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bad decision to finish one Module before starting another? Really? … that means you are OK with Modules left unfinished? … I strongly disagree, Aerges deserves all our respect for the way they develop on DCS.13 points
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https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.16.10973.1/ Campaigns DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations All Missions. Major weight reduction program - reduced file size of voiceovers and briefing/intel images, etc. to reduce overall campaign size and (hopefully) decrease loading times and the possibility of crashes. Added more than several hundred new voice overs as well as almost all of the AI aircraft have been replaced to take better advantage of updated core AI logic over the last several years. Mission 0. Added new voices for Pig-3 & 4 & Kobuleti Tower. Fixed radio chatter. New Follow Me truck. Changed Wizards Mission Briefing. Mission 01. New Mission Briefing, New Takeoff Briefing. Fixed radio chatter. Several new voices. Replaced E-2 with E-3. Added additional opposing forces. Mission 02. New Mission Briefing, new Takeoff Briefing, adjusted scoring. New radio chatter. Added additional opposing forces. Mission 03. Almost completely rebuilt. Updated Mission Briefing, New Takeoff Briefing. Updated Briefing slides. New/updated Ai aircraft. New radio chatter. Changed scoring criteria. Mission 04. New Takeoff Briefing, Changed all AI aircraft, New Radio Chatter, New Medevac with new voiceovers. Updated Bad Guys. Mission 05. Almost Completely Rebuilt, New Takeoff Briefing, Updated/changed all AI aircraft in strike package, New flight plans, Fixed the helicopter problem. Modified attack profile at airfield. New voiceovers. Mission 06. Rebuilt AI aircraft in strike package, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Updated scoring criteria. Updated opposing force. Mission 07. Rebuilt all AI aircraft in RedFor and BlueFor, updated Mission Briefing, new Takeoff Briefing. Fixed radio chatter. Completely rebuilt scoring criteria. Updated opposing force. Mission 08. Completely rebuilt from scratch. Fixed radio chatter, Adjusted RedFor attack criteria. New Takeoff Briefing, Several new voiceovers. Completely rebuilt scoring criteria. New rescue helos and flight plans. Mission 09. New Takeoff Briefing, Added voiceovers. Adjusted scoring criteria. Fixed lasing problem. Fixed radio chatter. Adjusted flightplans. Recreated Pig Flight, it's waypoints, and attack orders. Mission 10. Modified and updated Mission Briefing, Added voiceovers. Fixed lasing problem. Fixed radio chatter. Adjusted flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Mission 11. Almost complete remake of this mission, Updated Mission Briefing, Added voiceovers. Fixed radio chatter. Major change to the flightplan. Adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Mission 12. New Mission Briefing, Fixed Radio Chatter, Adjusted scoring, Added voiceovers. Recreated Pig Flight, it's waypoints, and attack orders. Mission 13. Updated Flightplan, Fixed radio chatter, adjusted scoring criteria. Recreated Pig Flight, it's waypoints, and attack orders. Several new voiceovers added. Mission 14. Updated Flightplan. Recreated Pig Flight, it's waypoints, and attack orders. Fixed radio chatter. New scoring criteria. Added ability to proceed to next/last mission. Mission 15. Updated Flightplan. Adjusted altitudes on final approach. Updated/added background chatter. Updated fuel load on all aircraft. Added new voices for Pig-3 & 4 & Kobuleti Tower. Added a surprise at the end :>) DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 01 - "The Ferry Flight". Fixed ADF for Almirante Lynch. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 1. Fixed bug on mission progression not working. Fixed some audio not working. Improved Ai low level route. Improved player orders. Loadout changed. Added more rockets and TGP. Made Delta (FAF Mirages) easier to formate/RV. Made wingman less likely to crash at lake during low level ingress. Made convoy easier destroyed 55% damage, mission complete. Adjusted score ratings. Tidied map, hid units. Updated Kneeboards. Mission 3. Armed Recce. Dozens of mission improvements. Improved target sets. Improved mission progression/orders. Made Hot Start. Improved audio not working in parts. Added HARD MODE/IMMORTAL MODE. Updated Kneeboards. Updated DOCS folder. Removed Old mission brief PDFS. DCS: F-14A Fear the Bones Campaign by Reflected Simulations More accurate wind over deck S-3 skin fixes by Tomcatter 87 DCS: F-14 Speed & Angels Campaign by Reflected Simulations More accurate wind over deck All missions: Radio signal strength increased. Fence in check fixes. Mission 7-8: AI behavior fine tuned S-3 skin fixes by Tomcatter 87 DCS: F-4 MIG Killers Campaign by Reflected Simulations All missions: Jester improvements DCS: F-4E Red Flag 81-2 Campaign by Reflected Simulations All missions: Jester improvements11 points
