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Hey everyone I've been working on a full-fidelity Piper Cub mod, specifically the WWII L-4A variant, for quite some time. Now that it's getting close to completion, I figured it was time to share it with you all. I started this project because I wanted to learn about aircraft physics and flight modeling, so I chose the simplest aircraft that came to mind, thinking I would just write the EFM and use a free 3D model as a stand-in. Eventually, I got tired of looking at ugly models and decided I wanted to take a stab at 3D art, so I ended up creating a 3D model, textures, and animations to go along with the EFM. Currently, the Cub mod features a fully custom EFM that uses a blade-element theory approach to model aerodynamics. This method divides the aircraft's wings, tail, fuselage, propellers, and other surfaces into multiple components and calculates the lift and drag forces acting on each aerodynamic component. These forces are then summed up to produce the total force acting on the aircraft every frame. This approach is really cool because of its simplicity and how it naturally captures complex flight dynamics that occur at high angles of attack, such as spins or snap rolls, without relying on large datasets stored in lookup tables. The EFM also includes a realistic simulation of the Continental A-65 engine and propeller, including effects like p-factor, gyroscopic precession, and propwash. While my primary focus has been on the flight model, I've also taken some time to make sure the model looks decent and is realistic to the L-4A. I chose this particular variant so it can be used in various WWII scenarios, whether early or late in the war, and it will have skins appropriate for the ETO, PTO, and MTO. Additionally, I've included some M1A1 Bazookas, so it has at least a bit of firepower, and we can recreate the exploits of Bazooka Charlie. Some parts of the 3D model are still WIP, but here are some pics of the current state of the Cub.17 points
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My name is Enrique, I’m a 3D artist with experience in visualization and game development, and I’d like to introduce a personal project I’ve been working on: the Fokker Dr.I Triplane, a highly detailed and historically faithful recreation of this legendary aircraft for DCS World, currently in development as a future free mod. The goal of this project is to pay tribute to aviation history by bringing to life one of the most iconic fighters of World War I, famously flown by the Red Baron. I’m focusing on historical accuracy and professional-quality modeling and texturing to ensure an immersive experience. The mod is still in progress, but I plan to share regular updates. I’d really appreciate any feedback from the community, especially from those with experience in historical mods or an interest in WWI aviation. The gauge textures are temporary, the entire cockpit will be fully interactive." Thanks for the warm welcome to the forum—I'm open to suggestions and collaboration. For more pictures of this project: https://www.artstation.com/artwork/JvXOYa Best regards. Enrique5 points
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4 points
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We may already have it but it wouldn't hurt to have it twice! Hopefully, it will get added. Its also missing the flak towers in berlin4 points
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Hey! Thank you for your support and interest in the Currenthill Assets Pack. In this post I will keep an updated FAQ, where I try to answer the questions already asked or things I want to explain more in depth. FAQ Q1: Will Currenthill Asset Pack be part of core DCS? A1: Yes. The new assets will be added to the DCS core engine free for all of you to enjoy. Q2: Will all the assets from the Currenthill mod packs be added to DCS? A2: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q3: Will the new core assets conflict with the Currenthill mod pack assets? A3: No. All new core assets have unique names and will therefore not conflict with the Currenthill mod pack assets. Q4: Will there be more batches of new core assets? A4: Yes. The first announcement letter describes the first batch of new core assets, but there will be more to come. Q5: Which assets will the next batch contain? A5: For maximum suspense, the content of the next batch won't be announced until it's announced. Q6: Are the new core assets the same assets as in the Currenthill mod packs? A6: No. The library of new core assets are based off of the inventory of the Currenthill mod packs, but each asset are carefully chosen to be added to DCS. Each new core asset are implemented mostly from scratch to uphold a specific consistent