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Showing content with the highest reputation on 04/28/25 in Posts

  1. Hallo Rapsi75, der Sorgfaltspflicht, informiere dich auch über WinWing, Virpil, VKB und Moza. Ich erwähne dies nur, da viele immer nur Thrustmaster oder Logitech kennen als große Marken. MfG, Shamir
    4 points
  2. Лично для меня подбор цветов на Кавказе самый приятный. И в целом ощущение простора. И горы, и реки и моря.. Все в одном флаконе + приятная природа. Единственное чего не хватает, это движухи на аэродромах. Да и в целом детализацию накинуть и вполне достаточно.
    4 points
  3. Some work in progress updates. I've gone through all of the MFD/PMFD pages and removed references to the FCS modes. Cleaned up duplicate information and de-cluttered them. Adjusted previous functions for the new EFM. UFD now has all pertinent flight data along with advisories on one page and updated fuel display on the other. Clocks were moved to ICP, Zulu and Mission. The other clocks were configured for local mission time. Updated the systems page to show a fake BIT series that also happens to explain why you can't use GPS guided munitions (If you didn't know there are bombs in the mod but they are unguided.) Updated fuel pages for the Raptor's 18k lbs of internal fuel. As you can see in one shot, the fuel was set at 75% in the mission editor and is reflected as such on the screens. I updated the UFD fuel page to be scaled in thousands of pounds. The default scale isn't linear, but the way the gauge works is. So now it's at least pretty close. I've come up with a means to use the external tanks if desired and have a maximum of 26k lbs of fuel. 18k is generally going to be enough though. Lots of things happening behind the scenes. EFM is close to a release candidate. Weapons tweaks continue. Some new assets are being developed and added. Things are coming along nicely. I almost forgot. With the update to 2.9.15 there's a bug that won't allow sounds in saved\sounds to override the existing ones. I created a separate sounds mod for the F-22 that corrects that and also eliminates Betty's OVER G, MAXIMUM SPEED, MINIMUM SPEED alerts. This can be used with the existing version as it's a separate mod. NOTE: IT DOES REPLACE SU-25 SOUNDS as those are still the sound files the F-22 uses. https://www.dropbox.com/scl/fi/yrd4p48gfzq2pkf2hahlr/F-22A-Raptor-Sounds.zip?rlkey=oycxuf5794aadq1ck7pzu66f0&dl=0
    4 points
  4. In coniferous forests there are smaller trees which are extremely bright in color. Coniferous forest and deciduous forests have almost the same color. In general, coniferous forest are usually a lot darker than deciduous forests.
    3 points
  5. https://www.digitalcombatsimulator.com/en/files/3344525/
    3 points
  6. Просто подниму ветку с Кавказом. Любимая карта в ДКС - интересный ландшафт (горы, холмы, равнины, море), отличные деревья, отличная гамма зеленого. Карта про "просто и со вкусом" Есть конечно и уродливые ракурсы, без них в ДКС только идеальные Марианы.
    3 points
  7. So, the inner wheels should be slighty wider ? That´s your criticism ? I`m not sure what I´m supposed to look at with the Iskander. Both the T-90 and the Iskander look fantastic to me and I´m really looking forward to these assets. I think you have to tone down your expectations to a realistic level. Most of the time, people are looking at these through a targeting pod from 10 miles away. And I think it´s really unfair to the developers to call these "very bad" or "made by a schoolboy" - these are very high quality models.
    3 points
  8. Regarding: Q17: Will the new core assets have the CH prefix in the mission editor? A17: No. For consistency and ease-of-use the new core assets will be integrated with other DCS core assets. I wish ED reversed this decision, as I find it useful to easily identify the asset's origin, in the same way as was done with Massun's Assets, plus it is kind of a recognition for his efforts to add AI units to DCS.
    3 points
  9. There is no world where it is better to have some asset as a mod rather than in the game. Running endless mods, especially with a software like DCS that makes it a hecking headache is not really an option for large MP communities, PvE or PvP. "Oh just get the mod" ignores such a glaring majority of the reality of multiplayer, the nature of DCS, and online communities. It's good that CH assets are in the game. I don't want mods if I can help it.
