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Everything posted by VampireNZ
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If you are going to have an english language manual, would you mind using the english language cockpit/labels please.
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Soviet/Russian Attack Helicopter tactics for the Hind?
VampireNZ replied to Andrei Dragovic's topic in DCS: Mi-24P Hind
Combined with the fact it was pretty much bullet-proof - potent indeed. ....not particularly Stinger-proof thou.. -
Soviet/Russian Attack Helicopter tactics for the Hind?
VampireNZ replied to Andrei Dragovic's topic in DCS: Mi-24P Hind
Yea the Hind troop carrying capacity was only really used in emergency situations. -
Just getting the basic F-16 aircraft systems like RADAR, HSD, ICP, countermeasures etc working properly is top of my list, before SNIPER pods, Maverick and JSOW weapons etc. Let's say we get the aircraft rolling out of the 'manufacturers' door with the basics actually functional, before we try strapping everything to it and pretending it can do it's job.
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Tail rotor thrust used to counteract M/R torque and keep you straight is directed sideways, so you naturally need to counter the sideways drift with some opposite direction cyclic, which tilts the helicopter in that direction a little, hence not 'flat' at lift off or landing. Heavier you are the more torque you need to lift off = more tail rotor = more required cyclic 'tilt'. Right cyclic/pedal for Mi-8 and Gazelle, Left cyclic/pedal for Huey.
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Yep will work fine - I use this one as it pretty matches the ICP layout perfectly aside from having to map a few additional buttons using a modifier. https://www.amazon.com/Koolertron-Mechanical-Keyboard-One-Handed-Programmable/dp/B07RL6QBLZ/ref=pd_sbs_147_2/130-7909158-7313766?_encoding=UTF8&pd_rd_i=B07RGVMRD7&pd_rd_r=c2f60493-d6b7-489b-b3f2-dd68c3b0f7d9&pd_rd_w=s9xJ7&pd_rd_wg=dEIyO&pf_rd_p=bdc67ba8-ab69-42ee-b8d8-8f5336b36a83&pf_rd_r=EAQG8A45YD17GFG0PQRP&refRID=EAQG8A45YD17GFG0PQRP&th=1 One suggestion I would give is to just slice up a nerf bullet into thin rings and place behind each key, gives it a more solid dampened 'press' as opposed to the light 'click' type keypress.
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Yes, there are several different options for if and when you would like to update Steam games. Sounds like you have 'Only update game when I launch it' option currently selected. R/Click game in Steam list and select properties, update settings and select the option you would like. Always, at launch or never.
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Really..? Well according to the latest DCS News post they have... DCS: Syria A DCS World Terrain DCS: Syria is a unique theater of war that includes missions and campaigns of military confrontation in the Middle East from the 60s to the present day. This project allows users to apply nearly the entire arsenal of DCS World aircraft, helicopters and ground equipment. It also includes the possibility to re- enact some of the largest military conflicts of our time. - The Six-Day War of 1967 - The Arab-Israeli conflict of 1973 - The Lebanese War of 1982 - The War on International Terrorism in the 21st Century https://forums.eagle.ru/showpost.php?p=4416534&postcount=261 Not sure why there is no mention anywhere of the current major Turkish offensive against Syria at Idlib, given how much of Turkey they have modelled instead of Israel.
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Yes but the 'build-up' Dee-Jay is referring to is the resultant flight surface action of the aircraft, regardless of what 'stick' you use to get the signal there. I personally use a force-sensing sidestick as you describe as 'more stiff and pressure sensitive and don't move so much as pc sticks', and if I add a bunch of curve and deadzone I will still have a bad time flying the F-16. Controls will be 'not much-not much-too much'! Also the huge reduction in control sensitivity when opening the AAR door is very noticeable using a force-Sense stick as well. At the very least - just set a linear profile, give it a while and see how you go. Ease-up on the death-grip on the stick, wiggle your fingers and toes and relax and you will be much smoother.
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:huh: Probably the same reason there are no skins for the majority of the other 80 or so countries that have operated the Mi-8. But by all means feel free to make them all yourself for the rest of us... https://en.wikipedia.org/wiki/List_of_Mil_Mi-8/17_operators Also why just Syria, what about Turkey?...that will be on the Syria map....
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As said above man - you really need to let the HUD go, just cut if away and be free! Turn it off, down, remove it with a hammer - doesn't matter. You are referencing the huge tanker directly in front of your face. Get a feeling for the overall sight picture while looking at the lights on it's belly. How much of the wings can you see, where are the engines in your peripheral vision, is the yellow stripe running straight or does it slant slightly left/right? Actually seeing the lights is very hard now in VR due to the lighting changes - but TBH I don't even really use them, only if one goes red do I know I need to do something fast - I use my sight picture as reference to hold position...without looking at the HUD once. You can actually set your bingo page on the DED and mirror the DED onto your HUD to see your total increaseing etc - but I really don't even looking at that - I am looking at the tanker 100% of the time. The faster you can see a change in position the faster you can do something about it, and because you saw it early, the change only needs to be miniscule. Sight picture from Chucks Guide attached....get to know it well, and it won't need to vary much to feel 'wrong'. That pic is also an excellant example of why not to use the HUD, see how far away from the tanker the HUD is. If you are looking at that then you are not seeing the slight varitions in alignment that you need to notice and correct to hold a precise contact. Also showing that Bingo page on the HUD I mentioned - glancing down at that is 'do-able', but I would recommend leaving it for now and focus on the tanker 100% of the time. I hope all that helps. Just keep practising using the correct technique - and forget the HUD! :thumbup:
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Also if your Air Source dial is set to off on RH side console, same deal with no TXFR from external tanks.