standard of things like mesh and textures quality, animations, FLIR textures, LODs, destroyed models etc. Q7: Will the new core assets take up a lot of storage space? A7: No. They will be better optimized than the Currenthill mod packs. The average size per asset is around 500 megabyte. Q8: Will the new core assets have FLIR textures? A8: Yes. All the new core assets will come with FLIR textures. Q9: Will the new core assets have LODs? A9: Yes. All the new core assets will come with multiple level-of-details (LODs). This means less detailed models will be displayed at longer viewing distances. There are LODs for both the models and the destroyed models. Q10: Will the new core assets have advanced weapons? A10: Yes. The collaboration with ED makes it possible to implement more advanced weaponry like the 9K723K1 short range ballistic missile and the dual seeker IRIS-T SLM missile. Q11: Will I continue to develop the Currenthill mod packs? A11: Yes. I will continue to develop the mod packs even though the new core assets will take up a lot of my DCS developing time. Q12: Will I continue to support the Currenthill mod packs? A12: Yes. I will implement a best-effort approach to keeping the Currenthill mod packs working with DCS updates. Q13: Will I remove the duplicate assets from the Currenthill mod packs? A13: Yes. I will most likely remove duplicate assets to avoid any kind of unnecessary confusion. Q14: Will the core assets support Combined Arms? A14: Yes. The new core assets will support Combined Arms cockpits where it's possible with the current limitations. For example, guns of all kinds are more likely to be player-controlled than advanced missile systems. Q15: When will the first batch of core assets release? A15: Batch 1 was released the 13th of August 2025. Q16: Will the new core assets come with different liveries? A16: Yes. The new core assets will come with summer, winter and desert liveries. There may be a few exceptions, for example aircraft assets. Q17: Will the new core assets have the CH marking in the mission editor? A17: Yes. They will comply with the same nomenclature as core DCS assets with the addition of a [CH] suffix. Q18: Will the new core assets have improved collision and damage models? A18: Yes. The new core assets will have improved collision and damage models with more damage zones on par with the latest ED core assets.4 points
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02 May 2025 Dear Fighter Pilots, Partners and Friends, The Cold War Sale is your chance to benefit from some great savings across our growing range of modules. Today, you can become the proud owner of either the DCS: F/A-18C or DCS: F-16C Viper at 40% off. Hurry! These offers end on the 12th of May, 2025 at 15:00 GMT. The East Sussex Veterans Hub (ESVH) will be combining history and our community spirit to host a unique charity livestream event on the 3rd of May, 2025 at 18:00 GMT. Tune into the Charity Live Stream. Last but not least, we would like to give a special shout-out to Winwing and Next Level Racing, who kindly helped us set up our Swiss headquarters with some of their best stuff, and at no cost! They didn’t ask for anything in return and were extremely gracious. Well, the least we could do is thank them right here. Everything works beautifully, and the quality is great! Thank you for making such a superb product and for your dedication to DCS. Onwards and upwards! Yours sincerely, Eagle Dynamics Cold War Sale Up to 50% discount The Cold War Sale offers great savings of up to 50% off a wide range of DCS modules. This sale celebrates the recent launch of the Cold War Germany map and features dozens of deals that include iconic Cold War-era aircraft, terrains, and campaigns. Shop now. Fixed-Wing Aircraft Two of our most popular modules, the DCS: F/A-18C or DCS: F-16C Viper are included at 40% off. Here are some more deals that you do not want to miss: DCS: MiG-21bis - 50% off Nicknamed the “Fishbed,” this legendary fighter defined Cold War air combat. It’s a supersonic, delta-wing interceptor and is the longest-produced jet fighter of all time. Buy DCS: F-16C Viper - 40% off A fan-favorite modern jet that entered service in the late Cold War. The F-16C is a single-seat, multirole fighter known for its 9G performance and versatility in air-to-air and air-to-ground roles. It’s one of our most sought-after modules. Buy DCS: F/A-18C - 40% off Our top-tier multirole fighter with carrier capabilities from the 1980s and onwards. It combines excellent agility, advanced sensors, and a wide array of weaponry. It has been instrumental in conflicts from 1986 to today. Buy JF-17 Thunder – 30 % Off Glass-cockpit efficiency meets Western-Eastern weapon flexibility. The “Jeff’s” datalink and agile flight model