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Showing content with the highest reputation on 02/12/25 in Posts
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before any one from ED say the word clasified! ED can give us Su-27M* based on the existing FC3 Su-33 and Su-27 : - 12 paylone hardpoint (like Su-33) - refueling capability (like Su-33) - cheff, flare 96 *2 (like Su-27) - refreshing the cockpit with MFDs - bit enhanced radar, N011 Radar instead of N001 - adding R-77 like J-11 and adding some range to it, and called R-27EA - it will be awesome, if they choose thrust vectoring version bort #711 Aka Su-37 - and if you made it clickble full fidelity.. wow I buy per order Who is with it? * "I edit this post many times to fit in reality, from S-27SM to Su-27SMK to Su-27M"9 points
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6 points
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Hello folks, The updated campaign has been sent to Eagle Dynamics to be included in the next update. This contains the campaign for the F-5E and the F-5E FC version. Change log: -voices redone and more voices added -triggers reworked -navigation aids added, guidance from Overlord when going off-course on long legs. - easier ways to finish a mission - ability of players to select to be Immortal at any time during the missions - ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. -Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up with 1000 kilos in some cases. - AI F-4 updated to use the Heatblur F-4E ...and many more.5 points
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Yes, the engine is simulated accurately according to our available data and first-hand Phantom Pilot/WSO feedback. This includes compressor stalls and similar stuff.4 points
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This is a typical advertising article from the 90s, where imaginary advantages are pointed out and disadvantages are almost not pointed out. In reality, the RVV-AE loses to AIM-120 in terms of range and computer power (and many tiny things depends on onboard computer). Do not take these texts at face value. This is just propaganda.3 points
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3 points
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Fixed. Thanks for your report. It will be included in a next update.3 points
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It's perfectly OK! Especially since you return here with the solution.3 points
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3 points
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Didn’t even link the “post” they supposedly found! They don’t. It’s a bad forum. I barely tolerate it for multiplayer. And it’s even worse than seeing a Facebook group as a company “web page”. When I go to Heatblur.com and click on Forum. It brings me here. Not a self hosted forum, and not a discord fan site. Here.3 points
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...but jokes aside, i would really appreciate both the North Sea and Baltic coast with some bases for the Marineflieger!3 points
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2 points
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I think this has been raised before but just wanted to revisit the idea. A P-38 would suit both Normandy 2 and WW2 Marianas maps and 1944 setting.2 points
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Hello everyone! With all the new GPU launches, I decided to grab a bargain on the Dutch second-hand market. I found an RTX 3090 for €600 and sold my RTX 3080 12GB for €450, meaning my net upgrade cost was only €150. I mainly play DCS in VR Quest 3 with resolution maxed at 130% and benchmarked the upgrade in the AH-64D on Syria with all settings maxed out. My FPS increased by 50%, which was a massive improvement. The extra 24GB VRAM really helps in VR, and I no longer get stutters in heavy scenarios. I also managed to get a Ryzen 5700X3D for €150 and sold my 5600X for €85—another great deal. The extra L3 cache seems to help in CPU-bound scenarios. Some Observations: VRAM Usage: Before, my 3080 often maxed out at 12GB; now, DCS uses up to 17-18GB. Overall Experience: Way smoother in VR, especially in multiplayer and dense missions. If you're on a budget and looking for a cost-effective upgrade, the RTX 3090 and 5700X3D combo is fantastic for DCS VR! Happy flying!2 points