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A "late summer look" for Cold War Germany map. Works best with gamma setting around 2.2, depending on your display. In case you prefer brighter surface, increase surface gamma in "Mods\terrains\GermanyColdWar\shadingOptions.lua" (currently 0.7, original value is 0.78). Same can be done for trees and objects (buildings) Download Link Probably breaks IC Update 03.07.2025 - v2 - Simplified the mod, only increased brightness of existing textures instead of swapping them - Fixed missing wheat textures6 points
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but not any from Aerges .. they even redid their first Module with a fully reworked Flight Model and as a plus added a second version of it, the C-101CC, all free for their current owners, and did all of it before releasing their second Module ... a true example for other developers. Wonder how you can be sure of that, any users survey? .. I like cold war birds and thus I'm sure to purchase the F-104, but the Mirage F1 has a lot going for it: 4 versions including a two seater, a more modern radar and better air-ground capability, so I wouldn't bet that the F-104 would sell in larger quantities. According to the Spudknocker's 2024 survey the Mirage F1 was owned by 20% of the users that participated on that survey (which has probably a MP bias to it). Everyone can have his own opinion, but I'm really glad that Aviodev is opting for finishing their current Module first, before focusing on the next. Anyway, I'm sure they are advancing with the 104 in parallel, so I truly expect that the 104 will appear not too long after the Mirage F1M. Eduardo5 points
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Here is the 1st versin of RSBN navigation for Mig-21. I included all the airports ED has in mind to include in all three phases of EA, also the northern part. Here is the map with all airports and airbases for all three phases, numbered by RSBN channels: And here is the Kneeboard which you will also see in the cockpit: -- How to install it: Simply unzip the content of the file into main folder DCS World OpenBeta. There is one file you guys have to edit, because I don't know how many maps do you guys have, so you have to do it by your self: Inside the folder: ...\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\MIG-21bis\Cockpit\Systems edit the R_NAV_data.lua by adding this line of text: "Afghanistan" some where inside the brackets, I added it at the bottom. Just don't forget to add the comma after the penultimate map name and no comma after the last map name! This is my example: Maps_Table = { "Caucasus", "Nevada", "Normandy", "PersianGulf", "TheChannel", "SinaiMap", "Syria", "Kola", "Afghanistan" } ATTENTION: with editing this file, you will break the Integrity Check (IC) in the multiplayer, offline will work normally. If you want to use multiplayer, you will have to remove the map's name from the R_NAV_data.lua file. I hope the devs include these 2 things in the near future to be part of the DCS game so we can use RSBN navigation online as well. -- NOTE for all: if you find any issue please let me know here, so I can fix it. RSBN Afghanistan.zip4 points
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Hello ED! In order to perform realistic helicopter landings in rough seas, the mission maker should be able to configure the waves in the mission editor. The wave size could be adjusted with a slider. The wave direction could be adjusted with a rotary knob, or it could follow the wind direction. The interface could look like this: Finally, the bonus: Managing sea spray! If the waves are large enough, create a localized "rain" effect a few meters around the boat, so that a helicopter landing on a boat in rough seas would get water on its windshield, reducing its visibility. The goal is to be able to perform landings that look like this: Is it envisageable to have at least configurable waves ? Thanks!4 points
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Is that because you want it that way? You quoted my reply that said "See the first post for more information on this" From the first post: (You have to scroll past it to download the mod.) ***************************************************************************************************************************** --->F-22 WON'T LOAD, I CAN'T FLY IT.<--- IMPORTANT THERE IS A DOWNLOAD LINKED BELOW TO RESOLVE THIS ISSUE. THIS WILL HAVE TO BE REINSTALLLED EVERY TIME DCS IS UPDATED OR REPAIRED BECAUSE THE MODIFIED FILES WILL BE REPLACED. THIS WILL ALSO FAIL INTEGRITY CHECK ON MULTI-PLAYER SERVERS. READ THE GLOBAL FIX LINKED IMMEIDATELY BELOW THIS TEXT FOR MORE INFORMATION. *****************************************************************************************************************************4 points
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4 points
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MiG-23MLA Razbam chosen is the best, the lightest airframe with the strongest engine and reinforced wing root. It was still a dangerous fighter in late 1970s. Wneh MLD was outdated when it entered production as MiG-29 was already in production alongside -23MLD variant.3 points
