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Showing content with the highest reputation on 02/11/25 in Posts

  1. The important thing is to ensure development continues with WWII, and that is what we plan to do. I know development is slow and it can be frustrating but we will continue to bring new content for it. I think its clear to see we are investing, the WWII Marianas and the new assets are a considerable amount of work for WWII and I think it will be enjoyed by many. thank you
    7 points
  2. As much as we want WWII to continue and be successful there are realities to its development. It has a much smaller player base, the return on investment is much lower than modern aircraft. We have to use our resources very carefully and there has to be a return of investment for it to continue. This often means the planned work takes longer but it is worth it to keep the WWII content coming to DCS. Please don't forget DCS core is free to use, we have two free terrains and a third on the way ( WWII Marianas ), two free aircraft, with a third aircraft ( SU-25A ) also coming for free. We have no plans for a subscription model so we have to sell products to continue all of our development, that is usually in module sales, terrain and asset packs. thank you
    7 points
  3. What work, if any, is still being done on this? It's been early access for a long time now and it's as if it's been forgotten. Still hanging out for some ability for the AI to operate the aircraft so player can act as navigator or at least for the player to direct an AI navigator to tune radios, navaids etc.
    5 points
  4. Hope it doesn't offend anyone to post a tube. But seeing the bird in flight is inspiring. The stabilized camera view somehow makes DCS rendition look pretty accurate.
    5 points
  5. … und während sie solche Kurven zieht, steigt sie dann auch noch zunehmend.
    5 points
  6. on my case what I find bitter is that this attitude of "never enough" has became commonplace within this community … everywhere I see someone planning an F-4E the voices raise instantly: "why not an F-4B instead" or why not a modernized F-4 used by just a single country? … or someone cames out with a b747 livery, instantly I can see "why not an iranian 747?, or an F-104 is announced, and there it is "I want a pristine cockpit", etc, etc ….
    5 points
  7. Сначала надо будет понять, где ИЛС у Хеллкета и как его включить.
    4 points
  8. You are almost a teen, I will turn 67 this year and I'm trying to enjoy retirement life to its fullest ... I only hope to be able to say my goodbyes on this Forum before my time is up, a bit like @dburne was able to do:
    4 points
  9. Then again the flightsim representations of the PTO, at least at this moment, are weak to non-existent. There might be other stuff on the (distant) horizon elsewhere, but DCS has the pre-existing footprint. If we get funky carrier action and Hellcats and Corsairs and even AI Japanese planes and assets in something approaching a cohesive package, that's a great big fat flightsim thing and might be very alluring to a chunk of flyers. I'm not a huge PTO guy, but there's no way I'm passing up Hellcats and Zeros with top shelf eye candy. That's some flying fun I want a piece of.
    4 points
  10. В целом интересны и WW2, и современность. Просто при такой серьёзной проработке и относительной ограниченности ресурсов тема Второй мировой оказывается этаким аппендиксом. Очень медленно развивается, непоследовательный выбор первых модулей под европейскую карту. Из-за маркетинга более ранние модификации существующих модулей возможны, но явно где-то сотые в очереди на введение в игру. Полетать приятно, но для сдохфайта Ил-2 больше самолётов и карт предоставляет.
    4 points
  11. No, I'm not sure where you saw me saying that at all. You're not making much sense here. Like I said, the missile motor performance is from the data we have and it matches well with actual real life shots in tests in DCS. And like I also said we know there are some issues with guidance and seekerhead performance that we would like fixed but that's not something we could fix on our side, we need EDs help for that. So the end state would be a slightly better missile than what we currently have if/when that's fixed. And no, I don't really care about buffing or nerfing the missile, that's not in any way how we model our systems. We look at trying to make it more realistic than it is. You don't have to agree with that but we're also not gonna change anything just because you "feel" something about it or disagree about it. That's why I asked for data supporting any claims you've made about changing the missile. Because if you don't have those we're not gonna act on them. We model the missile from the data we have, not the feelings of people on the net. If that makes some servers remove it because they feel it's too powerful and they want to balance their mission instead of focusing on realism, that's absolutely fine. But we're not going to artificially "nerf" the missile just to "balance" it.
