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Showing content with the highest reputation on 04/29/25 in Posts

  1. Yea, several people are working on it, but the star of the show is Bhoop and the EFM. You all are going to LOVE this thing.
    6 points
  2. Hello everyone, I'm glad to announce that the Cold War Germany CombatFlite theater is now available! If you don't know how to use CombatFlite on new theaters, you can find more details here: Creating a Cold War Germany Theater (Patreon) Additionally, a first map using this theater has been released on ED User Files: Cold War Germany - Elevation Map (ED User Files) Please note that due to maximum file size in ED User Files, most of the maps won't be published here. Thank you!
    5 points
  3. CWG_Historical_Primer.miz Here is a mission i made on the CW Germany map to outline the tactical importance of this map. You can turn the layers on and off through the draw menu (Draw button lower left icon). The Blue layer shows the Areas of responsibility of the various nations defending West Germany. This represents the mid 80s time frame of the map. Note they are Corps size (2-3 divisions ) The Neutral layer is another source i found for the National assignments. I believe this is either 60s or 70s. The Red Layer is the Soviet layer. The main dashed red lines marked with XXXX are the Army group boundaries with the Army group assignments in the rear. The orange arrows denote the low ground and armour friendly crossing points of the border. The light blue dashed lines are the important low ground routes into west Germany. The yellow arrows at the projected development of any attack. This is all based on US estimations in 1979 of the expected 7 Days to the Rhine plan. Now notice that the soviet units are all Army group sized. In the case of the 6th Guards Tank army this would have been 6-7 tank Divisions. This is truly massive. For the TO&E for soviet divisions in this time period please consult FM-100-2-3. Now these are just the backbone formations for the attack. The soviets didn't trust the DDR, Czech or Polish units to really fight if it came to it. It is likely therefore that these units would have been driven in front of the soviet formations (at gun point) to soak up ammunition. Add to this the lower echelon formations and the disposable units (Chechnya, Ukraine, Cossacks, white Russians) which would have been pushed forward in front of the major formations. In military doctrine you want to mass 3 to 1 to guarantee a victory, In Germany the soviets could have amassed 15 to 1 odds and local ratios of 30 to 1. So as to the why the low ground routes are important. The North German plain is too good of tank country, Especially for the defender. The rolling terrain would give excellent fields of fire for defending units to hit soviet formations in the open. The soviet doctrine for attack was to flow like water, or to put it another way thigmotaxis. This is the scuttling behaviour of mice, rats, cockroaches etc. Low ground routes give you the ability to scuttle through and if you hit a hard defence pound it with artillery (which the Soviets had a LOT of). This is a bit of a simplification, there are other factors going on like concentration through time (like ripples coming up a beach) but it covers the basics.
    5 points
  4. Hi everyone, I would really love to see civilian airliners—similar to modern Boeings or other types from various eras—added to DCS World. They don't necessarily have to carry real-world names or branding, but having modern and historical airliner models would be extremely useful, especially for creating more immersive and realistic QRA (Quick Reaction Alert) missions. I know there are some community-made mods out there, but I would prefer not to require my mission users to download external content. Having an official, built-in (vanilla) option would be much more convenient and accessible for everyone. In my opinion, having civilian traffic in a flight simulator like DCS makes a lot of sense, both for mission variety and realism. It would be a great addition to the mission editor and open up new possibilities for both singleplayer and multiplayer scenarios. Thanks for considering this!
    4 points
  5. Sorry to burst your bubble there. This is still using the F-15C avionics. NO custom HUD. That HUD is from the MSFS version of the F-22. A custom HUD will require a complete custom avionics suite which is something we're not working on at this time. That would be a ton of work.
    4 points
  6. Meine ersten Eindrücke von/mit der Pimax Crystal Super: 1) Eine 5090 wäre keine schlechte Sache . 2) „Tigerstripes“ sehe ich keine in DCS. 3) „Mura“ ist vielleicht im Himmel von DCS zu sehen…aber wenn, dann hatte es meine OG-Crystal auch schon…in der Sache kann ich keine echten Unterschiede erkennen . 4) Mir ist das Teil zu hell und zu grell…habe die Brightness auf 50% reduziert und den Kontrast ebenfalls auf -2 gestellt. 5) Bestimmt wäre das Teil auch sofort „out oft the box“ ordentlich gelaufen, wenn ich den DP-Stecker so reinsteckt hätte, dass er auch Kontakt bekommen hätte . 6) Gegenüber der OG-Crystal muss ich für DCS die Auflösung in PimaxPlay von 100% auf 75% reduzieren (und in QV ebenfalls von 140% auf 100% runterdrehen), um annähernd die gleiche FPS-Zahl (72) zu bekommen bei ansonsten gleichen Einstellungen, wie bei der OG-Crystal. 7) Die Super ist wesentlich bequemer, leichter und ausbalancierter als meine OG-Crystal. Ebenso ist sie etwas besser verarbeitet mit etwas mehr Liebe zum Detail. Luft nach oben ist natürlich noch vorhanden. Aber die Super würde ich als „solide“ bezeichnen. In dem Spiel Kayak Mirage (...wer es nicht kennt, sollte es sich unbedingt mal ansehen ) in dem dunklen Dschungelabschnitt, da ist die Super um Welten besser, als die OG-Crystal. Das neue „Local Dimming 2.0“ ist eine enorme Verbesserung! 9) Was den Bildvergleich zwischen OG-Crystal und Crystal Super angeht…da ist der Unterschied in DCS nicht groß, da ich für die Super runterregeln muss mit der 4090 um die 72 FPS zu halten…im Klartext: Im Cockpit scheint es etwas schärfer, als in der OG-Crystal. Auch die Außenansicht und Landschaft ist möglicherweise leicht schärfer, dafür habe ich im Außenbereich – zu meiner großen Überraschung – nun wieder mehr Kantenflimmern als unter der OG-Crystal . 10) Das horizontale FOV der Super ist rund 25 Grad breiter als das meiner OG-Crystal...das nehme, zumindest ich, kaum wahr . In meinem Fall ist die Crystal Super daher in der Praxis erstmal keine bedeutende grafische Verbesserung. Wenn man eine OG-Crystal besitzt und die mit einer 4090 betreibt, dann hat die Crystal Super für DCS keinen großen Mehrwert...gefühlt wird das bessere Bild der Super durch die 4090er-Limitierung aufgehoben...wer A sagt, müsste eigentlich auch B sagen und sich um eine 5090 bemühen, damit die Super sich entfalten kann. Auch wenn die 5090 objektiv betrachtet kein Überflieger ist, würden die rund 30% mehr Rasterleistung doch dem Potential der Crystal Super gerecht werden und den Unterschied machen ...ich drücke es mal so aus: Die Pimax Crystal Super ist zukunftssicher und wird mit den nächsten Grafikkartengenerationen noch locker fertig werden . Das sind aber nur meine ersten Eindrücke und es gilt noch einiges auszuprobieren und zu verstellen. Zudem muss ich noch mit billigen Lesebrillen aus dem Drogeriemarkt arbeiten, weil es noch keine individuell angefertigte Linsen mit Sehhilfe gibt...das Teil ist dafür noch zu neu. Ach ja...die Qualitätskontrolle scheint in meinem Fall gut gearbeitet zu haben...ich kann keine Fehler oder Mängel erkennen.
    4 points
  7. Pretty cool RADAR Wepons Employment Manual I have =o) null
    4 points
  8. Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.
    4 points
  9. Due to the new germany cold war map and also for other cold war scenarios, the SA-4 Ganef (2K11 Krug) SAM system would now be really useful for DCS.nullnull pictures from: https://wzu.pl/en/ofert/2k11-krug-sa-4-anti-aircraft-missile-system
    3 points
  10. Interesting comment about the use of artillery. I think that there's a tendency in some DCS missions to focus on blowing up tanks. My guess is that it would be more likely and appropriate for aircraft to attack the logistics train (softer targets) and also groupings like artillery batteries.
    3 points
  11. Другим местом выгула своего F4-Е можно порекомендовать сервер с сетевой динамической кампанией PvP/PvE Shadow Reapers на карте CW Germany. Пинг хороший, людно, Фантом находится примерно в своей эпохе. В воздухе против него МиГи 15, 19, 21, Миражи F1. Как боты, так и человеки. С земли угрозы в основном в виде С-75 и старых систем ЗА. Система ресурсов, зон, роли конкретного игрока примерно как в миссиях типа Foothold и Pretense, которые имеются и на RU серверах. Ситуационную осведомленность поддерживает EWR в виде окошка с бегущими текстовыми докладам от наземных РЛС и Аваксов. В общем, там есть чем заняться и одному, динамические кампании давно существуют. https://www.shadowreapers.org/manual
    3 points
  12. Currenthill Assets Pack We are excited to announce a new partnership with Currenthill, which will bring many of his outstanding ground vehicles, aircraft, and ship AI assets to DCS. Currenthill is well known in the DCS community for his excellent mod packs and these AI assets will be added to the Core engine free for all of you to enjoy. A huge amount of work has gone into integrating the assets; creating Levels of Detail; generating IR textures; adding desert, woodland and winter textures; creating damaged and destroyed models, and more. In parallel, we are creating new weapons like the Iskander, ATACMS, and IRIS-T SLM missiles to support these new assets. Some assets will also add new capabilities such as the IRIS-T surface to air missile system that features active radar-guidance paired with infrared-guidance; this makes it a deadly adversary. This first set of Currenthill assets will include the FV101 and the lightweight FV107 armoured vehicle for your South Atlantic missions; the Tor M2 and Pantsir S1 for short range and air defense systems; and enhanced Russian Main Battle Tanks (MBT) like the T-90A and T-90M. The M-ATV, M1083 tactical truck, and M1130 command vehicle will also be included for your Mid-East missions. For your European theatre missions, you’ll have a diverse range of new assets such as the Project 22160 Patrol Ship and air assets including the Mi-28N attack helicopter and the Tu-95MS bomber equipped with Kh-101 cruise missiles. For ground operations, you'll gain access to the BMPT Terminator IFV, the TOS-1A multiple rocket launcher, the 9K720 Iskander short range ballistic missile, the T-84 Oplot-M, and the T-64BV MBTs. Additionally, the modern IRIS-T SLM medium-range SAM and the M142 High Mobility Artillery Rocket System (HIMARS) that features both Guided Multiple Launch Rocket System (GMLRS) and Army Tactical Missile System (ATACMS) will also be at your disposal. We look forward to adding additional Currenthill assets in the future. The first iteration of the Currenthill Assets Pack will contain: FV101 Scorpion LT FV107 Scimitar CRV T-90A MBT T-90M MBT T-84 Oplot-M MBT T-64 Bv 2017 MBT M1130 Stryker ICV M-ATV MRAP BMPT Terminator IFV 9K720 Iskander SRBM (with 9M723K1) M142 GMLRS MRL (with M30A1/M31 GMLRS) M142 ATACMS MRL (with M39A1 ATACMS) Pantsir S1 SPAAGM (with 57E6) Tor M2 SHORAD (with 9M338) TOS-1A MRL (with MO.1.01.04M) M1083 MTV Truck IRIS-T SLM LN SAM (with IRIS-T SLM) IRIS-T SLM STR SAM IRIS-T SLM CP SAM Tu-95MS Bomber (with Kh-101 and Kh-555) Mi-28N Attack Helicopter (with Ataka and Igla) Project 22160 Patrol Ship with SA-15 (Tor-M2) Project 22160 Patrol Ship Each Asset comes with: High resolution textures LODs for both model and destroyed model Custom sounds Animations Summer, desert and winter liveries FLIR textures Encyclopedia entries We continue working on the integration of the assets into the DCS Core, and we look forward to sharing more details soon. A special thanks to Currenthill for bringing you all these tanks, infantry fighting vehicles, ships, and AI aircraft that will provide even more interesting and engaging missions to DCS.
    2 points
  13. Wow I have no idea how I can Thankyou for doing this. My Dad was based at Gutesloh 79 to 82 with 230 Sqn as a loadmaster on Pumas. I have some memories of my time there ( I was only 7 at the time ). I know there was a dry ski slope, as I took one hell of a tumble on it. . Put me off skiing for life. The military married quarters were a series of tower blocks in Harsewinkle just up the road from the base. While I will be using Gutesloh as my main base, I am aware that it’s currently very far from realistic. I cannot wait to see where this project goes and I’ll certainly be downloading it if possible.
    2 points
  14. Thank you. It is now reported internally.
    2 points
  15. Great news, especially the assets - and especially being part of the core game for free. Absolutely fantastic. I have a strangely good vibes about the last couple of DCS updates, quite a lot of bug fixes... maybe because a few fixes important for me were added, but still. I like the updates since the version unification quite a lot, including the cadence, etc. Keep up the good work.