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Nice one - cheers!
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Yep - add Anti-Skid to the list of stuff that doesn't currently work in the Viper. You need to manually manage your braking level - i.e you will stop faster with less brake pressure.
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I actually find the DCS system awesome for this sort of thing - if I haven't flown an aircraft for a while I will open up the key mapping screen and just run through my HOTAS buttons, button boxes etc, with each button press jumping the selection to that command in the list, to refresh my memory of what does what. Use VR also. Interesting how ppl can have such different perspectives on something. For example this isn't possible in IL-2 which makes it a nightmare to try and remember what is mapped to what. I generally have to just map something to a spare button - then hover over the tiny orange box to see what the confliction is to see what that command is actually mapped to that button lol - give me DCS system any day! Also I find if you make an effort to standardise as many commands as possible it helps immensely, so gear is always the same switch for me regardless of aircraft.
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+1 on this. Also not sure if been mentioned previously in other threads etc, but it would be very nice to have the option of when you mark a point on the F10 map, the box beside it has the coordinates of the point, and these also transfer over to a page on your standard kneeboard along with the ID you give the point - to enable quick and easy creation of steerpoints/flightplans in the cockpit in VR (thinking F-16, but applicable to most a/c). I believe the F-14 has this sort of thing currently? Thinking of those missions with randomly spawning targets etc where you can't pre-plan a route in the ME. Just a better alternative to marking out a route on the F10 map using current system, then swapping back and forth from F10 map to cockpit to enter co-ords into ICP, while hovering your mouse at the general area of each point to get the co-ords.
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Radar use will improve greatly when ED incorporate the Spotlight Scan functionality (TMS held FWD for a narrow rapid scan focused on the cursor position - bugs closest tgt upon release), add SAM Dual TGT Track....and fix TWS!
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Yea the gunners are pretty useless in general in the Hip. Rarely fire and have the accuracy of a boiled turnip. Reading Gunship Ace and his gunners would mow down small groups of enemy troops on the ground in one or two bursts....as you would expect.
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Agree with Deano87 - I don't think we need to locate the exact microswitch on a specific MLG wiring diagram and the associated shuttle valves that direct fluid through specific flow restrictors (or whatever mechanism is used) to all agree that - yes the travel rate is indeed slowed for the second half of the retraction cycle. Not that you could show that information on here anyway, and I guess while it would satisfy some peoples 'need for real proof' - it is not strictly necessary to reach a conclusion.
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Just my 0.02c as a 25+ year aircraft tech, with all due respect to Mr. Mvsgas, it doesn't really matter what rig they are using, rig pressure etc etc - there is quite clearly a reduction in retraction rate of the F-16 main landing gear. This is VERY obvious! Couple more much clearer examples Also some other info I found - There is a spec which says the gear and doors must be up and locked within seven seconds from raising the handle. To meet that spec, the main gear has to move so fast, it impacts the uplocks so hard it would soon suffer fatigue damage. So the gear moves at two rates, very fast over the first half of its travel upward, then much more slowly on up to the uplock. That way it can meet the spec, yet not damage the uplock. The above can easily be confirmed by any Viper techs floating around - @Panther? IMHO I would crap a square building product is the MLG smoked up into the bay at that initial retraction speed. In the second vid you can clearly see the little bounce as the gear hits the uplock even at the slower speed. Eventually the structure would have issues if it crashed into the uplock at full speed over and over and over again. Does it need 'reviewing' - perhaps. Personally I can't see my own MLG, and am not looking at my wingmans MLG at takeoff so meh.
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Yep pretty much as has been stated - any aircraft, jet fighter or otherwise that has a max landing weight less than max internal fuel takeoff weight requires a fuel dump capability. Everything else such as the Viper is not required to reduce internal fuel weight to reach max landing weight, so not required. Also even with a dump facility it is usually prudent to reduce weight as much as possible for landing if you have a problem - was standard practice in the P-3 to drop the gear and fly around at max gear speed of 300 knots to reduce weight as fast as possible as it was not possible to dump from the main fuel tanks, just the fuse bag - and if you had already transferred all the fuel out of it into the main ctr tank you couldn't dump anything at all.
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I am not sure I can understand your logic - so instead of gaining the ability to use your trigger as 'lase' and accepting the limitations and working around them (i.e. setting appropriate zoom level before you begin lasing for the final 8 or so seconds of bomb fall - a period I am sure you can manage with one zoom level for), you are going to cut off your nose to spite your face and just 'avoid' modifiers as much as possible? This is terrible advice, and used correctly modifiers can improve your DCS experience greatly. Every button on my throttle, VKB stick, 2x button boxes and ICP have modified functions - and I have never run into any issues or disadvantages - with a little forethought and planning. The issues I do have with my FSSB Lighting base, due to how it manages its features, I can't map modified functions to the stick using the pinky trigger as the modifier as I do - but I just deal with it and work around it - not 'avoid' modifiers altogether! But hey you play how you wanna man, all gd - I would perhaps not caution everyone else to 'avoid' a very useful feature that most people are benefiting from with no problems. In any case, back on topic - the Viper speed brake also has an extended SB function, with the gear down and the SB switch held in the extend position the SB is opened further past the limited 43 degrees, out to the usual 60 degrees if reqd. You would also lose this functionality with a SB toggle switch, possibly requiring to map it another button...so you are actually back where you started.
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I know the Viper is still rough early access, but good job...
VampireNZ replied to panton41's topic in DCS: F-16C Viper
https://apps.dtic.mil/dtic/tr/fulltext/u2/a196171.pdf :thumbup: