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22 August 2025 Dear Fighter Pilots, Partners and Friends, We’re excited to share our first instruction video for the upcoming DCS: MiG-29A Fulcrum. In this MiG-29A Introduction initial episode, we discuss the key features of the Fulcrum such as its mission, engines, sensors, weapons, handling, and a walkthrough of its cockpit layout as reference for future instruction videos. This presentation sets the stage for upcoming tutorials on cold start, navigation, sensors, weapons, and more. The MiG-29A will also include a Guide and interactive training missions for all our new and existing Fulcrum pilots. The DCS: MiG-29A Fulcrum is currently available as a pre-purchase at 30% off. Once released into early access, the discount will be reduced to 20% while in the early access phase. Strap in and light the afterburners because it's time for the High Alpha Hooligans Dogfight Tournament! This is not an airshow, but rather full-throttle aerial chaos where only the boldest virtual pilots survive. The sky is your battleground. Join up now on the High Alpha discord. Thank you for your passion and support. Yours sincerely, Eagle Dynamics MiG-29A Fulcrum Intro video now live We just released the MiG-29A Introduction video for our upcoming DCS: MiG-29A Fulcrum. Also known as project 9-12A, this Soviet light fighter was designed in the 1970s, and entered service in 1983. This episode reviews the Fulcrum’s design and mission and its key features such as twin RD-33 engines, automatic slats, an all-moving tailplane, and 9G capability combined with high angle-of-attack flight. Paired with the Helmet-Mounted Sight and R-73 high off-boresight air-to-air missile, the Fulcrum is a deadly opponent in a dogfight. This video also reviews the planned weapons for our MiG-29A which includes the R-60, R-60M, R-73, R-27R/T, and R-27ER/ET air-to-air missiles and GSh-30-1 cannon. Our Fulcrum can also employ unguided air-to-ground weapons such as bombs and rockets. Although considered a 4th generation fighter, the P-12A does not include multifunction displays, but rather a HUD repeater screen, ‘steam’ gauges, and limited Hand-On Throttle and Stick (HOTAS) functions. Despite this, the MiG-29A is a deadly opponent in Beyond Visual Range (BVR) combat when armed with long-range R-27ER and ET missiles, and when operated by skilled pilots. Keep an eye out for the next chapters where we learn the steps to bring a cold and dark Fulcrum to life, taxi to the runway, and take off. Development Progress Development progress on the DCS: MiG-29A Fulcrum continues with much of the work focused on completing aircraft systems, the damage model, data transfer cartridge (DTC), skins, content, and bug fixing and tuning. We are also working on a large set of default controller input assignments to support several popular sticks and throttles. A 1st person pilot will also be available at launch; an often requested feature from VR pilots. It will also include ground equipment such as engine, intake, pitot, and louvre covers. We’ve been taking good note of the many MiG-29A skin requests you have made. At launch, we will provide the Soviet Union and Russia, East Germany, Poland, Kazakhstan, North Korea, and Syria. Many more are in the works and will be coming soon. Additional external modelling tasks being worked on, including highly detailed missile and bomb pylons and external fuel tanks. A version of the NS430 navigation system is also being developed for the DCS: MiG-29A as a separate download, and both English and Cyrilic cockpit and HUD options will be available at launch. Dogfight Tournament High Alpha Hooligans No AMRAAM spam here, just raw skill, nerves of steel, and some serious G-forces. Guns only. One life. No mercy. Only one pilot will emerge as the King of the Merge, but all will earn their wings in the most adrenaline-soaked showdown in DCS. When: It all goes down on this Saturday, the 23rd of August 2025. What to Expect: 1v1 bracket-style dogfights with aircraft pushing their flight envelopes and their pilots' sanity. Look out for legendary merges, insane scissors, and maybe a few flaming lawn darts. Spectator mode thrills and live commentary that’ll have you on the edge of your ejection seat. How to Participate: If you fancy a shot at the crown, then head over and register for one of the 32 spots available. All participants must check in with High Alpha Hooligans discord. Prizes: The winner will receive a module or terrain from both Eagle Dynamics and from DCS for Disabilities. That’s TWO prizes for a single winner! In addition, the runner-up will also receive a module or terrain from High Alpha Hooligans. How to Watch: You can head over to the High Alpha Hooligans YouTube channel or head on over to the Discord for updates. Thank you again for your passion and support, Yours sincerely,13 points
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Hope you enjoy another Su-22 mod showcase, despite replay for external views being buggy and me missing some missile shots. This time, most of the cockpit is clickable, it has proper cold start, custom sounds for engine or launch authorised and more! Everything is still work in progress, estimated release Q4 2025.12 points
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DCS: MiG-29A Fulcrum Introduction We are happy to release our first instruction video for our MiG-29A Fulcrum, or project 9-12A. This introduction video is based on a pre-release version, so some elements may change at or after release. The MiG-29A is a single-seat, dual engine, Soviet fighter that was designed in the 1970s as a light-fighter in parallel with development of the larger Su-27 Flanker. The Fulcrum entered service in 1983 with its primary role being point air defense for Soviet and several Warsaw Pact member countries. It’s a relatively small, twin-tail, blended-wing fighter with leading edge extensions, that is powered by two widely spaced, RD-33 engines, each capable of 18,300 pounds of force in afterburner. Air is fed into the engines from variable intake ramps below the fuselage. For unprepared field operations, the MiG-29 has the unique feature of being able to close the main intake