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Showing content with the highest reputation on 12/20/23 in all areas

  1. Reorganizing I'm in the process of reorganizing my assets. It needs to be done in order to be able to manage them. Some of you will like it, and some won't. But it is what it is. I'm creating packages per country. CH Military Asset Pack USA CH Military Asset Pack Russia CH Military Asset Pack China etc By doing this I will be able to reuse configurations between assets, as well as managing updates easier. I will consider a whole country package an item for updates, so no more individual updates per asset. This will make it much easier to mitigate compatibility issues and for users to keep their mods at the latest version. The downside will of course be heavier downloads, but that's a sacrifice I will have to make. The first version will more or less be a consolidation of all assets per country, improvements in removing redundant textures and models will be made in later versions. This is to minimize the risk of introducing issues and errors in the consolidation process. Since I'm primarily using Dropbox for file sharing I'm going to test their Transfer service which will enable me to make packages (like my asset packs) available for download without downloads counting against the daily download bandwidth limit. I also just ran a mission with all and every version of my assets spawned at the same time (helicopters, planes, ships, vehicles etc), while my CPU and GPU didn't appreciate the workout I can report that there were no compatibility conflicts among my own assets.
    18 points
  2. I can not make any promises regarding having access to internal builds or core changes prior to public release, it is only for closed beta testers and official third parties. The modding community is huge and we would not be able to accommodate everyone with access or NDA's, if we were to give it to a few it wouldn't be fair to others. thanks
    7 points
  3. In the future we may see better modding support, but I have no news to share currently, but it is something we have discussed internally. Obviously we are very busy at the moment with huge changes to DCS like MT, vulkan ect ect. again I dont want to derail currenthill's thread
    6 points
  4. BEST ASSET PACKS EVER! Unbelievable! What did we do to deserve you?
    6 points
  5. TADS looking at FCR targets will come later with the LINK functionality. For now, you can do a scan and then sight select TADS and set ACQ to FCR, then slave which will make TADS look at the current FCR target (or last target position). You can also use the TGT function with the FCR to generate target points via COORD and slave to these. PFZ/NFZ zones are useful if you have a lot of targets and want to focus on one area in specific. ie if you have a SA-10 site and you want to ignore the nearby vehicle depot, you might set up a PFZ over the SA-10 area to prioritize targets there. NFZs conversely are useful for setting areas that you don't want to target at all, such as friendly forces. Pilot FCR GTM mode works, no other modes beyond GTM are implemented. Scan size also works for both seats. FCR must be the selected sight to adjust scan size.
    6 points
  6. It was a good opportunity to update the older code for the team, hope it will be useful for you. I dont want to derail Currenthill's thread, but we can not test unofficial mods in our debug / dev builds, we have to keep our builds vanilla, also we have way to much to test already with the core of DCS, our modules and 3rd party's. It is a good idea to remove all unofficial mods when you update, and then add them back once you know your update is working. If you do still have a problem it maybe be up to the mod creator to make changes, or if it is an ED bug / issue for us to look at, then it is best to post the issue in a bug thread. thank you
    6 points
  7. No worries, please create a thread with a bug report and example we will take a look or link it to me. Lets not derail this thread. feel free to PM me, I have been reporting issues all day. thanks
    5 points
  8. Just wanted to share a couple creds and other things here: 1. @currenthill, @Spino and @Hawkeye60 - your mods are awesome! I use them on a regular basis and in many, many missions. @BIGNEWY and @Rudel_chw, you guys offer a great amount of support and advice - Much appreciated - keep it up! 2. I agree with @currenthill's reply "I guess one solution would be to share upcoming structural changes in DCS core with mod makers beforehand, ..." 100%. This info does not need to be shared to the entire community, just a few specific modders that create quality mods and request it outside of being in the "3rd-Party club" - you know, make them sign an NDA or something. For me, I use a lot of the VSN and currenthill mods. They are free, for Pete's sake and just plain functional and fun to fly/use as well as being very reliable. This (along with a boatload of other reasons) is why I spend so much time flying around in DCS. But, better communications with the devs would be key.
