Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 12/01/24 in all areas

  1. And a short work in progress video of the A-5 Vigilante launching from the super carrier. The holdback is a bit whacky, but rest sort of works. Very happy to have figured out the nose gear suspension:
    12 points
  2. The pack will never be complete without the...
    5 points
  3. Hey all -- I'm a fan of ED's products, and a DCS nut. I love flying, I love creating missions, I host two public dedicated servers (at >100 USD/month), I adore most of the modules for DCS - and own them all (yeah, that includes the Hawk). As the year is drawing to an end I looked at my hangar, and thought "well, there now sure seem to be a *lot* of unfinished 'Early Access' titles in here". A full 18 of them are slowly leaking an ever-increasing bit of frustration onto the well-lit floor. To me, each and every Early Access title that ED sell to me comes with a promise: that they will work diligently to finish as quickly as possible. Why do I think that? [source: Eagle Dynamics Home Page] Being an Engineer by trade (even though I'm a management goon for the past 30 years) I took stock of my EA module stable, fired up Excel (don't judge) -- and these are the cold hard numbers: Top Sheet Results: I currently own 18 EA modules that have accumulated 49 Years of EA Time. That is a lot, and my tiny mind immediately spat out another number: Assuming (educated guess) that the EA models on average require an effort of 18 person months to complete, ED's total Early Access Debt (to complete all modules) are 27 person years. So please hear my plea: Dear ED, please remember the promises you made to me and all your customers. I understand that you must sell modules to survive. And please understand that I also measure your efforts on how well you keep your promises. In that regard I think you can and should improve; the numbers currently are not in your favor, I know that you can do better. Please strive to be better in 2025 and the years that follow. I think it would befit a company of your status and reputation to reduce the Early Access Debt at the end of 2025 by 10 years, to 17, and I think it realistic that you can get under 10 years by the end of 2026. Here are the numbers, lest you want to check them yourself Module Released EA Time (Years) Remarks F-16 2019 5 F4E 2024 0.5 F-15E 2023 1 Assumed discontinued Mirage F-1 2022 2 Mosquito 2021 3 JF-17 2019 5 F-14 2019 5 YAK-52 2018 6 AJS Viggen 2017 7 CH-47 Chinook 2024 0.5 AH-64 Apache 2022 2 Mi-24 HIND 2021 3 Afghanistan 2024 0.5 Kola 2024 0.5 Sinai 2023 1 Normandy 2 2023 1 South Atlantic 2022 2 Assumed discontinued Super Carrier 2020 4 Total EA Modules 18 Products Total EA Time 49 Years Est'd Backlog 27 FTE (1 FTE ~ 1 Person Year) Data Source: Eagle Dynamics Web Site, as of November 2024 Yes, it's a simplistic world view (I am a manager after all). I hold ED accountable for everything that they sold me. I do not care if some subcontractor acted up. IMHO, ED are run by adults, and they know what accountability means: no excuses, no finger-pointing. They took my money, they made the promises, and I think they are good for the trust that I placed in them to keep them. And occasionally, they may need a soft push to remember that we believe in them and have not forgotten their promises.
    4 points
  4. There is a conflict with the Hercules mod by Anubis. It uses an outdated WSType Code for the GBU-31V3B ammo crates. Together with the Super Hornet mod (which uses the correct WSType code for this weapon) DCS stucks on loading screen. Solution (found by SkateZilla) is to edit the Hercules_Loadout.lua: Find this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = {4, 5, 36, GBU_31_V_3B}})--GBU-31V3B Replace it with this line: Ammo_Pallet_Contents({user_name = _("Ammo GBU-31V3B*6 [12949lb]"), clsid = "Herc_Ammo_GBU_31_V3B_bombs", contents = "{GBU-31V3B}", count = 6, mass = 981, wstype = "weapons.bombs.GBU_31_V_3B"})--GBU-31V3B What do you mean? It's very simple. Just download the mod, unzip it and copy the whole unzipped folder into Saved Games\DCS\Mods\Aircraft.
    4 points
  5. Let's face it, ED made a mess of the OH-58 but it's Polychop that has to put things right... which takes time... But I have total confidence in the team to put things right. One thing is certain, we continue to see that communication between ED and third-party developers is not optimal and that there is clearly work to be done in this area...
    4 points
  6. Thanks! I see the issue now. I noticed I was missing a pylon adapter, which I created and added.
    4 points
  7. Abstract In this article I explain how to reduce the F-14’s Liveries folder size by 2.4GB (-18%) and perhaps more, with zero impact on quality and possible positive impact on performance and loading times, by disposing duplicates and unused files. I also present other ideas on how Heatblur can further reduce the folder size. At the end I’m posting my version of the folder with most of the work done. Introduction A good portion of the community is aware of how big the F-14 liveries folder is. Sizing at 13.5GB, it dwarfs the second place, the Mirage F1 at 3.5GB. Comprising almost 10% of the entire base game size. The F-14 sure have a lot of liveries, and they all look of incredible quality. But this is not the sole reason for the files being this big. Whoever got in charge of making and organizing the liveries made excessive use of duplicates, and also left many undesired/unused assets behind. When a livery is similar to another, it will in many situations have parts that look exactly the same (eg.: Helmets, Pylons, Pilot uniforms, etc). The livery creator will normally copy an already existing livery containing all the assets they require and modify on top of it. But they most of the times end up not modifying all of the assets, leaving many of these assets as exact copies of the original livery, while also not properly configuring the description.lua file. The description.lua is a file present in each livery folder, responsible for telling the game which one of the assets that specific livery will use in place of the Default aircraft livery (normally a plain and boring gray one). The description.lua contains lines like this: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ,"HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ,"HB_F14_EXT_01_RoughMet",false}; This will tell the game to use the asset of name “HB_F14_EXT_01.dds” for the diffuse texture, the one with the paint, numbers and all the beautiful drawings. Then to use “HB_F14_EXT_01_Nrm.dds” as the normal map for that texture, dictating the illusion of depth in the material. And to use “HB_F14_EXT_01_RoughMet.dds” as the specular map, dictating how the surface reflects light, giving its shininess. Although, in the situations where the creator decides to reuse an unchanged asset from another livery, it is not required to have a copy of that asset in their new livery. It is possible, through the description.lua, to call that asset from the parent livery during the game’s loading. In our example was the creator willing to reuse the normal and specular maps while only changing the painting the lines would be: {"HB_F14_EXT_01", 0 ,"HB_F14_EXT_01",false}; {"HB_F14_EXT_01", 1 ," ../Livery name/HB_F14_EXT_01_Nrm",false}; {"HB_F14_EXT_01", 13 ," ../../Variant/Livery name/HB_F14_EXT_01_RoughMet",false}; In this case, the game will use the newly created diffuse texture. While importing the normal map from another livery in the same directory. And importing the specular map from a livery in the directory of a different variant of the aircraft. This functionality exists for the purpose of optimizing liveries size, and reducing memory allocation, that means instead of your graphics card holding a bunch of copies of an asset it holds just one and applies it to all the objects in scene demanding that asset. Some of the F-14’s liveries make proper use of this function, but the majority of them don’t. This could be because multiple individuals worked on the liveries, without complete knowledge of each other’s work, different philosophies or simply applying different levels of care. Some make use of assets that are already present in multiple other liveries. Others leave assets inside the liveries folders that aren’t being called by any of the description.lua’s, which means no one will ever see those while playing. This work is separated as follow. In Section 1, it is presented how was my process of finding duplicates and undesired assets. In Section 2, a simple benchmark is used to roughly illustrate how this problem can affect the player negatively. In Section 3, I grumble about inconsistencies on Heatblur’s work and propose ideas to tackle those and reduce liveries size even more. In Section 4 there is a detailing of my findings for each livery. along with a link to download my version of the Liveries folder, in case anyone want to check my work and claims. Files are not available anymore, check 1. My method for finding duplicates 2. Benchmark 3. Grumbling 4. The Specifics Conclusions