ramps, and instead open intakes above the leading-edge extensions to avoid the intake of foreign objects. For enhanced maneuverability, the Fulcrum includes automatic leading-edge slats and an all-moving tail plane. Although it does not use a fly-by-wire flight control system, it does come equipped with hydraulic controls and a three-axis autopilot system. Between its impressive thrust-to-weight ratio and excellent high-alpha capability, the 9G-capable Fulcrum can be a very challenging opponent in a dogfight. Although the MiG-29A has G and angle of attack limiters, these can be overridden. Its impressive dogfight capabilities are further enhanced by the ability of Fulcrum pilots to cue AA-11 “Archer”, R-73, infrared-guided missiles with a Helmet Mounted Sight for deadly high off boresight attacks. Designed as a point defense fighter, the MiG-29A does not come equipped with aerial refueling capability and has a maximum ferry range of 930 miles clean, and 1,300 miles with an external fuel tank. In the nose of the aircraft is a NO19 Sapfir 29 look-down/shoot-down radar and digital computer. Mounted forward of the windscreen is the S-31E2 Infrared Search and Track sensor that can detect and track aerial targets solely based on their infrared signature. The MiG-29A was primarily designed as an air-to-air fighter armed with short- and medium-range air-to-air missiles and a GSh-30-1 30 mm cannon with 150 rounds. Although the AA-10 Alamo A (R-27R) and AA-10 Alamo B (R-27T) are the typical medium-range air-missiles arming the MiG-29A, it can also be technically armed with the extended range AA-10 Alamo C (R-27ER) and AA-10 Alamo D (R-27ET) versions. These medium-range missile options are in addition to the shorter-range, infrared-guided AA-11 Archer (R-73) and AA-6 Aphid (R-60 and R-60M) dogfight missiles. In addition to these air-to-air armaments, the MiG-29A also has limited air-to-ground attack options including unguided bombs, rockets, and strafe.9 points
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You have a laser to fl CCIP/CCRP for rockets/bombs/guns, and the additional toss mode. There is radar altitude and fine angle ranging as back up the introductory video is wrong, there is no G limiter. And the flaps are only two position, there is just three buttons becuase the panel is re used from MiG-21/23. Both rear buttons fully lower flaps. And HDD doesn’t just copy HUD symbology, it adds the right HUD border and HUD/rear elevation cue and the bar being scanned9 points
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8 points
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7 points
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Will the NS430 be 3D modeled in the MiG-29A cockpit? Thanks! I was answered in the screenshots. Thank you!7 points
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Это не шутка протухла, рекомендую мыться и проветривать. Шутка будет жива, пока жив ED с его подходом к релизу и информировании о прогрессе.5 points
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I love how simplistic it seems. No endless MFD pages, just a few HUD modes. Start up, take off, shoot what you can, home in time for Borscht.5 points
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5 points
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Here you go guys. A quick SP air start with a script I made to view real time fuel burn, fuel efficiency, airspeed and more. Spoiler alert: It is actually pretty close to the published charts. Also FYI, the image below is just a cover image. Diagnostics in the mission are not as pretty. It's just the standard text overlay you are used to seeing. https://www.digitalcombatsimulator.com/en/files/3346516/4 points
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4 points
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The helicopter displays the ETE as "hour and tenths of hour" but the correct unit would be Minutes and tenths of minute. Here is one screenshot. One with a WP at 9 NM and with an indicated airspeed of 88 knots. The time to fly there would be around 6 minutes at this speed however the indicator shows ETE 0.1 while it should show ETE 6.0 more or less Could you please fix this. This feature it is actually quite useful for precise navigation, accurate TOT and for coordination with other aircraft while the actual indication of "hour and tenths of hour" is not useful at all. Thanks4 points
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4 points
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3 points
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3 points
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Do you really need it? It's coming with the Huey 2.0.3 points
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Huey was left w/o gps support despite the numerous request and here we go..3 points
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Iraq work is very much in progress, the team are working very hard and when we are ready you will get to see that work in an update. I can not give you timelines it depends on completed tasks and QA testing, but as soon as we have news we will share it. Please remember that this is early access and the work can take a lot of time. Thank you3 points
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I have other warbirds too and taxi on the ground in the mustang is my second nature. But after the last patch in the corsair it is just impossible to make a turn. As long as I am crossing the wind, I can turn in the wind relativly easy, but turning out of the wind in any direction does not work, regardless of how much throttle I give. Doing it with some speed only leads to running out of taxyway faster. No matter if I hit the brakes full or just a little bit, if I give full rudder or none at all, there is no technique aplyable. Don´t get me wrong, I like challenging modules and managing the engine is one of the things I like about warbirds. I do accept that the module is early access but that means, that I have to give feedback and tell what is not working. At least that nellis mission is not playable. Give it a try @ex81! Another thougt about early access is, that this in DCS usualy means that some features are missing and sometimes a buck makes its way into the update but this one was a very poor one. Leaving a plane unflyable for at least a mentionable number of people is quite a problem and I would like to see M3 pushing the pace to get this fixed.3 points