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3 points
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Я попробовал. При всей своей крутости ощущения окружения, совершенно невозможное качество картинки, такой даунгрейд после 4К сложно принять. Точно подожду еще. Все субъективно конечно.3 points
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Turn off the historical filter. It is the clock symbol at the bottom in mission editor.3 points
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3 points
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As we already know that the chance for MiG-23 from Razbam is dead. Is there any news that someone else wants to take on this topic? Is there a chance that we will see it in the game?2 points
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The F-14A/B Tomcat Combat Fundamentals Guide provides the necessary procedures to efficiently and effectively learn the necessary skills to be successful in effectively using the DCS F-14 Tomcat airframe. The Heatblur F-14 Tomcat Flight Manual, DCS F-14 Tomcat Chucks Guide, and the Naval Air Training and Operating Procedures Standardization (NATOPS) manual all provide detailed information on aircraft systems and systems operation. This publication and the other documents complement each other. Custom made checklist for the HeatBlur F-14 A/B module. Taken from the NATOPS procedures, and modified for our purposes. Includes: -Start up -Airfield Ops -CV Ops As well as QRG's for : -CASE I and III recovery charts -TID symbology Creating these manuals and guides are a labor of love and passion, but it doesn’t happen in a vacuum. It takes a lot of time, patience and research and support from many people around me. If you enjoy these manuals and they help you, they’ve accomplished exactly what they are designed to do. F-14A/B Tomcat Combat Fundamentals Guide (https://napaspeedy.gumroad.com/l/gsxvv?layout=profile) F-14A/B Tomcat Checklist (https://napaspeedy.gumroad.com/l/ntceep?layout=profile)2 points
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I am guessing not. Remember: It is known that time and time again, Pimax lies about their FOV numbers. OG Crystal supposedly had 115HFOV (when it reality it has more like 105) they originally advertised the Super 50ppd as having 135HFOV when in truth it's closer to 125, so I would assume that the Ultrawide will have barely a few degrees more for an optical engine that will take even longer to be delivered and with compromised binocular overlap. Again this is just a guess but I think it's better to wait for user reviews - NOT affiliate reviews. Honest user reviews take much longer to show up but are a better representation than the dozens of usual first YouTubers that Pimax compensates.2 points
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These manuals provides the necessary procedures to efficiently and effectively learn the necessary skills to be successful in DCS. Fundamentals as well as Fighter Fundamentals and Section Maneuvers Basics The Logbook & Training guide is designed to give a guide for all the different subjects and skills a pilot needs to know and understand to be successful in DCS. The Basic Flight Manual goes over all the fundamental skills and base knowledge pilots in DCS need to know and understand to succeed and enjoy DCS to its fullest extent. This guide provides the foundation for all follow-on flying training. The Fighter Fundamentals Guide contains fundamental procedures and techniques to learn the basic fundamental tactical concepts and skills to be able to succeed in DCS World. It is designed to be used in conjunction with instruction from an experienced and knowledgeable Instructor Pilot. The manual can help build a solid foundation on which tactical training can be accomplished. This volume is not directive in nature and is not the final authority for all things in combat aviation. It is merely a single collection of the fundamental and basic tactical concepts that are universal to US Navy, USAF, RAF, and other fundamental training programs. Fighters rarely employ as a single aircraft. Fighters will typically employ in section, division and as a part of a larger Strike package or Defensive Counter Air package containing multiple elements. Fighters throughout history have proven the benefits of having a Wingman in combat. Two aircraft, working together, are more powerful and capable than one, whether their mission is Forward Air Control (Airborne) or a Fighter Sweep. The fighter’s in section or division work together to achieve and maintain tactical situational awareness and to achieve air superiority. The Section Maneuvering Fundamentals manual will discuss planning and employment considerations for two aircraft in the air-to-air environment. How a section employs in a known 2v2 scenario is not different from how the same section will employ in a multi-group environment in 2vX. Links: Logbook & Training guide (https://napaspeedy.gumroad.com/l/fuesjy?layout=profile) Basic Flight Manual (https://napaspeedy.gumroad.com/l/lbrgjs?layout=profile) Fighter Fundamentals Guide (https://napaspeedy.gumroad.com/l/gvsxae?layout=profile) Section Maneuvering Fundamentals (https://napaspeedy.gumroad.com/l/zttmbk?layout=profile)2 points