    3 points
  8. 24.03.1999 - Mig-29 combat flight - Iljo Arizanov Pilot: Major Iljo Arizanov Airplane type: L-18 (MIG-29 9.12b) Airplane ID: 18112 Time: March 24th 1999, 20:00 Take off: Airbase Niš Landing: Shot down, Drenica area. Flight length: 10-20 min Interview with Major Iljo Arizanov, pilot of MiG-29 1st video segment at 03:07 03:07 Narrator: Air alert sirens are heard... 03:22 Iljo Arizanov: On March 24th we were located at airbase Niš, with 2 airplanes 03:28 Iljo Arizanov: Present were me, colleague Ilić, colleague Đurđević and colleague Emeti. 03:34 Iljo Arizanov: Around 19:00, there was an air alert at the airport and we received the readiness signal. 03:42 Iljo Arizanov: Colleague Ilić and me went ahead and sat in the airplanes, where we awaited for further orders 03:47 Iljo Arizanov: A very tense hour passed and around 20:00 we received orders to scramble. 03:56 Iljo Arizanov: I received orders to fly and go to the Suva Reka - Đakovica, Kosovo zone at 3000m and cruise there while awaiting enemy airplanes. 04:11 Remark: Hissing sound with distinct canopy locking click is heard. 04:14 Iljo Arizanov: At the moment when I received the signal for take off we were still not sure if the ”Bombing” had started and what exactly was going on. 04:14 Remark: He refers not to the individual event, but rather to the whole NATO Bombing of Yugoslavia. NATO has designated the this war as “Operation Allied Force”. 04:22 Iljo Arizanov: We did not have any information. During the whole day we were very busy, we were in a general rush. 04:29 Iljo Arizanov: Personally, I was not sure if this was going to be an ordinary flight or a real flight under combat conditions. 04:38 Remark: A single Mig-29 is displayed taxing toward the runway. 04:45 Iljo Arizanov: I took off, when I reached 1000 m in the vicinity of Jastrebac, turned toward Priština, Suva Reka - Đakovica zone. 04:58 Iljo Arizanov: I attempted to establish communication with the GCI officers or with the command center. 05:06 Iljo Arizanov: But I could not reach anyone on any of the channels. 05:10 Iljo Arizanov(over radio): "Hidro, Hidro 101, do you hear me?" 05:14 Iljo Arizanov(over radio): "Hidro 101st, at 3000m above Jastrebac, towards Suva Reka zone." 05:20 Iljo Arizanov: "Krka, Hidro 101, do we hear each other?" 05:20 Remark: Krka refers to the river Krka in Croatia. Unrelated toponyms are often used in open radio communication. 05:24 Iljo Arizanov: Since I could not establish a connection after several attempts, I decided to proceed to the zone. 05:33 Iljo Arizanov: I switched the radar on, it showed it was operational and it was working. 05:38 Iljo Arizanov: Already 1-2 minutes into the flight, I noticed on the right side at great distance, practically at the horizon’s edge, a strong explosion. 05:48 Iljo Arizanov: Later, a colleague based in Podgorica, told me that they hit the airport in Podgorica and that the ordonnance depot had exploded. 05:48 Remark: "Later" does not mean "during the flight", due to the events that followed. 05:57 Iljo Arizanov: It was the first moment that I had confirmation that aggression had started. 06:03 Iljo Arizanov: It meant that it was an actual combat flight and that I was likely to encounter another airplane. 06:12 Iljo Arizanov: After 5-6 minutes of flight, a few minutes before reaching Traversa Priština, I saw an airplane, equally high, coming from Albania. 06:24 Iljo Arizanov: I detected him visually, since it was still illuminated by the Sun, and the condensation trail was visible behind him. 06:32 Iljo Arizanov: Since he was still far I did not want to change my altitude and heading, instead I carried on, tracking him and waiting for him to approach. 06:43 Iljo Arizanov: When I reached 10 km north of the Priština airport, I noticed the target at the distance of 25 km right of me and I turned the aircraft toward that direction. 07:00 Iljo Arizanov: At that phase of the flight, the most hindering issue was a non-functioning SPO device, which was supposed to alert me. 07:06 Iljo Arizanov: I did not have information if another airplane is intercepting me or if a radar is illuminating me, which would allow me to execute the missile avoidance maneuver. 07:17 Iljo Arizanov: Since the target disappeared and I had no further information, I decided to turn toward the airplane that was going toward the airport in Priština. 07:26 Iljo Arizanov: I turned the aircraft resolutely left toward the target, started to climb and brought the enemy airplane into the HUD. 07:39 Remark: Story interrupts here and story of Major Perić and Cpt. 1st class Radosavljević starts. 2nd video segment at 11:52 11:54 Narrator: MiG-29 pilot Iljo Arizanov is above the Drenica area, while holding the enemy airplane in targeting sights. 12:11 Iljo Arizanov: I held the lock button, which we use to direct all devices toward the target, so they can perform the necessary measurements and prepare the missiles for launch. 12:11 Remark: Iljo Arizanov sits in the cockpit at this moment... 12:24 Iljo Arizanov: I needed roughly 30 seconds before I would reach a distance less than 5 km, where one of the missiles would have guaranteed acquisition, or at which I could visually identify the aircraft. 12:42 Iljo Arizanov: At that moment I felt the impact from the left side, an explosion. Missile had hit me. 12:50 Iljo Arizanov: At that moment the aircraft, from climbing position, was displaced to the left with its nose pointing down and started a left downward spiral. 13:02 Iljo Arizanov: I noticed the fire in all 3 mirrors. The airplane was burning. 13:06 Iljo Arizanov: I observed the cockpit, there was no smoke, no warning light indications were shown. 13:16 Iljo Arizanov: When I tried to move the stick to bring the airplane into normal position, the airplane did not react to my input. 13:24 Iljo Arizanov: Once I realized that airplanes could not be flown anymore, I released the stick, I grabbed both ejection handles and pulled them towards myself. 13:33 Iljo Arizanov: First the movable part of the canopy was ejected and afterwards the seat started moving on its rails. 13:39 Iljo Arizanov: A shield extends out in front of the pilot's body that protects him from the air flow impact. 13:46 Iljo Arizanov: To the sides, arm limiters dropped... Their purpose is to press the arms against the body, so they do not hit the frame during the ejection. 13:55 Iljo Arizanov: Legs are tightened together by leg tighteners. The body of the pilot is confined and all the fasteners are tightened, in order for the body to be in the correct position to avoid spine or limb injuries against the sides of an airplane. 14:12 Iljo Arizanov: I managed to see the protecting shield which shields me from the air impact... 14:12 Remark: His statement was abruptly interrupted and continued with the same account... Perhaps 10 seconds is missing. 14:18 Iljo Arizanov: It was a second or less and while I sat normally in the seat, there were small parachutes that were used to stabilize the seat. 14:25 Iljo Arizanov: Then I saw my own airplane in front of me: the left side was burning quite a lot. The whole left wing, from just behind the cockpit where the fuel tanks are, there was fire all the way to the aircraft’s tail. 14:37 Iljo Arizanov: It also seemed to me that the left horizontal stabilizer was missing on the airplane. 14:43 Iljo Arizanov: I wish I was on another airplane watching, but I was in the ejection seat, knowing where I ejected, above Kosovo, I assumed that I will have the "problems" later (he smiles over this). 14:43 Remark: The area was mostly populated by a hostile Albanian population. 14:56 Remark: story interrupts here, and the story of Major Perić continues. 3rd video segment at 19:13 19:14 Narrator: Major Arizanov has been hit in the sky above Kosovo. 19:19 Narrator: He managed to eject and is falling into Drenica Valley. 19:24 Narrator: He lands in the vineyard, just next to the hangar, being occupied by Albanian guards at that moment. 