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yes plz add animated movements inside while on seats ermersion factor3 points
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OMG! I can't believe I haven't subbed to your channel before! This deserves to become a full module! Go man! [emoji1303] Sent from my SM-A536B using Tapatalk2 points
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2 points
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2 points
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Сразу объясню для самых маленьких, постараюсь очень кратно и находчиво: не хочу тратить на вас время. Если кто то спросит, что имелось ввиду по поводу релизов и информировании - отвечу ему.2 points
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look at the Fuel Pressure gauge, the last patch modified it to show water pressure instead. It should show a positive value when its working:2 points
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Deka's always been silent workers. BUT the moderator of Deka's Discord who's in direct contact with them has been teasing us for the past few months saying they'll have news soon. Its just a waiting game like always2 points
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2 points
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Good info, Bull! However, just wanted to note that you can't even get close to the published numbers with rich mixture because the fuel burn will be way off, if that's a concern to you. Have a look at this and you can see the effect of rich vs. auto-lean:2 points
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2 points
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Long load time issue has nothing to do with hyperthreading, for sure some CPU's work better without it, especially ones with E cores. But disabling hyperthreading on one system may not be correct for another. As mentioned we have a fix coming for the long load times. thank you2 points
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It's not. It's been repeatedly stated over and agian, that they're currently working on it.2 points
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fixed internally, hopefully in the next patch thank you2 points
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2 points
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Hello ED, can you add it too? F-16C hasnt still this 2 buttons .... The other topic: @Flappie , any chances? Maybe it's just a small matter and half an hour of work?2 points
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I can't find in "options/adj conrol" a key bind for arming ejection seat (EJECTION CONTROLS ARMED) lever - left front of seat. It is a kind of pain in the neck for home cockpit VR to search blind for mouse just to arm ejection seat, while everything else can be done by buttons etc. Cheers2 points
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2 points
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Frankly what would be nice: A little indication in the ME when setting up a unit to act as JTAC on what it is capable of or not.2 points
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The tutorials don’t follow the current state of the module. They follow real world instructions. BTW closing your oil coolers is probably a bad idea.2 points
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Yep, and some ground crew maybe? Please and thanks2 points
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Hello! Can we please make the infantry troops visable in the cargo hold? This is a transport helicopter it is very immersion breaking not be able to see the infantry, can't you import static infantry models in the cargo hold, can't be that hard to develop?2 points
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2 points
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100 points to the patch designer for creativity... for those who don't see it- squint your eyes and take a good look2 points
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Hello, This is the Vietnam War Vessels 2.0.1 update for Vietnam War Vessels 2.0.0. Only changed assets folders have been included. The following ships were updated: Kirk Gray Knox Bigelow Forrest Sherman Maddox Ti Laffey Sumner Mullany Enterprise 1966 CVA-31 New Jersey Some shell range settings were adjusted, recoil animations added to all major cannons - those were 100+ barrels, the issue with the twin barrel main armament firing only one barrel was fixed, and some short names of ships were fixed. Further the USS Maddox TI front FCS had a non proper rotation which was fixed, and the Knox class Destroyer Escorts hull was adjusted to reduce strange light and shadow. On the planes side the MiG-21MF saw the removal of some weird vertices below the nose cone. Enjoy, TeTeT https://github.com/tspindler-cms/tetet-vwv/releases Alternative download Google Drive: https://drive.google.com/drive/folders/1z-FHf4QHSaYa9VEBb218i9FgKU8HJzzX?usp=sharing Massive kudos to James for fixing the ship main armaments! His keen eye also spotted the vertices on the MiG-21MF. Note: In a future release we move the Maddox and The Sullivans to a new mod, Cold War Vessels, as they did not actively participate in the Vietnam War in the shown configurations.2 points
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Interesting. I thought they were just gonna release basic US and basic "insurgent" models. But that is very cool that they plan on releasing several factions at once.2 points
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Because: 1. Skeletal animations are complicated; 2. There are so many different factions that need infantry models and ED wants to release them all at the same time.2 points
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The sharkmouth on the DEFA is absolutely stunning!2 points
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