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Hi everyone, I wanna share my little project - a modular rumbler/shaker for a T.16000M joystick (the plan is to have adapters for other joysticks as well). I would really appreciate your feedback, tips and thoughts. Basic info: Supports MSFS with a help of a simple program Supports DCS and for now runs only on native FFB HID protocol (no software interface needed) 3D printed drop-in replacement (just remove 3 screws and put it on) Uses an XBox gamepad rumble motor Connected to PC via USB port, no external power needed Should be possible to mount to most joysticks and yokes (columns) DCS Features: Wing buffeting when pulling high AoA, for some ED modules there is also a gun firing feedback Tested so far on Tomcat, Phantom, Viggen, Flaming Cliffs modules, Mustang Prototype demo video DCS Drawbacks: running on native FFB protocol only, reading of in-game telemetry not implemented yet depending on each module whether there is a force feedback modeled (for now) usable with non Fly-By-Wire aircraft only (so no buffeting with F-16, F-18) MSFS Features: Done: vibrations caused by touchdown, flaps, landing gear, wing buffeting and ground roll To-do: overspeed Trying to make it compatible with IL-2 GB too but I've not been able to find the correct joystick descriptor for it to be seen by the game. Thanks for your input! I will keep you posted about my progress.2 points
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the upgraded Su-27S didnot had.. but the neu build of Su-27SM had. the 1st prototype of Su-27SM with Designation Su-27SK Nr: 305 was shown in Maks 2003. so in DCS we allow our self to use the neu one2 points
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Truth to be told, 3D modelling & skinning, albeit non-trivial skill in itself, is not unique within flight sim community. Many guys can do it. It's coding of systems and flght models that becomes the biggest stumbling block for modders and commercial 3rd parties alike. This is where skilled workforce is quite rare (and usually willing to follow much more profitable projects than combat flight sims for creepy nerds and anoraks like us). Many endeavours didn't go past pretty renders stage, but, there's nothing wrong in whishing these guys good luck and hoping they can pull it off. The more cold war aircraft in DCS the better.2 points
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I found the culprit: it was me! I have made an external (MS Access) application that writes to "Options.lua" primarily to set the wanted screen export configuration. Note: the current launcher is limited to 3 presets. My app does not have that limitation. And the presets have names like "F/A-18C, Big AMPCD + IFEI on RH monitor" which is better than just a number. My app captures the current Options.lua in a database and changes some lines depending on the preset I have selected. Unfortunately I had captured the Options.lua at a moment when "weapons" was true. I have now added a line to all my presets to enforce "weapons" = false. I apologize for having wasted your time on an issue where the ball was in my court.2 points
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In the EU, the CE-marking is merely a legal construct. Putting it on the product is considered to be a promise by the manufacturer that they ensured that their product complies with the EU standards. So if they put the CE-marking on the product without actually doing that, the courts can conclude that it was not a mere oversight, but a willful act of not following the law. But there is no testing required by an independent/government body. Testing it would be hard anyway, since the Low Voltage Directive just uses generic language stating that the product should be safe to use and connect, and that the manufacturer should recall or fix the device if this turns out not to be the case (despite a solid effort to make it safe). Presumably, the courts would create jurisprudence, or it already exists, on what is considered to be safe enough, based on expert testimony or the assessment by national agencies, and when a recall is warranted. In the US, the laws seem more centered around empowering agencies to make and enforce rulings, but GPUs are probably not on the radar of any safety agency right now. So in practice, we probably either need a sufficiently big scandal with people dying for this to get on the radar of the agencies, or people need to sue themselves.2 points
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Thanks for the vid DimSim. Here's the version for those who prefer to roll with the jet. ..2 points
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The reporting suggests that Nvidia simply paid off the person who filed the suit and they withdrew the complaint. There was never a ruling.2 points
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Finally, after three months of work, I have reached the same point where the stutter issue first appeared. A lot of optimization and compromises have been necessary, but now it seems that the project can continue. Next, the plan is to make the player's wingman fully functional. Originally, I had intended to use a stock wingman, but it cannot be commanded to attack enemy airfields or strategic targets, which significantly limits its usefulness. Of course, the stock wingman is still capable of SEAD, CAS, and CAP missions. I will start exploring whether it would be practical to create a separate wingman and give the player the ability to issue commands for specific missions.2 points