make it a multiplayer favourite—and it’s still one of the best value modern jets in the sim. Buy DCS: F-86F Sabre - 50% Off A classic 1950s jet that dueled MiG-15s in the skies over Korea, it represented the dawn of the Cold War jet age. Buy A-10C II Tank Killer – 50 % Off Still uncontested in the CAS arena, the upgraded “Hog” adds new smart-weapons and HMCS cueing to its BRRRRT-approved cannon. Ideal for picking apart armored columns on the new Germany Cold War map. Buy Helicopters The rotary-wing selection in this sale is equally exciting; we have highlighted some of our products with heavy discounts on iconic combat helicopters from different eras: DCS: AH-64D - 50% off The U.S. Army’s fearsome attack helicopter, it was first deployed in 1986 as the AH-64A where it served as the backbone of US Army attack helicopter operations until replaced by the more capable AH-64D. It boasts a tandem cockpit, a 30mm chain gun, unguided rockets, and Hellfire missiles. It proved instrumental in conflicts across Iraq and Afghanistan. Buy DCS: Mi-24P Hind - 50% off A legendary “flying tank” introduced in 1972, it is a fast and heavily armed attack/transport helicopter. The Mi-24P has seen extensive combat over 40+ years and still serves in over 50 countries today. Buy DCS: UH-1H Huey - 50% off The Vietnam workhorse is one of the world’s most iconic helicopters, with over 16,000 built since the 1960s. It’s beloved for troop insertions and as a “slick” for ground attacks with rockets and door guns. Buy DCS: Mi-8MTV2 Magnificent Eight - 50% off The Mi-8 “Hip” is a rugged Soviet transport and light-attack helicopter that entered service in 1967. The Mi-8 became one of the most successful military helicopters ever, with over 17,000 built. Buy Terrains (Maps) Expand your theater of operations with a new DCS map: DCS: Cold War Germany Map - Early Access - 20% off Brand new! Developed by Ugra Media, this map focuses on 1980s central Europe at the height of the Cold War. It spans approximately 980×800 km covering West and East Germany and parts of Poland, Czechoslovakia, the Low Countries, and Denmark. It is centered on the strategic Fulda Gap that saw the massing of NATO and Warsaw Pact forces. It includes over 100 detailed airbases and historic cities like Berlin and Frankfurt. Buy DCS: Kola Map - 30% off A recent terrain by Orbx that covers the Arctic Circle areas of Northern Europe. The Kola Peninsula map stretches across northern Norway, Sweden, Finland and Russia’s Murmansk region. It also includes parts of the Barents and Norwegian Seas, ideal for northern fleet operations and Arctic patrols. Buy DCS: Persian Gulf Map - 50% off Including the UAE, Oman, Iran and the Strait of Hormuz. It offers a mix of desert, urban, and maritime environments, which are perfect for both Cold War-era scenarios and modern-day conflicts. Buy Other Modules & Assets Finally, the sale also extends to other DCS add-ons that enhance your Cold War experience. You can grab DCS: Combined Arms at half price, letting you play as a JTAC to lase targets for your squadron’s aircraft. Additionally, the DCS: Supercarrier is at -40% off and is a must have for an immersive Cold War naval aviation experience. The DCS: WWII Assets Pack on sale and complements DCS warbirds with additional targets and units. The Cold War Sale is a fantastic opportunity to pick up legendary aircraft, iconic helicopters, and detailed maps at great discounts. The sale runs until the 12th of May, 2025 on the DCS E-shop and until the 5th of May at 15:00 GMT on DCS Steam Edition. Fly safe, and have fun exploring these modules. See you on the battlefield! Operation Black Buck Charity Live Stream Event Founded in 2016, ESVH provides vital support for veterans of HM Forces and Blue Light Services across East Sussex, United Kingdom. Entirely volunteer-run, the hub offers weekly drop-ins, wellbeing sessions, addiction support, and assistance for those affected by PTSD or involvement with the criminal justice system. The organisation now seeks to expand its efforts through a bold new initiative – the transformation of a disused building into a recovery centre, complete with a café, offices, and flats to house and rehabilitate homeless veterans. For more details, please watch ESVH Op Black Buck. To help raise funds for this next chapter, ESVH volunteers, including ex-military personnel and sim enthusiasts will be flying a hand-built simulator in a live stream charity event inspired by Operation Black Buck, the legendary RAF bombing mission of 1 May 1982. The event will commence on the 3rd of May 2025, 18:00 GMT. UKppeters and the greater DCS Community will embark on a mission recreating the legendary Operation Black Buck, the daring long-range bombing raids carried out during the Falklands War. All proceeds from this event go directly to supporting the wellbeing, community programs, and ongoing needs of veterans across East Sussex, UK. Thank you for standing with us, for remembering the past, and for helping build a stronger future for those who’ve served. Your donation will directly support the refurbishment of ESVH’s new centre. This provides shelter, community and a recovery path for those who served and are now facing homelessness. Let’s fly for something greater. Join us. Support them. Learn more and donate during the livestream! Thank you again for your passion and support, Yours sincerely,3 points