    5 points
  9. I thought we were promised a large update in the December beta patch for Sinai???? Just read the patch notes and NOTHING for the Sinai map. How can we have no patches after all this time?
    5 points
  10. Sorry, but sometimes its impossible to be respectful with unrespectful people.
    5 points
  11. Please, don't let an entitled vocal minority spoil your mood. I think that it is the nature of a public forum like this, that praise is rare and complaints are cheap and plenty. A lot about the look and feel of a module and its FM is a matter of taste, and hoping to please everybody is a futile endeavor. However, while it is legitimate to point out flaws and problems in a constructive and friendly manner, it is equally legitimate as a developer to set priorities and ignore disrepectful and unfriendly people. Creation is hard. Criticising is easy. The overhaul and general housekeeping around the Gazelle is very welcomed and much appreciated by many (the silent majority probably) and also - probably an ever ongoing process.... Personally I'm very excited about and looking forward to the Kiowa and will 100% buy it, and so are many others I assume.
    5 points
  12. Странный человек. Вам говорят что надо сделать чтобы заработало нормально, вы пытаетесь кого-то в чем-то убедить. Ну нет, так нет. Удачи.
    5 points
  13. I just updated the Ka-52 with the new parameters from ED, and it works great. So the next release (within the new Military Asset Pack Russia) will have a trainable cannon and retractable gear - without any jerry-rigged workarounds.
    4 points
  14. The gazelle is a very good helicopter. In fact it's not the easiest but once you've mastered it, it's a real pleasure to fly. Keep in mind that it's not sophisticated as an Apache. It's a lightweight helicopter. With less assistance than the Apache, and very more reactive than the Hind. And as said above, you only hear th minority that is unsatisfied with. Test it with the 14 day trial and make your own opinion.
    4 points
  15. When I read these types of comments, they often affect me quite strongly. I wonder why it is that, on top of a full time demanding job, a family, and a social life, I put in far too many hours developing modules for DCS. This is why I left the public Polychop Discord, and why I will now also stop reading the ED forums too. Because I am tired of you, the effect people like you have on my mental wellbeing, the complete lack of understanding you have about the complexities of simulations and software development, the dismissive tone you have of the hard work and the sheer number of hours I have put into the Gazelle and Kiowa this year. Deep down, I know, and have to reinforce the belief, that I am good at what I do. No one else has brought you a complete FM overhaul; weapons overhaul; new features like the periscope sight and tablet. No one else took the Gazelle and rebuilt it; I did that, and I continue to do it. But when I read your comments, I am just overcome with the feeling that I don't want to anymore. So thanks for that. I will get through it, and continue my hard work on both modules, but it's not for you, or because I care about what you want anymore; I do it for myself, because *I* can. Because it's a badge of my skill, ability, pride, passion for what DCS is, and what these modules can be. I recently had a chance to reflect on the work we've put into at Polychop over the last year. It's full of positivity and reflection of the great work we've done this year, and what's coming, both for the Kiowa and Gazelle. But this is my other end of year reflection; the balance to all that positivity is that all that work I've put in has a cost, and I pay it in the emotional pain and despondency that people like you thoughtlessly throw out. If the community wants to know what the 'dark side' of DCS development is, well here it is. It's the human cost. So long. -- Kinkku
    4 points
  16. I guess one solution would be to share upcoming structural changes in DCS core with mod makers beforehand, but I guess that's one of the perks of being a third party developer.
    4 points
  17. Good news! With the latest DCS patch it looks like I have what I need to get the cruise missiles and antiship missiles fixed. I'm currently working on updates for the assets that needs it. Also very good news: ED (through excellent support by @BIGNEWY) delivered on their announcement of removing the hardcoded issues preventing AI helicopters from using trainable cannons and retractable gear. I will be making updates to the Ka-52 shortly.