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Hey guys. Looks like a lot of fun. Appreciate all your work. My squad has been trying it, but we found that when a player crashes their Huey, it is crashing their game. In the log I am seeing some errors involving getPlayerName. Have you seen any thing like this? see attached log. Thanks in advance, CptTrips [Edit] I did consult the Oracle (i.e. ChatGPT) . [10:58 PM] Yes, there have been some known issues with Unit.getPlayerName() in DCS, particularly when used in scripting environments like MOOSE or mission scripts. Here are some common issues: Returns nil for AI Units This function only works for human-controlled units. If you try to call it on an AI unit, it will return nil. Timing Issues in Multiplayer In multiplayer missions, getPlayerName() might return nil when called too early (e.g., right after a player joins but before they fully occupy an aircraft). A workaround is to use event handlers and delay checking until the player is fully in the aircraft. Issues with Clients in Multiplayer In some cases, getPlayerName() may not return the correct name when used with dynamically spawned units or when checking from a server-side script. Desync with Slot Changes If a player changes slots, the function might return outdated information for a short period. Using S_EVENT_PLAYER_ENTER_UNIT and S_EVENT_BIRTH event handlers can help ensure accurate retrieval. Workarounds: Use S_EVENT_BIRTH or S_EVENT_PLAYER_ENTER_UNIT to detect when a player spawns in. Add a slight delay before retrieving getPlayerName(), especially in multiplayer. Ensure the unit you're calling it on is actually a player-controlled aircraft. dcs.log2 points
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I already reproduced compressor stalls, so those are simulated.2 points
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2 points
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This is part of the reason I'm not always as patient as I should be when people....... express concern, about paying for asset packs. It's just a few bucks, and it's only the second set. It's not like that other older sim with a long series of micro transactions where you paid for a scarf your pilot could wear. And each colour was another $1. That's not what's going on here. This is a heavy duty, very sophisticated flightsim. And **** ain't free. Ya want more, ya gotta pay for more. If ED wants $10 or whatever for PTO assets and that makes my flights better, I'm fine with that. Just make cool stuff and I'm happy to pay for it.2 points
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Apologies if I sounded harsh. My point is that we'll never get perfection, or anything remotely close in many cases, but we will get enough to make for enjoyable flying. I'm happy with the WWII Assets pack. I think I paid about $10 and I definitely got my money's worth considering how often I use it.2 points
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I've reported the item about the engine continuing to run with cut-off levers to off. As for the other item, I've addressed above.2 points
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BO-105 - DE-ICING The Critical Role of Air Intake Anti-Icing Systems in Turbine Engine Performance The air intake system is a fundamental component of any turbine engine, directly influencing engine performance, efficiency, and safety. Under specific meteorological conditions, ice accretion within the air intake can significantly restrict airflow, posing a severe risk to engine operation. A pertinent example is the Allison 250 turboshaft engine, which features an air intake diameter of merely 10 cm—small enough to be obstructed by something as trivial as a compacted snowball. Ice accumulation reduces the mass flow rate of air to the compressor, potentially leading to compressor stall or, in extreme cases, complete engine flameout. Mechanisms of Ice Formation in Air Intakes Contrary to common assumptions, ice can form within the air intake even when ambient temperatures are above freezing. This phenomenon is primarily driven by the thermodynamic effects of pressure and temperature changes within the intake system. The air intake does more than channel ambient air toward the compressor; the compressor actively induces a pressure drop in the intake, resulting in adiabatic cooling. For instance, if the ambient atmospheric pressure is standard (1013 hPa), the induced pressure within the air intake may decrease to approximately 960 hPa due to compressor suction. This pressure drop leads to a corresponding temperature decrease of around 3°C. Consequently, ambient air at 2°C can cool to -1°C within the intake duct. Additionally, the rapid reduction in pressure causes moisture in the incoming air to condense into microdroplets. Upon contact with the sub-zero inner surfaces of the air intake, these droplets freeze, leading to ice accretion. This process mirrors the