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У вас вся природа вещей самому себе объяснена и кристально ясна. Поэтому не настаиваю. Каждый имеет полное право включить Кавказ с моно колонкой и честно радоваться. Мне есть что сравнивать.3 points
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да , это было бы хорошо. Если бы развитие шло во всех направлениях. А то получается весь выхлоп уходит в одно И того же эффекта дождя взаимодействующего с дворниками нет до сих пор. Как и запотевания, как и замерзания. Другими словами игры красивеют , но перестают быть живыми3 points
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Je nach dem. Ich habe auch Thrustmaster und Virpil konbiniert, bei mir läuft keine Software im Hintergrund. Brauchte nur die Virpil Software um eine Erstkonfiguration einzurichten. Alles andere mache ich in DCS3 points
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"How to update the INS position during flight: - Tacan update: tune into an tacan station available in the tacan database (HSI->DATA->TCN). Press UPDT on HSI and select TCN. You can then choose to select ACPT or RJT, when clicking accept the INS position is updated. Approx 30 feet accuracy. - Waypoint fix: target designate your waypoint and fly over it's position on the map. It must be easy to recognize from the airplane, for instance the end of a runway, a special building etc. Your hud or HMD will most likeley show the waypoint has drifted off the real position. Press DSG before you fly over the point and ACPT the moment you are right above it. INS is now updated accordingly. - AUTO and MAP function is not implemented" From:3 points
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Force feedback has been added and will be included in the released version.3 points
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Hey guys! I thought I'd post the link to the video where Longshot did an interview with me.2 points
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We have most of the planes for the Iran-Iraq war either as flyable modules or AI assets. SO are there going to be any Iranian airbases so we could fly some IRan Iraq war missions with the Tomcat Phantom, or Tiger II ?2 points
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2 points
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It looks like they did. I flew the mission 2 again yesterday and had labels on all parts of it.2 points
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2 points
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Если такие карты под VR, то правильный. На педали рано или поздно накопится. Если под монитор, то это перекос, конечно. Хотя, если монитор выдает 144-165 частоту в 4К, то и не перекос уже, наверное. Если лагает картинка и нет педалей, то сначала надо бы заняться картинкой, я вот ап чём. Педали у меня, конечно, уже очень давно. Но, когда-то нормально обходился качалкой на РУД TM Afterburner, с этим можно летать, чего не могу сказать о FPS ниже 30 (тут порог терпения индивидуален). Кто-то может сказать, что нет ничего важнее FFB устройств и будет по своему прав. Однако, если в мониторе или в VR вместо красоты видны какули, то порадует ли крутой кокпит? Вряд-ли.2 points
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Thanks for the reply and the idea. I have tried every combination of radio settings. I can get as far as the Spetnaz say they are loading - but there is no further message and the soldier models never move from their position kneeling in front of the parking space. Sometimes the jeep will actually just drive right past and never even un-load the soldiers at the parking spot. I guess it's just another reminder of why, every 6 months or so, I boot up dcs once more, try a mission or two, realize it's still riddled with bugs, old and new, and then I put away the joystick and go back to sim-racing for another half year. And of why I stopped buying anything new a couple of years ago. "Szatan Arba" campaign is simply fantastic stuff - easily payware quality. But for me, dcs becomes ever more not worth the time & effort to try to make things work.2 points
