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Showing content with the highest reputation on 02/04/25 in all areas
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Heatblur Simulations: Tomcat Update! In some ways; 2025 is a year of checking off some long standing features. Together with the A-6E AI and Draken AI units nearing completion; we're also working on finishing up the "Early A" F-14. The Early A will come with the much more basic and old-school ALR-45 RWR, and we will also be adding some new visual options to the F-14, such as the bullet fairing and extremely early, non-TCS chin pod. The front panel of the aircraft in both cockpits changes markedly; as the ALR-67 display is deleted; as well as changes to the right hand RIO panels. Together with a few other changes; you will be able to fly a Tomcat more authentic to the earlier part of its service life. We're also adding more visual features, such as inert AIM-7s, ALQ-167 visual models, the expanded chaff adapter (ECA) and more. More visual upgrades such as new effects and other fun Tomcat announcements to come throughout 2025 for DCS World; as we port some of our Phantom features and prepare for the next leg in our Tomcat journey!8 points
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I have a new version in internal testing w/ the testers, so barring any major issues... end of the week... TM.6 points
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Для меня лично запуск самолета самое любимое занятие в DCS. Особенно когда садишься за новый модуль и по мануалу начинаешь разбираться что к чему. Первый запуск незнакомого модуля это вообще неописуемый восторг, как по мне. И я в 90 процентах случаев начинаю с холодного старта. Это очень погружает в мир симуляции, намного атмосфернее становится вылет.5 points
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Процесс запуска в миссиях и особенно в онлайне существенно повышает ценность жизни пилота в миссии.5 points
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That's all great, but not enough. You guys just went overboard with how much behind the schedule you are. In industry I work in, something like this would trigger full refund for those that want it and apology credits for "possible" future purchase. Unfortunately, this is what customers get when there is basically a monopoly position being held by ED.5 points
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Я написал это же, практически слово в слово, но затем стер , подумав, что на меня начнут здесь коситься... Порой я даже после полной остановки двигателя и открытия фонаря могу пару минут сидеть, смотреть по сторонам и слушать звуки окружающего мира....возможно это диагноз...4 points
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Hi, To celebrate the success of our F/A-18C campaign for the Hornet, Inherent Resolve - we are giving away a FREE mission for DCS pilots to try out. Mission 7 - The Oil Business Easy to play, users will enjoy flattening oil derricks and destroying a rather large oil refinery near Palmyra with the help of Bone11. A classic ground attack mission with AAA! Inherent Resolve - FREE Mission - Requires F/A-18C + Syria Map - Aimed at newbies / Easy to play - Fly formation with B1, F-15 & F-16 - Destroy Oil Derricks and massive Oil Refinery near Palmyra - Perform flypast for some special operators Download: https://drive.google.com/drive/folders/1b34LhWGEiCrAGTWcZQk0JfBoahsiEGPx?usp=drive_link Thanks and enjoy4 points
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No one authorized most of the modules we have in DCS. Only a few are producer-licensed, many companies don't even exist anymore for decades. F-35 is just created by the most open country, produced by very open Lockheed company, export oriented, built by +1100 airframes, presented widely and publically all around the world including avionics, workflows, sensor integration, HOTAS functions, cockpit etc. Chinese/Russian somewhat modern aircraft will never meet any of that. It would be either 100% made up fiction, having nothing to do with the real one, with fictional avionics, MFD pages, fictional weapon systems and HOTAS, made up sensors - or just absent. It's a different culture. When Soviet era Su-25 will be awesome. Full fidelity even more. Just like MiG-29 9.12, Su-17M, MiG-23MLA etc.4 points
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4 points
