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Everything posted by Loukuins
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They also updated the slats that wasn't being going out and going in at the right AoA
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The rear seater be like
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2.9 F1EE / BE Landing gear lever logic wrong?
Loukuins replied to Goofy12's topic in Bugs and Problems
Same thing in the CE aswell -
The Cyrano, the armament and it's relation to the F1M
Loukuins replied to EricToGo's topic in DCS: Mirage F1
CE, BE and EE doesn't have the new weapon system and so not the HUD only sights... So no A/G systems only a moving sight -
There is people (including myself) asking Aerges to bring it to the F1M since it got the wires and the radar version who can handle it, but it was never used sadly.
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What I'm doing just to be safe is saying some stuff but without any proof so I can't get in trouble since my source will be : "Trust me bro"
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What's your issue? I don't understand
- 34 replies
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- gpu not used
- performance issue
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(and 1 more)
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Here everything I got, this is from the N°271 Mirage F1CT I hope this will help you (Don't mind the missing screws, it's a school plane)
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I won't disclose to what I have access to, even tho I know it's fine I don't want to get in trouble. I'm Sorry. (I have access through my school)
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Should I do a thread with all the pictures of Mirage F1CT I have and will take? I have access to a Mirage F1CT.
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That's great news! Thanks for giving us so much updates ♥ Big love for keeping all your love to that baby!
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As someone who has access to a Mirage F1CT IRL, the 3D model has a lot of missings stuff and a lot of errors, I know that they are working on it tho
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Flight model is getting there still some WIP on the high AOA part, the 3D was meant to be updated in October update, but since September update got delayed I don't know for sure if it will come this month. Also we don't really know what will be updated on the 3D model...
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Crosswind takoff / landing - disabling NWS completely?
Loukuins replied to gulredrel's topic in DCS: Mirage F1
The Drag chute is only used with high speed approach, the manual says below 11T on final you don't need the parachute and the brake are the MAIN braking method on the F1. -
Got some close up to some of the decals on the Mirage F1CT I have access to, would you want them ? It includes the ejection seat deacal (both sides at very high resolution), and the yellow arrow of "SAUVETAGE" and some other stuff I saw close to the cockpit.
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No it's not a EQ-2 or EQ-4, it would have a doppler PCN and it doesn't, it has the PCN 47, also the RWR is from EQ-6 only EQ-6 got Sherlock in the 80s, also non EU IFF and the TV was only on EQ-5 and 6
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Crosswind takoff / landing - disabling NWS completely?
Loukuins replied to gulredrel's topic in DCS: Mirage F1
In the manual it's said that it is advised to do airbraking, at least to the ones I have, AFAIK the parachute is not always used since it cost money and the plane can in 90% of the time land without it, also there is a bug when braking the plane will ALWAYS go right or left and shouldn't happen since there is a system to mitigate that in the real plane. The directions issues that most people have is that braking is broken on the F1 since launch sadly... -
IIRC They used all their stock, also france Stopped making the S530F a while ago, so they don't really have weapons to use on that plane sadly
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Like Magic and S530F ? AFAIK they did, but then there was a ban IIRC because they went in war
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The Cyrano, the armament and it's relation to the F1M
Loukuins replied to EricToGo's topic in DCS: Mirage F1
The HUD is different, the INS is, the Radar Scope is the old one on the CT as Bremspropeller said, weapons also some differences, the removing of the gun is not for the telemeter witch is under the nose on the CT, and not the pods under the wings as Bremspropeller said aswell... It can usable for a CT, but for me a lot of the symbology and the workflow would be completely different sadly... -
Already what the F1 already has, but double bomb rack aswell and the 580gal fuel tank, Exocet, AS-30L, ATLIS Pod, and they added some Russian Weapons IIRC Also they have a HUD with a doppler INS on the EQ-2/EQ-4, and a Mirage 2000C equivalent PCN on the EQ-5/EQ-6, with the EQ-6 having the Sherlock RWR
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Yes all to the left is 1500 IIRC, but never 100
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fixed Smoke from burning aircraft not visible from a distance
Loukuins replied to some1's topic in Object Bugs
I will recheck for the smoke, might be fixed, the next flight I do I will make a track file and everything for the contrails -
fixed Smoke from burning aircraft not visible from a distance
Loukuins replied to some1's topic in Object Bugs
It wasn't fixed for me running in the BETA ^^' (It is specially apparent with Contrails) -
Issue is here on medium setting aswell, on ground units and planes (I don't have ground shadows)