    3 points
  10. Thanks! As I mentioned in the FAQ, I intend to keep the existing mods working (within a reason of course). And this includes the RWR/HARM files. Unfortunately not. The new core game Iskander will feature the first ballistic trajectory missile since the Scud. So let's call it the first core game accurate ballistic missile. It isn't based on the old way we created ballistic missile mods in DCS where the missile would go straight up and then point straight to the target without a ballistic arc.
    3 points
  11. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    3 points
  12. Please consider adding Wittmund EDNT, Jever EDNJ, Oldenburg EDNO in phase 3. (Adding the civil airfield Wilhelmshaven EDWI would be a nice cherry on top, it's the largest civil aerodrome in the area and regularly saw GAF C-160 Transall practising short-field landings and takeoffs. Nowadays every now and then the occasional GNY Sea Lynx from ETMN Nordholz stops by)
    2 points
  13. Hello, guys, Free Campaign is now RELEASED : https://www.digitalcombatsimulator.com/en/files/3345622/ Enjoy Dan Free campaign creator
    2 points
  14. Due to the new germany cold war map and also for other cold war scenarios, the SA-4 Ganef (2K11 Krug) SAM system would now be really useful for DCS.nullnull pictures from: https://wzu.pl/en/ofert/2k11-krug-sa-4-anti-aircraft-missile-system
    2 points
  15. Issue Encountered: Countermeasures Sys will deploy 6 chaff (Default AUTO 2, or modified AUTO 1 (6xChaff, 0xFlare)) when out of parameters as set by DTC/E Specifically CMS aft to activate jammer to Mode 1, while AE (Arleigh Burke) and E3 are detected by RWR (in search). DTC/E has E3 set to a modified AUTO 3 (No Chaff or Flare Deployment), and Arleigh Burke set to Launch for a Modified AUTO 1 (6xChaff). Arleigh Burke is not tracking or firing. (Note this was on TTI SOCAL 1 MP Server (Cauc)) (This was run 3x and all 3x DTC was confirmed to have loaded by modified Chaff/Flare Bingo States.)(Search/Track radar states in DTC/E set to modified AUTO 3 (No Chaff or Flare Deployment) as "NONE" deploys 1 flare when activating jammer (CMS AFT) in SEMI, Launch radar states are set to a modified AUTO 1 (6xChaff, 0xFlare); Nothing set to AUTO 2 (This makes it easy to see when new units are added or something resets)) There should be no scenario where the sys kicks out 6 chaff without a missile warning, yet activating jammer (CMS aft), kicks out 6 chaff. I have attached my DTC file. F-16C DTC_Main.dtc
    2 points
  16. DL LINK https://www.digitalcombatsimulator.com/en/files/3344673/
    2 points
  17. On YouTube, I found videos made in the 1950s or 1960's showing the Luftwaffe's F-104 doing ZEL. Will Aerges offer this for the F-104? Mike Force Team
    2 points
  18. To be fair to both of you, the modding world was opened by some software cracking back in 2008-2009. I know because I was part of the team that made the Solomon Islands map that was eventually included in the game officially. Official game support was delegated to a team of dedicated individuals called Team Daidalos. Their last official patch was released in 2022. It may very well be abandoned now, but it sure as hell had a long life for a game that came out 24 years ago.
    2 points
  19. 2 points
  20. There's something very wrong with your control setup, then. If I spawn in that very same IA mission, I need to trim up to maintain level flight (about 2 clicks will do the trick). I just watched your track replay, and I indeed see -5 degree down trim and you still keep pressing down trim. As soon as I take control in your track, the plane does a violent -3G pushover and dives straight to the ground. As Maxsenna said, and as been stated in pretty much every thread in the last few years where people have weird problems with FFB, you should double check your DCS axes controls to make sure you have 0 deadzones, 0 curves and 100 saturation on both X and Y. Any other setting will mess up FFB.