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WhisperAttack - New Release! We’re excited to bring you the latest version of Whisper Server with major improvements, enhanced accuracy, and better configurability! What’s New? Improved Installation & Dependencies Replaced whisper with openai-whisper for better compatibility. torch now installs with CUDA support automatically for optimized GPU performance. Added text2digits to improve number recognition in transcriptions. New Configuration System! Added settings.cfg for easier customization! You can now define key settings (e.g., Whisper model, device selection, and VoiceAttack path) in a simple config file. 🏎 Faster & More Accurate Transcriptions New text processing enhancements: Automatically converts spoken numbers into actual digits (e.g., "five thousand two hundred" → 5200). Better word normalization – reduces errors and improves accuracy. More refined regex processing to clean up text input. Addition of ability to push fine tuned future whisper models -> 🛠 VoiceAttack Integration Enhancements VoiceAttack path is now configurable instead of hardcoded. If VoiceAttack is not found, a clear error message is displayed. Trigger phrase change: Instead of saying "copy", now use "note " to send transcriptions to the DCS kneeboard. Other Fixes & Improvements Fixed issues with hyphenated words in transcriptions. Improved phonetic alphabet handling (e.g., "X-ray" is now properly recognized). Enhanced logging for easier debugging. ️ This update brings smoother, faster, and more accurate voice recognition with better configurability. Let us know if you have any feedback! Happy flying and commanding Massive thank you to @sleighzy who did most of the heavy lifting for this release and @Seatechnerd83 for the awesome new plugin! Get it here! https://github.com/nikoelt/WhisperAttack/releases3 points
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See the track posted. My reference is physics 101 On a less sarcastic note, the only way the flight path would be pulled to either side during firing would be the recoil. In this case the aircraft is being pulled to the opposite side of the gun position. Intuitively, it makes sense when you fly the Su-25T, as the gun is mounted offset from the centerline to starboard, thus forcing a yaw to the right. It does not make sense for the Su-25, as the gun mounted is offset to port.3 points
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3 points
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10 Feb 2025 (Stevey666) - 2.07 (okay i planned to get some changes done for next week but exchanged sleep to get things done) - Fixed AGM 154/Adjusted a few weapons - Added overall damage scaling - Added modifier for shaped charges (i.e. Mavericks), adjusted weapon list accordingly - Adjusted blast radius and damage calculations, created option for dynamic blast radius - Adjusted cascading explosions, added additional "cascade_scaling" modifier and cascade explode threshold modifier. Units wont explode on initial impact unless health drops under threshold - Added always_cascade_explode option so you can set it to the old ways of making everything in the blast wave go kaboom - Added in game radio commands to change the new options ingame without having to reload everything in mission editor to test it out I meant to modify an incorrect AGM setting but got sidetracked and adjusted the script quite heavily, please have a go and let me know if it's to your liking, any issues with testing etc if you're using it. Without changing values it's less flashy than earlier versions, but there's a bunch of modifiers to ramp things up if you need it. Please note I'm not an LUA script writer, more of a powershell script writer, so have utilised chatgpt to assist in writing this/troubleshooting. Also note, edited without permission? Not sure if that is needed or not, this doesn't seem to be getting actively worked on. ["overall_scaling"] = 1, --overall scaling for explosive power ["apply_shaped_charge_effects"] = true, --apply reduction in blastwave etc for shaped charge munitions ["shaped_charge_multiplier"] = 0.2, --multiplier that reduces blast radius and explosion power for shaped charge munitions. ["use_dynamic_blast_radius"] = true, --if true, blast radius is calculated from explosion power; if false, blast_search_radius (90) is used ["dynamic_blast_radius_modifier"] = 2.5, --multiplier for the blast radius ["cascade_scaling"] = 5, --multiplier for secondary (cascade) blast damage, 1 damage fades out too soon, 3 damage seems a good balance ["cascade_explode_threshold"] = 90, --only trigger cascade explosion if the unit's current health is <= this percent of its maximum, setting can help blow nearby jeeps but not tanks ["always_cascade_explode"] = false, --switch if you want everything to explode like with the original script ["enable_radio_menu"] = true, --enables the in-game radio menu for modifying settings As a note, ["dynamic_blast_radius_modifier"] = 2.5, I think a 3 here would peg a 1000lb JDAM at 93 meters or so. Experimentation needed if you want to dial it. Ingame radio commands: Some comparisons of damage/blast zone differences - mileage varies depending on weapon and things around. This was a 1000lb JDAM. Original DCS vs 2.0.5a vs 2.0.7. Screenshots taken at different times but the old version seems to blow up everything in the blast zone which looks AWESOME so you can still enable that. 1000lb JDAM scaled x 500 (for testing purposes you understand) -- Attached version with game messages and radio enabled, and one without. Splash_Damage_2.0.7_radio_messages.lua Splash_Damage_2.0.7.lua3 points