19:32 Iljo Arizanov: I landed at least 5 km from the airplane crash site. 19:38 Iljo Arizanov: On one side this was good, since the crash site was not directly visible behind some hill and only fire reflection was seen in the sky. 19:49 Iljo Arizanov: I was lucky enough to land between 4 vine posts, and I was not hurt. I heard 2 people shouting (at each other), and realized they are Albanians. I knew I had to run away as soon as possible. 20:05 Iljo Arizanov: They were not approaching and I assumed that they were also too scared to come closer and see who was there. 20:11 Iljo Arizanov: I unbuckled my parachute straps and started to run away to the opposite side with my helmet and mask still on. 20:23 Iljo Arizanov: I did not manage to get anything from the equipment stored inside the ejection seat, the so-called NAZ pack (in Russian). 20:23 Remark: The ejection seat separates from the pilot’s body once the required altitude is reached. At the same time the emergency kit packed underneath the pilot and attached to the pilot separates from the seat. 20:30 Iljo Arizanov: It contains food, water and medicines. There is also a radio device - a radio station which can be used to call the rescue service. 20:41 Iljo Arizanov: Simply put, I took none of that equipment, since I did not want to risk being captured immediately. 20:48 Iljo Arizanov: I concluded that its the best to back track the same way I came with airplane 20:54 Iljo Arizanov: I assumed the rescue service would eventually start searching for me the next day, following the direction I flew. If someone tracked me on the radar, they would know where I was shot down. 21:12 Iljo Arizanov: I moved in the direction of East/North-East, moving towards the direction of Priština airbase. 21:12 Remark: Airbase Slatina, near the city of Priština. 21:24 Iljo Arizanov: I again crossed some asphalt road. I spotted the 2 Jeep vehicles going toward the direction of my landing site. I layed down in a ditch and they did not see me. 21:38 Iljo Arizanov: I had no idea who might be inside the terrain vehicles. 21:38 Remark: The vehicles could belong both to friendly/enemy forces. 21:42 Iljo Arizanov: I left that place soon, moved through the woods. 21:46 Iljo Arizanov: The whole night, I was crossing the hills, while the terrain was rising all the time more and more. 21:55 Iljo Arizanov: I could not follow the desired direction, due to the houses, villages, barking of dogs from all sides, numerous gun fires, presumably from people celebrating the beginning of the aggression. 22:13 Iljo Arizanov: The gun bursts echoed from left and right. I based the direction of movement accordingly. 22:21 Iljo Arizanov: I felt thirst and hunger all the time, since I was constantly walking and sweating with no water I could carry. 22:32 Iljo Arizanov: I drank water from streams and ate the snow in order to extinguish the thirst. 22:39 Iljo Arizanov: Around midnight I got out of the woods and went straight into someone's backyard, a house. 22:46 Iljo Arizanov: Luckily it was uninhabited, located in a village, the last house. 22:51 Iljo Arizanov: I heard the voices of 2 men, approaching from behind a curve and still not visible. I quickly jumped the fence. 22:59 Iljo Arizanov: They did not see me, but stood 2m from me, talking about something in Albanian, which I could not understand. 23:06 Iljo Arizanov: They stood there for about 10 minutes, me laying on the snow got stiff from the cold, not knowing what to do. 23:13 Iljo Arizanov: I held my gun, waiting to see the further development. 23:27 Remark: story interrupts and continues the story of Perić/Radosavljević. 4th video segment at 29:11 29:12 Narrator: Iljo Arizanov, shot down on the first day of bombing, in the area of Drenica, whole night attempts to move between KLA camps. His drama continues... 29:28 Iljo Arizanov: The moment I laid down to sleep I was very hot and sweaty, but as soon as my body cooled down after about 30 minutes, I woke up shaking. 29:37 Iljo Arizanov: I took off my boots and wet socks, which I left on a branch to dry. 29:43 Iljo Arizanov: I inspected the First Aid kit containing some bands and used them to wrap and warm up my feet. 29:52 Iljo Arizanov: Time was passing very slowly, waiting seemed long until in the morning around 7:00, until dawn. 30:00 Iljo Arizanov: It was a nice morning, and the sun warmed me up nicely within 30 minutes. 30:06 Iljo Arizanov: I stayed there until 07:00 at the same spot. I realized that helicopters belonging to the rescue service were not coming. 30:15 Iljo Arizanov: From that spot, I could see on the opposite hill a village, houses. I could hear wood cutting and cattle. 30:30 Iljo Arizanov: I approached within 300-400m from the houses and I saw that they were Albanian. All around were Albanian villages with mosques. 30:37 Iljo Arizanov: I could not observe any police or army forces movement on the roads that were visible. 30:43 Iljo Arizanov: I concluded there is no point in establishing contact, since it would lead to my capture. 30:50 Iljo Arizanov: I had to hide myself until the darkness. 30:56 Iljo Arizanov: I arrived again at another road, where the house was being built. 31:01 Iljo Arizanov: Nobody was there. I tried to find some food, since hunger was the main problem. I have not eaten for a long time. Unfortunately I found nothing. 31:12 Iljo Arizanov: I continued further. I was already approaching the river Drenica which I had to cross. 31:20 Iljo Arizanov: Due to tiredness and since I am not a great swimmer, I did not attempt to cross, instead I tried to find upstream the more suitable place to cross. 31:32 Iljo Arizanov: It was muddy, covered with branches, which hurt me, but the basic problem persisted, depth was too high. I ended up chest high in the water, but at the end managed to cross to the other side. 31:32 Remark: Iljo Arizanov is of small stature. 31:50 Iljo Arizanov: In the morning when it dawned, between 6 and 7, I was several kilometers away from the foothill of Goleš. 31:59 Iljo Arizanov: Dilemma was there again, whether to move by day, during which I can be seen, or to hide during day. 32:06 Iljo Arizanov: Given my situation: hungry, thirsty, tired, I decided to continue these few km, hoping to pass through. 32:24 Iljo Arizanov: It was around 7 o'clock, some 500m away from footsteps of Goleš, already very tired, with declining concentration and not listening properly, I arrived at a crossroad of 2 paths. 32:38 Iljo Arizanov: I turned to the left and I spotted a man 10-15 m away from me. 32:45 Iljo Arizanov: He was wearing rubber boots, pants, a camouflage jacket with KLA emblem with a radio station antenna sticking out of jacket pocket, carrying a hunting rifle over his shoulder. 32:58 Iljo Arizanov: I started drawing the gun out, it took a few seconds, he looked at me and the next moment with wide opened arms, he threw himself into the bush, while removing the rifle from his shoulder. 33:12 Iljo Arizanov: He just rolled into the bushes and I did not see him afterwards anymore. 33:15 Iljo Arizanov: I started running away in the opposite direction, this is where I lost my helmet. 33:19 Iljo Arizanov: After some 20 meters, I reached a fenced area of the woods, pole endings tilted toward me in addition to barbed wire. Completely fenced part of the woods... 33:34 Iljo Arizanov: The only direction I could move to... I jumped over the fence and continued running away for another 200-300 m. 33:45 Iljo Arizanov: I could see the asphalt road and once I could cross the road I could start climbing the Goleš. 33:52 Narrator: Arizanov, after 2 days of moving through Drenica Valley, managed to reach the airport at Priština on 26.03.1999. 34:02 Narrator: The command had already written him off. 34:04 Narrator: On that day, March 26th, from Airbase Batajnica, his close friends and colleagues Slobodan Perić and Zoran Perić took off later... 34:19 Remark: Iljo Arizanov story interrupts here. 5th video segment at 40:22 40:22 Iljo Arizanov: When I arrived in Belgrade, it turned out that during those 3 days I lost 7 kg in weight. Next 10 days I suffered from a high fever. 40:32 Iljo Arizanov: I felt pains across my whole body, due to all that "walking", due to the strain. 40:38 Iljo Arizanov: Some 2 weeks later, during the control examination at our institute, doctors established the heart problems. 40:46 Iljo Arizanov: Further examination was conducted in order to establish that due to the stress, the blood circuits have contracted spasmodically. 40:58 Iljo Arizanov: They suggested an operation, and I got an operation at VMA. 41:01 Iljo Arizanov: I have been retired later as an Invalid. 41:01 Remark: In video, retired Iljo Arizanov, in civilian clothing climbs to the Mig-29 cockpit. 