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https://www.digitalcombatsimulator.com/upload/userfiles/c9d/o5cvb59ynp0q1jbyf6buqhcdvqmg2rjz/167th_Liberation_of_Gecitkale_SEAD-DEAD-CAS.miz here ya go. if you want to fly it with someone, gimme a yell, i can spin my server up for it.2 points
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There's also an additional problem on top of this: player's don't WANT realistic SAM deployments. A few years ago, i sat down and made a mission on the premise of an unnamed PMC (wagner, duh) snatching up a Russian AD brigade and doing a terrorism on the island of Cyprus with it. After thoroughly researching publicly available data, i settled on: 1 S200 battery - this unit was using it's long-range capability to shut down civil aviation around the island 2 tracking radar, 1 search radar, 10 TELARs, kamaz trucks with reloads 1 S300 battery - this unit was providing medium-range protection for the S200 battery 1 trailer-mounted search radar, 1 mast-mounted search radar, 2 mast-mounted tracking radars, kamaz trucks with reloads 1 2S6 company - this unit was broken up and mixed in with the S200 and S300 batteries to provide SHORAD 6 2S6 Tunguska + kamaz trucks 1 infantry air-defense company - this unit was broken up and mixed in with everything to provide SHORAD backup for the 2S6 units 2 platoons of regular infantry 2 platoons of IGLA manpads (40 total tubes) 1 light armor company - puling perimeter security against a ground attack 20 BTRs set up in prepared positions providing overwatch of approaches to the SAM site people HATED this mission. I spent a <profanity>LOAD of time carefully positioning the units to provide mutual support, but to also allow gaps which players could exploit. I selected a siting which gave players an option to approach with terrain masking providing a safe low-altitude loiter area near the target site. I created detailed briefing plates showing approximate unit positions, threat envelopes for each unit type, and safe routes of approach. I made sure that it was possible for a single player to clear the mission with careful planning and execution (and a willingness to go back for reloads). I added a trigger for deploying an AFAC drone after killing the S200 and S300 targeting radars, to make spotting ground units easier. none of that mattered. players universally fired off a couple HARMs, then proceeded to overfly the target at treetop level and get plastered by the SHORAD units. Rotary players either tried to fly in at 1,000 feet (and got plastered by the S300) or tried to sneak into gun range (and got plastered by the 2S6).2 points
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Look for "load_immediately = true," in this thread - read, follow, learn.2 points
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А какой сейчас шлем любители VR считают пределом мечтаний? Ну или просто хорошим, каков рейтинг?2 points
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Hmm, did you check the Kirk and Gray subclasses as well? I think only one of the three has the rearward air defence system, the Gray: https://github.com/tspindler-cms/tetet-vwv/tree/main/TeTeT VWV/mods/tech/vwv USS Gray DE10542 points
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It is not imminent, requires a lot of work on each mission, but it is coming together and will be done in a similar fashion!2 points
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2 points
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Sorry, but you're wrong on your assumptions. There are many posts here of people that lost authorization for modules after an update due to their AV solution deciding it suddenly didn't like a file (often a .dll).2 points
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Why some people expect to always get things for free? I've flown the -21 for years, so I feel that by now I truly got my money's worth.2 points
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Heck no. That's why aircraft get service, usually 1+ hours of service for each hour of flight. Case in point: the PA-28 I fly is older than me, it first flew in 1964 and is still is in top shape. Granted, there are probably no original parts left, they may have all been replaced over time. But properly maintained aircraft do NOT wear down over time. Especially not if their intended use is to carry fuzed ordnance and fly into danger. No pilot worth their salt would willingly enter the cockpit of an improperly maintained aircraft to fly it into harm's way. "There are bold pilots and old pilots. There are no old, bold pilots." So if you do advocate improperly maintained airframes, sure, this is a wish forum. It would not be immersive, just lottery. IMHO it'd be much easier to progressively jack up the probability of an airframe's system failure after each departure, and be done with. I do support a more elaborate "failure" model on individual aircraft for Mission Editor though, as IMHO that can significantly enhance training.2 points