    2 points
  16. 2 points
  17. Historically, drivers of dedicated sound cards have caused tons of issues. Have you checked the sample rate in Windows, to make sure it's not set too high? Windows only supports up to 24bit/192kHz so there's no point in setting anything higher than that if your audio solution supports it (and it might cause CPU issues). I use a DAC/pre-amplifier connected via USB, and don't have any issues.
    2 points
  18. I have spoken with the team. it is not preset based, it is condition based. CASE III when it is dark, or cloud density > 8(of 10 max) and (cloud ceiling less then 1000 feet or there is precipitation) or fog transparency is less then 5% on 5NM distance else CASE I when cloud density < 6(of 10 max) or cloud ceiling more then 1000 feet and fog transparency is better then 5% on 5NM distance if none of conditions is met - it will call a CASE II Hope that helps.
    2 points
  19. These would be very useful units and open up new types of missions. Many of the maps are littered with civil airports. They'd also pair well with some kind of automated AI flight generator which would remove the burden on the mission maker to populate the airspace:
    2 points
  20. Nachdem von HB ein paar lästige Bugs in der F-4 beseitigt wurden, hat die 1./JG71 gestern ihren ersten richtigen Einsatzflug auf der neuen CWG map durchgeführt. Bei schönstem Frühlingswetter in Büchel (METAR EDSB 281400Z 07008KT 9999 FEW054 18/03 Q30.27 BLU+BLU+=) hatte eine Three-Ship den Auftrag, ACM 2v1 aus neutraler Position heraus zu üben. Nach einem ausführlichen Briefing starteten die drei F-4 der Staffel auf der 03 in Büchel und stiegen mit einem "unrestricted climb" aus der CTR, um dann via Pferdsfeld und Sembach in FL160 die TRA205 einzufliegen. Sembach TACAN wurde als reference point für die setups genutzt: Während sich HG10 Charlie als "bandit" bei SEM R-195/5 positionierte, flogen Alpha und Bravo weiter zu SEM R-195/20. Aus diesen Positionen wurden dann fünf setups geflogen, wobei sowohl Bravo als auch Alpha dann mal als "bandit" fungierten, damit jeder die Übung in der Rotte fliegen konnte. Nach den fünf setups, die gut durchgeführt wurden, näherten wir uns dann Bingo Fuel und flogen aus der TRA 205 aus, um dann über einen south entry wieder in die Büchel CTR einzufliegen, wo wir dann nach einem touch-and-go schließlich nach knapp einer Std. Flugzeit wieder landeten und den Flug im Debriefing auswerteten. Bei unserem Flug hatten wir wie so oft professionelle ATC-Unterstützung durch unseren verlässlichen Sven, vielen Dank dafür! Anbei wie immer ein paar Impressionen vom gestrigen Übungsflug: HG10 flight rollt aus dem Shelterbereich zur Last Chance. In der Last Chance, letzte Checks werden durchgeführt und das INS noch mal fine-aligned. Auf dem Weg in die TRA205 Unterwegs zur TRA205, Ramstein AB an Steuerbord. Alpha checkt seine Wingmen. Fight's on! Bravo behält den "Bandit" im Blick Rückflug nach Büchel, kurz vor Entry South. Alle Richthofener wieder sicher zurück auf dem derzeitigen Heimatflughafen, time for debriefing.
    2 points
  21. Nachdem von HB ein paar lästige Bugs in der F-4 beseitigt wurden, hat die 1./JG71 gestern ihren ersten richtigen Einsatzflug auf der neuen CWG map durchgeführt. Bei schönstem Frühlingswetter in Büchel (METAR EDSB 281400Z 07008KT 9999 FEW054 18/03 Q30.27 BLU+BLU+=) hatte eine Three-Ship den Auftrag, ACM 2v1 aus neutraler Position heraus zu üben. Nach einem ausführlichen Briefing starteten die drei F-4 der Staffel auf der 03 in Büchel und stiegen mit einem "unrestricted climb" aus der CTR, um dann via Pferdsfeld und Sembach in FL160 die TRA205 einzufliegen. Sembach TACAN wurde als reference point für die setups genutzt: Während sich HG10 Charlie als "bandit" bei SEM R-195/5 positionierte, flogen Alpha und Bravo weiter zu SEM R-195/20. Aus diesen Positionen wurden dann fünf setups geflogen, wobei sowohl Bravo als auch Alpha dann mal als "bandit" fungierten, damit jeder die Übung in der Rotte fliegen konnte. Nach den fünf setups, die gut durchgeführt wurden, näherten wir uns dann Bingo Fuel und flogen aus der TRA 205 aus, um dann über einen south entry wieder in die Büchel CTR einzufliegen, wo wir dann nach einem touch-and-go schließlich nach knapp einer Std. Flugzeit wieder landeten und den Flug im Debriefing auswerteten. Bei unserem Flug hatten wir wie so oft professionelle ATC-Unterstützung durch unseren verlässlichen Sven, vielen Dank dafür! Anbei wie immer ein paar Impressionen vom gestrigen Übungsflug: HG10 flight rollt aus dem Shelterbereich zur Last Chance. In der Last Chance, letzte Checks werden durchgeführt und das INS noch mal fine-aligned. Auf dem Weg in die TRA205 Unterwegs zur TRA205, Ramstein AB an Steuerbord. Alpha checkt seine Wingmen. Fight's on! Bravo behält den "Bandit" im Blick Rückflug nach Büchel, kurz vor Entry South. Alle Richthofener wieder sicher zurück auf dem derzeitigen Heimatflughafen, time for debriefing.
    2 points
  22. Thanks again. In my experience, 3rd party devs don't tend to add much after release. I've never understood why the map devs don't construct more missions for their maps to make them more attractive to buyers. As mentioned above, South America is the perfect example. I don't know what the sales were like, but I have not used it since the first week I bought it just after release. Missions were promised, but never materialised. A complete waste of £60. It put me off buying any more maps. We're getting OT, so I'll stop now!
    2 points
  23. Yep, they would be far more useful as functional units than just decorative, scenery objects. Though we really need a separate civilian faction.
    2 points
  24. In the mission editor it's really hard to quickly identify and locate fixed-wing airfields due to the clutter of heliports/helipads. In the mission editor's map options menu (key icon) it would be nice if "heliports" could be added to the filter.
    2 points
  25. That is the most obvious one. But then you cannot even set altimeter and lack of radio for aircraft without INS is a bit setback since you miss radio navigation. Honestly, I thought prop aircraft do not talk to me and I am not interested in WW2 era at all, but this one is somehow different. It is very cool alternative for helicopters, since you can fly low and slow and enjoy the map, while still being in modern fix wing machine. Its unique combination. There is also so many possibilities for fictional scenarios and use cases. I can imagine you could load GBU-12s and carry your own designating squad with you to the battlefield, drop them there, and let them lase for you. It is very sad to hear there is no active development anymore. So much potential. More so that the most important part, the flight mode, seems to be in pretty good shape already.
    2 points
  26. Утрирую так же- можно на дорогах разрешить только феррари с бентли, остальных запретить. Показатель крутости отдельной местности будет зашкаливать, только дороги из-за неуплаты «дорожных налогов» быстро придут в негодность, заправок останется пару штук, да и топливо с обслуживанием даже для владельцев этих самых машин, взлетит до небес.
    2 points
  27. The last photo with 92 is probably from Bydgoszcz ;))
    2 points
  28. Well, I don't agree. I guess the most of us are playing dcs because it is the most realistic combat flight simulator currently available for an affordable price. Of course it is not real and it tries to be realistic as possible and therefor some of us invest in equipment, make this feeling as "realistic" or let us call it "immersive" as possible. It would be great, if real fighter pilots could confirm or support FFB devices to make them feel more "realistic", so that gamers could at least imagine how I would feel like. I have a Warthog HOTAS and the MONZA sounds quite interesting to me. However, I was suprised to see some test videos with an F16, because the F16 is using a digital stick and you won't feel much FFB (I suppose). But it could be quite interesting for WWII planes or helicopters, feeling the wind drag, power of throttle, restrictions on the controls when the plane is damaged...
    2 points
  29. Yes, its normal in 2D (as we can have now without full Razbam’s support, you can use the knob to reduce the intensity, but this is what the effect looks like). Thank you!
