "nails six ol cock" (thank you to @Despayre) - Added new carrier landing voicelines as suggested by @bonesvf103 Thanks everyone for all your feedback and comments, glad folks are enjoying it! So as you all may have guessed by now, this is indeed an AI voice - Bella, one of the default voices from Elevenlabs.io. The reason I chose to use a default voice is so that you, the community, can use the free tier in Elevenlabs to create your own expanded JestHer voicelines if you want to! I felt this makes the mod more open source, as anyone can go in and update the mod, or create their own customized experience. I will have a video tutorial on the process soon! Elevenlabs.io is free for about 10,000 characters a month, which works out to about 300 voicelines. I paid for the business license for one month to make the original JestHer mod, which was not cheap on its own, but certainly a LOT cheaper than hiring a real voice actor! The Radio effect is a macro I made in audacity (also free). I've attached the macro file here if anyone wants to play around with it. This raises a question, and I will pose it in an upcoming video as well - would folks be interested in crowdfunding more voices? I was thinking a good one for the F-4's would be a male, English-accented voice, for our brothers and sisters across the pond who want an RAF Navigator in the back seat! I know they didn't fly F-4Es, but it might be a fun change of pace. Let me know what you all think, cheers! - Reign (TheSimNet) Radio4.txt3 points
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**DCS: SA-342 Gazelle update news** With the release of the upcoming SA-342 Gazelle update fast approaching we will be updating you about what to expect in the first iteration of what started out as a flight model update over the next few days. Starting today by publishing the change log that we have accumulated so far. The change log is subject to change as even today we're still working on new features and fixes but should be indicative of the scope of this update. With this announcement we'd also like to reach out to all mission creators to emphasize on the fact that we're trying to reduce the amount of Gazelle variants available in DCS World by essentially combining these versions. In the upcoming patch, the SA-342 Mistral has become redundant and is now only available as an AI aircraft to ensure mission compatibility. The SA-342 Gazelle has essentially been absorbed by the SA-342L which, in its now much more modular form, is able to be outfitted with the mistral ATAM system. We ask mission creators to be aware of this change and update their (multiplayer)missions accordingly. We apologize for the inconvenience. ‘FM’ Update SA342 - Common to all Updated external textures to PBR standard Added raindrops on canopy Interior lighting and reflections updated Flight model Entirely rewritten FM Overhauled engine and rotor behaviours Updated mass and payload mass parameters Many new behaviours added or reworked (ground effect, flapback/blowback, retreating blade stall, density altitude, ETL…) Engine surge effect from rapid collective movement added Force Feedback support added Removed ‘Easier Controls’ special option Removed ‘Rudder Trimmer’ special option (replaced with new trim options) New trim options for cyclic and pedal behaviour when using ‘Force Trim Interrupt’ None - has no effect Instant - trim position instantly set to current cyclic/pedal position Fade In/Fade Out - trim position will move to current cyclic/pedal position over short time period (<1sec) (also applies to ‘Trimmer Reset’) Applied upon Recentering - trim position will apply instantly only when cyclic/pedal position is recentered Updated controls indicator Red marker shows control position Grey marker shows trim position Autopilot markers removed for further consideration Updated/added network animations Implemented IFF panel (limited functionality) Updated autopilot system Airspeed/Altitude hold mode removed for further consideration “Auto-collective” removed for further consideration Added light indicators for auto-hover (CSV) and heading-align (ALV) autopilot modes Autopilot master switch will not engage/will disengage if pitch, roll or yaw SAS disabled Added smoke display system Smoke launchers can be equipped in the rearm/refuel screen Smoke launchers have a new input to toggle on/off Collective can be hidden by clicking on base of collective Added tablet navigation aid Tablet can be disabled from mission editor Tablet provides map, heading, airspeed and groundspeed GPS information Tablet is disabled / invisible in missions with a date set prior to April 1994 Updated slip ball to be less erratic Fuel warning light now flickers if below 80L SA342L Added new weapons: 2x/4x Mistral 2x/4x HOT3 HMP400 gunpods (100, 200, 400) Selectable GIAT M621 20mm Replaced Viviane screen with periscope sight Replaced Viviane control panel with periscope control board Periscope provides two zoom levels Toggleable gyro stabilisation Selectable reticles for estimating distance Connected to ‘VIS’ mode on Artificial Horizon same as Viviane Pilot sight can be hidden by clicking on mounting of pilot sight AI now able to fire HOT3 missiles Added ground crew option to remove doors Added option to shoot multiple pylons if the weapon is from the same type SA342M Viviane camera code overhauled Viviane multicrew synchronisation improved AI now able to fire HOT3 missiles SA342 Mistral Removed playable version (now replaced by SA342L) Removed Custom Cockpit options SA342 Minigun Added special option to decouple minigun from head/camera view Added inputs for keyboard/joystick control of minigun Added inputs for mouse control of minigun Added clickables and inputs for minigun safety, sight power/brightness and IR laser2 points
