

FlankerKiller
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Everything posted by FlankerKiller
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You ever fly the Jeff? I break stores all the time. You even have to be careful with the switch in AG2 mode. Seriously I can't understand why dynamic stores damage isn't modeled on ED aircraft. It's been a thing in the sim since the Mig-21.
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Oh we need an 80s to early 90s AH-1W and/or F for that, we very much do need exactly that! Not one that's earlier, nor later. The A/H-1W would be awesome They had a Marine training unit that operated the W model just down the ramp from us. Even seeing them every day they were never less cool. The A/H-1W is just an awesome machine. That being said in Germany in the 80s if the cold war had gone hot then the. BO-105 would have seen a ton of anti tank action. It would definitely have gone toe to toe with the Hind. It's a totally different design philosophy. But they would be doing the same work over the same battlefield.
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I remember when ED was like five guys working in a garage. All of you guys think the waiting is rough now. You should have been there for the Blackshark development. There was a good stretch between 2006-2008 where it really looked like it wasn't going to happen. Or the Mig-21 the first third party module. That was a drama. These things take forever, and are never really real until they are sitting on our hard drive. I hope this helicopter happens. It'll be a great counterpart to the Hind. Same era totally different design philosophy. But if it doesn't so be it DCS will go on. As far as making demands or complaints about the time it takes to develop a modules, if you haven't paid into it you really don't have any room to complain one way or the other.
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Gorgeous!
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I'll buy it. I love the trainers, fly the C-101EB all the time. Having a turboprop would be sweet.
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I've been asking for this for years. At least the red side has RPGs. But man they need an update. With AT capability the infantry would actually be relevant in DCS. The RPGs that are already in game make the infantry interesting enough to engage in helicopters. Javelin would make them absolutely terrifying. Not the mention that having these weapons would let the infantry absolutely effect the outcome of a ground battle. Which would be a big deal in the dynamic campaign. That would make inserting infantry into the right place at the right time a big deal. If only someone was making a heavy lift helicopter module.
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We have the knock off let's get the original. I see alot of "It's a prototype" on here. You have to understand it was a fully developed pre production prototype. It was well tested, and live fired all the weapons. You could basically sim the third jet a d have the jet that would have been delivered to customers. Honestly it would be a great addition to DCS. It was a real jet with real data. It only failed because the Air Force made sure it failed. Personally I thing Gumman made it too good and the AF didn't want it out there potentially in the wrong hands. With its thrust to weight ratio, and the AMRAAMs it would be damn scary to come up against.
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I like the way you think. Also that later variant would be right up my alley, a day one buy for sure. I love the idea of a mid 1950s airframe updated for the 1980s. The late cold War is my personal favorite era of military aviation. That and WWII. Also a late hunter with Mavericks would give the European theater a proper European attack jet. Judging from how many post are in this thread and the star rating I suspect it would sell well.
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Judging from the success Enigmas cold war server. As well as the success of the F-14, F1, P-47, and A-10. I would say they would sell pretty well. If they were priced reasonably I would say they would sell vary well. An early F-5A, early F-4 especially both a Navy and Air Force version, a propor UH-1, an early AH-1, a Mig-17, a proper Mig-21, a proper Mig-19. An early A-4. I suspect all of them would sell like hotcakes. You hit on the main problem but it's gotten a bit better. The Ecosystem just wasn't there for Vietnam. But now we have proper Soviet flack, the Pt-76. We need a proper early SA-2. The higher digit SAM mod has one, but it needs to be in the core. We need Vietnam specific ground assets. Remember a lot of stuff was air mobile and light weight. We need a map. It just seems so far away right now. But the jets are all simpler versions or closely related to jets we already have. I know most of would gladly pay for the map/assets pack. Egale Dynamics I mean the map would have the assets included, or one could purchase the asset pack at a reduced price. It seems like easy mony for all. The demand is there. I will say that for the next few years I'd rather them flesh out the late cold War. The plane set is looking really really good. If even 2/3 of what's been announced or teased get released then we are going to have a really well balanced late cold war setup. We still need some Naval assets from the time. Please ED can we please have the updated Iowa class, sorry tangent. We also need a map, cough Germany 1980. But there is so much already in game and so much more on the way. Another area looking ok is the Korean war. The A-1, and FU-4 will fit right in With the P-51, F-86, and Mig-15. Although again we need the proper Variants to properly model Korea. But it's a bit closer. That and we need USSR late WWII assets. Honestly I think these are the areas where DCS can really grow. With new core features already online, and more coming online, as well as the detail possible with new maps. I really think the best years of DCS are still out front. Having been on this ride since the beginning I can say that the last four years have been quite impressive. Comping the time pireiod from 2009-2019 to 2019-present its easy to see an accelerating growth in DCS. Let's hope it keeps going.