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Heatblur Simulations - Tomcat Update In some ways; 2025 is a year of checking off some long standing features. Together with the A-6E AI and Draken AI units nearing completion; we're also working on finishing up the "Early A" F-14. The Early A will come with the much more basic and old-school ALR-45 RWR, and we will also be adding some new visual options to the F-14, such as the bullet fairing and extremely early, non-TCS chin pod. The front panel of the aircraft in both cockpits changes markedly; as the ALR-67 display is deleted; as well as changes to the right hand RIO panels. Together with a few other changes; you will be able to fly a Tomcat more authentic to the earlier part of its service life. We're also adding more visual features, such as inert AIM-7s, ALQ-167 visual models, the expanded chaff adapter (ECA) and more. More visual upgrades such as new effects and other fun Tomcat announcements to come throughout 2025 for DCS World; as we port some of our Phantom features and prepare for the next leg in our Tomcat journey! Bye Phant3 points
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Mi-24P has slightly stronger version of same gun, and it gets pulled right slightly because the gun is on the right3 points
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Мои настройки для RTX 4090 + Quest 3 80 Hz (без ASW/SSW) + 7800x3d и полетов на A10C2 на Кавказе: DLSS 4 Меняем nvngx_dlss.dll (на 01.02.2025 это v310.2.1): nvngx_dlss.dll Ставим DLSS Profile J/K (кому что нравится больше) через Nvidia Profile Inspector Revamped из архива: NvidiaProfileInspectorRevamped.zip Настройки DCS Ставим в DCS VR pixel density на 1.1. Не смог увидеть разницу с PD 1.2. Настройки ниже по принципу "вижу ли я разницу, и колышет ли она меня за тот фпс который оно стОит". Quad Views (QV) Стоит сразу отметить, что QV жрет процессор и VRAM - имейте это в виду, если читаете этот опус с другим железом. Например, на 8 GB VRAM может толку не быть от слова совсем. Ставим Quad Views и создаем такой %LocalAppData%\Quad-Views-Foveated\settings.cfg: smoothen_focus_view_edges=0.1 sharpen_focus_view=0 horizontal_fixed_section=0.5 vertical_fixed_section=0.6 vertical_fixed_offset=-0.25 peripheral_multiplier=0.20 focus_multiplier=1.0 turbo_mode=1 Если лично Вы такой зоркий, что увидите разницу с PD > 1.1, то ставьте focus_multiplier на 1.1 и больше пока не достигните дзена. Не забываем активировать Quad Views в настройках DCS. Если замечаете границу низкого разрешения, то может быть выгоднее поднять ее разрешение через peripheral_multiplier, чем увеличивать поле обзора. Если всё-таки двигать дальше от центра, то это делается через horizontal_fixed_section или vertical_fixed_section. Опустить/поднять четкое поле по вертикали можно через vertical_fixed_offset - помогает коситься вниз на приборы и не страдать от эффектов QV. После изменения настроек рекомендую считать пиксели, т.к. от этого зависит конечная производительность - см. %LocalAppData%\Quad-Views-Foveated\Quad-Views-Foveated.log: 2025-02-03 20:49:11 +0100: Quad views pixel count is: 6719792 2025-02-03 20:49:11 +0100: Savings: -66.0% У QV vогут быть проблемы совместимости с другими слоями OpenXR. Хотим вкл/выкл слои OpenXR - https://github.com/fredemmott/OpenXR-API-Layers-GUI В целом, настройки в QV делал по принципу "максимальная четкость в бинокулярном перекрытии и чтобы я не замечал границу раздела разрешения в 95% случаев". Если у вас с ними не так - опять же крутите vertical_fixed_section и horizontal_fixed_section пока не станет так - головы у всех разные. Virtual Desktop VDXR + 400 Mbps H264+ по WiFi (по проводу через адаптер ставим 500 Mbps): Хотим больше/меньше "умного" шарпа - лучше крутим шарп DLSS в DCS. 5-10% в VD это более тупой шарп, но он помогает именно с видео потоком в шлем. Но и для него вплоть до 50% с некоторыми настройками может быть оправдано - это большо про то, насколько вы лично любите простой CAS шарп. Итого Четкая картинка и ноль шума на ландшафте и облаках. Но звезды ночью будут жирные, QV c'est la vie. Но вам четкие звезды или +50% к производительности? Хотим летать тяжелые модули - падаем до 72 Гц, снижаем PD до 1.0 либо активируем DLSS - зависит от вашей чувствительности к шлейфам. Учтите, что при использовании DLSS вероятно придется поднять разрешение peripheral_multiplier в Quad Views до значений при которых периферия перестанет шуметь, легко проверять по облакам. Скорее всего получите что-то вроде 0.3 для Quality. Бонус - используемые моды для сингла:3 points