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Mid April 25 order - They said delivery expected at June but we all know that ain't happening. Knowing Pimax, I'd expect mine to show up end of Summer.2 points
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The old characteristics at take-off had always been a gamble between a late rotation resulting in a too long, too fast take-off roll, and a too sudden rotation resulting in a tailstrike. Now with tge adjusted FM the nose comes up slowly, nicely and controllable just like in the real aircraft. Attitude can be maintained well at take-off now. Well done, HB! Thanks for listening!2 points
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I´m in DCS now for half a year and there are some issues which are quite annoying on a every day base. The AI. Its rediculous that the AI can´t perform a simple overhead break. I mean, there must be a way to fix that, if not by making the AI actually intelligent, then why don´t you record a standart pattern which the AI performs every time like a replay. I mean the AI is actually able to perfom a somehow carrierbreak. Same when the AI defends missiles. When our squandron reviews the tacview after each mission, the AI flights are just doing some samba dance no real pilot would attempt to do. These are basic elements which could at least give you the feeling that the AI is not totally insane. There are standard manouvers for every aircraft that every player has to lern, like how to defend a sam, how to make a hook turn or fly a cap. These are very simple manouvers and it feels like you just don´t give a <profanity>. I´m realy scared of what you call a dynamic campaign if the foundation of it is this crap of an AI. The Tanker. In my single player missions there is allways a message displayed, that due to a recent refuelbug, the AI isn´t able to refuel besides the player. So maybe that worked in the past. But its very immersion breaking and can´t be that monster of a challange to fix, or is it? If you just could get rid of these inadequacies it would feel so much better. I do understand that you can´t make money with such improvements on first glance like with a new module but that is a very narrow view. My experience over the last view month, where I got in touch with the german community is that nearly every one would go for it, if you would get a real competitor. If microsoft would add weapons to their fligth simulator or Falcon BMS would get desent graphics you would face some serius sales problems. So please ED, spent some love on the very basics, and then spent some love on the modules you allready released to early access a decade or so ago. We would realy appreciate. Oh, and if you are still looking for some money to make, think about an AI ATC Module like sayintentions or beyond atc. That would be a gamechanger and a potential cashcow.1 point
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1 point
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30 May 2025 Dear Fighter Pilots, Partners and Friends, We have released a hotfix for the latest update based on your feedback and our additional testing. Also, we have squeezed in a couple fixes for older issues. Please update your build to the latest version. The F4U-1D Corsair by Magnitude LLC is progressing well and is now in testing! Its launch will be based on results of careful testing and creating content for it. We kindly invite you to read the details below of this amazing aircraft and stay tuned for early access! Please watch this DCS / Pimax Interview to discover how Pimax and Eagle Dynamics works together to push the boundaries of flight simulation with cutting-edge VR immersion and stunning realism. If you or someone with a disability that is interested in getting involved with flight simulations, the DCS 4 Disabilities Discord group is your next stop! This group can help adapt your controllers, write scripts to improve accessibility, and test ergonomic layouts. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS Hotfix Development Progress Quick fixes based on your feedback This hotfix aims to resolve several issues that came to light following the last DCS update. Also, we have included a couple fixes for issues found earlier but we could squeeze in this hotfix with everything else. We have written a quick fix for high CPU load that occurs on the main menu and was observed and reported by the community after the last update. We have also included Quick Action Generator changes such as a "Random" skill level to Al and a fix for missions not regenerated even when the "regenerate" button is pressed. We solved a couple more long-standing issues and added them to this update; problems with track replays not saving properly and an infantry disembarkment issue when a mission is running on a dedicated server. Finally, issues