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I don't disagree with that at all. Honestly if I could have this whole thing go back to the beginning and start over that overarching principle would be backed into DCS. But I do disagree that Vietnam can be simulated in a way that is meaningful with later post Vietnam aircraft. Is that what made the Vietnam experience so frustrating and terrifying for those that lived it, and so interesting to us, is that it was a point where technology had leapfroged ahead and all the rules had changed, and nobody really knew what. Those rules were. It was an inflection point in technology where the transition from basically WWII tech to what we would still recognize as modern tech was made. Not having the correct aircraft with the correct sensors, and the correct weapons isn't really going to capture that.
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Exactly, and WWII birds don't really have much in the way of systems beyond what you listed.
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And not one of them are Vietnam era. To my knowledge there are no Vietnam era aircraft in DCS and only two on the way. The F-100, and A-1. The Mig-19 we have might be Vietnam, but I think I read somewhere that the IVA Mig-19 didn't have the same radar.
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I definitely support adding an "easy tanking" option as suggested. Even better make it a scaleable assist like the takeoff assistance is. Start ridiculously huge, and be able to scale it down to full realism. That why as the player improves they can reduce the amount of assistance until they don't need it at all.
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Takeoff assistants for WWII fighters, easy radio communications, game flight model, game G effects, Unlimited weapons, Unlimited fuel, easy engine management on some aircraft, auto start, optional wake turbulenc. Should I go on? Most of the time new players use the "crutch" until they master it. Then once they are ready they move onto the more realistic setting. I'm not actually sure that how it is now is that realistic. I come from the tankers world and have some clue how that boom works. It's got about ten feet of extension/retraction and can be flown about ten feet at least up down left and right. Also there is a fully trained boom operator helping you be flying that boom to you. Also once you are on the boom there are bigh steel locks that lock the jets together. So it's not really perfect formation flying to refuel. The physics of the hose and drog system don't seem right at all. Once you hit that basket it shouldn't come off the probe unless you slow down, or rip the hose off the tanker, or the refueling probe. But I've seen a few drogs ripped off. Also the hose should give you a good bit of push back. So staying connected shouldn't be that difficult. Also what difference dose it make to you if they did implement and easy tanking options. Who cares what the other player dose. You want full realism go for it. If someone else doesn't want to spend the time then so be it. It's a video game. Yes it's a video game that dose strive to represent the most realistic flight experience possible, and can be used as a simulator. But most of us use it as a video game. Speaking of realism. You've had someone who sounds a lot like a military pilot to me, and I spent twenty years talking to them nearly daily, telling you that refuel needs some work anyway. And ED has said that basket and boom physics are getting updated. So why scream about realism on an aspect that isn't realistic as is? And again I support the idea of an optional assist for tanking. The key word is optional. I'm one that spends hours shooting ILS approaches heads down in the C-101EB, flying cross countries, shooting transitions, and hovering helicopters because I enjoy it. But it took a long time and many hours to get there. So I definitely support adding an "easy tanking" option as suggested. Even better make it a scaleable assist like the takeoff assistance is. Start ridiculously huge, and be able to scale it down to full realism. That why as the player improves they can reduce the amount of assistance until they don't need it at all.
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+1 from me. We need more early cold war jets in DCS. I remember seeing these on episodes of Dogfights on the History Channel.