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3 points
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Was getting a bit annoyed with the lime green grass on the big FARP. Thought there was a desert version at some point? ED, any chance of a couple texture options for the big FARP? That lime green just doesn't fit in so many places. Had a brainwave and replaced the big one with 4 singles on the same construct. Allows you to see the natural map textures through it now. Need a good level bit of ground and try to find a spot where the textures work with it. It works well if you want a more natural look. Caucasus - Hesco FARP - 4 x Single Pads.miz3 points
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Yes, we are working on a very large update for the map which includes another entire portion. When we are happy with the look of it, we will release, I am hoping not too long from now.3 points
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ALL of our 4th Gen Legacy fighters are amazing platforms, and we are being treated to the Golden Age of mil flight sim by ED right now. However... Almost weekly, I'll come across some YT video of a DCS PvP BFM fight, a real world Hornet driver praising the jet, real world non-Hornet driver praising the jet, etc...when, invariably, someone in the comment section (or in the ole' forums) will say something like the following under an interview with former F-14D Tomcat & F/A-18A Hornet Pilot Mike Vizcarra (below): and other general slams such as: "The Hornet is a lame duck" "The Tomcat is superior in BFM" "The Viper is superior in every way, especially in BFM" "The Eagle is superior in BFM" "The DCS Hornet is overpowered because I lost to it in BFM" etc. etc. It seems to me that the Legacy Hornet (especially the big-engine Charlie) is one of the most misunderstood, underrated dogfighters in the world. For those who are interested, I thought I'd drop you a bunch of (mostly) time-stamped links to various real world F-15C, F-15E, F-14A/D, F-16C T-bird, and Legacy Hornet crew praising the Legacy Charlie and its WVR performance, and busting some other coffee-table-book-myths about the Legacy Hornet. One thing to note: ALL of the men here have plenty of DACT experience against every 4th Gen USAF/Navy fighters (which of course many of them talk about if you want to watch the whole video). Finally, HUGE shout outs to Mike and Steve at AC Interview and 10 Percent True! If you don't subscribe to either of these guys' online content, you are missing out BIG TIME. Enjoy... Praise for WVR-BFM Performance https://youtu.be/a-gPWlODKCY?si=YHlnvhcH-ZK_g0Ik&t=4642 https://youtu.be/Vz7B_QfF_hw?t=224 https://youtu.be/w877J-B6IXU?t=975 https://youtu.be/APAEykrfUZs?t=1515 https://youtu.be/yDMVhAh7nOQ?t=162 https://youtu.be/yDMVhAh7nOQ?t=401 https://youtu.be/eD9s0Eb6c7U?t=3432 https://youtu.be/y-a-CL8ClX8?t=9 Praise for the Apg-73 from a Mudhen WSO https://youtu.be/eD9s0Eb6c7U?t=3481 https://youtu.be/Q_n78CvQrRY?t=10172 points
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So with the new free Su-25 coming anyone think we can expect the old bugs regarding the gun recoil and MER sequence to be fixed? As of last time I checked the gun still pulls the nose starboard instead of port, and the rack sequence is wrong (should be 8-7-6-5-4-3-2-1 but is 8-5-6-3-4-1-2-7) Would be hella sweet if the old gal got more than just a cosmetic brush-up.2 points
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Hey folks, I made a quick video about a topic that I considered well explained in the manual, but given the feedback, it is apparently less intuitive than I thought initially. So, here is a neat navigation technique: "leapfrogging". Since the AN/ASN-46A can store only one point, the WSO (Wonderfully Sexy Operator) can apply this method to ensure no delays when switching waypoints. Also, it enables bullseye / other references whilst maintaining the ability to immediately revert to the current steer point and vice versa. The idea is well described in the manual: TGT2 is used for navigation, thus leaving the Target Counters free to be manipulated. As the SP gets close, the WSO can input the new point latlongs, then turn the Nav Comp Mode knob to RESET. This causes the memory to be overwritten. Now, the GIB (Gorgeous In the Back) can switch back to TGT2, and the BDHI will show the new nav info. If you are confused, check the video or the article below. Article: https://flyandwire.com/2025/01/30/f-4e-leap-frog-operations/ HB F-4E Manual: https://f4.manuals.heatblur.se/jester/navigation.html?highlight=leapfrogging#operation More F-4E Articles: https://flyandwire.com/f-4e-phantom-ii-articles/ I hope this is useful to you. The next videos will be about bullseyes in the F-4E (something I already mentioned here) and INS alignment (yeah, no AHRS shenanigans for land-based aircraft!!). Feel free to suggest more simple-but-not-really topics. Post scriptum: shoutout to HB and their SMEs. I have been accumulating content about the F-4 since long before its release, but every time I jump into it, I notice new, subtle but great details.2 points