    4 points
  12. Hi All Great news is Hawkeye60 is alive & well and been tirelessly working behind the scenes to bring the community many new, re-vised and enhanced mods. He has started his own Discord channel & welcomes you to join him there and download all the new goods & help in the constructive evolution of his mods, in a positive community framework. Your formal invite to his Discord channel: Hawkeye's Hangout Add On's for DCS World (Please note this will expire, but will update regularly) Today is his Birthday, so please wish him when you drop in. The more community help we can get to support Hawkeye, the better for all of us, beta testers, coders & modders welcome to help with the process or contribute in other ways to bring more mods to the community. Links to Hawkeyes older mods on this forum WWII Mod Links: WWII Pacific Allied Assets WWII Allied Carriers Pacific Fleet WWII Japanese Pacific Theater Naval Order of Battle WWII Axis Naval Assets WWII Allied Aircraft The Warbird Hanger Eagle Dynamics Aircraft Carrier Mod Markindel's PBY Catalina Torpedo Bomber The Knights of the Sea - A DCS Add on WWII Cargo and Transport Ships. WWII Allied Atlantic Naval Assets POST WWII Mods Links: Markindel's USS Iowa, Late War Vietnam/Korea The DCS Jungle Environment - South East Asia Mods Soviet Naval Task Force Hawkeye's Civilian Ships Mod with new Liveries by CrazyEddie Hawkeye's Helicopter Shop The Future of Modern Naval and Air Warfare Modern Submarine Pack
    3 points
  13. I know I am not getting any younger, 51 this year I can not give any ETA's, as soon as we are ready to release or share news we will let you all know.
    3 points
  14. Pasted it into Nevada and Persian Gulf - and added some lights. Sry, can't help it - all improvements though. Takes almost 3 mins to paste now and almost 30 secs to copy. Nevada Sunrise. Found a road to nowhere - with streetlights - and stuck the FARP on the end of it. Makes it fit the scenery well. Nice spot to fly at dawn. Persian Gulf - Hesco FARP - Desert 1-3.miz Syria - Hesco FARP - Desert 1-3.miz Nevada - Hesco FARP - Desert 1-3.miz
    3 points
  15. For any current AB9 users who are just as useless as myself on staying abreast of Moza news, be aware that the AB9 can now pass through analogue axes data from the thumb stick and brake lever on the Virpil alpha. I’ve no idea when it was introduced, but I’m certainly not complaining. To enable it, just go into DCS and bind the axes. I didn’t have to do anything else.
    3 points
  16. If you have evidence of a bug or something that isnt correct please post track replays and DM public evidence to us we will check it. We can not change things based on peoples feelings, we would be for ever chasing peoples opinions. thank you
    3 points
  17. I'll start by saying that everyone rightly has their own opinions on the subject, now I'm a supporter of the first hour regarding WWII in DCS, I have all the airplanes, maps and asset packs and I bought some of these even if I wasn't interested in the specific module but just to support ED in this adventure, a simulation environment traditionally dedicated to the modern. Having said that, as a WWII enthusiast, and above all as a customer of ED, it is my right to disagree with the choices that it makes regarding this historical period that must be approached with a decidedly different point of view compared to the modern. Correct me if I'm wrong but I don't see ED saying "for now we're making the Hellcat and the dedicated aircraft carrier but the Zero and Akagi will also arrive so as to have a REAL Pacific theater where pilots can fly and fight regardless of the chosen faction, if this were the situation I would buy the Hellcat as soon as it comes out always to support it even if I'm not interested in this aircraft Instead, we are faced with yet another missed opportunity for WWII in DCS, I am a great admirer of the Zero and the fact that it is only AI is simply unacceptable for a very famous airplane, much more than the Hellcat, which was the protagonist of the Pacific theater, so I have no reason to pop open the bottles of Champagne at this news, then if someone else has them I'm happy for them, but if this is the situation I'm sorry but I won't buy anything.... Have a nice day
    3 points
  18. Discord….the In game chat app is now the official support site? Have you ever gotten google search results for Discord? And have you ever tried to search a discord stream of consciousness chat log?
    3 points
  19. The HGU-55G is planned eventually with a more proper German pilot.
    3 points
  20. Some accomplices and stand ins until the real thing arrives Visit Hawkeye's Hangout Add On's for DCS World to find out more
    3 points
  21. Yes, the NAVY Phantom is very much planned and we're beginning prep-work
    3 points
  22. Several missions from the Shindand base. https://www.digitalcombatsimulator.com/en/files/3343143/
    2 points
  23. before any one from ED say the word clasified! ED can give us Su-27M* based on the existing FC3 Su-33 and Su-27 : - 12 paylone hardpoint (like Su-33) - refueling capability (like Su-33) - cheff, flare 96 *2 (like Su-27) - refreshing the cockpit with MFDs - bit enhanced radar, N011 Radar instead of N001 - adding R-77 like J-11 and adding some range to it, and called R-27EA - it will be awesome, if they choose thrust vectoring version bort #711 Aka Su-37 - and if you made it clickble full fidelity.. wow I buy per order Who is with it? * "I edit this post many times to fit in reality, from S-27SM to Su-27SMK to Su-27M"
    2 points
  24. Don't take my words out of their context, please. I am more than willing to pay for another asset pack but the previous one should be completed first, or at least implemented correctly.