sublimation of water vapor into frost on cold surfaces, a phenomenon observable on frosted windows during winter. Design and Functionality of Air Intake Anti-Icing Systems To mitigate the risk of ice formation, turbine engines are equipped with sophisticated anti-icing systems that maintain the air intake's internal surfaces above freezing temperatures. These systems typically utilize bleed air extracted from intermediate stages of the compressor. After ambient air enters the intake, it undergoes compression to pressures reaching approximately 6500 hPa, with corresponding temperature increases to around 250°C by the fifth stage of the compressor. At this stage, a pilot-controlled bleed valve allows a portion of this high-temperature, high-pressure air to be diverted and routed to the air intake’s outer skin. The hot bleed air heats the intake structure, thereby preventing moisture from condensing and freezing on the internal surfaces. Operational Implications and Performance Trade-Offs While bleed air anti-icing systems are effective in preventing ice formation, their use introduces certain operational trade-offs. Diverting bleed air from the compressor reduces the mass airflow available to the combustion chamber, impacting both the combustion efficiency and overall engine performance. This reduction necessitates an increase in fuel flow to maintain the required turbine inlet temperatures (TIT), which, in turn, affects the engine's specific fuel consumption (SFC). Moreover, during engine start-up—particularly under cold-soak conditions—activating the anti-icing system can prolong the time required to achieve the kerosene flash point of approximately 48°C in the combustion chamber. This extended start-up cycle increases the electrical load on the aircraft’s battery system, potentially limiting the number of available start attempts in battery-dependent start configurations. Additionally, bleed air is frequently utilized for environmental control systems (ECS), including cabin pressurization and heating. The concurrent demand for bleed air in both anti-icing and ECS functions can further diminish available engine power, particularly in high-demand flight phases such as takeoff and climb. Conclusion The air intake anti-icing system should be engaged whenever the outside air temperature drops below +2°C, as these conditions are conducive to ice formation. Such temperatures are commonly encountered both on the ground during the autumn and winter seasons and at altitude when traversing the freezing level during ascent. However, it is imperative for flight crews to consider the operational penalties associated with anti-icing system activation, including increased fuel consumption, reduced engine performance, and potential impacts on aircraft range, service ceiling, and payload capacity. Efficient management of the anti-icing system, in accordance with the aircraft’s operating manual and prevailing atmospheric conditions, is essential to ensuring both flight safety and optimal engine performance. Simulation Accuracy with MEDUSA The programming with MEDUSA will simulate these processes with a high degree of realism, accurately reflecting real-world engine behavior and the operational dynamics of the anti-icing system.2 points
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They also have different use cases that help that. Land based operations, No actual fighting since the Iran/Iraq war, they had time to sit with busted airframes as they had other patrol capable aircraft, and they babied them like a classic car to save the wing pass through box. Aside from the spar box and the elevators, it’s all just metal and bits and such. I think it’s more that we didn’t want to politically look bad if a paper trail showed our “sworn enemy”(whatever) was breaking our virile and powerful embargo. I’m sure anyone competent at the DoD knows they can make their own stuff. But politically we didn’t want to look weak. Which was what made it all the funnier that they WERE still getting parts smuggled in from both our side by people who “shouldn’t” have been, and the USSR.1 point
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Is 63v1 better then 70 for A2A? According to wiki the APG-70 was replaced on F-15C/Ds by the 63v1 and only a small number of F-15Cs got 70 in the first place. If that's the case I hope we get the 63v1 as it seems more representative of F-15Cs in USAF/ANG service.1 point
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1 point
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Yep TMS Up Long doesn't do that. Currently I'm (re-)learning the F-16 and it's difficult sometimes to get some stuff to work if I follow the steps in a video, certainly video's that are a few years old.1 point
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There's more reason for them to do this for an FFB base, since there are surely way more people who will want to use the FFB base with other grips, than those that want to use a non-FFB Winwing base with a Virpil grip.1 point