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31 January 2025 Dear Fighter Pilots, Partners and Friends, Happy Lunar New Year from everyone at Eagle Dynamics! Don’t miss our DCS Lunar Sale special, featuring an exciting range of discounts on most of our popular modules. Check out the full list of discounted modules below, and treat yourself (or a friend) to something new in the hangar! This year marks the 50th anniversary of the Su-25 entering flight testing, and to commemorate this we will be bringing you a new, free Su-25 for DCS! We are confident this will be popular for “Red Air” pilots and provide an excellent experience for initial and seasoned pilots. Take a look at some of the development screenshots, you may be impressed. We have completed work on the ZH-7 and helmet mounted sight for the DCS: MiG-29A Fulcrum. This helmet is meticulously crafted and is a nice part of player immersion. We also continue work on all systems, radar, and weapons systems in addition to pilot model and equipment. Please note, in order to follow our DCS updates, you must have the latest information about our network changes, we kindly recommend updating your DNS cache (run "ipconfig /flushdns" in Windows). Thank you for your passion and support. Yours sincerely, Eagle Dynamics Lunar Sale 2025 Year of the Snake! There has never been a more exciting time to delve into a new module, or two, in this exciting DCS Lunar Sale 2025 where most of our popular modules including aircraft, terrains, important add-ons and campaigns are on sale with up to 50% savings. Hurry! Offers end on the 10th of February 2025 at 15:00 GMT on the Shop and on Steam. New and Free Su-25A “Frogfoot” Development Progress The Su-25 “Grach”, NATO codenamed “Frogfoot”, has been the backbone of Soviet, and later Russian, close air support aviation for decades. Its mission effectiveness, survivability and ease of operation make it a remarkable aircraft. Armed with laser-guided missiles and rockets, bombs, canister munitions, unguided rockets, and cannons, it packs a powerful punch to this day. Our completely re-created Su-25 “Frogfoot” will soon be introduced as a new free aircraft to DCS. This Su-25 will feature a highly detailed and accurate external model and a cockpit that embodies the highest graphical standards. Based on the Flaming Cliffs series, aircraft operations will be tailored towards ease-of-use aiming to establish bindings and modes of operation. The new Su-25 will share the same exact flight dynamics as its predecessor; accurate performance, enhanced damage modelling and new liveries. Like the Su-25T and TF-51D, the Su-25 will provide another free offering for players to evaluate DCS and improve our Red Air offerings, along with the DCS: MiG-29A in development. MiG-29 Helmet Model Development Progress An aspect of the DCS: MiG-29A coming to DCS later this year is the new pilot model. As further advancements to new pilots are introduced for the F-16C, F/A-18C, and AH-64D, the MiG-29A pilot will feature precision modelling and animations including uniforms, harnesses, patches and other elements. Special attention is being made to the helmet including the Helmet Mounted Sight. Please don’t miss the special offers available during the Lunar New Year sale. Expand your hangar fleet and enjoy fabulous campaigns at great prices now available on our DCS E-Shop and on the DCS Steam Edition, both running till the 10th of February 2025 at 15:00 GMT. Enjoy! Thank you again for your passion and support, Yours sincerely,2 points
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Real warbirds could run WEP far longer then any modern WW2 simulator shows. The 5 minutes WEP in a spitfire or P51. Didn't mean the engine died after 6 minutes. It ment the engine took more wear and tear then the manufacturers recommend. You could run yor P51 on WEP for 15 minutes and still fly home from Berlin without any worries. It ment more work for the ground crew and ment the engine would have a shorter life span before being pulled out and exchanged. Not sure why all modern sims insist on these artificially delicate engines.2 points
