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falcon_120

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Everything posted by falcon_120

  1. Glad to hear is a known issue; I came here to open a similar thread, and fearing this was something very specific to my settings/PC/Vr headset. Hoepfully they will find a solution soon, is quite disturbing as of now and inmersion breaker.
  2. I can wait to discover for sure, but just out of curiosity, how big will this patch be? (High level figure)
  3. To make up for it, ED gave him an F15 radar and the possibility to run on the deck at M1.4 easily, so you are king in BVR and can run from any problem. On a more serious note, we should wait a bit more after the F18 is out of EA and more resources can be shifted to the Viper.
  4. Yes... when the product is mature enough after 5/6 years and no major changes are expected.
  5. Sorry if already asked. Is it compatible with IC check. I'm mostly a MP guy these days so before i give it a go I'm curious if anyone has already checked it. Thanks!
  6. Well, if you mean is in a better position than in a HOTAS concept, then no, it's not awkward. Enviado desde mi ELE-L29 mediante Tapatalk
  7. Even if you get NVG, you'd be restricted to rockets and guns as no IR pod exist in the hind to guide the antitank weapons right? (i'm actually asking )
  8. So when moving the PD slider to 0.5 in DCS everything is rendered pixelated, not only DCS but also WMR layer and Steam VR. Is that behavior normal?
  9. Hello everybody, We are close to DCS world 2.7 and the introduction of the new clouds. Apart from looking gorgeous I read somewhere they will be sync in MP and more important, they should block ir/optic weapons line of sight. So I was wondering, which short range SAMs should be affected and unable to engage through clouds? Tunguskas? HQ7? Also what about ir missiles like the R27et? Enviado desde mi ELE-L29 mediante Tapatalk
  10. Its gonna be a cloudy day on April the 7th
  11. Any chance of an EA in 2021? I'm eager to fly it in VR. Enviado desde mi ELE-L29 mediante Tapatalk
  12. I think you need to type them manually as of now. Although quite easy as they are shown in the TGP, so no need to take a pencil and a notebook.
  13. Never experienced this behavior myself (not saying this is not a rare bug for someone). I was playing for several hours last week with the hornet. So far I can see and have always being able to see everything as intended. Things that might get to do with this based on my experience with the hornet, just in case it is helpful for someone: People not working the elevation properly, a good tip is to assess the top and lower numbers in the TDC when the TDC is at the expected target distance (otherwise you might think your target is inside the radar cone when actually it is not, just because your tdc is at 80nm while the target is at 10 nm for example. Remember that as the TDC is further away the altitude your radar covers increases due to the cone shape. Always have a look at the Radar PRF setting, by default is interleaved MED/High, sometimes, and this is a bug, the PRF changes by itself to Medium. If that happens, you stop seeing closing targets when you should.
  14. F18 G Growller, Eurofighter, Rafale
  15. Hello, I would like to request ED, while a major rework is carried out to improve Air Defences system AI logic, some little scripting that would make things more realistic and fun, some from the top of my mind, please complement (they should be easy to code): For SAM without anti missile cappability (eg. SA2, SA3...) when a Harm launch is detected, it would be nice to turn off the radar in order to negate a direct hit. The logic could be when a launch is detected close enough to see the smoke plume of the harm, its not necessary they do that 100% of the time. For SAMs with antimissile cappabilities or all SAM when reloading and not able to defend, the behavior should always be to turn off the radar to negate a HARM or ARM kill. I think this one is quite simple. Why should a unit that is not able to launch expose himself to an ARM but leaving the radar on the whole time. Those are the 2 i think would be lovely to simulate "Supression" of ADS without kill.
  16. Well, the short answer would be yes, and I hope that at some point in future they will revisit all ecm implementations. But it's also worth mentioning that ECM implementation in A2A combat is somewhat neligible. Right now it only helps denying very long lofted Fox3, since if i`m not wrong HoJ shots will follow a direct path instead of lofting. Basically inside 25 nm ish you should always turn your ecm off despite which aircraft you are flying, or you will have a decoy asking for a silent missile (i'm looking at you Aim7)
  17. Is this even possible?
  18. Good question, I'm curious to know how it is implemented in DCS.
  19. Because is of paramount importance to pin and detect bugs. Its not a good tool for replays and analysis of what happened though, as people expect it to be. For that its better to use Tacview.
  20. All this updates are very much appreciated. I will buy Razbam modules in the futures given the support they are showing, even if some things still needs tuning after some years.
  21. Its weird. For me SA15 have always shot down Maverick and Harms since always. The only thing they will not shot down is Harms shot very close, just outside of the range where it start shooting at you. I don't why but I guess this is because from that distance the Harm engine is still burning and the missile comes in very very fast giving very short notice.
  22. This is correct. The A2G radar is/should not able to generate coordinates precise enough to hit a small vehicle or object with a JDAM. Probably you could hit a warehouse or big factory though.
  23. +3 Enviado desde mi ELE-L29 mediante Tapatalk
  24. Not tried but i can think of a different way. 1-Detect the target and track it throught GMT 2-Bring up FLIR 3-Designate and create a markpoint 4-Now you can silence the radar and use the markpoint to slave the flir to it, it should be easy to find the target from the markpoint.
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