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Добрый день. Я часто встречаю этот глюк, но не только в компании, но и в обычных одиночных миссиях, причем в разных вариациях. Таки не понял закономерность его появления. Но это явно к разработчикам ЛА. Если вы обратили внимание, то постоянный глюк, когда на галетнике выбираешь пилон с ПТУРом, а потом между кабинами переключаешься, то он сбрасывается. Ты думаешь, что ПТУР выбран, прицеливаешься, а хрен тебе. Я им писал, но в как то не среагировали. А вот по поводу озвучки, вас еще ждут сюрпризы. Я тут миссию проходил, и с 4-х подвесок в толпу бармалеев НАРами отработал. Мне мой летчик-оператор и говорит: Б:%я, ты видел как его на%@* разорвало. , порадовали, однозначно!!! Аффффффтору зачет!2 points
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Да примерно первую неделю (а точнее два-три вылета ) там дух захватывает , в потом все. Остаешься один на один с специфичной картинкой и бесконечными потугами в поиске оптимальных настроек. (или покупки видеокарты за непростительные деньги )2 points
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2 points
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I created an ad hoc Hornet vs MiG-29S mission. Hornet client (me) in front with MiG-29S in trail about 5 NM. I tested with a variety of missiles but settled after 5 with the R-60M. Here are my initial findings from the single player environment: 20 flights total Hornet Pilot survives: 5 Hornet Pilot dies: 15 Survival percent: 25% alive, 75% dead. Track & MIZ files attached. Basic tests: Co-altitude with bandit at 20,000, once I spawned into the cockpit Autopilot BALT hold enabled and throttle set to 50%. Variables: I would add afterburner to increase heat signature; set Client altitude to 25,000 and kept bandit at 20,000; set co-altitude to 25,000 ft. Most of the time, I observed the Hornet from the F2 External View. That yielded the most deaths of the pilot. My pilot's survival did not appear to be correlated to in-cockpit view or external view. This test was done VERY late at night so my scientific method may be flawed. I'll revisit this experiment once I am well rested in the morning. Hornet-Pilot-Mortality-Tracks.zip Hornet Survival Test-001.miz2 points
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It's possible that the change to when the module are loading is contributing to the change being seen here. Here is a snippet from my log file on 2.9.15, seems like the modules are contributing about 140 seconds, whereas previously their loading would only be on demand (when loading into specific module).2 points
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An immobile (but animated :-) prone Red-For & Blue-For medium machine gun/gunner behind a sandbag to provide cover / defend an area. Something that can just be dropped somewhere - by a tree or maybe on a rooftop - has a small hitbox, doesn't get up and wander off under fire, and doesn't stick out like dogs' blocks. Currently the nearest things are the bunkers and armed buildings, but none of them are subtle and they're also old & ugly Lockon level models. Even if the 'no dispersal' switch worked, the infantry if set to stay & defend somewhere will still stand up & wait to be shot...2 points
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Obvious everyone has a different setup and different set of issues to contend with. This is by no means an indepth guide. Just general things I did and the order I did them in. 1. Hardware installation Building the system perfectly. See if you can disable somethings in bios (e.g. integrated graphics after you have your video card installed). have a usb ready with network/chipset drivers and another with latest bios for your mobo. Make sure you put the components in the correct slots. Video card should go on the closest pcie slot to the cpu as its the one with most bandwidth usually. Make sure NVME isnt sharing lanes with it. Good airflow and cooling. Use a good thermal paste like thermal grizzly when installing cpu. update your bios . Install windows 11 and drivers from your USB. When installing nvidia drivers I used an app called NVCleanstall to minimize nvidia footprint. Again GPT can help direct you on using this and suggest what you should not install and what you should. nullThe real fight begins in DEBLOATING windows 11. Stopping unnecessary services. Optimizing power modes. Everyone is different . You may need to keep some stuff I dont, but the goal is the same. Get rid of the bloat. Your latency times will improve. I dont need the weather, or copilot or the nonending adds windows 11 assaults you with. I spent about a day or two with debloating and optimizing windows settings, literally butchered the operating system with powershell and gpt making the scripts, using