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Honestly, the more I read about this, the more I find this (far) worse than what happened with Intel Raptor Lake CPUs. Exactly. No security monitoring and too little margin of error. The power port on the 5090 overheats and burns because the current isn’t evenly distributed across the pins. In addition, it should have had at least a second connector (not just one). As the Der8auer tests show, one of the 12-pin connector wires draw 23 amps (over double of what is suppposed to run?!?) then causing temperatures to spike to 150ºC. That's crazy. A connector heating up to 70ºC, while the PSU gets extremely hot at 150ºC, all in just a few minutes of benchmark testing, is perhaps all that needs to be seen. And now think about this - if having the mentioned headroom of 5% (Nvidia 600W rating) or 15% (Molex 660W rating) is already too little on itself, then one has to wonder about the possible transient spikes, possibly going over 750W(?) in that puny cable and connector on each end, all prone to manufacturing tolerances.... What I wonder now is, seeing how this can get dangerous real quick, how could this have passed safety tests for consumer market etc? Always good videos from Buildzoid.1 point
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Discord….the In game chat app is now the official support site? Have you ever gotten google search results for Discord? And have you ever tried to search a discord stream of consciousness chat log?1 point
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I have asked the team to review this internally. thank you1 point
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Теперь перечитайте своё сообщение и попробуйте ответить для чего были эти многабукаф? Я вижу полдня вчера готовились, перечитывали-похвально корифеев))) Понту много - практической ценности ноль. Незачёт. Зато слов надёргали сильно больше чем нужно) Если вы такие уж великие делатели погоды (я про динамическую) то потрудились бы хотя бы что-то написать про сие творение безумного гения. Хотя бы приближенно вменяемое и пригодное к практическому применению. Была указана конкретная проблема - автоматическое усиление ветра вдвое. ЗАЧЕМ? ответ - "Градиент ветра по высоте у земли в среднем именно такой" это не ответ, это "температура по больнице" надеюсь с этим хотя бы вы не спорите. А точнее ваш ответ явственно звучит так(между строк) - "потому что Я так хочу". Другого нет и быть не может) Мы смиряемся - ибо спорить в таком случае бесполезно, НО отсуствие желания услышать пользователе налицо. Впрочем как всегда. Вас всего то просили разблокировать эту опцию. Или у вас волосы на спине выпадут от того что у нас появится возвожность ставить требуемую НАМ а не ВАМ погоду? Всего нужно было написать - да сделаем, или нет не сделам. А вот эти все понты (кстати достаточно бестолковые и так и не прояснившие сути вопроса) Зачем это было сделано - абсолютно непонятно. От слова совсем. Вот сегодня на 12 часов дня срез ветра, и как это можно реализвоать в ВАШЕМ ЧУДО-ГЕНИАЛЬНОМ ПОГОДНОМ ДВИЖКЕ???? Опять ваш ответ - жуйте что дают и не умничайте) Это ответ (промолчу кого) но никак не представителя ПРОДАВЦА, Напоминаю что вы не бесплатный продукт предлагаете. И если ввязываетесь в подобные споры категорически не желая слышать пользователей показываете в очередной раз свою профнепригодность как ПРЕДСТАВИТЕЛЕЙ ПРОДАВЦА и всегда в глазах 99.9% пользователей проигрываете и выглядите зашкварно. Надеюсь ваше руководство когда то поймёт что на форум нужно "выпускать" тех кто умеет общаться и решать вопросы а не "колотить понты".1 point
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1 point
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Since owning the F-18 module any missile hit from any angle the damage is very binary for me. Either the missile hits and it is instant pilot kill or it hits and there is only minor damage that has near zero effect on aircraft performance and systems. Occasionally the radar and HUD are INOP. I dont think I ever ejected from a hornet except just to mess around or quit a game.1 point
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But frame gen won't make low performance systems better It's already been stated, that you need reasonable quality to have an 'improvement' You can't polish a turd with MFG, you'll just get 3 AI added turds But you're not getting 120 FPS with Frame gen, you're getting 50% AI mutated copies of the actual FPS And may I remind you that DLSS isn't supersampling but DOWNsampling? so that 5100x2100 won't even be the real possible resolution So you're basically gimping your bragging rights, you bought a Pro monitor that isn't running at it's max res, and a pro card that isn't giving you even actual FPS "Yeah I'm running at 5100x2100 actually 3150x 1570 and 120 FPS actually 50"1 point
