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StevanJ

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Everything posted by StevanJ

  1. Yes I 100% agree, this has never been so true of ED especially when you look at modules that dont sell- ie The Yak = Not Profitable = Discontinued Development. Which is why i think so many people including OP, want the transparency with regards a list of upcoming planes in the asset pack. When you look at how many free modern ground units we've had added vs (the paid Premium) WW2 Assets, I think youre formula about points out the investment from customers.
  2. I get what you’re saying, would definitely be nice to have a typhoon and especially nice to have RAF heavies.. i just wished the gameplay would be looked at before we had new modules brought in.
  3. It’s not an argument, it’s a discussion - And you’re saying we’re missing the B26? That would also be a welcome addition..
  4. Ive tried numerous times to create a mission/campaign within the Marianas, and no matter which way it happens, it appears the AI just dont know that the Island is NOT to be flown through. What happens.. F15 AI heads straight into side of island. F16 AI heads straight at TF-51, rotates to pull a split-s at around 250ft. AICANTSEETERRAIN.trk AICANTSEETERRAIN2.trk
  5. Ah yes Mission 1, Shoot down Ju88.. Mission 2, Escort B17.. Mission 3 Pick either mission 1 or 2 and change the enemy fighters and the position in which that they attack player.. Mission 4 Repeat Mission 3 recurring.. Throw in a random 'ground attack mission' for good cause. The problems with the limited Assets, are becoming much more worse now were starting to see new modules come through. See helicopters- This is echoed in the AI and the way they react to an attack. What cant we do? An incredibly huge amount compared to the things we want to do. Its not that we struggle with mission building its that we lack the dexterity to create 'realistic' scenarios. Which in turn is another argument towards the asset 'damage model', which limits the scenarios we build. Id love to see a higher selection of infantry (with skins for each country), a higher selection of planes (including civilian planes 'to make scenarios historically accurate'), a higher selection of effects with an improved delivery system (see the new smoke effect vs the old one), and a vast selection of boats, buildings and bombers so that we can add variety to the mission. There are quite alot of things we can do, but the optimisation towards the assets, and the way they work, means we often have to use statics. And i personally hate using them, as they cant be altered in a mission. With Dynamic assets, we can have them activated late from a random flag value generator- which means each time you jump into a mission, if feels like youre playing something fresh. You could be on an 'escort mission', but each time it could be a different airplane. You could have an intercept mission and each time fight something new. You can even build a totally unique experience from the very airfield you takeoff from. But right now, youve one choice for intercepting each country and its boring. And thats the current problem with the Asset Pack, its gone a bit stale, and isnt updated often enough. I appreciate new assets are always on the way. But then i just wish they'd complete it or tell us whats planned so we can understand wether or not to abandon it. As so far, weve an asset pack thats paid for, where the assets arent being released as quickly as ED are releasing free modern ground Assets for the FA18 etc, and i think thats a limitation in itself.
  6. This is called Color Banding.. Its 100% to do with your PC setup and 100% not the game. I get it when im in VR on my Oculus, I dont get it on my Acer CG437KP, and thats a VA panel. If you really wish to improve the 'night game', youll have to buy a better monitor.
  7. What fails? I mean im not really an expert in this field, but im guessing its the game as a whole, and the way in which resources are pushed into the code. Take the Yak, Its not really had resources pushed to it in a while, but its still fun. Is it important to finish it? Yes. Is it more important than the Dora's recurring engine issue? No. As the Dora has more money invested into it as a product, so the obligation is with that. Why put resources into something that only a small minority are really going to be interested in? Basically, my guess is that its not profitable to add the feature just yet.. But one day- Maybe one day it will be..
  8. Select Dynamic, press 'uncontrolled' they can only be parked in the collective spaces.. Otherwise, you need to figure out how to make the AI bomb a target. There are many different options when telling AI to 'bomb' but the answer is in here if you search 'how to make AI bomb'..
  9. Wont happen, use dynamics, or have them 'bomb the area'..
  10. Its not going to happen. Id like it to, but its just too technical for the sim. Id rather they rework the AI first, fix the Warbirds, get optimization for multicore CPU's then we'll worry about bouncing bombs. Still, lots of hope it might be in the game one day..
  11. THE best 3rd party dev! Keep up the good work!
  12. This happens.. Its not optimized yet.. You need to preload the trigger on a mission start.
  13. Perhaps, someone could move this whole page (Or start another report) in the DCS bugs section, include a mods tag, and cause some waves (Whomever starts the post will have a force of users come to their help). But trying to start an argument with a 3rd party- over an issue thats out of their hands is pointless.