snipping tool to give gpt eyes to basically gut my operating system. Powersettingsexplorer is a great tool for some extra options you will need when changing powerplan settings- plenty of guides out there on the important changes you can make to powerplan. Here is an example of one of the things I changed: After I was satisfied with the latency, temperatures, cpu/memory stability and speed, only then did I install DCS (on its own drive) and oculus software and VERY importantly oculus tray tool . I had avoided using this because it is discontinued, but man, that turbo mode really really helps. In nvidia control panel i changed nothing except power for best performance. metaquest / oculus app 72hz and render resolution to 1.5x (leave dcs settings at 1.0 obviously). Oculus debug tool only changed video codec to H.264, encode dynamic bitrate disabled, and dynamic bitrate max 900, link sharpening quality. DCS settings only changed textures to high/high mssa 2x. shadows flat, smoke off, reflections off, dirt flare off, but really settings are not the issue imo - you can lower them and raise them depending on your system. My issue, as many of you out there, was micro stutters which most of the time is not just hardware dependent. DLSS J/K isnt there yet unless you just want to fly around.. looks great for that. not for actual simming. System - 9800x3d , 5090 , 64gb 6000mhz ram. Most of the tools I used: LatencyMon, NVCleanstall, Zentimings, HWMonitor, aida64extreme, powersettings explorer, p95, cpu-z. ZenTimings.2 points
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Как раз полеты по верхушкам деревьев Кавказских лесов и подтолкнули меня к очередному апгрейду железа, потому что эта сцена сильнейшим образом его нагружала. Детализация мелочей, включая колыхание травы, веток и кустов, становится внезапно очень важным при взгляде из кабины вертолёта. Авиасимулятор для меня - это в первую очередь источник эстетического удовольствия, а оно приходит через глаза и уши, чтоб дух захватывало. Поэтому на уши напялил Sennheiser 7.1, а глаза больше хотят смотреть на Германию, Нормандию, Сирию, Ирак с Афганистаном даже, с плавной картинкой, нормальным полем зрения и количеством пикселей. В железо в первую очередь нужно упираться, в сам комп, в картинку. Затем джойстики всякие. А модули с картами в самом конце, их можно пачками брать по акциям и они все будут отлично работать. И тогда очередная долгожданная сессия в симе приносит сплошное удовольствие.2 points
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The DCS core weapon scheme required a smaller change in the code. It's been fixed. I will release an incremental update for both the Ukraine and USA asset packs shortly. If you want to use it until then, replace this file. MiG-29MU2_ADM-160B.lua2 points
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2 points
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Это случилось после снятия с продажи вертолетов России. Загадка, вместо того чтоб кинуть хотя бы пару дежурных фраз о ситуации, как это полагается на англоязычных ветках(там в ситуации с разбам вообще ветку отдельную создали с обновлениями новостей), тут решили просто выпилить посты и закрыть неугодные ветки. Меня всегда поражал контраст отношения к зарубежным пользователям и нашим.2 points
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@NineLine I've done some (by no means exhaustive) testing, and the behaviours are generally much improved from when I first reported this. There are still some weird anomalies in there, though. In terms of testing, I kept things very simple: Two aircraft flying head-to-head towards each other on the Caucasus map from 250 nm apart. The fighters were just given the default CAP task. No tweaks. The map was empty, so there were no distractions and no AWACS or EWR support. I gauged the detection ranges as the points at which the fighters lit their afterburners and started manoeuvring for position. My initial findings were: Western Fighter versus Transport F-14B v IL-76 - 176nm F-15C v IL-76 - 95nm F-16CM v IL-76 - 73nm F/A-18C v IL-76 - 82nm Western Fighter versus Small Fighter F-14B v Mig-29 - 91nm F-15C v Mig-29 - 70nm F-16CM v Mig-29 - 73nm F/A-18C v Mig-29 - 73nm Russian Fighter versus Transport Mig-29A v C-130 - 75nm Su-27 v C-130 - 75nm Mig-31 v C-130 - 110nm Russian Fighters versus Transports Mig-29A v F-16 - 75nm Su-27 v F-16 - 70nm Mig-31 v F-16 - 72nm I'm not an expert by any means, but these numbers seem much more sane and plausible versus the omniscient AI radars and suicidal charge-across-the-entire-map-on-full-afterburners-and-run-out-of-fuel-before-reaching-their-target behaviours of a couple of years back. As I mentioned, though, there are still some comparatively minor weirdnesses remaining. As an example, Mig-31 appears to have the radar cross-section of a small skyscraper as both the F-16 and F/A-18 begin engaging it at over 150nm. That seems a little odd to me given that they only "see" an Il-76 at 70-80nm. There are probably other such issues hidden away waiting to be found, but all in all it seems generally much better. Thanks for the heads up.2 points