    2 points
  21. Thanks, I have reproduced this and will report.
    2 points
  22. Thanks for working on this Woogey... can't wait to see it. Keep at it, we all appreciate it!
    2 points
  23. You're not using any curves or saturation in the Phantom by chance? Sent from my SM-A536B using Tapatalk
    2 points
  24. This is a very big problem, but what do you want me or ED to do about it? "Hi, I'll get a Su-30 with a side of all Russian ED employees being arrested." My guy, did you even read this thread?
    2 points
  25. Thanks ED and @currenthill for your work on the assets, this is great news
    2 points
  26. Well, if you don't know yet, it is something that you must have in mind when seeing modules announcements: the average time it takes a module from the announcement to release is around 3 to 5 years. And if it is released earlier, it will be in a very alpha state, like the Chinook was. And usually at release, the module will lack subsystems and a complete damage model. The thing I've learned by playing DCS in the last 15 years is that you just don't get into the hype after an announcement. You forget about it and meanwhile you enjoy what you can while you can. And when and if it is released, you enjoy the new toy. In the end, DCS release dates are like Darth Vader's line to Lando Calrissian: "I'm altering the deal, pray I don't alter it any further".
    2 points
  27. I have been flying the Loach all over the 3AD area, Gelnhausen, Friedberg, Butzbach, Kirch Gons....some real fun. The towns don't look right (generic towns) but the roads are pretty well done. The CW map was made for helicopters!
    2 points
  28. I love this! It's awesome that @Grinnelli is back on too. Looking forward to this!
    2 points
  29. This issue has already been reported and a fix is in progress. thank you
    2 points
  30. In Europe, we've been lucky to have some reasonable prices for cards like Palit and Gainward, so I snatched one. To summarize my 1440p VSYNC 60fps gaming experience, I made this video: tl;dr: You can fly in the very nice DCS 1440p, with most detail sliders at the top. I'm very satisfied.
    2 points
  31. в дкс на миг 21 двигатель останавливается, от длительного форсажа, отрицательной перегрузки, перевёрнутого полёта, энергичного манёвра, кашляния муравья на земле и тд. Я тумблер "запуск в воздухе" с закрытыми глазами найти могу. от руда в 0 не останавливается, если только руд в положение "стоп" не заходит
    2 points
  32. I think you might like this mod. https://www.digitalcombatsimulator.com/en/files/3339262/?fbclid=IwY2xjawJ7ne1leHRuA2FlbQIxMABicmlkETFCMDVCalNOQkU1Y1VMQm4zAR704Z3gl1F1xMj3DGLohMrwsBRwmPSMduk1T8amgEQtv72MvR7iobb2UIb5rw_aem_hWN3B-JSk7WC6AdfVdRBEw
    2 points
  33. New version with bugfixes: https://github.com/fredemmott/XRFrameTools/releases/tag/v0.2.0 Also worth noting that https://github.com/fredemmott/XRFrameTools?tab=readme-ov-file#why-should-i-use-this-instead-of-my-favorite-tool-for-non-vr-games applies to the several non-VR tools mentioned in this thread.
    2 points
  34. While we wait, here is a video of a F-4U-4 fully restored to flyable condition, sharp video with nice sound ... it's not the same version as Magnitude's U-1, but its still very interesting to watch:
    2 points
  35. Something similar for me, got some NACA vents added by a Mig 21 Managed a maneuver kill after Jester bailed out, leaving me flying a convulsing convertible Turkey on physical compass because hud and screens were dead, luckily gear and hook worked, but going for the trap was like driving a car with a front wheel missing
    2 points
  36. Thanks, that's most definitely new cockpit. Compare to the current FC MiG-29:
    2 points
  37. Hello Ugra Media Dev Team There are a number of taxi and runway lights either in the taxi way or in the middle of the entrance to the Runway. See attached as example. Perhaps this can be added to your update list.
