Jump to content

Sokol1_br

Members
  • Posts

    4306
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by Sokol1_br

  1. For "HMD increase/decrease" you need a Encoder that will press a button when turned clockwise and another button when turned counterclockwise. For BBI-64 a potentiometer has no use, due lack of analog (voltage variation inputs), like Lobinjaevel say. Get an cheap (~$5) Arduino PRO Micro clone (16MHZ, 5v) and flash with MMJoy2 firmware, so you can experiment with this potentiometer (up to 8 ).
  2. Why use pot? And gearing? Instead Bi-Tech 6127 series Hall sensor, e.g. model with 60 degrees of "effective electric angle". Wiring is just 3 like an ordinary pot, just pay attention with pins names.
  3. And, if you get an exemplar of the last batch of Force Feedback PRO (gameport) - I don't know what is the product ID, this version already have USB circuit, although the cable are Gameport. Happens that early in 2000's this series came with gameport connector and a small cable converting the Gameport for USB plug*, allowing use the joystick in both ports, since USB ports in computers are a novelty at time. See in this picture: http://images.amazon.com/images/P/B00000JDFT.01.DTLS.LZZZZZZZ.gif So, accord this guy in WikiHow you can just cut the Gameport cable, join 2 wires making a jump and solder other 4 in a USB cable (the drawing he use show a PS2 connector, but the pinout is USB). https://www.wikihow.com/Transform-Your-15-Pin-(Gameport)-Microsoft-Sidewinder-Precision-Pro-Into-a-USB-Joystick But, have in mind that if are not the specif model are risk to damage the joystick circuit, computer USB port/motherboard. In this video the guy describe an similar procedure with gameport version of Microsoft Precision PRO (no Force Feedback) - Product ID 85791. * In a occasion I have in hands hands one version of Force Feedback PRO with this Gameport to USB cable, and use the cable for test another Force Feedback PRO, but result that don't work, probable the other joystick are an early version, without the USB circuit.
  4. If be "MSFFB" you mean Microsoft Force Feedback PRO gameport version, ~10 years ago Descent players develop a adapter for use then in USB, the "3DVert". https://github.com/tloimu/adapt-ffb-joy/blob/master/downloads/adaptffbjoy-circuit.png https://github.com/tloimu/adapt-ffb-joy/blob/master/downloads/adaptffbjoy-r54.hex Recently a guy in Reddit/HOTAS are dealing with make one, with mixed results. Other mixed results: https://riseofflight.com/forum/topic/45292-ms-sidewinder-ffb-pro-working-usb-adapter/ Other topic about the adapter (using a Teensy 2.0): https://arstechnica.com/civis/viewtopic.php?f=53&t=1307787 At time one guy make this adapter for sell: http://www.iowajohnsons.com/FFBVert/FFBVert.html The product linked is a USB to serial adapter (DB-9), the Microsoft ForceFeedback PRO is not serial, but gameport (DB-15). An USB to gameport adapter, eg.Rockfire Rm-203, may make the axes and (some) buttons work, but not the ForceFeedback.
  5. MagRez - replacement for CH pot; or TLE5010 specific for Arduino controller? A colleague need a replacement version, for CH PRO throttle.
  6. I've forget, GVL224 can make this with MagREz sensor, and their metal, bearings "mechanics".
  7. Per specs ALPS RKJXV mini-stick pot' has 133x better (theoretica)l lifespan than pot used in Saitek. BTW - Pot that Thrustmster use are crap like the ones in Saitek/Logitech, see all the complains about T.16000M twist rudder pot giving issues few mounts of use. I suspect that even the recently released Honeycomb throttle still using potentiometers. Contactless sensor is cheap ($1-3), but since pot is even more ~$0.10-0.30 manufactures continue using.
  8. AVSim topic don't show pictures (I did login), you can post there?
  9. This topic give you the principles, editing P-51 LUA files for match ON-OFF-ON switches. https://forums.eagle.ru/showthread.php?t=89226
  10. Ask this guy: https://forums.eagle.ru/showthread.php?t=229403
  11. Replacing Cougar TQS mini-stick with PS3-like mini stick (author wrong call then "pot with 2 axes").
  12. Is not this? https://www.digikey.com/catalog/en/partgroup/din-panel-mount/33228