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DCS needs to be saved and there's only one jet that can do it. PLEASE consider doing a Yak-38M as your next module after the MiG-17, I will buy two of them.1 point
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SR-F_Winger Posted 1 minute ago OK, so i Had a pretty bunpy Ride with m meganex. First Delivery Had a hot Pixel on the right Display AS Well AS some issues with the right Lens. I simply could t get the picture Sharp, No Matter what i did Yesterday i got my new meganex from RMA and i Must say ITS a whole different Headset. The Image is now great. Very Sharp, very good Sweetspo, perfect colors and very good comfort. I can now very much recommend this Headset.1 point
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Купил специально для DCS и Ил-2: ВС. Стоит каждой копейки. С возможностями растут потребности. Логично, что имея The Elder scrolls IV: Oblivion Remastered, я никогда в жизни больше не запущу оригинал двадцатилетней давности.1 point
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Ну а как же мы раньше летали ? Графика была по нынешним меркам вообще мрак (особенно вспоминая ранний DCS). Но умудрялись и ею наслаждаться. Видеть красоты. Как по мне, гораздо больше внимание следует уделять эффектам сцены. Уже в тысячный раз привожу пример видео , в котором эффекты отлично вывозят довольно скромную графику .1 point
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I dropped your log file into the DCS log analyzer. It’s identified the crash as being a GPU related issue. Reinstall your GPU drivers. In addition to this make sure any overclocks have been removed from your GPU. This log file still shows a large number of mods installed. Reinstall clean GPU drivers using DDU to remove all traces of old drivers first. If the latest driver still has issues you could try rolling back to 566.36 Remove you mods and run a slow repair, replicate the issue again if it still occurs and drop a new log.1 point
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Yes. If you want the TDC to go up, you need to move the mini stick up, and so on.1 point
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I tried, but the DCS waypoint export via LoGetRoute() is no longer working. If anyone can point me to a way to export waypoint info out of DCS, I'd be happy to incldue it in MovingMap!1 point
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The fuel system is accurately modelled and has all these features you mention. It is difficult to see as a user because you are lacking the debug interface showing all individual tanks in-flight. Perhaps one of the devs can rerecord your tracks with it open, then you can see whats actually happening underneath Probably also a good idea for a modder to add that through Jester Modding, reporting fuel tank state through the Jester Console.1 point
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Ну и в целом оценки игры не всегда отражают реальность. Тут тепличные условия и глюки ATC. Реальный же пилот A-7 писал, что за всю жизнь _OK_ получил единожды. А вот, кстати, про сложность ночных посадок. Очень хорошо совпадает с рассказом пилота F-14, как он после ночной посадки не мог вылезти из кабины десять минут.1 point
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Amateur strategy hour I guess but the problem I see with the North German plain is its proximity to the North Sea. The Soviets would have to dominate that area with their navy to keep NATO carrier groups out and intercept flights out of the UK. Which doesn't look feasible in that triangle between the UK, Netherlands, and Sweden. Sweden was officially neutral but in reality not, so they surely would have helped with ASW in the North Sea. Another issue with the North Germain plain is that, being a plain, it's probably going to be prime killing grounds for Apaches, Kiowas, and Abrams. The East German border down near Fulda is probably the closest to any major West German strategic areas--I could be wrong as I'm still getting acclimated to the geography. So that's one bonus point, but that assumption is just as flawed as WW2 Germany's assumption that the Allies would launch Overlord between Dover and Calais. If they did zerg rush Frankfurt they could have cut off southern Germany, creating a pocket trapped between mountains, East Germany, and Soviet-aligned Czechoslovakia. Switzerland wouldn't do