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Nodak

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Everything posted by Nodak

  1. Running max performance and 90 hz in your WMR settings I presume, if your not could be your issue.
  2. Set up your paddle switch and press so your NWS is off, than you can safely use rudder to correct without worry.
  3. Nodak

    Change HUD color?

    If assigned to an axis knob it only utilized the last 50% of the axis, maybe an error going on there, just can't get it bright enough for even a cloudy background.
  4. G-2 user, OpenXR because of the complete package with the toolkit and all it's adjustments. MT makes it rip, icing on the cake, DCS has never run this good on my system.
  5. Reloptics, they can do a formula for readers integration in your prescription if your dependent on them for normal ability to read. Works slick for reading instruments and everything close up in the cockpit. I'd second avoiding VR rock, utter crap, threw them away immediately in disgust, they were not my prescription, not even close.
  6. It's hard to keep station on an aircraft that's basically little more than a low resolution blob. There's more detail and easier flying the wing off a newer module single seater than trying to do it off a 135's wing. How do you go about judging accurate distance and depth on a huge blob with nearly no detail?
  7. It's highly recommended if you plan on shooting straight or accurate at any sort of long range.
  8. On some modern aircraft the jack lugs, what you bolt onto the aircraft as a jack point often double as a level attachment point. The C-141 had to be jacked and leveled to load an 80,000# minuteman III or you risk cracking it in half if it were to settle during loading/ unloading. For weight and balancing an F-16A I remember the intake scoop itself had a designated spot to lay the level, the jacks were the weight scale, to be accurate it had to be level.
  9. Potential gold mine with this new map, for any third party WWII aircraft maker. Really think the ball would get rolling much faster with some AI heavy and medium bombers and a few period correct fighters that could be fleshed out later. Even with the mismatched planes we have people still want air targets to shoot, and a good variety to keep it interesting. Neither targets, nor variety of flyable period aircraft are a missed opportunity, not much point in making these maps to this level. Apparently someone knows something by this latest effort, hope to see some of the fruits soon. I'd love to make the leap over with the gang, but there's really nothing to leap for yet. Are you listening third parties? $$$$$$$$
  10. If you look at the numbers, this is actually one of the biggest and busiest sections of their entire forums.
  11. Or you can wait and see what Extended Reality -XR brings to the table, which allows for high res pass through and blending. Varjo is leading the drive so far, but sony and samsung have XR sets soon to be revealed. https://www.youtube.com/watch?v=GS1426PlQuQ&t=130s Too see it practically applied.
  12. https://www.sammobile.com/news/samsung-kaist-revolutionize-micro-led-vr-wearables/ This is an interesting new development, Samsung may be in it in a serious way. This has the potential for life like lighting levels and colors. Not to mention clarity. This and Samsung's announcement they are seriously back into it with an XR reality HMD which is getting close to the production phase. Seems a race between them and Apple is on.
  13. It's dirt cheap when you compare what the real deal would run you in training, fuel, and air frame costs or rentals. Not to mention your limited to bug smashers and can forget about jet's, helicopters, and aircraft carriers or any combat environment with weaponry. When you look at it that way investing in good kit is suddenly a real bargain when compared.
  14. Vrgineers are doing sterling work in pioneering what XR really should be, they are the only ones with a realistic, practical, and usable solution, so far. Hope it bleeds over to other affordable consumer sets for folks like us. Their idea of range limiting the focal point of high res cameras within reaching distance and blending into VR actually works, the room length attempts by the meta idiots doesn't, and never will, since there is no possible way to detect the human eyes current intended focal distance. What it allows one to do is read and use an actual physical kneeboard and see your controllers while in the VR pit. Not possible in any others XR attempts at any sort of usable sharpness and focus as of yet.
  15. Think many will get a surprise when it comes to fuel consumption with careless use of afterburners, you can pretty much burn through a double digit percentage of your internals in 60 seconds of use.
  16. 3160 x 3096 is default on mine. Not sure if they all run exactly the same, but that should be close to ball park for a G-2. Strange we have different ratios of horizontal to vertical.
  17. At high altitude above horizon it's absolutely possible. Practically zero atmospheric distortion up at 35K, if it's not moving directly toward you having relative mostion, your wind shields are clean with good quality, and your eyes are any good at all you will see it. Altitude and the resulting atmospheric conditions matter, a professional should know this, it's relative to any study. Actual conditions seem omitted from any mention in these, but the atmosphere is already halved at 5K and distortions already drop significantly. Betting these are in the weeds studies. High altitude intercept pilot is a whole other ball game.
  18. You can bet your hind end Kirk66 and a few other phantom vets disappeared from these boards because they're currently busy flying the piss out of it.
  19. I'll wait for Apple and Samsung's reveals right around the corner, just may equal or beat anything current, we'll see shortly. Both will utilize XR format, no not openXR, but true pass thru high res blending known as extended reality, XR. Should be able to clearly see your controllers or real world knee board. How they're going to do it remains to be seen. Watch a few vids on the Varjo XR-3 in action with their version of implementation, make you drool, but that price point is out of range and we aren't the targeted customer.
  20. Technically you can get below sea level in a huey, inside the wake of the biggest supertanker when its at speed.
  21. Started out with it off, had crashes, turning it off the crashes stopped.
  22. Not a whole lot of AMD users frankly. You've chosen the narrow path, not much help on that one.
  23. Well if your paying attention in the development pictures and screenshots they are doing a 3D laser mapping scan off a German F-4F's cockpit, so a big part of the in game phantom is apparently developed off one, they're so close you can build one off the other either way.
  24. Gotta make him on cold start with helmet off.
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