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This beam supposedly shoots up to an ungodly altitude and its clearly visible over 100 miles. Are we ever going to see this in DCS?2 points
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It took us some time to release this one, but it is long and features two full interviews with Metal2Mesh Development and Steve Davies from 10 Percent True podcast. You can find the episode on your usual podcast channel and on YouTube. And let us know if you like Tricker's Roomba. Enjoy! Oh, and a pic of one of the flight suits Tim is talking about in the interview that he used for 3d pilot.2 points
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For F-15E and B-52H planes (pinpoint strike task). AI-only. Penetrates any known air defense. Ingame tests shows that S-300VM is trying to attack but without result. Please set launcher at 6-10 km alt and 500-1000 kmh speed. The aircraft is a booster for the missile, so it's speed affects flypath HACM v 1.0.rar HACM test Caucasus.miz2 points
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I think that someone who can give you a detailed answer probably won't lest they go to prison. In general, in a pulse doppler system analysing any individual returned pulse can give you a velocity, but if you want to look at range and velocity together high pulse repetition frequencies drastically limit the range - there is the phenomenon of aliaising, in lay terms the radar can't tell whether the return it's looking at is from one pulse retunred from far away or the next pulse much closer. The pulse has to be transmitted, reflected and received before the next pulse is sent. The problem with cold targets is that doppler relies on velocity difference between the transmitter and the target - the transmitter is moving. So if you have two jets moving at very similar velocities and the target is nose cold/low aspect, the velocity difference is close to zero. These are problems that also affect medical ultrasound. When you want to look at blood flow, Murphy dictates the only view you get will have blood flow at 90 degrees to the probe. Effectively the blood flow notches itself because Murphy.2 points
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I just wonder how you people can say it's amazing without even seeing, feeling or trying it out. Since i'm only interested in VR for flightsims (ain't gonna watch movies, presentations or use apps in it), i'm only interested on how it "would" perform in a flightsim environment at the current PC performance. Since it can't be done, i don't really care about the Apple headset.2 points
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The T.O. for loading weapons gave us warnings and cautions for things we couldn't do and the only warnings/cautions it gave concerning TERS (that I can recall) were due to clearance issues for the bottom rack. I don't recall any warnings about loading Sidewinders on the rails while bombs were loaded on the shoulder stations of the TER. The shoulder stations were the only ones that might have interferred with the launch of a Sidewinder and even then only if the pilot didn't jettison his A2G ordinance before engaging an enemy aircraft. It would be beyond dumb to keep your A2G ordinance and suspension equipment while engaging enemy fighters due to the significant performance loss that stuff would cause. If the T.O. didn't specifically say you couldn't do something it was assumed that you could.2 points
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I'm genuinely taken aback by the negative response I've seen. The presentation showcased an impressive level of attention to detail and remarkable hardware innovations. Instead of focusing on the negatives, we should be rallying behind the widespread acceptance of VR. Even if the headset doesn't fully live up to the hype, it has achieved significant milestones that I've eagerly anticipated for years. Putting aside the cost factor, it's worth acknowledging that Apple has utilized all its available resources to make an unprecedented push in the industry's history towards creating a top-tier headset. That alone deserves commendation. I'm certain the likes of Meta, Varjo and dare I say it Pimax are taking note and will be innovating. We all win2 points
