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Everything posted by Art-J
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Yes. This mod (and its Marianas version) only replaces textures, so doesn't affect model animation, which is a separate thing.
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It also depends on the aircraft and other animation aspects. For example, on my 1440p monitor, with DLAA only, when I'm warming up P-51 engine at between 1000-1100 RPM, where the instrument panel resonates and shakes, the outer gauges turn into jelly cakes and their markings, digits, arcs etc. are shaking independently of each other . At the same time gauge pointers aren't straight no more and turn into a noodles. TLAA makes things even worse by inducing severe ghosting, which makes instruments blurry and even less readable, so it's back to DLAA. Jelly gauges are not a big deal for me, because such low RPM is not used during flight anyway. A minor inconvenience outweighed by advantages (no-shimmering!), but it shows how our experiences can differ.
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As draconus wrote above. Keep in mind, however, that apparently the autoexec line described in the patchnotes doesn't actually work (acknowledged by the devs), so don't bother with it and wait for further hotfixes.
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Looks like one of the 2.9 changes not mentioned in the log are new sounds for the Hip. They're cool, although somewhat more quiet compared to previous ones. Just wondering - were they simply adopted from Mi-24 module or re-recorded? I don't own Hind, so can't compare. Could anyone who owns it comment?
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I'm not a native English speaker, but even for me It's very clear that "shipped with the core game" meant literally just that - stock skins in WWII Asset pack. And If I recall correctly, there were (still are in stable 2.8) only two or so stock skins available for B-17. Sure, users were creating their own skins after 2017, but it's irrelevant in this context.
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Exactly the same hardware here. I didn't mess around with settings much and left most of them as I had them in 2.8. Of all new things, I replaced MSAAx2 with DLAA (fantastic reduction of shimmering at a price of some ghosting in very specific scenarios, but still worth it). Tried TLAA, but that caused a total ghosting mess, so switched back to DLAA. Also noticed I could add SSS for some extra visual quality and finally enable mirrors in all aircraft while still being safely above minimum 60 fps even on Channel and Marianas, which are the most demanding maps for my PC. For the same reason didn't try DLSS. I can see on youtube vids of other players it causes too much ghosting for my taste and If I'm locked at 60 fps why bother? It's good to know, however, it's there If I ever need to try it out. Granted, it's all in single player. I don't do MP and I don't own Syria or SA maps - in their case maybe I would need to experiment with settings more.
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All three methods work actually, that's why you see all mentioned, but it's recommended to choose and stick to one to avoid causing unnecessary mess in main game folder. I was using bazar location for all skins for years, but this weekend decided to switch to Saved Games location just to keep custom skins separate from my other mods and thus manage them easier with OVGmE. It's personal preference thing, followed by your partitions space available. If you choose to do the same, in Saved Games you simply need to manually create a folder called "Liveries". Then, this is where individual aircraft/unit folders should go (either created manually or unpacked from archive - correct naming is crucial, otherwise it won't work). Example from my "Liveries" folder is shown below. Last step, in each of these, you just drop individual skin folders and thats it. Remember that some skins are restricted to be visible only when unit is assigned to some specific country in the mission editor. It can be changed by editing description.lua file, but that's something you'll tinker with later. Get the basics right at first.
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You mean without any head tracking or VR device? I guess creating your own 2 custom snap views, one for each tank gauge, could help, but I've never done it myself. Googling for DCS snap views reveals some tutorials, though, so you'll certainly figure it out. A short term option, IF fuel shortage was indeed the culprit, just switch to right tank when the engine quits. As long as it's windmilling and magnetos is on, it will restart on its own once booster pump picks up from the right tank so there's no need to hurry.
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Well, there you have it then. It's quite possible you ran dry on the left. Don't forget to check the quantity and switch to right when needed. Also make sure you've got mixture on "run" rather than "emergency rich" (popular mistake amongst new DCS Mustang users), as the latter guzzles fuel like there's no tomorrow.
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When the engine quit, have you checked the fuel status? I can see this mission has fuel set to 50% between both tanks so it doesn't take long to run empty on left if you forget to switch to right and back on regular basis.
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I was lucky to notice the updater issue immediately on first launch after seeing the "MT preview" written in main menu despite using old shortcut to start the game. Asked about it in patch notes thread and got confirmation from BN. I guess they forced it because most of the new advertized functions require MT to work at all and thus all people who run ST would be asking why they can't enable these features. I agree, however, such change in updater launching process should've been mentioned in patch notes. It's kind of funny to know that Steam guys have the opposite problem and their "launch MT preview" button starts the ST version whether they want it or not.