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I wasn't planning on sharing this as it's too big but there were some requests so here it is. Please read all instructions and notes. Many of DCS textures are needlessly large. Wasting VRAM and drive space. This mod reduces those textures at no reduction in quality. Benefits of this would be: Reduced DCS install size. (By about 26GB with all optimization) Reduced loading time. Reduced chance of running out of VRAM. Possible performance benefit Performance benefit will depend on your graphic card and mission. It will save more VRAM on heavier mission. Average VRAM reduction I've experienced is between 1GB to 3GB. With 1 - 4 FPS gain on my 16GB VRAM. May benefit more in VR. Or you may not see any FPS gain if you already have enough VRAM. YMMV. INSTALL with Mod Manager (Recommended): Place the folder into your Mod Manager Mods repository. (Keep correct folder structure per your Mod Manager) INSTALL without Mod Manager (Not recommended): Copy and overwrite files in DCS main install directory. Backup your files. NOTES: This is texture mod. It will not pass "Pure Texture" IC check. I only optimized cockpits for modules that I own. If you want to optimize modules I don't have or optimize more aggressively, I posted simple instruction HERE In order to maximize the drive space of your DCS install drive, I highly recommend putting your Mod Manager repository on different drive than your DCS install drive. For OvGME, make sure to also set "Custom configuration backup folder" to the slower drive. DOWNLOADS: These are Google Drive links because files are too large. You will get virus warnings. You can check for virus after download. Links are folders you can BROWSE. You should download the entire folder the first time but after that, browse and only download files that are updated. Updated files will be listed at the bottom of this post or you can sort by Date Modified. My Google Drive has bandwidth limit. Please don't download the entire folder each update. Optimized Core (10GB) Optimized Liveries (7.2GB) COCKPITS: Optimized A10C-II (412MB) Updated 4-13-2023 Optimized F-16C (150MB) Optimized FA-18C (133MB) Updated 10-26-2023 Optimized Ka-50-3 (200MB) Optimized AH-64D (478MB by lefuneste01) Optimized Mi-24P (81MB by lefuneste01) Updated 5-03-2023 UPDATED: 12-22-2023 CoreMods/aircraft/FA-18C/Textures/FA-18C.zip CoreMods/aircraft/AH-64D/Textures/AH-64D.zip CoreMods/tech/TechWeaponPack/Textures/rapier_fsa_launcher_radar.zip CoreMods/tech/TechWeaponPack/Textures/rapier_fsa_missile.zip CoreMods/tech/TechWeaponPack/Textures/rapier_fsa_optical_tracker_unit.zip CoreMods/tech/TechWeaponPack/Textures/rapier_fsa_selector_engagement_zone_box.zip Bazar/World/textures/b-13l.zip1 point
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Lol. The usual corporate BS. However, after reading so many accounts of gear breaking down and dire customer support on the facebook groups I'm genuinely glad they cancelled my $9k order. I dodged a very big bullet.1 point
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We already have a decaying corpse. It needs major overhaul (FM, cockpit textures, VR compatibility), but I don't see any news on it.1 point
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Adding another static template for some of FOB's in use around 2012 in the Harat and Farah Provinces. Many of these are were closed after 2012, Included in this template are: - FOB Shewan - FOB Khak-E-Safed - FOB Pusht-Rod (JCOP) - FOB Leimbach/Tobruk - FOB Shouz These FOB's were instrumental in gaining control of Route 517 the main Insurgent east - west supply line. Unfortunately I was unable to add Camp Stone, FOB Bakwah and FOB Delaram due to the auto generated commercial textures over their locations. FOB Shewan requires an mission trigger to remove some scenery near the main VCP (or you can remove all of it), it looks reasonaly effective leaving some of the random Commercial textures. To Install, add the STM file to your Saved games/DCS/StaticTemplate folder and you will find it available in the Mission Editor under EDIT>Load Static Template Enjoy! Herat and Farah FOB's 2012.stm Some random screenshot of these FOB's1 point
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Frame Generation not working is a major problem with VR. Rasterizer power is the thing you need to create "native" frames which apparently are the only option for VR. But rasterizer power will not increase in the future as it did in the past which is indicated by NVidia marketing AI heavily and is also indicated by the 5090 only (likely) providing a slight increase in rasterizing power (maybe 30-40%). So that is a bottleneck for further increasing headset resolution. A 4090 can be brought to its limit with a Crystal Light, a Crystal Super thus will totally abuse a 5090. Headset manufacturers will have to get their head around that and ditch their proprietary space-warp-and-whatsoever technologies and instead implement DLSS frame generation properly.1 point
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