41:09 Remark: Video alters to black and white video which shows the pilot Iljo wearing uniform climbing to the cockpit. Briefly the rank of Lt. Colonel can be seen, along the escadrille 127. “Knights” patch on his uniform. 41:10 Iljo Arizanov: Regarding our take offs, my opinion was that we should have flown, despite our airplanes not being functional, despite being inferior. 41:24 Iljo Arizanov: Our country was attacked and our duty was to defend it in every possible way. 41:29 Iljo Arizanov: The same way the common soldier would defend it with his rifle, I must take off and attempt to do something with my airplane. 41:37 Iljo Arizanov: Now the conditions we were utilized? If it could be better? if we could be more efficient? For certain there were problems. 41:47 Iljo Arizanov: Simply we never decided on that, we were in such a situation, it was certainly no excuse not to fly or say “We will just wait for them to drop the bombs on us”. 41:57 Remark: story interrupts, meanwhile major Perić concludes with his thoughts on the matter of inapt operational command. Video shows Iljo Arizanov and Slobodan Perić walking through shelters of a damaged airbase, and occasionally rusted ordnance can be seen. 41:57 Slobodan Perić (angerly): The tactical usage of us was almost complete nonsense. 42:01 Slobodan Perić (angerly): You simply can not scramble someone up to fight in the air, if the opponent has a much longer spear. 42:12 Slobodan Perić (angerly): You can fight him in other ways: get near, get low, come underneath, come from multiple directions, but to take off and fly at someone head to head who has more powerful machines, longer missile range, all possible support... 42:27 Slobodan Perić (angerly): … that was completely absent minded. 42:28 Iljo Arizanov (calmly): We had the feeling all the time, it did not matter to them what you could possibly achieve, since all the time insane orders were arriving. 42:40 Iljo Arizanov (calmly): They scramble you to intercept the airplanes configured for a dedicated air to air combat during an unfavorable situation. 42:44 Iljo Arizanov (calmly): All being perfectly aware you could not achieve anything. 42:48 Iljo Arizanov (calmly): All of us pilots had the feeling that people were not important, but rather a story that shows "The pilots are flying, they are dying...", rather than having a reason or purpose. 43:03 Remark: Story of Iljo Arizanov interrupts here... 6th video segment at 44:50 44:50 Remark: What follows are reactions of Iljo Arizanov on the stories presented by US pilots. 44:49 Narrator: In TV channel History, documentary "Dog Fights", two of the US pilots talk about their flights on March 24th, during which they have reported downing of 2 Mig-29s. 45:08 Iljo Arizanov (after watching the documentary): The stories sound like a kind of free interpretation, however there are elements similar to my flight in both cases. 45:17 Iljo Arizanov: However, there are also lots of things that are different. 45:21 Iljo Arizanov: E.g. There is the variant, which I mentioned also earlier, that our SAM units which had orders to shoot at anything that flies, around that time and that place launched the 3 KUB missiles and reported the downing of Tornado at 3000 m. 45:21 Remark: The first downing of a NATO airplane was reported on March 24th on national television, I vividly remember hearing this news and our reaction. 45:21 Remark: The shot down of Tornado was never confirmed with material evidence, but due to the dark and 2 engine design it could have been one of the plausible theories. 45:21 Remark: Based on the 45:37 Iljo Arizanov: Somebody did hit me, but from the airplane I could not determine that. 45:37 Remark: SPO device was not operational, with no GCI support from his point of view it is really not possible to be sure who hit him. 45:45 Iljo Arizanov: And later no investigation took place at the crash site to determine which exact missile had hit the airplane and what exactly had happened. 45:56 Iljo Arizanov: Unfortunately this will remain a lasting mystery. 45:56 Remark: Lt. Colonel Iljo Arizanov passed away on 03.09.2011 at the age of 51 as result of a heart attack. Interview with Major Cesar "Rico" Rodriguez, pilot of F-15C 7th video segment at 00:58:10 00:58:10 Remark: The following transcript has been taken from the interview “Rico” Rodriguez, the Last Fighter Ace on VBC’s A Veteran’s Story with Pete Mecca. 00:58:10 Pete Mecca: Tell us about third kill. 00:58:14 Cesar Rodriguez: Third kill, again the opportunity to fly on night one, I can tell you that you can't say to have a T-shirt for flying on night one, I have done it two times already. 00:58:30 Cesar Rodriguez: This is my third one and each of those T-shirts and white underwear I was wearing were drenched in sweat and had brown spots all over the bottom. 00:58:41 Cesar Rodriguez: I was scarred poopless on night one and it does not change. 00:58:48 Cesar Rodriguez: But, I had a real new wingman, lieutenant on mine wing, had a brand new weapons officer as my leader. 00:58:58 Cesar Rodriguez: Again he was being tested, he had never been in combat before, we had a young wingman on his wing. 00:59:03 Cesar Rodriguez: As we were on night one to execute the pre-strike sweep for the NATO strike package, that was going to hit Montenegro and then start to build/open up the corridor to the east, to get us all the way to Kosovo... 00:59:20 Cesar Rodriguez: ... so that air to ground strikes could come in uncontested. 00:59:26 Cesar Rodriguez: And of course we knew there was going to be significant surface to air threat. 00:59:31 Cesar Rodriguez: But they outmaneuvered us in a lot of ways with their SAMs, because they read the book, they took the lessons of "Desert Storm" to heart and they applied them very tactfully. 00:59:45 Cesar Rodriguez: Luckily, we had made investments and capabilities that gives the warnings in airplanes or provide electronic defeat against some of those assets. 00:59:55 Cesar Rodriguez: So, we were prepared but we were surprised. 01:00:01 Cesar Rodriguez: When (I) we came north... We went the south from Cervia, Italy, down to the edge of Italian boot and then hooked a big huge left-hand turn and we started to come north. 01:00:01 Remark: Airbase located there is: Airport Militare di Cervia Pisignano. 01:00:15 Cesar Rodriguez: ONE and TWO were feet-wet. They were over the Adriatic and I was over land with mine wingman as we headed north. 01:00:25 Cesar Rodriguez: As we were heading north, my responsibilities were low-search environment. 01:00:32 Cesar Rodriguez: So as I was searching low, looking up for any movement, I picked up on radar a fast moving target, so I started to work: 01:00:44 Cesar Rodriguez: 1. on opportunity lock him up and 2. start to work on ID matrix and proceed. 01:00:52 Cesar Rodriguez: The target came out of Priština airfield, an airfield that was built by North Koreans for the Yugoslavs, and it was built into a mountain. 01:01:02 Remark: Please note that Iljo Arizanov took of from airbase Niš, so likely the F-15C picked up target first in the vicinity of Priština. 01:01:02 Remark: Airbase Slatina near Priština was home of the 83th fighter aviation, at the time of the event 20 Mig-21bis and 6 Mig-21UM were located inside. Remaining aircrafts were relocated to other airports. 01:01:02 Remark: Except for the underground hangar, there are no hardened armoured shelters at this airbase. Furthermore both blast doors of underground shelter are shaped for single tail airplanes. 01:01:02 Remark: Mig-29 can not pass through the blast doors. The only remaining place where it could be placed is open area with next to zero possibility of camouflage. 01:01:02 Remark: Regarding the North Koreans I would cast doubt. It would be interesting to learn the source of this information. 01:01:02 Cesar Rodriguez: And inside that mountain there was a basically an airfield. 01:01:06 Cesar Rodriguez: They did all their operations, they did their maintenance. 01:01:10 Cesar Rodriguez: They had natural defense mechanism, except when they took off, you wouldn't see them until they broke the line of sight with the doors in the mountain. 01:01:24 Cesar Rodriguez: As we were headed down, I see this fast moving target, I start to talk to my AWACS controller, to get his eyes at the same piece of sky. 01:01:35 Cesar Rodriguez: The target clears the mountains which were 8000 to 10000 ft in elevation, and he is above the mountains and I have a clear RADAR picture of him. 01:01:35 Remark: 8000 ft = 2438,4 m, 10000 ft = 3048 m. For precise information on altitudes see the "Topography" section below the testemony. 01:01:49 Cesar Rodriguez: I start to lock him up and do the ID matrix, to make sure its not a friendly. 