with the multiplayer scoreboard not updating properly has also been resolved. F4U-1D Corsair Development Progress Since 2017, Magnitude 3 LLC has dedicated immense effort to bring this iconic World War II fighter to DCS. It played a pivotal role in the Pacific Theater of Operations (PTO), and it became a symbol of aerial prowess thanks to its speed, climb rate, and toughness. It even had a smaller role in the European Theater of Operations. Developing this module has proven more challenging than the Magnitude team anticipated. The Corsair's unusual design was revolutionary for its time, and its flight dynamics are complex. The combination of a powerful engine and huge propeller; its distinctive gull wings; large flaps; and its robust landing gear that also acted as an airbrake created a challenge in airflow dynamics and handling characteristics. We Solved It “While perfection is an elusive goal, we do not claim our Flight Model (FM) to be flawless; we acknowledge that there is always room for further refinement and improvements. However, the current FM has been thoroughly validated and closely mirrors the real aircraft's behavior, surpassing the realism of any previous Corsair FM developed for flight simulators.” - Magnitude 3 LLC It Only Gets Better “Currently, we have a few remaining items on our development list for the module. For example, the implementation of the "Bat Bomb" (ASM-N-2 Bat), for which the initial implementation is complete. Further work will ensure its seamless integration into the DCS environment.” - Magnitude 3 LLC Key Features in Early Access: High-quality external 3D model Fully clickable cockpit with 6 Degrees of Freedom (6DoF) and the latest visual effects Flight Dynamics based on official reports, CFD research, and pilot feedback Engine and propeller control systems Fuel system and optional external tanks Electrical system Hydraulic and pneumatic systems Radio-navigation systems Structure-based damage model Carrier-capable aircraft Manual in English (PDF format) Early Access Weapons: 6 x 0.50-inch (12.7 mm) M2 Browning machine guns 8 x 5-inch (12.7 cm) High-Velocity Aircraft Rockets (HVAR) External fuel tanks and bombs up to 4,000 lb (1,800 kg) To enhance the Corsair experience, Magnitude 3 LLC will include an Essex-class aircraft carrier. This ship class was a pivotal PTO component of U.S. naval power, and it was one of the most numerous capital ship classes of the 20th century. Of the 24 Essex-class carriers built, none were lost to enemy action, although several sustained significant battle damage. These carriers were veritable fortresses at sea that could carry approximately 90 aircraft on their armored hull and decks. It was also equipped with numerous weapons. In our version of the Essex, you will get: 4 x 127mm single cannons 4 x 127mm twin cannons 17 x 40mm Bofors guns 20 x 20mm twin Oerlikon guns 50 x 20mm single Oerlikon guns Magnitude 3 will also introduce eight Imperial Japanese ground units that includes trucks, anti-aircraft artillery, and tanks. These will be a fantastic addition to the upcoming, free, Mariana Islands World War II map. The AI Corsair, Essex-class aircraft carrier, and Imperial Japanese ground units will be available for all DCS players to ensure singleplayer and multiplayer compatibility. “As we near this significant milestone, we wish to convey our deepest appreciation for your remarkable support and enduring patience throughout these dedicated years. This project, without question, represents the longest and most demanding endeavor we have pursued within the DCS environment.” – Magnitude 3 LLC DCS x PIMAX Interview Pimax and Eagle Dynamics senior producer Matt “Wags” Wagner discusses how virtual reality is reshaping flight simulation, what goes into bringing DCS aircraft to life in VR, and their thoughts on the history, current state, and future of VR in DCS. Watch the full interview. DCS 4 Disabilities Community Highlight Among the many squadrons that fill the DCS virtual skies, few are as remarkable as DCS 4 Disabilities. This volunteer-run group began with a single wish: To make the cockpit feel welcoming to aviators whose bodies ask a little more patience from them. Their Discord has become a place where veterans with chronic pain, pilots who can fly only short stints, and newcomers who need adapted controls, trade tips, swap mission files, and share laughs. Today, we want to share one of their brightest stories. Lars, callsign Yoda, is a Swiss law student with severely restricted upper-body movement. For months he relied on a friend to act as his co-pilot and wear a head-tracker while he managed radios, weapons, and checklists. But the dream of looking around his cockpit never faded. When VR proved impractical, the group’s search led to Tobii eye-tracking. With it, Yoda’s gaze now translates into fluid head motion, freeing him to scan for bandits and lean into the turn as any other virtual fighter pilot. DCS 4 Disabilities is gathering footage of Yoda’s setup for a forthcoming YouTube series to inspire and spread awareness about accessibility in DCS. What began as a handful of determined fliers is fast becoming a beacon for accessible simulation. Thank you again for your passion and support, Yours sincerely,1 point