anything. Getting forces across the French border there in Stasbourg or across from Austria would be difficult due to the mountains. Austria's one flat border area is next to Czechoslovakia. To RVT20403's point, the terrain around Fulda favors the defender but that also goes for the Soviets if they managed to take southern Germany. If successful they could expand their territory to an easily defendable enclave jutting further into NATO territory. Russians are pretty notorious for playing the long game, so I wouldn't think they would try to take the whole of West Germany, instead at first taking chunks of territory, then rebuilding for a decade or so, then taking another chunk. I'm still curious, though, how much it favors a NATO defender. As modeled in DCS I find the hills and trees to make it nearly impossible to use Apaches and Kiowas as intended, forcing us to go high to see over the terrain and trees to find and engage targets, which exposes us to Soviet ADS and CAP aircraft. Trying to rely on the terrain masking and stalking inevitably ends up with point-blank engagements where we're more likely to be taken out by a TOW missile or Shilka than we are to knock out a tank with a Hellfire. I really want to see an episode of "History Undone" on this topic.1 point
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The NTTR is definitely in need of an update that includes a larger map with more bases having details like the upcoming Germany map!1 point
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It's funny, I can enjoy the Kiowa without even thinking about the visuals, let alone outside visuals. There are VERY beloved modules of mine (Mi-8) that REALLY start showing their age and are still enjoyable. The Kiowa is leaps ahead of those. Maybe focus less on nitpicking on pixels and start enjoy flying more? Take inspiration from the tons of youtube videos of people having a blast with the Kiowa and not even mention visuals once. You know, I wouldn't even have responded to this post if it wasn't for the overly dramatic choice of words. "Hopeless", really?1 point
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I think people have short memories sometimes, we have updated DCS core for multithreading which was a huge task, added VOIP, improved clouds, there are more to list, but you get the point. We deliver new items when they are ready, we will be sharing a new long await core feature soon. The reality is new features take time, design, development, testing, guides, marketing ect. I think we live in a world where people want instant gratification, and that isn't the reality of the situation. And of course we have glass half empty, glass half full personalities1 point
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Just as a quick note, in your example you say that 90 knots equates to roughly less than 80 mph... you have that backwards. 90 knots is roughly 104 mph, and 80 mph is roughly 70 knots.1 point
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This is a great discussion. I've had exactly the same question as the OP, experiencing the RWS as having excellent resolution at very long ranges, yet often requiring closing to 15 nm to separate 4 Backfires in standard formation. These formations aren't flying wingtip to wingtip or super close trail, they're standard tactical formations. Yet the DCS TWS function seems unable to resolve them until surprisingly close ranges. This wouldn't be so bad, except that in DCS, firing on a merged contact at longer ranges can cause loss of the Phoenix when the contacts later separate at close ranges. Over and over in a training mission I created, I've seen 4 clear contacts with RWS at 80-90 miles (Backfires). Under TWS, it's all one contact. I close to 50 miles and fire an AIM-54A, but as we close and while the Phoenix is in flight, TWS begins resolving into 2 contacts, and often the original "track file" starts going sideways off the radar scope at high speed trashing the Phoenix. Same happens if I fire Phoenix missiles when TWS has two contacts, but resolves them into 4 contacts while Phoenix missiles are in flight. The explanation that TWS is creating "cells" with coarse resolution due to the limits of the CPU makes sense. But then trashing the Phoenix missiles as it resolves into greater resolution as they close seems to make the AWG-9/Phoenix combination surprisingly ineffective against exactly the kind of threat it was designed to fight. It seems the only way to use the Phoenix properly is to use RWS to get the number of targets at long range, then wait until TWS resolves to the same number of contacts (which may only be 15nm away), then ripple fire. Is that how the Tomcat was used historically?1 point
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