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the historical records vs. what ED can simulate are two separate things it seems I read that P47 engine could run for ~10 mins with no oil. In-game such a scenario gives you about 1-2 minutes tops. However, DCS A8 can chug along with no oil (no more oil leaking out, oil pressure on 0) for about 15-17 minutes. Go figure.2 points
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2 points
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Probably. I just know it's something like RShift+Rctrl+num2/4/6/8/the buttons to zoom. Saved forever. I think the views are saved here: C:\Users\You\Saved Games\DCS.openbeta\Config\View\SnapView.lua If you want to reset it, either remember the values before you save a new camera position, or if you remove the file and restart DCS, it should create the file again.2 points
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Also on VD Discord there are a few new posts that V74 has another update and has fixed the problem.2 points
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Absolutely. There is a ton of potential variety from variants alone and they would allow more accurate historical simulations.2 points
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@tripod3 Any update or more models coming? Cold War in DCS sorely misses planes and vehicles!2 points
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After seven months of delay, the remaining eastern and northern parts of the Afghanistan map have not yet been released, and a large-scale re-map is still being carried out. This is terrible!! This is a serious credit failure.2 points
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https://youtu.be/zCTG8wcUUy8?si=W-KzAMFUyGmb3IBl This video shows it better than the first which I did put in that one reply you quoted, but it was at the bottom. But let me explain what I am looking at. But I promise you, that movement you see is not very precise or controlled. Between 0:19 to 0:23 seconds you can see how he is going from left to right/up and down but as he makes direction changes it sort of floats then moves in the opposite direction. From 0:24 to 0:28 seconds you can see as he is trying to make small adjustments to get over the target, it pretty much floats or sways right past it. And at exactly 0:27 seconds he gets the seeker close enough and does TMS up to lock. As it locks you can see the pointing cross, the smaller + symbol, lag behind. Remember, the pointing cross shows the relative bearing between the LOS of the missile seeker and the longitudinal axis of the missile. Essentially, telling the pilot exactly where the seeker of the missile is pointing in relation to the actual missile. This is why it is important to make sure the pointing cross is inside what is called the keyhole. But, in that exact instance, you can see the pointing cross lag behind indicating that the seeker had stopped and the torquer motors (which control the up/down/left/right) had to be stopped again by the braking mechanisms. These braking mechanisms act like brakes on your car, they help slow the seeker down, and once the seeker is stopped, they hold it in that position. If more movement is needed in the tracking state, then the guidance unit takes over control of the torquer motors to maintain track on the target. If you are constantly slewing around the seeker these brakes are not going to be activating very often resulting in a floating seeker/image. That is what I am referring to. And from the pilots I spoke to back in 2022 when I loaded these onto F-16s, that is exactly how they describe it. Mavericks are complicated to use for that very reason. That is why most of the time they employed them they did so using BORE mode. I am not overcomplicating anything or causing any confusion on the matter. I am simply stating my real-world experience with the aircraft controls as well as knowledge on the missile and how it works. In my opinion, the AGM-65 for the F-16 is probably the closest thing to the real-world counterpart. For the cursor itself, the rate of cursor movement is a function of the force applied to the controller. A steady controller tilt causes a constant rate of cursor movement. Increasing or decreasing controller tilt causes a corresponding increase or decrease in cursor movement up to the maximum or minimum allowed. Generally, the cursor moves across the SOI display at a constant rate for a given force as follows: Slewing is optimized for the closest ground stabilized symbol (A-G TD-box, steerpoint diamond, offset aimpoint triangle, pop-up point, and steering circle) within the HUD FOV (if any) and the closest in range outside the HUD FOV (if none are within the FOV). The closest slewable HUD symbol moves over the HUD at a constant