01:01:54 Cesar Rodriguez: In the meantime my number 1 is experiencing some radar problems, so I go to his area of responsibility and search in that area and I hand of my target to my number 2 man “Wild” Bill Denham. 01:02:14 Cesar Rodriguez: I look over where number 1... We assess that there is not a threat there, there was a little poodle jumper that was flying around at about 100 knots (185 km/h). 01:02:25 Cesar Rodriguez: And unfortunately that guy would try to land at the Montenegro airfield as the first F-15Es were pretty much dropping Mark 82s and 84s at that runway and that guy never cleared the runway, he became a part of those craters. 01:02:42 Cesar Rodriguez: Once we determined that number 1's air space was clean, then I came back to mine, my wingman accurately had already completed most of the ID criteria. 01:02:47 Cesar Rodriguez: The only problem from his standpoint tactically was, he was not qualified to wear goggles, so he was literally behind me in about 3 miles of my right wing. 01:03:05 Cesar Rodriguez: And tactically we were not going to employ AMRAAMs over our shoulders, just because the AMRAAM as an active missile can also be, what we call "Mad Dog" in the meat park. 01:03:16 Cesar Rodriguez: It can find you and go after you, even though its not a target, that you thought you are gonna engage. 01:03:22 Cesar Rodriguez: So I started to go through my ID matrix, and as I talked with to Googs earlier, I did not complete the matrix... 01:03:31 Cesar Rodriguez: ... because there were some challenges in communication between myself and other partners that were in the air, that were supposed to do other parts of rules of engagement. 01:03:42 Cesar Rodriguez: But I felt that I had enough of information in my jet and I was in a position where if I did take a shot, this guy was gonna start getting very close to the front end of the strike package. 01:03:52 Cesar Rodriguez: So, at beyond... About 37 miles, I took my shot. The AMRAAM missile did everything as advertised. It came off the jet within a couple of seconds. It was no more than a little flicker in the air. 01:04:13 Cesar Rodriguez: But I could digitally track what was happening, both with the threat and a missile, and I assessed that at that point I did not need to take a second shot. 01:04:22 Cesar Rodriguez: Just as I took my shot, my wingman starts to get lock by the surface to air missiles, I start to get locked by surface to air missiles. 01:04:31 Cesar Rodriguez: So we start to maneuver the formation to the west, away from the integrated air missile defense systems of the Yugoslav Air Force and Air Defense Force. 01:04:42 Cesar Rodriguez: When my missile time of flight in the cockpit was approaching time 3 seconds left, I was in a position where the target intercept was gonna happen right in my 1 O'clock -2 O'clock position and probably 14 by 15 miles away. 01:05:02 Cesar Rodriguez: And sure enough when it hit 0, the missile hit the airplane, the airplane blew up, and what really caught my attention was, we were flying over mountainous snow covered terrain. 01:05:16 Cesar Rodriguez: And so, that fireball, when it blew up, missile is coming from high to low, the fireball goes down, the light from the fire goes against the mountains and the it reflects back in the sky. 01:05:29 Cesar Rodriguez: It just lit up the entire sky, like nothing I have ever seen before or ever seen since than. 01:05:36 Cesar Rodriguez: And so, that was the first kill over the "Kosovo campaign", and again I had not only the privilege to use the new technology that we have developed since Desert Storm, but my wingman was part of the training process to get us there. 01:05:53 Cesar Rodriguez: And of course, the team, the nature of the team, not only what we were doing, but what the first night event was taking place, represented some of the strengths of what Coalition brought to the table. 01:06:09 Cesar Rodriguez: It also represented some of the weaknesses. Some of our partners were not ready to fly on night one campaign like we had to do on night one. 01:06:20 Remark: "Rico" ends the story here. Reconstructed flight The provided map is rough reconstruction based on interview and publicly known information. Fictional evacuation path Map is based on the interview description and does not necessarily correspond to the actual path. Topography Majority of terrain in Kosovo as at elevation between 500 m and 1000 m, heavily intersected with low mountains and hills often with steep slopes. In the central part the area Drenica valley splits the region in two major areas Kosovo on East, and Metohija at west. Goleš mountain is in central area, located at eastern edge of Drenica and stands at 1018 m ( 3543 ft ). North of Goleš, at almost 80 km is the Kopaonik mountain range with highest peak at 2017 m (6617 ft). South of Goleš at distance of 40-47 km the Šar-Planina mountain range raises at the borders of North Macedonia‚ Kosovo and Albania, with peaks from 2092 m (6864 ft) to 2748 m (9016 ft). West of Goleš at distance of 58 km the Prokletije mountain range raises at borders of Montenegro, Kosovo and Albania with peaks ranging from 1725 m ( 5659 ft) to 2694 m (8839 ft). East of Goleš, at distance of 20 km extends the region of lower mountains with highest peak at 1260 m (4134 ft). Sources 1. Niko nije rekao neću (prvi deo) - Nobody refused - part 1, author Slađana Zarić, director Boban Simojlović, journalist Vesna Ilić, montage Marija Bogićević, link. 2. “Rico” Rodriguez, the Last Fighter Ace on VBC’s A Veteran’s Story with Pete Mecca, link. 3. Operation Allied Force - Air war over Serbia 1999 - volume 1, Bojan Dimitrijević, Lt. Gen. Jovica Draganić, link. 4. Three Fingers of Death - Soviet 2K12 KUB (SA-6 Gainful) Missile System, Mike Mihajlović, Danko Borojević, Zoran Vukosavljević, link. 5. The Atlantic - The Last Ace, link. 6. Combat Story (Ep 12) Cesar "Rico" Rodriguez - F-15 Eagle Fighter Pilot | Three Air-to-Air Victories, link. 7. F-15 Eagle Pilot Explains Exactly How He Downed Three Migs During Two Wars, link. 8. Veteran Tributes - Cesar A. Rodriguez, Jr., link. 9. Appendix 10 - Spatial coverage RJ PVO 24.03.1999. god (from unknown book), link. 10. The K-36D Ejection Seat Foreign Comparative Testing (FCT) Program, Lawrance J. Specker / John A. Plaga, link. 11. K-36D Operation, link. Credits Ronin Gaijin, for review and English corrections (many hours spent here). Aeria Gloria, for checking the operation of Mig-29 sensors.
    3 points
  9. Im going to shoot myself in the foot, Correct me if im wrong, But please find me any post that ED have promised anything? Im not saying the OP is wrong, But some stated fact would be cool.
    3 points
  10. I don't think it ever was. It's a haphazard, silly implementation that points to an underqualified temp worker with a passing knowledge (i.e. might have flown with someone and heard some chatter) of some procedures. When someone rambles about DCS's supposed 'realism' this is the first thing that comes to my mind. "Realism" my left foot. The current implementation is a bad joke, and a massive blemish on ED's record. My father used to say "anything worth doing is worth doing well". Sadly, no such ethics evident here. I prefer current ATC taken out completely rather than having this broken, amateurish stuff. It seems that ED have gone that step in Multiplayer already (GND/TWR no longer respond in MP when you contact them).
    3 points
  11. Since this is a public report, I can add my endorsement right up here. - It's made mission creation for public servers a nightmare because you have to set your airbases up by warehouse, dynamic settings and such. This added 100+ H's to the drop down "Copy to" button in the mission editor. So you can't use H as a name in the UI either, let alone scripting. You HAVE to police the warehouse contents for multiplayer, its absolutely neccessary. - It's made the existing "Copy to" command issue even worse, in that the defect that prevents 'Dynamic cargo' and 'Dynamic spawning' checkbox is not copied with the warehouse contents. So you need to copy that manually 100 times, or start editing miz files, mission table and warehouse tables with some automation. - It's made these helipads unuseable for scripting since they are not unique by name. We cannot tell a player to fly to "H", or pick "H" from a menu full of 100 H's or use "find by name" type lua functions. - Because of the above issues, MOOSE has had to exclude H airbases from the AIRBASE_SET class so we cannot access or use them in any mission. Thats impacting around [redacted] unique players a month just for 4YA.