    2 points
  30. Thank you @VFXBLENDER for your response. i saw the YouTube videos showing the use of ZELL in the United States and West Germany in the 1950's and 1960's. I don't know if there is any publicly available information for the ZELL systems on the F-104. When I saw the Aerges F-104 videos showing their latest updates, I imagined the ZELL system might have been an option. I saw myself and F-104 strapped to the booster rocket just waiting to launch and go after the bad guys. This would be great for the CW Germany map. Mike Force Team
    2 points
  31. I fail to understand why offsetting to the side would be an impossible concept. It’s in 101 BVR. You’re playing chess here. You have to counter what you think they could do. The could come in on column to their IP then go abreast for attack. But keep in mind the Red Crown being offset would TELL you they see multiple contacts. Then your job is to put the plane in a position to hit them all asap. In Fleet defense the AWG-9 is only one piece of the system. And it’s fairly far along the chain from, “contact at 250NM” to “Splash”. Also the F-15C is an FC plane and so uses gamey radar, don’t use it as a standard for how 3rd party fully modeled radars should work.
    2 points
  32. Hydraulic failure. That seems to be the only thing that breaks without everything going. Everything else seems to quickly end up a double flame out dead stick with optional fire. Which you can get back on the ground with, but typically the choice is eject while you still have altitude to be safe. And always when you will only glide to water, don’t ditch. It glides better than you think it would.
    2 points
  33. UPDATE v2.4 - added external lights animations for taxi and position lights, - added dynamic bort numbers instead of separate liveries for small amount of borts, - adjusted SFM parameters like minimal speed and others, - adjusted R-37 and R-37M parameters in which reasonable to real reports range.
    2 points
  34. +1 Any news on this topic? Now with cold war Germany I really wish a low PK SAM / Manpads to toy with on the frontline that wont sniperkill my MI8 or F4
    2 points
  35. What I noticed is that the descriptions are mixed up. An example from Rammstein: 111.5 for 277 runway, but it isnt true: 111.5 is for 95, for 277 runway is 111.75. Perhaps there are similar errors in the description at other airports.
    2 points
  36. In my opinion it would be better if Aerges would implement a full English cockpit option themself. That way its secured in future updates and we can easily choose from dropdown box in special tab.
    2 points
  37. Лично для меня подбор цветов на Кавказе самый приятный. И в целом ощущение простора. И горы, и реки и моря.. Все в одном флаконе + приятная природа. Единственное чего не хватает, это движухи на аэродромах. Да и в целом детализацию накинуть и вполне достаточно.
    2 points
  38. Because it won't be able to Fight 1980s aircraft as easily as the 3F one?
    2 points
  39. Тем не менее, Фантом живет и обрастает интересностями. Очень понравилась вышедшая не так давно кампания MIG Killers. Это тренировочная, обучающая кампания. Про то, как выжать из этого громкого паровоза хоть какой-нибудь ближний бой))) Первых 4 миссии прошел пока. Минимум воды, не заставляют в каждой мисси проходить холодный запуск, в некоторых миссиях есть, как-бы, загружаемые в полёте подмиссии с отработкой конкретных маневров, что сильно экономит время. Документация и брифинги написаны простым языком и, одновременно, в аутентичном стиле. Атмосферный радиообмен и процедуры. Короче, 10 из 10 усатых лётчиков)) В этом анонсе наиболее наглядно представлено что внутри:
    2 points
  40. So, the inner wheels should be slighty wider ? That´s your criticism ? I`m not sure what I´m supposed to look at with the Iskander. Both the T-90 and the Iskander look fantastic to me and I´m really looking forward to these assets. I think you have to tone down your expectations to a realistic level. Most of the time, people are looking at these through a targeting pod from 10 miles away. And I think it´s really unfair to the developers to call these "very bad" or "made by a schoolboy" - these are very high quality models.
    2 points
  41. Agreed. The mods are very nicely done and are provided free of charge to everyone. Love to see those who complain try to make even one as nicely as the 100+ Currenthill has made.
    2 points
  42. 2 points
  43. As I can see various parties are lobbying to expand the map to their favorite piece of land (essentially in all possible directions), we are still missing one obvious piece: Czechoslovakia Unlike some theoretical what-if scenarios the stuff really happened there: - Air battle over Merklín - Numerous intercepts along the border - Small planes trying to flee to the West Germany - Home of our beloved L-39 - There are at least some mountains unlike the boring flat terrain to the North
    2 points
  44. Based on Wag's comments WRT the Whiskey info becoming available, that's the smart money.
    2 points
  45. TACTS NTTR is back under development. I am currently re-writing the code and rebuilding the target ranges. I will post more when I have more to show.
    2 points
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