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+1 for sure. I just retired from the 116th. I was one of the most senior electricians on that pig, and it is a pig. It's got a character about it for sure. Being a modified aircraft make it "interesting" to work on. I went all over the world with that thing. I've even been onboard for some IRL missions. It did great work, and is still pretty relevant. It's absence from DCS has always struck me as odd. Of course the radars performance is classified. I don't even know the full capabilities, but I can tell you it is impressive. But it belongs in the mid 2000's era that the modern DCS modules occupie. They could certainly guess the radar performance of an Ai model. It would be an awesome AFAC jet. I guess the difficulty would be that it doesn't have a visual on the target. But it should be able to serve as an AFAC. Hell we have Predators and Reapers doing that role. While I was serving I used to wish they would implement it so I could come home from work and kill it. I probably would kill it as part of my morning routine now, lol. Just gun the crap out of it with the Tomcat every morning. I was hoping to outlast it. But unfortunately my spine had other ideas.
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F-14A/B Flight Model Tuning - Guided Discussion
FlankerKiller replied to IronMike's topic in DCS: F-14A & B
Too me It definitely gets through the transonic zone a good bit quicker. Clean the B is a rocketship now I also got to 2.1. I also got the A to 2.4 with fuel to spare. Both runs were started on the ramp at Groom Lake. The jet was as clean as they let you make it for both as well. Both were at angels 35. -
Feedback Thread F-14 Tomcat - Update April 13th 2023
FlankerKiller replied to IronMike's topic in DCS: F-14A & B
I like you already. Welcome to the community. -
I personally would love to see a G6ASM in DCS.
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+1 to this. Seeing parts of a city go dark after taking out a relay station, or power plant would be sweet. Like you said it would definitely increase immersion.
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I certainly hope your right. I would love to see the early cold war. There was alot of attention given to the A-4 in the 2023 and beyond video. So I'm hoping something is coming there. I really wish it could be made the official free aircraft of DCS. I personally think that the Korea, India/Pakistan Civil War, Sueaz canal crisis, Six Day War, early to mid Vietnam War would be absolutely a blast in DCS. Provided enough coverage. I think the F-8 is a post Vietnam NATO model.
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Hahaha, I actually just learned the hard way how annoying full motion in a flight sim can be. I was at the Space and Rocket Center in Huntsville AL on vacation. They had a full motion, and I mean full motion, F-18 simulator. I had to try it. So I asked of there were any maneuvers the wete off limits, and they said no, big mistake. After splitting two buildings doing a 270 degree role into a break that transitioned into a humpty bump the motion simulator said forget it shut down, flipped over, and left me hanging upside down for and five minutes until they could manually right it. So yeah motion can have issues. Now if you ever get to fly the simulators at Flight Safely in ATL you will get to see full motion done right.
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I'm sorry but there are no Vietnam era aircraft on the way. The aircraft you listed are mostly post Vietnam blocks that feature significant changes to the Vietnam era jets. If I remember correctly even the F-8 is a post Vietnam model more inline with the Mig-21bis, which is also post Vietnam. It would be like saying that the F-18C we currently have is a Desert storm aircraft. The same for the Viper. Nether are even close the their Desert storm couterparts system and capability wise. The only kinda Vietnam aircraft in DCS at the moment is the Mig-19, with the A-1, and the F-100 on the way. Trust me I want DCS Vietnam as much if not more then the next guy. But for awhile to come it just isn't a thing.
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I'm sorry but this is a DCSism that I feel needs to stay. There are other factors IRL that keep pilots from flying their aircraft to such extreme levels of acceleration. Most notably that G Forces are not an option that can be turned off. These are not present in the sim. So having an artificial wing break at a certain point seems like a decent Concession to gameplay. But basically it forces you not to fly the aircraft in a completely unrealistic manner that is allowed by the simulation. Obviously eagle dynamics is capable of modeling more progressive failures, bending of the wings, flight controls coming off, because it is moduled that way on certain modules. But ita a layer of additional complexity for vary vary little gain and maybe even some loss. Unless you play with G force turned off I really don't see how this affects you at all. I for one think it's a better play experience if you have to think before yanking that stick at high speeds.
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