    3 points
  12. Yes something weird is definitely going on. I can't use 5 min WEP either, the engine breaks before that a 100% ('m not exceeding the red line) Also keep in mind that the manual wouldn't say "5 min limit" if the engine broke for sure at 5:01. If WEP keeps having its degrading effects after shutdown that's an additional problem on top of this.
    3 points
  13. Oh.. And I want to add that what made me come back is this most incredible free missions/campaingns generator : BRIEFINGROOM. Those who dont know it, I highly encourage you to check it out!!! https://dcs-briefingroom.azurewebsites.net/
    3 points
  14. @Naquaii Appreciated for came by and shared your points. It’s pity to hear not to expect your participation in discussion that much, it is kind of hard that way to have normal exchange of thoughts and in this case arguments. Saying, you have your source trusting more. And I guess 13595 N for 27 seconds is from that source which is not for sharing. To be clear, I’m not asking from you to disclose it, if it exists after all, here we already disclosed so many sources that motor actually and literally “drew” itself Having no intention to participate in sharing arguments, and keeping your side on the trust base, is accepted although disappointed in same time. Honestly I was expected more from you guys work ( and sell ! ) this products, more than just “we trust more” in opinion A than opinion B or C without even trying to disprove others. All right, then I will disprove 13595 N and 27s the only way I know, by mathematics. Indisputable method always and every time. So let’s see shortly what is behind these numbers above. If we have nozzle data (hopefully nobody will doubt in CPIA data) and if we put it in thrust formula we got equation with two unknowns, pressure and thrust coefficient. Hard but not impossible to solve, with making iteration matrix we come to chamber pressure of 41,6 bar to make 13595N through this nozzle. Now when having chamber pressure we can come to burning rate (hopefully nobody will doubt in W.T.Brooks data, this engineer literally “had hands” in this motor. So 6,22mm/s is burning rate in your motor. To have constant chamber pressure 41,6bar (600psi) burning surface of that grain must be constantly 0,6 square meters. Having burning surface, burning rate and expected propellant density we get mass flow in your motor as 6,531 kilograms per second. Your motor blows 27 seconds so it means your motor is looking for 176,3 kilograms of fuel…oops…isn’t it 163kg in your motor!? Let’s continue with 176,3 because that much must be to have selected thrust output since nobody disapprove nozzle geometry, who would dare disapprove NASA and CPIA. And at the end we get specific impulse 212s what is exactly something as expected to be with 18,5 nozzle expansion ratio, at sea level and with chamber pressure 600psi. I know you guys from terrace will find some explanations in form that I don’t know what all and what exactly is in their codes etc etc … come on … like it or not … but you have fake product
    3 points
  15. @Jar72 thanks for putting that svg up man! Your pit is coming very along nicely. I've made a bit more progress with my 3d models for the front panel. The VDI, HSD and ACM panel have all come up rather well. I'll push the draft .stl files up in the next week or so once I've got the rest of the kinks out. Cheers, Mumbles
    3 points
  16. Hi all! I have been away from DCS for quite a while (almost 2 years). I was sick of trying to optimize my VR experience (see specs below). I have been playing Star Citizen since with mixed pleasure and frustration... But today I came back to my first love: DCS! Those old enough know me, I guess, since I have been here since the very beginning (2003 LOMAC). What I want to share here is that I stopped flying DCS in VR because of the very poor performance. For me it was almost unplayable... Today I tried again (a bit nervous) with the very same system and settings and to my great surprise, it is way much smoother (with much higher frames: almost double)... I didnt change anything!!! I have a decent system (but not top recent) and I really take this like ED really did optimize a lot!!! It is sooo good to be back!! Cheers all! Specs: REVERB G2, i9 9900k, RTX 3090, 64Go DDR 4 RAM
    2 points
  17. This F-5E/F-4F flight manual is dated 1 Aug 1978, so it should be ok to link. Under "Prohibited Maneuvers" it says "Entering full deflection (to spring stop)...abrupt aileron rolls at...greater than 5.0 g without pylon stores or 1.0 g with pylon stores." Spring stop, iirc, is not the floor of the cockpit, it is when the stick is pushed to either side and the spring stop makes the pilot encounter more needed force to roll even faster. Most sim sticks don't replicate this, so it is very easy to exceed the "spring stop" deflection. "Abrupt" doesn't mean instantaneous, it means sudden or more quickly than normal. How much is that? I don't know, but it sounds like "slow and smooth" in roll maneuvers is the way. 5.0 g is an important limit without stores. 1.0 g (one point zero) is even more important because it is with stores. I can confirm that with heavy stores the wings come off almost spontaneously with any roll/pitch combination.
    2 points
  18. @Feverdog You won´t regret! After 10 years of flying the Blackshark, I could now fly it as it should be and it is so much better - this counts fo all helicopter in DCS! Even the Hornet feels much more accurate with ForceFeedback and "as it should be" despite its fly-by-wire system. It´s a great piece of hardware, even it´s still quite expensive. Regarding the software, well, personally I´ve set it to direct input, which works totally fine with DCS as it natively supports ForceFeedback. There could be done more by the DCS developers to make use of ForceFeedback for the modules, but that´s in their hands. I don´t have the time to fiddle with the ForceFeedback software and to me it feels stupid to have the stick rumbling like crazy, when I fire the guns, but well, everyone to their liking. @Aapje @Scott-S6 got your points and you are right regarding how IP is treated, but Moza does not make business with the software, they sell hardware. Who knows, if the software wasn´t written by ChatGPT for that additional functions for the hardware. Personally I don´t care for the software, but I am with you, if the software would have been the selling point. On the other hand - and that´s just my personal opinion - it´s more user friendly, to have additional software functions for hardware of different manufacturer more in line to each other ( I was so happy since BMS has the keymapping functionality orientated on the keymapping function in DCS and recently I also was happy, that MSFS2024 orientated their keymapping as well more to the functionality we got in DCS ). I´d say, Moza is in competition with other ForceFeedback hardware provider, about the quality of the hardware and the price. Discussing intellectual property is a rabbit hole, I won´t follow with regard to the hardware discussed here.
    2 points
  19. Exactly soon as you hit the buy button you signed the EULA and it states in there, That if said product dies you dont get your money back so technically ED are being generous with store credit also for a said module. I dont think they even have to do that or refund (But thats a different story) Its why for me ive certainly held off until the core gets better and things are done, But certainly no promises. As per comments said we all have a choice to buy EA or not, But its not promised to be finished in X amount of time.
    2 points
  20. Excellent! You are very welcome, I appreciate your appreciation
    2 points
  21. besides the Im going to shoot myself in the foot comment ( ) i agree. i have been with DCS for a while and there has never been anyone from ED making any promises on EA modules. for obvious reasons. it is easy for us to anonymously sit in our cosy game rooms and complain about this and that. also there is nothing in the End-User License Agreement or Terms of service with any mention of EA. so by buying and installing a product, you have agreed to said contracts.
    2 points
  22. It's not ED's fault, it's our fault as the consumers. Simply don't buy early access and you will force them to ship out only finished products. EA is nothing more than a promise and there is no guarantee that this promisse will be fulfilled.
    2 points
  23. Nineline said on the discord channel that they have found the bug and fix may or may not be in the next patch. Yeah coming up on a year since I started posting the first tracks on this.
    2 points
  24. I would really like to have a "word" with whomever in the 90s decided that ww2 aircraft in sims should have snowflake engines. And decided to take the manual as some religious text that was perfect and absolute. I can only remember once in the myriad of books I've read/listened to about ww2 areal combat that i pilot specifically mentioned he worried as he had run his engine too hard. If the manual said WEP max 5 minutes, you can bet your ass that in combat between young men fighting for their lives they ran WEP for 15 minutes and still could fly 5 hours back home just fine. It ment a longer service overhal of the engine and if done often. Probably ment they ripped out the engine and out in a new one. I guess people just like having to fine fiddle their engine stuff and it would be "boring " if you could just WEP for 20 minutes. But that would be more realistic.