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Sorry if its slightly OT, but this makes me wonder, why do people say the Mirage 2000 is a bad rate fighter, that its delta wing is too draggy in turning fights? Trialing the thing and seeing graphs like this make it look like a pretty damn good rate fighter, beside top tier nose authority.2 points
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2 points
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Fences are to prevent spanwise flow and redirect the flow to maintain control effectiveness at high AOA As you can see, other Sabre wings used leading edge devices (slats) to control high AOA flow on the outboard wing.2 points
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This might be the place to repost this. I'm fairly new to the DCS forum so please forgive my bumbling around. I've been working on a 3D printable F-5E Left Console. Roughly based on the 'Authentikit' process but not compatible with regard to momentary switches and universal HUB. So far, I have worked my way forward on the left console panel to the throttle quadrants using momentary switches and rotary encoders. Yes the TDC works (4x tactile switches) as does the elevation wheel (also rotary encoder). This has been an exercise in learning as much as anything else. Thanks to all who have posted images etc (especially those with tape measures in them), I have collected quite a few and watch a lot of Youtube on this plane. No, I don't have accurate design drawings to work from, however, I have done a fair bit of reverse engineering in the past. At this point I intend to stop and reassess after the throttles are done. I should have a usable rig for the important stuff with my head in a VR set. If anyone is interested (and has a 3D printer) I'm happy to provide more info and share the .stl files when they are finalised and fully tested. I will probably put them in the 3D printing topic (thanks for the heads-up Bucic) Otherwise I look forward to seeing the work of others.2 points
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Thanks for answering. On my case is a decisive factor to buy the map, adding airfields on more countries will open a lot of possibilities, scenarios and mission options.2 points
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No, there are L, M and Mini-gun variants. The old L and Mistral variants are now combined in the new "L" version and are now determined by their "loadout" The new "L" can also carry HOT missiles or FN HMP400 .50 cal gun pods. The "M" is the only version with a night vision camera and laser range finder, so still has an important role in night missions, etc.2 points
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2 points
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FWIW, there was a recent conversation on the HB Discord about how the F-14 originally had selectable (via a switch near the throttle) wing sweep programs...one optimized for best L/D based on Mach number, and the other optimized for better turn performance. For whatever reason, the Navy chose to eliminate the later and just keep the former, which is what we have now. Anyway, it seemed like the deleted program had much more bias for the wings being forward, with full 68 degree sweep only happening at around Mach 1.22 points
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It literally took you longer to type this and original post out than it would take you to upload the track file (which is honestly not needed in this case). Real nice attitude you have there2 points
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OK, thanks all.....its been an enlightening few days and everyone here has been so helpful. As the information is scattered across multiple threads and posts, I thought I would summarise here for others what works for me: ( i will caveat that by saying I dont have a deep understanding of how it all works, and there are others here who do, so ...) In Oculus home: Set resolution to 1 ( 3936 x 1984) This for me gave the best combination of frame rates and graphics quality, along with the other settings below In OTT I have supersampling at 1.4, ASW on auto, in the quest link section encode resolution 3905, bitrate 0 dynamic bitrate & sharpening enabled, max dynamic 750 In ODT, I have FOV tangent multiplier at 0.8; 0.8 All other settings as default. In DCS, PD is 1, MSAA x2, Shadows medium, clouds high, textures high, vis range high, Anisotropic x16, terrain shadows off, No lense effects or heat blur, I set my GPU to 1770 mhz & 825 amps in MSI afterburner as above. In OpenXR perf tools, I have foveated rendering on set quality wide and the post processing for the sunglasses feature. Everything else off The net result of all this in DCS in the F16 free flight mission & Banklers carrier case 1 trainer mission ( which can be demanding) I can manage 80 FPS most of the time with dips into ASW maybe 30% of the time? Have to say, if I did not have the FPS overlay from openXR performance tools, then I would not even notice the ASW was on and frames were lower, its that smooth. This is an amazing headset and my DCS experience is just fantastic now....I usually fly a mix of 2D and VR, and I have a really nice 2D monitor, but really, I am thinking I wont go back to 2D now, the headset is so light and comfortable and the image quality so good....Very happy! Thanks again to all who got me here!2 points
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update: added a second SA-15 on the intended target location just to see what happens. funny enough: in RUK, HARM targets correct SA-15 HARM_RUK_2.trk in PB and EOM, HARM still kills the "wrong" SA-15 HARM_PB_2.trk HARM_EOM_2.trk This is especially weird since RUK out of all the POS modes has the largest "search footprint" yet is the only mode where the correct target is engaged2 points
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AGM-65 track enable (slew) was activated by depressing the ARR button (thumb button on the side of the grip), not the paddle, and lock was initiated on release of that button. Mav slew was accomplished by the forward hand controller, it's a small joystick next to the throttle Back seater used the HCU for mavs2 points
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The Viviane camera behaviour has been rewritten, the sync logic was updated to account for this. Multicrew was mostly fixed last year in any case. Yes, of course it was tested in VR. Stop worrying, you'll like it, it becomes very natural to use.2 points
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Good Afternoon Everyone. I have released the Sinai Map Commercial Vessels Pack One. Included in the pack are CMA_CGM_Jacques_Saade, CSCL_STAR_Line, and CPL_Shipping_Line All the AI Ships mods have working Navigation and deck lights along with Stack/Chimney Smoke and working propellers. I will also be creating Commercial Vessels with Empty and Semi Empty Cargo/Containers Onboard. Each AI Ship Mod is a basic vessel with no weapons. I'm working to include a Captains View as well. That's a WIP. Many more vessels coming. Please let me know if you have any major technical issues. Thanks for your patience! Enjoy! All my future mods will be located at my new site here: Admiral189 DCS World Mods The Commercial Vessels Pack One is located here: Commercial Ships2 points
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MiG-17F Announcement The MiG-17 is a subsonic fighter plane developed by the Soviet Union to improve the high-speed issues the MiG-15 encountered. It became the first Soviet fighter jet to feature an afterburner which greatly improved its performance. The result was one of the most successful transonic fighters ever developed. Ultimately, the MiG-17 was flown by over 30 countries over a timespan of three decades; it was also built under license outside of the USSR in Poland and China. The MiG-17 is most famous for its role in the Vietnam War where it was pressed into dogfights against 3rd generation U.S. fighter planes. Its ambush and tight quarter dogfight tactics were so successful that the U.S., Soviet Union, and European countries were forced to re-evaluate their own aerial combat tactics and rethink future plane developments. By the 1970’s, the U.S. Navy’s Fighter Weapons School (Top Gun) and U.S. Air Forces Weapons School were established to teach pilots new air-to-air combat tactics from lessons learned. The F-16 Viper was a direct result of the lessons learned in Vietnam while fighting the maneuverable MiG-17; it's no coincidence that the F-16 was also the first fighter jet that was able to out-rate the MiG-17. Headed by two pilots, the Red Star Simulations' primary focus from the start was on accurate flight dynamics. Using Soviet wind test tunnel data, performance manuals, U.S. testing results from a captured MiG-17F, and with the aid of several current MiG-17 pilots, the MiG-17F Lim5 module for DCS has been developed with the most realistic simulated flight dynamics ever produced on a MiG-17 plane. Flight dynamics key features - Turn and climb performance, 0 to 40,000+ feet - Dynamic stall and flap performance - Slow-speed/high-AOA drag - High-G drag - Dynamic engine (speed/altitude/thrust) performance Plane key features - ASP-4N gunsight with SRD-1M gun radar - SPO-2 Sirena RWR - SRO-2 Khrom IFF - ARK-5 ADF radio and navigation - Standard and Egyptian upgrade weapons Please follow the news for more information about this fascinating addition to DCS.2 points
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Maybe June, sorry can't be more precise. This major feature planned, but its awaiting for "clouds API" completion (a part of MT Graphics system). Again no exact dates.2 points
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Hello @MysteriousHonza, Thank you for your interest in DCS weapons. Most of these changes were already made some time ago and just awaitng to be released. AIM-9 family missiles will have correct max g-load and motors. CCM was also readjsuted, P and P3 CCM was reduced a bit, P5 ccm_k is equal to 9L ccm_k now (not 9M bc it's a quite more advanced missile).2 points
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