    2 points
  25. +1 ... and for sure any assets pack is absolute peanuts when compared to the hardware cost of the machine needed to run a Sim like this
    2 points
  26. Yes. Just like the rest of us. Or you could not buy it. Completely up to you. It is what it is and what you make of it. I just want to have as many enjoyable flights as possible and if that means another $10 or $15 for some PTO assets, so be it. I want as big and fat and fancy a flightsim experience as I can get and I'm well aware it's not going to happen for free.
    2 points
  27. Nvidia first makes a design with almost no margin of error, and then they don't even build in some security so that you can't have all the power going over one or two wires: It's an absolute disgrace that this is what you get for (at least) $2k.
    2 points
  28. I, for one, will very definitely NOT be "curious about those tracks". You've offered nothing but opinion and claims you can't back up.
    2 points
  29. A bit off-topic, but this phenomenon reminds me a bit of Harley Davidson, how its sales are dropping because its clientele is slowly dying and the young are not interested on that style of bike
    2 points
  30. The work involved with warbirds is of course less than a modern aircraft, but we still have to use our resources carefully, WWII is just not as popular as more modern aircraft. Zero will be great in DCS, and I hope we can share news in the future. thank you
    2 points
  31. Hi, thanks for these very nice drones Mods ! Great work, indeed ! Below are some screenshots of the Bayraktar taking off and landing on Admial189's Italian Cavour carrier... Enjoy...
    2 points
  32. Монументы никакой точности не требуют, они требуют монументальности. Да на Ка-52 Атаку хотели вводить изначально. В данном случае подвесили то что было.
    2 points
  33. Let go of all hope, they will never change that. I wait for a change in ejection button behaviour from three needed keypresses to just one keypress (for homepits) for 3 years. Sidenote: I feel very comfortable with the faint morse code while on ILS, helps me relaxing.
    2 points
  34. Hi Shibbyland, we still have work planned to complete the Mosquito however that work is taking longer than expected. As soon as we can allocate more resource to completing early access tasks we will. I hope we can share news about this in a future newsletter. thank you
    2 points
  35. Thanks to all and sorry for the "wind" i made. Didnt expect to have to drop the racks as well. testet right now, works like intended! Great job, guys!
    2 points
  36. Кому как. Мне в DCS интересна тема только с WW2.
    2 points
  37. Bombadier/Navigator, though from context I suspect they're referring to Bignewy here.
    2 points
  38. Sorry, but that's bogus at first glance. "FBW controls surfaces even when engines are running?" Well, it does, but what does it have to do with anything that happens when the engine is not running? Have you verified that answer? Because I did a quick check, and it's wrong about AV-8B: https://en.wikipedia.org/wiki/McDonnell_Douglas_AV-8B_Harrier_II#/media/File:US_Navy_030425-N-4008C-508_An_AV-8B_Harrier_aircraft_hovers_above_the_flight_deck_of_the_amphibious_assault_ship_USS_Bataan_(LHD_5).jpg A whole row of Harriers that all refute the bot's BS. One clue that should probably tipped you off is that the Harrier does not have FBW. An equally basic check (just find any carrier pic with both on deck) shows that Hornets are also parked with their stabs tilted down, while Tomcats' stabs do not droop, presumably because they'd bonk into overswept wings if they did. A quick Google search of L-39 pics show that its stabs don't droop, either (in fact, one pic shows them deflected up, presumably they didn't bother to center trim before shutdown). ChatGPT did not "find" the answer, it fed you convincing-sounding garbage and you believed it. Never use it as a source of information, because it does not give you information, it gives you a bunch of words arranged in a pattern based on a bunch of equations. That those words mean things does not enter into it.
    2 points
  39. По мне, так вся эта тема с WW2 в DCS - поворот не туда
    2 points
  40. CH, your Ukraine Asset Pack has really helped breathe life into my Russo-Ukraine War Retribution campaign. Could I suggest adding an upgraded Su-25 to the pack? It would be a great complement to your Su-27, Su-24, and MiG-29 (which are all fantastic).