    2 points
  25. They were aiming for the second patch right away, not the one that came out in October (DCS 2.9.9.2280 from 30th of October) but November's patch, which is clearly written. So in general everything should be fine now:
    2 points
  26. We have already mentioned in a recent newsletter that the work will take a little longer.
    2 points
  27. Here are the new versions of MX and PlayerScore, plus a demo miz that shows a negative score factor for neutral kills. Enjoy, -ch playerScore.lua cfxMX.lua Neutral kills the mood.miz
    2 points
  28. Compare You ask for inbound you ask for ADF heading you ask for landing if you are lucky they respond and let you land, even if there is currently a column of tanks, a burning wreckage or some holes on/in the runway with You tune approach You ask approach for a radar vector approach They give you a runway, qfe and then progressive vectors, altitudes and speeds - which results in you getting separation from other traffic and terrain They line you up perfectly on the runway heading and on the runway centerline, and at the correct altitude for a descend They tell you to switch to tower and give you a new frequency (it should probably be in your radio presets) You ask tower to land Tower gives you clearance, wind and qfe, or tell you to go around if anything is wrong you land and taxi off, tower tells you to contact ground you contact ground and they give you the taxiways to parking, including hold short instructions to make way for other traffic (or tell them to hold short) or compare ask for engine start (or just do it, which confuses the hell out of atc) ask for taxi be given taxi clearance (no instructions though) start to taxi, and be told "hold position" every 3 seconds get to the start of the runway, ask for takeoff clearance. be denied, then granted, even if there is traffic on final or someone else on the runway with ask for taxi clearance be given taxiways and hold short points, and also traffic is ordered by planned departure time contact tower ask for takeoff clearance, or takeoff clearance for formation takeoff be given runway, wind and clearance if safe take off contact departure be given a heading based on your flight plan be handed off to awacs readbacks are automatic, so you don't have to screw around with the comms menu. at any point can you ask for additional information (wind, which runway, qfe, qnh), emergency, or for them to retransmit. if at any point it becomes unsafe they tell you to abort and give you new vectors.
    2 points
  29. Easy answer. Since these are Razbam products, prices cannot be changed without the developer's consent.
    2 points
  30. Oh wow I did not realise you could do that now! Top advice
    2 points
  31. In DCS output is limited to spring stop. Passing the spring stop requires holding the [L] key. You can read more about it in my simpit thread. You can also find physical data on controls movement there (attached spreadsheet). Thanks for bringing more attention to the subject. https://forum.dcs.world/topic/318106-f-5e-simpit-cockpit-dimensions-and-flight-controls/
    2 points
  32. Unfortunately someone in ED team with decision making ability actually believe that 5min limit mean that after 5 min and 1 second engines blows out. Just immagine if DCS had system for saving engine health and state so we could reuse same engine for next flight. That would be ridiculous because at this state single engine can't handle single fligh which sometime takes less then hour. And try to reach expected 200-300h of engine life time.
    2 points
  33. This is the static template for FOB Rhino representitive of early 2002 while in use. You will need to remove the ruinied one in the template above if you wanted to add it at the same time. Good for initial invasion and capture of Kandahar Airfield scenarios. FOB Rhino 2002.stm
    2 points
  34. Striking a blow for the LSK, 9.12A of the late DDR!
    2 points
  35. If resources are limited, why not expand the scope of this product in order to attract more customers? After all, it's trivial for a mission creator to restrict weapon loadouts compared to avionics. It's their responsibility to set restrictions to whatever is appropriate for the time of the mission, not yours. Adding these systems is nothing but an insignificant annoyance to those who dont want it, compared to a rather big issue for those who do. You could also let modders model these so it doesn't take up your resources but according to statements from ED staff, that's undesired as well. Citing resources as a reason to not do this specific weapon is laughable. This weapon would require maybe 4 man hours to implement as the models and code are 90% there already anyways (AGM-154A as the model and AGM-154C for the code).
    2 points
  36. Perhaps, but IMHO not the most important ones (i.e. the ones people associate with nukes): Flash and mushroom cloud EMP and shock waves (heat, pressure) moving at different velocities Ionizing radiation that prevents/disrupts radio comms When I was working on an 'inferno' type script that simulates large-scale conflagrations, I also observed the detrimental effects these visual effects have on game performance, so simulating a firestorm on the ground, although simple to achieve, is also not advisable. So if all you want is lay waste to the map and your miz's performance - the destruct zones can be your ticket. And they don't synch over network, so this is a single-player only thing. And if your fps is still above 2, add fire/smoke effects until it drops well below the 1 mark
    2 points
  37. Yeah. Enough with these super modern choppy choppys. If the had selected an older BH model they could make one that would fit very well with Iraq(both 91 and 2003) Afghanistan, Balkans. Not sure why ED would go for models that just fit current period. When we can't get jets that fit this period. Who wants to drop of Eric Bana in Mogadishu with a glass cockpit, when we could do it the proper way. I'm still miffed they went for a super modern Hook. And it's one of the reasons I stil haven't bought it.
    2 points
  38. Sure… minimal fallout would still be a catastrophe. We can only hope this nonchalant attitude towards the use of nuclear weapons is not prevalent among the world’s governments or militaries. The only real purpose for having these weapons is as deterrence, the actual use of them would still be in an unthinkable doomsday scenario. In a sim game I’m sure we are all interested in “fun” wargaming and there’s nothing fun or challenging about two armies simply obliterating one another and the world. And in any near modern scenario there are simply more effective and less damaging weapons systems.