    2 points
  38. Thats the kind of micromanaging that we want to avoid. The plan is instead to add a superior and more general way of pointing Jester at targets. Think of a "Jester, look here" where you point in the sky or on the radar screen or on the rwr screen or similar. Further, Jester will learn to incorperate more data into his search behavior, for example AWACS calls, RWR, mission data and so on. So that he is able to find targets more proactively than now where he only performs a general search pattern. The majority of F4 WSOs hated 2-bar mode for various reasons and always used 1-bar instead, while controlling the elevation by themselves. In 2-bar Jesters logic doesnt really work well anymore, so such an option likely wont be offered soon. And again, its micromanagement that you, as Pilot, should not have to do. Jester will be improved so you can focus on doing your Pilot job instead.
    2 points
  39. ...Yeah, the silliness is often off the charts sometimes here for new incoming things (I'm tired, boss™). I can't imagine the work involved on pushing out so many models as a hobby for a videogame as Currenthill did. For folks who just won't get their hands dirty on making a single dent of contribution to DCS to say it was a 'school boy' level work is unbelievable. We all need these models in the sim. We are short of them immensely. Instead of complaining about the quality of 'free' stuff, get to work on something. My thoughts exactly. We need them. Doesn't matter if a bolt or a grill is miss placed by a few cm. For a mod made at home, they are unbelievably nice; to look at and having in the sim.
    2 points
  40. Agreed. The mods are very nicely done and are provided free of charge to everyone. Love to see those who complain try to make even one as nicely as the 100+ Currenthill has made.
    2 points
  41. No spoilers! But I think the first batch of assets is a good indicator of the very wide spread of asset types to expect.
    2 points
  42. Hey! Here is the first version of the FAQ: I will update it as we move along.
    2 points
  43. Good Morning/Afternoon, Everyone, I'm sorry. I have been focusing on my health for the past six weeks or more. I'm happy to report that my back surgery (Disc replacement) went well. My back X-rays look great. It can take 6 months to a year for my back to fully recover. It should be known after three months whether the surgery was truly successful based on any back pain I'm experiencing. Lately, my back pain has been constant but manageable. --The problem with any kind of pain is that it interferes with your concentration and focus, so some days I'm just not into modeling. Concerning creating 3d models for DCS. I have been working on mods in the background just to keep my skill level up, but I'm not working on anything that I will be releasing. I have a lot of military assets I have that I would like to work on. CH helped me correct some of the issues with creating Military Tanks. I created a Tank for DCS some years back, but that's when the coding for DCS was much simpler. Coding is still simple as long as you have good instructions, but that is non-existent as far as I know. You're pretty much on your own when it comes to creating mods for DCS. Thankfully, I understand the basics. Anyway, when I feel like I'm healthy enough to return. I will let you all know. Thanks for all your concerns. I appreciate it. It shows you're human. PatPatpowerCat, thanks for modifying the Admiral Ushakov AI ship mod. At some point, I will work backwards to correct all the issues with the mods. Thanks, everyone, I hope you all have a great weekend.
    2 points
  44. I'm just happy I'll be able to drive an Abrams around the Nürburgring because everyone wants to truly know just which is faster, it or the Leopard 2A6
    2 points
  45. Because it won't be able to Fight 1980s aircraft as easily as the 3F one?
    1 point
  46. Any hope for Currenthill's Patriot pack to be added to the core game? A reliable patriot system in DCS is very much needed.
    1 point
  47. As someone born in Hamburg I can tell you that nobody needs the Bavarians (all we need is some of their beer, but only as ersatz-water)
    1 point
  48. Ну Кавказ хоть он частично в субтропиках находится, пальмы там с банками и мандарины с апельсинами, но все же не Марианские о-ва. Помню, что в Абхазии в горах "зеленка" имеет заметный желтоватый оттенок и альпик тоже, и это с июня, а то и раньше. Но если смотреть с высоты 1000 и более, то из-за дымки наоборот в синие тона уходит. Посмотрел свой скрин, леса похоже, а трава да чересчур много жёлтого, как бы совсем выгоревшая. А вода в море там в тихую ясную поголу зелено-голубая искрящаяся. В оз.Рица изумрудная. А такая чернявая вода у нас на Балтике и в Неве в пасмурный день. На Кавказе ИМХА не так совсем. Где-то видик валялся, надо наскринить.
    1 point
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