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I'd say let them tackle the incorrectly marked 2.9 boost gauge first, so that it actually shows what boost we're really pulling. Followed by fixing inop P8 compass. These are going to affect our flight ops more than external rivet-counting bits mentioned above .
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Spitfire module visual overhaul shown in Normandy 2.0 trailer
Art-J replied to jackill's topic in DCS: Spitfire L.F. Mk. IX
I've noticed the magic eternal fire from some stacks is present on Mossie Merlins as well, so Spit is in a good company . Haven't investigated the other V-12 birds so closely yet. -
@CrazyGmanTo each his own. Autoexec method has been used for years for enabling/disabling various WIP features which would otherwise clutter the already "crowded" menus even more and which are going to be used by only some players anyway. Usually parameters set in the file pass the IC check, so you're free to try it. The jury is out, however, if the reverting method works at all. I, and couple of other players it seems, don't see any difference between using this line in autoexec and not.
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Is it one of the stock missions or custom one, downloaded from somewhere? If the latter, attach it here so we can take a look.
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About the bars, you've got some cockpit mod leftovers in Saved Games location (repairing and reinstalling doesn't touch that folder, so don't bother - they can't help). That was the culprit for the same problem, found in the other thread (though the guy didn't mention which mod exactly caused it). About green tinge, it's part of new dynamic reflections. It will depend on sun position and terrain you're on / over.
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^ In the other thread, a guy got it solved by updating his drivers from 531.xx to 545.xx version. Which ones are you on? Might be worth trying. Edit: Disregard, I've noticed you updated them already. I wonder if some NV cpl setting might be interfering, though.
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Yeah, not sure If the line given in patchnotes is correct. I've added it to autoexec but screenshot taken in default Fw-190A bomber intercept mission (attached below) indicate there's no difference between using the revert line and not using it. Unless the difference shows for VR users? I'm on 1440p monitor.
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Spitfire module visual overhaul shown in Normandy 2.0 trailer
Art-J replied to jackill's topic in DCS: Spitfire L.F. Mk. IX
Yup, I can confirm the magic flames are there allright. Not really visible much unless you really move camera close (or use default F4 view to glance at the left set of stacks), but it's a visual bug nevertheless. -
reported New +16lbs boost gauge reads incorrectly
Art-J replied to Lythronax's topic in Bugs and Problems
Now I know why I was fumbling with throttle lever like an idiot on my first 2.9 Spit takeoff yesterday. The memory was saying "pointer flat right = 8", but the eyes were seeing something different. Did not compute. I'd hazard a guess fixing the texture by the gfx guy is easier and faster than changing the code by the code guy, so here's hoping they'll choose the former path. @NineLine Could you please poke the right person in the team? That's a pretty serious functional drawback in otherwise awesome visual revamp. In the meantime, does anyone know if cockpit textures are hardcoded now? IF not, maybe some modder could slap the old 2.8 gauge face onto the new one as an interim solution while we wait for the fix? Not a photoshop user myself so I don't know how difficult it might be. -
Spitfire module visual overhaul shown in Normandy 2.0 trailer
Art-J replied to jackill's topic in DCS: Spitfire L.F. Mk. IX
A screenshot would help, but if you're trying to describe what I think you are, then it's probably new dynamic reflections on instruments, introduced with this update. They are a bit excessive indeed, compared to other warbirds. -
It needs to be created manually by user, so if you never needed to do it previously, it just won't be there.
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^ If the shortcut you used for ST launches the game by dcs_updater rather than dcs.exe directly, then it launches it in MT mode now in 2.9. As always, check bottom right corner of the menu screen to confirm. If you want to run ST, you need to launch directly by dcs.exe in Bin folder.
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So looks like it's a Single Threaded executable then (thus without some of these new gfx functions). The question is why Steam launches that one despite "Play MT preview" button being used. Not a Steam user myself, so others will have to assist. EDIT: See what dirty wrote above . @BN, something to pass to guys responsible for Steam implementation?
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Spitfire module visual overhaul shown in Normandy 2.0 trailer
Art-J replied to jackill's topic in DCS: Spitfire L.F. Mk. IX
Apart from some weird lo-rez reflection showing up on the gunsight dimmer glass (something to bug-report I guess?), the rest of the cockpit looks friggin' great and finally matches the likes of Thunderbolt or Mossie.