    4 points
  18. Вместо траты времени на переписки, которые ничего не решат, можно было бы сделать следующее: 1. Отключить моды и проверить. 2. Сделать ремонт DCS и проверить. 3. Если ничего не помогло, то дать новый трек и приложить логи. Я сразу спросил про моды не просто так. Можно было бы сразу отключить мод и глянуть без него, вместо того, чтоб уверять, что моды не при чем...
    4 points
  19. I salute your decade long dedication for our sake, @Silver_Dragon. Thank you for keeping us updated on the state of things! This post deserves to be in the hall of fame!
    3 points
  20. Just did a quick test for the new ATT hold mode, this is so much better! ED really should change the word "slight" to "huge"
    3 points
  21. I think there are some misconceptions regarding what the FCR is and what it is not. As Wags stated in his first FCR video, the FCR drastically speeds up the target acquisition, classification, and prioritization process, rather than relying on the TADS optics alone. The FCR and the TADS are both sensors for targeting, but they each have their own limitations in how they can do so. The TADS can tell you precisely what a target is, but it can only view the battlefield through a very narrow aperture; and under some conditions may not detect a legitmate target that is cold (when using FLIR) or if it blends into the background (when using DTV). The FCR on the other hand can scan a large area of the battlefield extremely quickly looking for vehicles of military significance, which can be detected using radar, regardless of whether it is emitting heat or if it is hidden within the background from camouflage or lighting contrast. But the FCR cannot tell you what the target is, but it can classify the type and quickly prioritize what is out there, which allows the narrow aperture of the TADS optics to rapidly to be focused at the relevant targets very quickly. But if you just see a hot object in the FLIR, it may be an enemy vehicle, it may be a friendly vehicle, it may be a destroyed vehicle. Nothing is stopping you from putting a missile (or a second or third) into it. The same thing is the case with the FCR, except the FCR is seeing a radar reflective object instead of a hot object. You can certainly blindly fire missiles at targets detected by the FCR, but that wasn't what the FCR was solely meant to do, unless one isn't concerned with depleting scores of missiles not knowing whether they are having the desired effect on the battlefield. It is no different than shooting a missile from an F-16 into another plane. The radar may then be tracking the target in a steep dive, but is it a falling piece of wreckage or is the enemy pilot evading in a dive to lower altitude? It doesn't know, so the pilot must use discretion to decide what the next action should be.
    3 points
  22. @Raz_SpecterSorry i missed the poll - however for my tuppence. I see online quite a few people complain about how Barren the landscape is lol. I find it quite amusing, people that haven't even been to the Falklands commenting on what it should look like. I think the South Atlantic map offers something quite unique in DCS and also some of the most realistic looking terrain we have (i have along time ago been to the Falklands) and yes the area is pretty bleak, think the very north and desolate parts of Scotland and that is a good starter, its also bloody cold and windy, often with poor flying conditions. The mainland itself has vast areas that are pretty remote (i've been fortunate enough to also go climbing in Patagonia) and well i don't know what people expect to be honest. Again think for those that are EU think northern Norway gives you an idea for the area's around Ushuaia and going West. My only wishes are not for any changes to a fake synthetic map, but if anything increase what you have done, certainly a further mesh bump in topography resolution would always be welcome (although then others will complain on performance or map size, which is a real bug bear, why limit people when SSDs are so cheap these days - i'd have no issues a map being 150GB). I actually did a fly around yday in free fly mode and so many parts i've not even been to yet, the West side of the Andes, some great terrain to be found across the whole map. Think the map is excellent, however people always want something perfect yet run it on something with 8GB vram and a 8 year old CPU wanting everying on high, i think alot of the issues are unrealistic expectations and terrain setting to low (which does look radically different). If i had to request anything for consideration it would be increased seasonal weather with snow, however appreciate that might be impossible given working on sat images, which is fine if so. Also remove the light aircraft shelters at Goose Green strip, they are definately not there in the real world, unless its a recent thing? Other VRP's would be handy such as Camila Creek House etc although you can make out the location from the gorse bush on the sat image and well i place a barn there in the ME. Also the rock textures could be more jagged in places and defined (not the set of rounded rocks that is repeated) as the rock outcrops are pretty sharp across the islands. But yea with that im sure would come increase performance drops with shadows etc etc. Lastly i think the map would benefit from a good sustained marketing campaign and ED could do alot more with that for you with their youtube shorts, some of the mountain scenery makes for great shots - there is so much nonsense and negativity around the map that people don't actually know what it looks like. keep up the good work and thankyou for allowing me to virtually fly around a part of the world i love seeing, but can't just hop to, VR does a great job these days though, it's a long way since Janes F15!
    3 points
  23. Thank you, I had missed these. You are right, the Sinai terrain is prone to black flicker. I'll bump the internal report.
    3 points
  24. See his post and mine three posts above. He still sees them but probably only on the sinai map. It reportedly had flickering issues before the "global flickering" got patched into the game. Sinai probably still has these issues but they were covered up by the global flickering. Now the issues show again. Sinai Map flickering is reported in the corresponded forum/thread and can be mitigated or evaded by disabling cockpit mirrors.
    3 points
  25. Confimed this is an issue both for MP (tested on both SDCS and DDCS) and Single Player on both Stored and Normal alignment. However cycling the GPS time off and on which takes a second on the DED page then enables DL - weird - @BIGNEWY@NineLine can we add this to a possible Hotfix please ?
    3 points
  26. 3 points
  27. I just made my usual 4K benchmark. There is a 0.5% overall performance increase, which is of course within margin of error. HOWEVER. The 0.1% fps increased about 25%. Which is great. I don't now if this tweak is responsible. But I just wanted to give some feedback. 17-12-2023, 12:19:12 DCS.exe benchmark completed, 19164 frames rendered in 139.610 s Average framerate : 137.2 FPS Minimum framerate : 124.2 FPS Maximum framerate : 161.8 FPS 1% low framerate : 117.0 FPS 0.1% low framerate : 80.0 FPS 19-12-2023, 19:09:35 DCS.exe benchmark completed, 19278 frames rendered in 139.594 s Average framerate : 138.1 FPS Minimum framerate : 123.1 FPS Maximum framerate : 161.4 FPS 1% low framerate : 119.5 FPS 0.1% low framerate : 101.1 FPS
    3 points
  28. Very grateful and it is an honor, thank you.
    3 points
  29. Thanks ED for making this change. I always felt the 16C was odd in that you have to manually slave the seeker to the radar contact. It's so much better that it happens automatically now and feels right.
    2 points
  30. I am sad to report, The last few patches have caused havoc with the Islands. ai aircraft will no longer take off. Or from any carrier. If you try this with the new Merchant Carrier, you will see what I mean. I will wait for this issue to be addressed in a up coming patch before any further re;leases shall take place. Thanks for understanding.
    2 points
  31. Thanks for explaining why it kept getting darker through the mission. Was still able to stay in formation all the way back to home (with a tiny bit of F5 camera cheating lol), but was tough! Really was a great start to the campaign. Flying above the clouds in the moonlight, in formation, with Eisenhowers’ D-Day Message playing in the headset, was truly something memorable. On to mission 2 soon!
    2 points
  32. I'm not connected to Polychop in anyway, however I appreciate they have stuck around (rather than walked away) to maintain and improve the Gazelle. Comment: This is my own personal take on the "situation" - Yes, I would have liked a Gazelle update this month. IMHO everything else you've said is off topic / unhelpful. Detail: The original Polychop team dissolved several years ago, however a couple of the original dev's kept the "Polychop" name and have dedicated their time to developing an improved flight model, a new module - the Kiowa and to maintaining/improving the existing Gazelle. After a serious illness/accident ? timelines changed and a couple of new members/volunteers joined the team to "help" - including rebuilding the underlying Gazelle code from scratch, the new flight model, 3D assets and textures, weapons, etc. which we enjoy today. Remember the people you are complaining to are the ones that stuck around / joined to "fix" the module. • The work is done part time (usually along side a full time paid job) and schedules change • the code may have been written by another coder or no longer work as intended • it often requires research, development and testing (this isn't a production line with known solutions) • there are "internal" dev development plans, these aren't available to the public as everything is "subject to change" and depend on technical progress, internal testing, changing prioritisations, etc. • With ED you have a free trial to test before purchase. • For Steam you have 2 weeks / 2 hours play to decide on your purchase. After that, you've bought the product "as is", outside of exceptional circumstances - that's the end of the matter.