    2 points
  39. Используете первоначально захват цели визуально через прицел, отдавая контекстную команду Джестеру навести туда Спайк? Да, это сейчас криво работает - слишком быстро опускает голову Спайк потом и, для компенсации смещения от цели, надо полностью гнуть назначенный стик управления Спайком и его не хватает. Сейчас лучше все самому делать. Более подробный гайд ниже. Для назначения всего, что надо, нужно залезть в настройку управления для пилота, вкладка WSO (Temporary) и там ДОПОЛНИТЕЛЬНО назначить: 1. [WSO] Antenna Hand Control Challenge Button 2. [WSO] Antenna Hand Control Trigger - Half Action (2-stage trigger) 3. [WSO] Antenna Hand Control Trigger - Full Action (2-stage trigger) Во вкладке осевых команд назначить министик [WSO] Antenna Hand Control Slew X/Y 1 кнопка отвечает за переключение увеличения камеры контейнера, с ней всё понятно, но 2 и 3 кнопка очень важны и запутаны. Полунажатие отвечает за псевдозахват и сброс сопровождения земной поверхности, полное нажатие за вкл/выкл лазера. Причем нормально это работает именно с физическим триггером - двухпозиционном курком джойстика, у которого полное прожатие оставляет нажатой и "кнопку" полунажатия ))) Без рюмки чая не разобраться, короче. При назначении нетриггерных кнопок раскладки (есть такие в качестве альтернативы) нужно иметь в виду, что лазер включится только при нажатой Half, нажатием Full, в противном случае, почему-то сбрасывается захват. Я назначал обычный триггер через модификатор, министик Мейвериков через модификатор на управление головой (Antenna Hand Control Slew). Ну и Челлендж кнопку через модификатор на ту же, что у меня зумит мейверики. Нормального чек-листа применения бомб с лазерным наведением до сих пор нет, поэтому делаем сами (для пилота с Джестером в задней кабине): 1. Sight Mode Knob - CAGE or A/G (для ориентации по оси и прицела и дефолтного положения камеры контейнера и упрощения первой привязки к местности) 2. Delivery mode knob - TGT FIND (для того, чтобы вообще заработали временные костыли управления контейнером из кабины пилота) 3. Weapon select knob - BOMBS (для выбора типа оружия) 4. AWRU - SET Quantity/Interval (для выбора количества бомб и интервала сброса, если мы вдруг решили сбросить их более одной в планируемом заходе) 5. Station select - LOADED STATION(S) (выбор подвесок) 6. Master arm switch - ARM (это "главный", контролируем загорание ARM на ранее нажатых кнопках выбора подвесок). Не забываем взвести бомбы. 7. Screen source switch RADAR/OFF/TV - TV (для подачи видеосигнала на экран перед нашим носом, должно появиться изображение с контейнера) 8. На всякий случай, через интерфейс Bomb Calculator сообщим Джестеру, что будем бросать такие-то бомбы в режиме TGT FIND, с такой-то высоты, при такой-то скорости (истиной!) и с известной высотой цели. Всё готово. Ищем глазами цель или, хотя-бы, примерный район ее нахождения. Направляем туда прицел HUD и с любопытством разглядываем чаво там на экране, зумя по необходимости той самой Челлендж кнопкой. Жмем коротко [WSO] Antenna Hand Control Trigger - Half Action (2-stage trigger), при этом контейнер начнет стабилизацию на этом участке местности и уже станет доступна корректировка наведения министиком. Контейнер, по сути, не умеет захватывать изображение, а лишь примерно вычисляет угловые скорости движения камеры для фиксации вида на выбранной местности, поэтому корректировка министиком будет необходима и дальше, вплоть до попадания бомбы. Слева от козырька приборной доски побегут красные цифры на уменьшение, это сотни футов дальности до того места, куда смотрит Спайк, рассчитанные WRCS. По умолчанию у нас сброс в оптимальной точке CCRP, чтобы бомба прилетела в цель с максимальным запасом энергии на довороты своими импульсными пиро-пневматическими приводами рулей. Тонкая стрелочка на HSI, там где все курсы и курсовые углы, будет вместо стирпоинта показывать на точку прицеливания контейнером! Просто доворачиваем на стрелку для выдерживания боевого пути. 9. На этом этапе, как правило, в телевизоре будут слева мигать две риски, нижняя подлиннее, верхняя покороче. Нижняя называется T0, верхняя TTG. Когда красные цифры побегут на уменьшение, уже можно включать лазер, быстро прожав и отпустив [WSO] Antenna Hand Control Trigger - Full Action (2-stage trigger). Обе риски перестанут мигать. Можно и раньше попробовать включить лазер, тогда перестанет мигать только нижняя риска, приняв команду на включение лазера, а верхняя будет мигать, сообщая, что еще слишком далековато для лазера, и, фактически он включится, когда и верхняя риска перестанет мигать, без дополнительных нажатий. 10. Когда зажимать сброс бомб? Да просто, когда уже включится лазер, можно периодически зажимать кнопку сброса (Bomb Release Button). Будет слышен тон. Если при зажатии стало заметно, что верхняя риска поползла на нижнюю, значит пора зажимать и больше не отпускать кнопку сброса, осталось менее 15 секунд до отделения бомб. Если мы проспали момент сброса и поздно нажали на кнопку сброса, бомба все равно будет немедленно сброшена. После сброса бомбы кнопку можно отпускать, держать зажатым больше ничего не надо. 11. Если все сделано верно, то потребуются лишь небольшие корректировки. Лучше лететь в это время на автопилоте, сосредоточившись на "мини игре" по удержанию цели в перекрестье Спайка. 12. Кабум! Можно строить повторный заход. Спайк постарается без дополнительных манипуляций удержать район цели в поле своей видимости.
    2 points
  40. ATC is quite terrible because you have to track which aerodromes are broken and which are still fine. There's an aerodrome where nav to initial says totally contradictory things: And another one where you're sent the wrong way in an Su-25T mission: Many experiments show that 0 wind acts like high wind, and wind from >0 to ~5 m/s acts differently. No logic at all. I'm not sure about other maps as I play the Caucasus predominantly - especially for various experiments - but it's so easy to find confusing and buggy ATC stuff that one has to keep their own database of aerodromes to avoid for some mission setups. Not to mention that confusing clearance denial we all ignore by now (but imagine being a newcomer player, the impression is really bad) or often a trivial sequence of comms with ATC that results in blank options for that airport (no option to takeoff nor land, nothing). It's not OK by any stretch of the imagination. It just is and somewhat works for a very limited set of circumstances.
    2 points
  41. My personnal list for Santa Claus for 2025 : Core : - Dynamic campaign - Better optimisation with VULKAN and MT (Best usage of all CPU cores, particulary for VR users or for dedied server) - Network improvment in multiplayer for big squadron or Online Multiplayers Server - New diversified infantries with sniper (Anti personnal or anti material), ATGM (Javelin, Kornet...), mortars, all embarkables by transport. CF currenthill's work - Improved IA (pathfinding in city or forest, more natural behaviour, AIs which are not alway snipers, which has reconnaissance capabilities which take better account of the terrain, the elements, and which can also communicate with each other (example, if a group spots us, a 2nd group next to it should be in alert and aware of our global presence) - New modern units (Ex : Pantsir, etc...). And not only for Russia & USA (make European units, french, english, dutch, turkish, Israelian units). All map that have been release must have complete army (Sweedich and Finland with Kola Map for example) Make a partenaria with Currenthill ? - Weather improvemend (thunderstorm, variable dynamic wind (squalls, gusts of wind), wind that follows reliefs like mountain valleys) Modules : - I personnaly hope for naval helicopter gameplay with modules like KA-27 or MH-60R... With sonoboys, sonar and torpedo to make Submarine hunt) - And Cobra / Viper Helicopter !! - Mig-29 Map : - VietNam map - East Europe map - Balkan map - full map for Afghanistan and Irak. Other : Rethink the game's financing system to allow more evolution of the core. Currently, the game is entirely financed by modules and maps, and this is why the core of the game evolves very slowly. However, it represents the most important part of the game, the one on which players have the most requests. We need to find a financing method to make the core of the game evolve much more quickly.
    2 points
  42. А все ли они нужны, когда мы имеем дело с игрой с высоким уровнем абстракции моделируемых объектов? Моделируя F-14D можно выпустить только 1 модуль. С более старыми сразу 2, что и произошло, так коммерчески выгодней.
    2 points
  43. Более новый Су-30СМ не секретен, да и секретные Ка-50 и JF-17 сделали.
    2 points
  44. Great mod - now, the CJS Super Hornet can be installed directly in the Saved Games folder. Many thx for this.
    2 points
  45. I love this mission/campaign/tasks/challanges It genuinely let you hone your pilot skills endlessly. When your fast enough you can do it more professionally
    2 points
  46. Good Afternoon everyone and Happy Thanksgiving to those living in the US. Not sure if other countries celebrate it or not. Hey Citizen, they tried testing a new radar on the Spruance but it seems like they could have created something better looking than that. Hey, Gianky. No, I meant assistance with the coding. Coding the helicopter landing and takeoff is easy, but the aircraft landing and parking are different. We have to code the aircraft to park in the areas with the arrows. Otherwise, the aircraft may go over the side of the ship. Once I get the Cavour In the water I will test the AI Aircraft landing on deck to see how they react. I got a bit carried away the other day. I started working on the French Georges Leygues Class Frigate but it required a bit more work than I thought. I planned to release the Georges along with the Lafayette Class but it didn't turn out the way I planned. I realized there are two versions of the Georges Class. As mentioned when I get distracted on one mod I will work on other mods. Anyway, stay tuned more great mods are coming.
    2 points
  47. The debate is pointless, because ED has made it crystal clear it ain't gonna happen. For obvious reasons I might add.
    2 points
  48. Hi Regarding Spanish Air Force Mirage F1M, I don't have any picture at hand right now, only a couple of tech drawings, but I think you won't be dissapointed It has a Sextant Avionique true modern HUD with several modes (NAV, AA, AG, PRG) and plenty of info: speed, altitude, flight path vector, heading, pitch ladder, bank angle, AOA, g, WP info (number, heading, distance, ETA, TTG...) plus all the weapons delivery info (bomb fall line, impact point, frag, TGT diamond..) for each mode CCIP/CCRP Regards
    2 points
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...