angular rate despite the range to the point on the ground. Cursors for target acquisition, GM, and slewable ACM move over the MFD at a constant linear rate despite the selected radar range scale. TGP LOS is slewed at a constant angular rate for a given FOV (slower rate applies to smaller fields-of-view). AGM-65D or G, LOS is slewed at a constant angular rate for a given FOV. HSD, HAD, and HAS cursor movement mimics the CRM/TWS cursor movement. So yes, certain things inside the jet have a slightly different slew rate depending on if it is angular or linear. I can tell you from personal experience that slewing the TGP vs slewing the Markpoint cursor in the HUD, feel very different from each other regardless of being controlled by the same cursor inside the jet. In cases with the TGP and Maverick, the FOV definitely affects how the slew rate appears to the user. The same goes for the slew rate when you are using the FCR with the EXP function selected, the slew rate is decreased by a factor of 4 when using the expand function. Not sure if they will do this, but when we get the Sniper pod, it has an option to change the slew rates. I also believe hardware parity is definitely a big factor in this and how it feels or appears to the user. The cursor movement inside the real jet is very much a function of the force you apply to the controller on the grip. Our at-home hardware does not mimic this not even to the slightest degree. It is the same with using a full range of motion stick versus using a force-sensing stick in the F-16. Or using a stick that can do force trim for helos versus not using one. The feel of how something operates is going to be different to the user as well as appear different in most cases.2 points
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Вот что бы не забывалась и не нужно пользоваться автозапуском)) я на пт ту-154 летал крайний раз лет может 15 назад, но и сейчас помню как его запустить и подготовить)2 points
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I would love to have more variants, but I'm personally thinking more along the lines of: F-16A Block 10/15 - best-fit counterpart for the 9.12A MiG-29 ED are doing F-15A (or at least, a mid 80s to early 1990s F-15C) - fits CW Germany and Gulf War missions. Mi-24V - bit more iconic than the P, but shares quite a lot in common with it, hypothetically less work than a Mi-35P Phoenix (presumably that's what OP is referring to) UH-60A/L - closest contemporary to Mi-8MTV2, would fit Germany, Iraq, Afghanistan and most of our aircraft. We already have an AI A so a module would kill 2 birds with 1 stone (both adding a contemporary module and upgrading the graphics of the current A). CH-47C/D - more historically relevant than the CH-47F, fits more of our aircraft and maps, more operators, fits a wider timeframe (obviously depending on what equipment is present). F-4J/S is probably coming by Heatblur further down the line, the main Phantom version that's missing for me personally (and one we'll have 2 maps for) is the F-4M Phantom FGR.2. Speaking of Heatblur, they've got an AI A-6E coming soon, they did have an AI KA-6D planned (I hope it still is) an AI EA-6B Prowler (preferably ICAP II) would complete the set.2 points
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Want to share that ever since I flew Jane's F/A-18 sim back in the 90's, wanting to fly a proper hornet sim was a dream that I never really thought would come to light. Massive thanks to the DCS team and especially those who created the F/A-18C module. It's absolutely brilliant, with a level of detail far in excess of anything I thought possible. The quality of the craftsmanship is part of what inspired me to build an F/A-18 sim rig. Seeing the discussion of the flight model is fascinating; I didn't realize the flight model was actually so incredibly accurate. Having a flight model that is so accurate running on home computing power is quite brilliant actually. Hats off!2 points
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That is an interesting thought. Since I've never played around with a dedicated server, I never thought about the processing power offloaded by the server as distinguished from the single player experience. I don't have access to a server of my own, but I'll see if I can convince one of the groups I fly with to throw it onto a server for testing.2 points
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Это конечно же печаль, ах да и тряска же есть ещё, которая не реалистичная есть может и сделают когда-нибудь хорошо, неужели им самим в кайф это в свет выпускать, да с таким кокпитом2 points