    2 points
  41. Work continues on the AI Project.
    2 points
  42. Regarding the search for the radar positions of Taskforce Normandy, I can perhaps make the following contributions: I found a “Task Force Normandy Virtual Staff Ride” on the website of the “Army University Press” including accompanying documents. Task Force Normandy Read Ahead Guidance and Packet Task Force Normandy Visuals (Exportable) The documents provide some good information, including MGRS coordinates from the used VBS3. However, the coordinates did not quite match the time and/or distance information. A search in the immediate vicinity via. Bing-Maps, Google-Maps and Apple-Maps produced a position for the western destination that actually matched quite well: Target West: Bing Maps: 32.47863, 40.178294 Apple Maps Beta: 32.47863, 40.178294 There is even a flight plan in the documents for the eastern target, which I was able to match quite well with the maps available in DCS, except for the actual target. The actual possible target area is very “rugged”, but even there I was able to find a possible position that would fit quite well with the distance information: Target East: Bing Maps: 31.825167, 41.040554 Apple Maps Beta: 31.825167, 41.040554 The target positions should be compared using the following information from the sources mentioned above: • The early warning radar targets were just north of the Saudi-Iraqi border. • The sites were separated by approximately 40 miles of open desert. • The two Teams (White and Red) lift of from Al Jouf, a joint airfield with a small single runway staging strip, northeast of Tabuk, and it was the closet Saudi airfield to the Iraqi border • The planned times were: Team White, would lift off at 12:56 a.m., followed five minutes later by Team Red. If all went according to plan, both teams would arrive at their destinations at exactly 2:38 a.m. • At 0056 on 17 January 1991, the first helicopters took off from Al Jouf headed toward their assigned targets. • Taskforce White had 10 Waypoints (See slide 23 in the visuals download (PowerPoint)): WP1 Starting point at Al Jouf, WP2 checkpoint, WP3 checkpoint with a course change, WP4 last checkpoint prior to crossing the border, WP5 green chem light, WP6 target location, WP7 checkpoint after re-crossing the border with a course change, WP8 checkpoint and course change at or next to Ar Ar, WP9 final checkpoint and course change, WP10 landing at Al Jouf end of mission • At 0212, the Task Force Normandy helicopters crossed into Iraq, varying their flight path as necessary to avoid known or suspected enemy observation posts or Bedouin locations. • The western target was 13 miles farther; the eastern target, 23 miles. - (If the above-mentioned positions, or the positions to be found in the training documents, are even approximately correct, then this information (seen from the border) is exactly the opposite, namely the western target is further away from the border than the eastern target!) • To help the Apaches navigate during their final approach, the Pave Lows would drop a bundle of green infrared chemical lights at a preset point 9 miles from each target. • Taskforce White: After traveling approximately 5-7 kilometers north, they reached their planned release point, which was northeast of the target site. Coming in from this direction would hopefully help confuse any Iraqis on site who may have seen or heard the Apaches prior to execution. • Taskforce White: At exactly 0237:50, White Team Apache pilot Lieutenant Tom Drew keyed his radio and broadcast, “Party in 10.” • Taskforce White: Precisely ten seconds later, all crews began firing their Hellfire missiles. Twenty seconds later, the deadly weapons began to detonate against the structures. • The target sites each consist of 1x Spon Rest radar, 1x Squateye radar, 1x Flatface radar, 1x troposcatter communication shelter and antenna, 2-4 Generators, 1x operation van, 1x electronic warfare van, barraks and 3x ZPU-4 antiaircraft guns, divers fuel containers and additional trucks with trailers • The final configuration for the TF Normandy aircraft was decided to be 1200 rounds of 30mm, one 2.75-inch rocket pod, two Hellfire missile launchers, and one 230-gallon Extended Range Fuel System tank • The concept for the attack was to engage the target with Hellfires at approximately 6 kilometers. After all of the Hellfires were expended, the Apaches were to move to 4 kilometers and started firing Multipurpose Sub-Munitions (MPSM) rockets and at 2 kilometers from the sites, they were to engage with their 30mm chain guns to destroy whatever remained of the compounds until they were out of ammunition. • Taskforce White: The Apaches then flew south, crossed the border, and linked back up with the Pave Lows, who led the team back to Al Jouf. And yes, I know there's a lot of speculation in the whole thing!
    2 points
  43. Dear @BIGNEWY, I asked this question in some of the DLSS topics but didn't get any answer yet. It seems that DLSS 4 Preset "K" is a very huge step forward for VR users, its quality is exceptional. Unfortunately right now we can only "hack" this version into DCS by DLL changing and for another question you replied that the devs will work on DLSS 4 only AFTER deploying Vulkan. Of course there're some blurs (mainly in MFDs, mirrors and fast movig dial numbers) which could be mainly caused by the lack of proper support on DCS side. But it seems that the performance and quality of DLSS 4 Preset "K" even in its unofficial state is so massive, that it needs URGENT attention. May I ask if this timing has been changed? If your origintal statement means that we're just mere weeks away from Vulkan, then it's OK, but if not, then IMHO the devs should really prioritize the full integration of DLSS 4 before anything else, it's so revolutional - especially for VR users.
    2 points
  44. That's all great, but not enough. You guys just went overboard with how much behind the schedule you are. In industry I work in, something like this would trigger full refund for those that want it and apology credits for "possible" future purchase. Unfortunately, this is what customers get when there is basically a monopoly position being held by ED.
    2 points
  45. It does, I've used it ~5 minutes ago. Drag and select, ensure you press Ctrl+C, but give it time it you selected a lot of stuff. Tip, if the timer in the top left corner is not moving, it's still processing the copy command. Once it starts moving again you can open a new mission and paste the stuff there.
    2 points
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