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Moafuleum

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Everything posted by Moafuleum

  1. Thanks deadpool for the detailed description. However I was thinking that in STT the radar is anyway only focused on one target with using continuous wave transmission?
  2. Does it happen when you do a cold start? When you do a cold start, do you go through the FCS BIT routine? Do you reset the FCS with the button on the left console? You say the FPS page reads 12° constantly, did you set it by pressing the T/O trim button?
  3. I once tested it in the Viggen and shot down several B52. If Heatblur doesn't use their own Maverick model, it is also possible in the F18C. The question is how the infrared emissions are modelled. Also the seeker type of an infrared Maverick is different from a Sidewinder seeker (i guess). A Sidewinder uses a rotating mirror system to line up but a Maverick uses a sophisticated IR picture. Otherwise you could not see the Mav picture to aim on thr MPCD. The maverick steers by using an image phase correlation algorithm. It is a very commonly used technique and not complicated. I guess that's also how/why the force correlate mode works. I can imagine this has several advantages over thr sidewinder principle but i guess you run into trouble when the background is rapidly changing behind your tracking object, hence it is difficult to track a fast flying object in front of the ground. Correct me if i am wrong
  4. I am actually wondering why a STT signal is picked up differently when a missile is launched. For fox3 you don't need a lock at all and the missile's seeker goes active usually at a later point. For fox1 shots you need the same STT lock as without a missile shot. How does a RWR know that a fox1 was shot?
  5. See the radar as a Laser pointer but not so focused. You cam only see a laser pointer if it is directly pointed into ypur eye (disregard the reflections at water drops in the air for now). It is the same case with the radar. You only "feel" it when it is pointed towards you. The radar's beam is pretty focused compared to a flashlight. You only cover a bigger volume because of the scanning
  6. So the answer is: try to stay below the bandit and use P STT?
  7. Hi I'm not sure where this is to put best so i put it here, please move in case it is misplaced I noticed an issue with the elevation indication in the F10 map in the upper left corner right of the coordinates. It is in fact truncated for longer digit numbers. I don't know if it is only an issue in the german version but especially in NTTR where ground MSL levels are usually high, it can be a problem when someone wants to obtain precise coordinates to enter into mission computers. I put a screenshot to illustrate this. I think it is an easy fix since to the left there is enough space to shift the whole line to. Edit: i may add that i play in 1080p. When using other resolutions, this problem may not be a thing.
  8. Actually, what works for me very reliably is just unplugging and replugging TrackIR. The instructions say that it must be running before starting the game but it actually works nonetheless. The green LED goes out, indicating that no game is found but it still works.
  9. I didn't get a response yet from anyone. I would gladly fly with you! :smilewink: Also austrian btw :pilotfly:
  10. The Hornet barely had any systems enabled when it first came out. No comparison to the F14 which is almost feature-complete. Some bugs here and there of course but nothing game breaking. It was employable from day-one. Just a different understanding about early access
  11. What is the OLD thing about NTTR despite its release date? From a technology point of view i think it is on par with the PG and regarding performance it is excellent. I personally like the nevada map.
  12. Sent you a pm :smilewink:
  13. This. A similar switch exists in the Hornet and the A-10C
  14. We have carriers other than the Carl Vinson and Stennis?
  15. TBH I think the Heatblur way is better. You have more control over the time of launch
  16. Tacan needle should always point towards the ship's direction. The question is, does the tuned course line also drift? Since it is set to a specific bearing. If not, then this is your solution.
  17. Magnetic fields don't decay according to a step function but continuously. Don't quote me on that but I believe I read somewhere that it can be one or two miles (or more?). The nearer to the source the more distinct the effect will be.
  18. HB said that the carrier influences the local magnetic field. Hence i guess it is intended
  19. +1 i can't find the vitual box i have to click to activate this switch
  20. Maybe it is less realistic but I guess now you understand him better than with an additional bandpass and so on... Since there are no subtitles (which I am kind of happy about) I am glad that I understand him so well
  21. I have the NATOPS here i must admit but didn't find the strength to go through comprehensively. Anyway thanks for clarification! It turns out a module is much more fun when one is forced to apply emergency procedures and not only fly with an invincible UFO
  22. Ah I see... Did I miss it in the manual or is a read in the NATOPS nacessary? However thanks for the answer! One issue less in the bug forum section!
  23. Pretty much what the title says. After i took some damage in battle and lost hydraulic pressure, I activated the emergency hydraulic system (which had been activated automatically anyway) and a was able to return home. I saved the track file but i restarted the mission quite often (bc i was shot down quite a few times) by using Ctrl+R and somehow the track file is messed up and is unusable. However I tried to replicate it and was successful by creating a mission in the ME and set both HYD pumps to fail right from the beginning. The following i observed: The system did not pressurize the FLT and COMB HYD system. According to the manual the EMER HYD pressurizes the FLT HYD system I was able to deploy the flaps without any issues. Strange since according to the manual, secondary systems like flaps and gear need comb HYD pressure I was not able to deploy the landing gear. I needed to twist the landing gear lever to extend the gear in "emergency mode". Correct according to manual: needs comb HYD I was also not able to activate the DLC. Pressing this button still drops flares. I am not sure why this was the case. According to the manual for the DLC to engage, the flaps and gear must be deployed. Maybe because I was not able to sweep the wings fully forward (but they were almost completely forward) due to hydraulic pressure loss. I was able to roll also with the spoilers. Lateral stick movement with both main hydraulic pumps failed should only cause the tail surfaces to move but not the spoilers on the wing. BUG? After landing, the spoilers deployed to assist braking. Now I am confused. The DLC did not deploy, however spoiler brake and roll with spoilers work? Wheel brakes did work. I did a quick search through the manual and I figured that they are operated by a hydraulic system but I couldn't find from which one. I append a track file. However don't expect too much from it. I reviewed one of them and it is messed up. In the first one i landed on the runway but in the trk I landed on the desert sand and crashed after rolling over some sand dune :D Thus, they frankly don't show exactly what was going on... Thanks for having a look (or just correct me if I was not able to study the manual correctly) f14hydraulicfail.trk f14hydraulicfail1.trk
  24. I agree with you on this. The soviet planes were(/are?) indeed designed to land and start from unpaved runways. I was referring to that particular situation where a landing of an F-14 on a desert sand surface (i.e. sand, and I'm not talking about that hard salt lakes like they were used for testing) is suicide. It depends of course on the doctrine. However for naval air combat, it is unlikely to see a carrier covered with grass and a tractor mowing the lawn at 4am such that operation is guaranteed :D
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