  14. Next time use the search button, add a track, and report the bug.
  15. The game saves the track, not the module.. Who makes the game? Log a track and report the bug..
  16. 100% support this. This didnt seem like a HiJack to me, @Hawkeye_UK is well in his rights to say what he has. He's a customer, a fan, a supporter of the game like we all are, and despite coming here everyday to talk about the game he loves and spends his time and money on, alot of us feel like we are pushed aside to the back of the room, when in most cases, all we really need is a 'Look its been reported, it might be a few months away though from the sounds of things'. In most cases, stuff gets reported, all we get is a 'reported' sticker on the thread. Multiple tracks have been put forward in different topics and yet like Hawkeye, alot of the threads end up going ignored months (sometimes years) before they are reported again with another message that says 'ill remind them'. We get a roadmap, why not a 'Bug' map? We understand that logging a bug requires a track, but its becoming a little frustrating, because it feels like were disconnected from the Devs'.. We report the bug, add a track- Recieve 'Reported', then nothing.. For sometimes years.. It honestly feels like the mods cant do anything other than stamp 'reported' on threads. Surely, we can at least recieve updates from the Devs, that give us some indication that its been recieved, but the likely hood is it wont get worked on? While we would still be frustrated, at least we know not to keep bringing it up over and over as we'll know that the Dev's have given us a proper response instead of just a 'yup reported'? Imagine going to a restaurant, ordering food- complaining that its cold, then waiting while they tell us they'll 'report it'. How long would you wait until you became frustrated?
  17. So.. Pre 2.7, some issues but good gameplay that kept me in Warbirds. Big reasons to fly with only 'poor VR clouds and smoke trails' the reason not to. After 2.7 ridiculously more issues that have destroyed the gameplay for me personally and a few that i fly with, and despite seeing numerous times 'bug reported' on issues logged, Ive seen nothing. Just more focus on the 'popular' modules that are selling well. The mods turn up, say something positive and we all sit up and think 'great its sorted', only to wait a month past multiple updates and realise nothing has changed. No updates to the ancient Dora- means my favourite warbird is pretty much grounded, every other flight is a 'dead engine' so i just pop on, fly the FA18 get bored (due to the issues that have arrisen with 2.7) log off. Rinse and repeat. Im only barely playing this game an hour a week now and thats in the Hornet, and the squad i usually fly Warbirds with have moved back to 'the other game' so theres nothing here for me, Ive asked and begged- and ive seen no changes despite mods saying the changes are coming.. I just dont thing anyone at ED is bothering to fix the bugs on Warbirds as the modules just arent that popular, and its obvious 'the other game' does gameplay better. If something doesnt bring in profits, whats the point on supporting it? From a business perspective, its an utter waste of salary to have someone fix a bug on a module that brings in no money. You only have to look at the Yak, and realise that 'this is what happens to Modules that dont sell'. How long until work is given up on a module because its no longer selling (See Anton bug list). Id love to get back into the Warbirds game, but it just feels like its dying a slow and stale death. And why wait and hold on for a game to die, when you can more than enjoy life with a game that works? Ive no hard feelings, and if it does come back, then ill jump right in, but until then- Im not wasting my time on modules that ED doesnt want to waste profits fixing.
  18. Im with you i3 9100 RX 580 8GB MSI B365M 8GB 2666 RAM (single stick)
  19. Been flying around, but i cant seem to find any helipads on the buildings, can someone point out a couple?
  20. Already requested here..
  21. There is a thread on here (if you look for it) where a user has used a third party software to turn them into HOTAS, with working buttons and all sorts. But i dont bother.
  22. Sensitivity issues regarding the flightstick? I mean, you can easily refuel in the air with them FA18, F16 in the dark? Or Huey (I prefer the Mi8 though, as its easier to fly with touch controls) Ive never struggled with weapons systems either. But then, i only play online. The F-16's weapons are a little more difficult, but i think thats down to early access issues, they arent as intuitive as the A10C'2 or the FA18. If im loitering, i definitely prefer the A10C2, if im flying a strike mission on longe range targets, i go FA18. If im flatening an area of insurgents, then, ill usually go CBU's on the F16. Maybe you just need a little more practice? Ive put both my Warthog, and G940 away to adapt to touch controls- But then it is harder, and needs alot more skill, not everyone has the hand eye coordination.
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