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HEH... pitchforks... and the "standard"? The "standard" is to have full sized diffuse maps and 1/2 size of that on every other map (speculars and glows). Which is what everybody has been asking for, if you noticed. But ED and 3rd parties actually make them all full size (diffuse, speculars and glows), and most times at 4K size. That's even in situations when even Diffuse at 2K and speculars and glows (Spec/Norm/NRM/Roughmet) at 1K would be more than sufficient (with armament/weapons, for instances). It's crazy! Also, it's a mistake to think that the textures need to be at 4K (4096 pixels) or 2K (2048 pixels) or 1K (1024 pixels). You can use in-between sizes and get more gains with it as well - they only need to be multiple of four. So many textures could very well be at 3K (3072 pixels) and be pratically indistinguishable from 4K ones, with huge gains once you collect all the textures. Or be at 1.5K (1536 pixels) and nearly indistinguishable from 2K ones, again noticeable gains once you collect all the textures. And then comes the format... Who in his/her right mind would risk to use 32-bit textures in a game like this, with so many textures at such high resolutions? 8-bit is plenty enough, noone will notice a difference whatsoever and it's at least 2x smaller (see here)...! And transparencies (DXT5) used when there is none in use (so could have been DXT1) - yet more gains ignored, textures that could have been, yet again, 2x smaller...! The part that irritates me, in all these years that we've been begging for ED and 3rd parties to do it, is the sheer lack of will to even experiment. So that they can see for themselves what we've been talking about. Because it's that evident, once in game, after you correct sizes and formats of textures in everything. ED and 3rd parties need to do better, there are significant gains to be had for everybody and it's all neglected. It's no wonder DCS is such a VRAM guzzler.2 points
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Can't be just Win 11, 24H2. I'm on Win 11 PRO 24H2 on a new setup I just got and not seeing any issues. In your case you only have 32GB RAM and you've only got 5 GB pagefile. Bumping your pagefile to 32GB max/min should help you out.2 points
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Apologies accepted. I was answering another user who said it had never been fixed. Thank you both for the screenshots. They were added to the internal report, and devs are now well aware that the issue has returned. I won't be able to help a lot more on this issue since my CPU is too old to be affected (Ryzen 3700), but our fellow affected tester will be able to test potential fixes, hopefully soon enough.2 points
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After buying the SU25 expecting it to be slightly better at least than the SU25T that we get for free, I'd like to see a full fidelity one for sure, I actually enjoy using it even now.2 points
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I can hardly recall ever just being damaged by any missile when flying the Hornet. It always seems like I’m killed. In the M-2000C it’s much more probable to be just damaged. Or so it seems. I’ve never done any sort of testing though so who’s to say if anything’s wrong.2 points
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2 points
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I talk to a pilot on a semi-regular basis, and he has not mentioned it being strong enough, rather, I think you would need haptic and FFB devices to really get the feel you are after.2 points
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I believe you are missing the actual reason why. It is because the F4 is still so early in development. The Tomcats Jester also needed a few years until it arrived at the current level. Phantoms Jester will catch up as well, it has nothing to do with the underlying technical foundation that Jester 2 represents2 points
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2 points
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I would happily pay for a su25a full fidelity. I hope they won’t skip this2 points
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I was able to recover my Roughmet project for the Sabre Cockpit to make it a little more authentic Korean war with a black cockpit and adding Roughmets. I will make this available. It is not a redo of texture. It is just a refresh of the existing texture diffuse and I created Roughmets. This was a project where I didn't want to spend a crazy amount of time so these are a "what can I do to make it look as good as possible without having to remake anything" project. I think the results are actually quite good for what it is. Download here: https://www.digitalcombatsimulator.com/en/files/3342757/2 points
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