    2 points
  33. Folks a reminder for all, treat each other with respect when posting here, and keep the feedback constructive.
    2 points
  34. Thanks ! Problem found and solved (see below) Actually files were going nowhere because indeed the Mod parser produced empty package-source with no files to copy/extract. The problem ocurre only with "old fashion" OvGME style packages, wrongly parsed. The problem is solved, I did not created a new "release" version, I simply created a new 1.2 release with the up-to-date sources and build. You can redownload and reinstall, all should work fine now. https://github.com/sedenion/OpenModMan/releases/tag/1.2 Sorry for the headaches on trying understand what was going wrong.
    2 points
  35. Hey! It is tracked indeed as AJS37-10.
    2 points
  36. That is so true as there are several absolutely great authors in here. My point is to try to no mix them all as @Joey_Destroyah did . Use specific sets for whatever is needed. OvGME profiler is our friend for this . And mostly the main problems come from airplane/heli mods ... ground units and statics are usually the safest mods in DCS by now.
    2 points
  37. The pilot wasn't killable before, which we fixed. ATM he is a bit too killable if you get hit in the front area of the aircraft. For example, you shouldn't die from taking an r60 to the rear, etc. We will improve the pilot's hitboxes in the future. But yes, you can now die and get incapacitated much more easily.
    2 points
  38. Ah, such a shame. i was looking forward to this as well, even if only an eye-candy level of implementation . It's a Tomcat eye-candy, and we can never get enough of that!!!
    2 points
  39. I depends upon the mod I guess. I bet the weapon code was changed. Big and Small! And not as tall!
    2 points
  40. Just to chime in, also got a 4 Core CPU (i5-4690k) and after weeks of trying so many settings and "solutions", this actually fixes the freezes and stuttering for me and transforms 2.9 from unplayable to almost as smooth as 2.8 was. Thanks for posting this!
    2 points
  41. Hello, Just wanted to note that the Mirage F1 can now be used on trial: I already have the Module, Aerges, but still this is a nice move, hopefully it will result on more customers of this exceptional Module.
    2 points
  42. Thank you for giving us your feedback, great to hear you are enjoying DCS and our new options. We will bring more updates and tweaks in future updates. have a great Xmas and new year bignewy Associate producer
    2 points
  43. В данной заметке о разработке модуля поговорим о второстепенной функции самолёта Ла-7, являющегося прежде всего истребителем. Речь пойдёт о применении авиационных бомб. По сравнению с И-16, имеющим более широкие возможности для работы по земле, Ла-7 наделён минимальной системой управления бомбометанием и лишь двумя узлами подвески. На практике чаще всего на них размещались небольшие 25-килограммовые бомбы стального литья АО-25СЛ. Номенклатура вооружения самолёта также содержит бомбы ФАБ-50 и ФАБ-100. Бомбы сбрасываются одновременно нажатием кнопки сбрасывания авиабомб на РУС. Контроль за питанием системы и сбрасыванием осуществляется с помощью лампочек сигнализации бомб. Для аварийного сбрасывания и сбрасывания на «невзрыв» используется расположенный в левой части кабины сбрасыватель АСИ-140 с тросовой проводкой. Посмотрите наш учебный фильм, демонстрирующий процедуру применения бомб с самолёта Ла-7 более подробно.
    2 points
  44. Really? Given that it’s free, the core sim is rather bloody good! 15 years of dedication in its current iteration, kept aloft by a band of very talented people, who unfortunately have to see posts like that which you proffer.
    2 points
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