  13. You can do this editing DCS LUA files, adding commands for OFF state of switches, see pined topic about in this forum section. Or use a 3rd part keymapper software with "key on press" and "key on release", eg. Joystick Gremlin, JoyToKey... BTW - LYNX CUB firmware for (some) Arduino already have this function in the code - send a momentary press in ON and in OFF state of toggle switches, hence don't need additional software, see relatives topics.
  14. The weight of steel 3D print piece will be not significantly different of the original Zamak piece. Steel is ~20% more dense than Zamak (8.050 x 6.8 kg/m3). Until now no one who bough plastic versions in Shapeways complain about broken parts, what may happens with the original piece. And the part printed in Shapeways has wider walls to be more resistant. I remember some users post about little flex, think that using the grip in Force Sense base. But, since the grip is new, why not use the warranty?
  15. At least Fox 2 Studio has good price for WW F-18 joystick (grip+base): $299.00
  16. WW center mechanism is more a pincer whit an stop between the two arms ((like CH gimbal, Tm TPR pedal):
  17. VirPil software is not a keyboard emulator like TARGET (or CH manager, Saitek SST...), is a firmware configurator, so you select in this software an profile for F-16 grip and save in controller memory, don't need keep the software running when playing games. But if want use keyboard emulation can't use TARGET, because the F-16 grip is "brainless", don't make VirPil base an Thrustmaster product, required for use TARGET - but are a workaround, for emulate a Tm product" with VID/PID, look at VirPil forum. But instead you can use Joystick Gremlin for keyboard emulation, with features similar to TARGET.
  18. Your problem is not due being USED hardware, but more due be low cost "entry level" products, using low cost/quality potentiometer and electronics. So "you get what you pay". :D
  19. The fact that a toggle (ON/OFF, ON-OFF-ON) switches have a permanent contact in ON, and so a button always pressed, don't cause issue for most games, you can test this pressing a key command and holding an then pressing another key command. But remains the fact that OFF position of switch don't send signal/command for the games - due how games are coded. - You can solve this (for DCS modules) editing LUA files and adding command for OFF position. See a pinned topic about, linked above by Sprool. Downsize, DCS World updates reset the LUA files for old "default", erasing your changes, hence you need keep backups of modified LUA files for reinstall. - Or using a keymapper software with "send key on press", "send key on release" function, e.g. JoyToKey, SVMapper, Joystick Gremlin. - Or use (LYNX) CUB firmware, that send just a briefly momentary command when swtich change state, for ON or for OFF. Don't know if this firmware is compatible with Teensy 2.0 Description:https://forums.eagle.ru/showpost.php?p=2984894&postcount=156 Files: http://lynx.dk/cub-firmware/
  20. In any case, in the obsolete joy.cpl instead press a button, click with mouse in Next. Anyway DView is a better calibration tool, besides calibration allow set deadzone and saturation, what the obsolete joy.cpl don't allow. If interest, download there, in section 6: https://derekspearedesigns.com/technical-guide.html
  21. This SW-22 chip was for make the old F22PRO - predecessor of Cougar, work in digital mode instead analog. Since F22PRO was a gameport joystick, with or without this chip upgrade is not usable in modern computer and Windows after XP. A piece of museum. ;)
  22. Removing this part of youtube link: "http://www.youtube.com/watch?v="
  23. Debolestis, Object 77-B CAM gimbal fit inside Cougar base.
  24. You need vJoy+J.Gremlin because DCS (IL-2:46, IL-2: CloD...) don't allow use an axis for more than one command. IL-2:Bo'X' allow.
  25. What make this work is the code (sketch) he load (flash) in Arduino board, creating a HID Joystick controller, not a keyboard. With an commercial board like BU0836 the code (firmware) is already loaded, you have to do nothing, just plug in a USB port, after wire the switches. You will see this "joystick controller" in Windows Control Panel > Games Controllers and can map the switches/buttons press direct in game controls, like he show at end of video, or use this buttons press for emulate key press through 3rd part keymapper like JoyToKey, Joystick Gremlin, etc.
×
×
  • Create New...