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I ordered my super on 28th april 25, we are in the same boat, atm I’m still wondering if the ultrawide is a better choice1 point
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Can you check in the mission editor the "Reference Aircraft" checkbox and see if it still shakes then?1 point
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if i remember correctly you need to have an AWACS in the air, and able to spot your target. also make sure the launcher is set to "red state" and ROE set to free.1 point
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@Silhou Hey there, This problem still exists, almost 2 years after this post was made. It is very, very frustrating for our Carrier Air Wing, significantly delaying missions because of people having to takeoff, find out they have the bug, quit DCS, rejoin, restart the jet and try again. It really takes a lot of fun out of taking an F-14 from the boat (where it belongs) in MP. Hope you guys can find something.1 point
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I don't care who does it or what variant we get, however, I the flogger is one the reasons that I want the Razbam issue settled1 point
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Since the 2.9.15.9509 changelog contains something hydraulic related ("Complete overhaul of pneudraulics system"), I thought I'd repeat the above test. Results Scenario 1: Shutting down the right or left engine after starting hot from the ramp will not cause hydraulic pressures to decrease. Only when shutting both engines down will both hydraulics drop to zero (due to AC power being lost). If external power is connected and the generators are switched to EXT ON prior to engine shutdown (one or both), hydraulic pressures remain at 3,000 psi. With both engines shut down, proceed as in Scenario 2, step 9. Scenario 2: Start in a cold jet. Connect external power, so AC power is always available to power the hydraulic pressure indicators. Start airflow to left engine. PC-1 and Utility stabilize at 3,000 psi with some oscillations. Start left engine. No change to hydraulics. Connect air to right engine and start airflow. PC-2 rises to approximately 3,000 psi. Shut down left engine. No apparent effect on hydraulics. Shut down right airflow. No apparent effect on hydraulics, except that fluctuations cease. Hydraulics remain at about 3,000 psi indefinitely. Switch off either the left or right generator. All hydraulics indicators will drop to zero. When switching the generator back on, the PC-1/2 indication will return to 3,000 psi, while the Utility indication will indicate less and less psi every time the generator is cycled. If the time with the generator in OFF has been sufficient, psi will remain at or near zero. Move the control surfaces and actuate the flaps. PC-1/2 and utility pressures, respectively, will decrease until the controls cannot be actuated any more. Notes The implementation has improved markedly. However, I still doubt an engine running at 21% (from airflow) can generate the nominal system pressure of 3,000 psi, or, based on further testing, retain pressure at approximately 2,000 psi with full demand on the control surfaces (constant stick wipeouts). Furthermore, I doubt that with both engines at 0% RPM, 3,000 psi can be maintained in either PC-1 or PC-2 indefinitely. Even if we assume this is possible, based on my understanding of the hydraulic system, after failure/shut-off of one engine, at the very least the actuation of the control surfaces should cause the hydraulic pressure of the failed/shut-down engine to drop towards zero. This is currently not the case. It is unclear why the Utility hydraulics indication would decrease every time AC power is removed from and reapplied to the aircraft while PC-1/2 pressures remain unaffected.1 point
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Yeah agreed - the SA assets currently has 2 aircraft carriers but the game has exactly 0 aircraft that fit on them. HMS Invincible (of which we have the initial fit, accurate for the 1980-1982 timeframe): Sea Harrier FRS.1 Sea King HAS.5 ARA Veinticinco de Mayo: A-4Q Skyhawk (a derivative of the A-4Q) Super Etendard (there are at least photos of them being operated from the Veinticinco de Mayo) S-2E Tracker S-61D-4 Sea King Though (echoing what bfr said) in that case the Sea Harrier FRS.1 is a far better fit than the FA.2 (which only entered service in the early-to-mid 1990s). I'd say on balance the FRS.1 better fits DCS overall, it's the relevant Cold War variant that saw action on a (albeit anachronistic) map where its most famous for (along with a carrier it fits perfectly on).1 point
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Vulcan, Victor, Harrier GR3, SHAR 1, Seaking, Wessex, Lynx? just to name a few.1 point
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