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Everything posted by Knock-Knock
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[KNOWN ISSUE] Cold Start Training Mission (Sliding Plane)
Knock-Knock replied to Sharkh's topic in Bugs and Problems
Not only in the training mission, it always does it on a moving carrier. Cold and dark, its not moving anywhere. During rearm it slides a few cm to the right, and snaps back. Does that for every piece being fitted. Then when I start spooling the engines, then the creeping starts. Is almost like its following the waves. When I get spawned on the rear elevator, then Im hard pressed to be fully aligned and ready to taxi, before it starts rubbing against the super structure (<- not a wife pun). -
VR FPS decimated when AGM-65F track video and LTP FLIR or CCD
Knock-Knock replied to imacken's topic in Game Performance Bugs
That doesnt mean that its the Hornet Flir or Mav. Could simply just be that its being pushed over the limit in the Hornet, and that the Harrier has a little more headroom, which it does. Hornet and Tomcat are known heavy hitters in performance. VR has this fps thing, where it just snaps from 45 to 30, not 35, not 39, but 30. -
Head / Cockpit shake level adjustment option
Knock-Knock replied to Hummingbird's topic in DCS: F-14A & B
Regarding sounds in the cockpit. It can change a lot depending on where you sit (move your camera). So maybe those that cant hear much or anything of certain sounds, have moved the camera outside a given parameter? I like draconus can hear it all, except speed. Dont have a noticeable wind speed for me (like the Hornet has and does very well). But AoA you hear along with the buffet / shaking. Afterburners I certainly hear. Shaking doesnt bother me. Usually does though, in other titles and genres, but in the Tomcat Im not bothered with it. For me its just indicators, cause its not always just shaking, the shaking has a reason and they struck a good balance for me. Would I mind a slider. No, why would I. Wont change anything for me, so if that is what is required for some to enjoy the Tomcat, then fine. -
Anyone Accepting Money for Custom Skins?
Knock-Knock replied to TacoGrease's topic in DCS: F-14A & B
I wouldnt be selling a skin though, I would be selling my time and expertise/ skill in Photoshop to create what he wants. No EULA can prevent that. If I would sell that skin, that work, twice or more, well then we have a case. -
VR FPS decimated when AGM-65F track video and LTP FLIR or CCD
Knock-Knock replied to imacken's topic in Game Performance Bugs
You have 4 unique viewports going. 1 regular cockpit view, but since its VR, its two separate viewports. Then add the F Mav and LTP Flir. Whip on the mirrors too and you have 5 viewports. So turn down your settings. Pixel Density, Draw distance and cockpit display resolution I guess would impact the fps most in this scenario? -
These two fella's have an opinion on it too, right at the beginning of the interview, well actually before the interview: BD-0066 Oral History, Bill Weaver and Maury Rosenberg Lockheed SR-71 Pilots Fantastic interview too.
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Post your favorite F14 Screenshots here!
Knock-Knock replied to Matic_Prime's topic in DCS: F-14A & B
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Holy m.... Never realized. Should be posted in the Magnitude forum though. Just having a peak, and for several, a single texture is 264Mb!? Maybe not have them 8192 x 8192 and save 400% or so? Not sure why, cause other 8192 x 8192 are 'only' 43mb?
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I only knew of these, although those werent the dam structure itself, but all the complexes and facilities surrounding it, generating power etc. https://en.wikipedia.org/wiki/Attack_on_the_Sui-ho_Dam
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The ability to edit Coalitions AFTER creating a mission.
Knock-Knock replied to robgraham's topic in DCS Core Wish List
+1 -
Well, seems you forgot about 525600 of them minutes, cause this thread is one year old :)
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Well considering 1.2 to 1.5 was gfx engine, and 1.5 to 2.0 was gfx engine/terrain engine, and 2.0 to 2.5 was gfx engine, terrain engine, branch merger, well then 2.5 to 3.0 is gfx engine, so Vulcan.
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https://goo.gl/maps/i8K3bkMuoi4AWuQB8
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Option to tie unit preference to module.
Knock-Knock replied to Knock-Knock's topic in DCS Core Wish List
Oh yes, that too. Well I guess, boiled down to simplicity, a similar hotkey function to LALT+Y, for changing unit system, be it info bar, F10 map or Mission Editor. -
Oh man, this explains so much. I was pulling my hair out last night. Well at least I know that it wasnt me :).
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When I want to fly the Viggen, MiG-21, Bf-109, FW-190, anything with the metric system, I want to use the metric system. So would be handy if under the given modules special option, we would have a unit choice too. The one in Gameplay is then default, and if something is chosen in given modules special tab, well that overrides default, when ever you jump into that given module.
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Tacview has quite a big impact on this. Will just link to an old post of mine: https://forums.eagle.ru/showpost.php?p=3883943&postcount=6
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The DCS F-14 Tomcat Alley, come and join us today!
Knock-Knock replied to Lt.Seahawk's topic in DCS: F-14A & B
Joined :thumbup: -
Dont know if you can actually, use the mouse? But if you dont use head tracking or VR, the Jester menu is controlled via LCTRL+0 to 9 (not numpad).
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Try with reduced Field of View.
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Nosegear turned 90 degrees when hot on runway and..
Knock-Knock replied to Knock-Knock's topic in Bugs and Problems
Ah, thx. -
Goes for helicopters too. I like to have one follow the carrier group, but it always, always falls behind (and yes they travel the same distance, waypoint set with triggers as a 200 feet distance measure). Ive even tried setting its speed 5 kts higher, but it just settles on that carrier group speed minus a little and falls behind.
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When spawning in as client and hot on runway with a given loadout, the nose gear will be turned 90 degrees left. If spawning in clean then nose gear is pointing the correct way. Spawning hot on ramp is working fine. This I tested on PG map on Bandar Abbas Int and Al-Minhad. Happened in both places. NTTR map at Nellis, this happens too. On Caucasus I tried on Kutaisi, and it didnt happen there. Current OB 2.5.5.33552