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Everything posted by falcon_120
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Basically jammers needs first to analyze the type of signals of possible threats in order to apply the correct jamming technique and customized to the most dangerous signal. In Receive mode the jammer is in standby but working so that in the moment it goes to XMIT, jamming on the approapiate detected threats begin inmediately.
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But I think the principle should be the same. As far as I know jamming your own radar its actually a real problem but not in all cases, mainly when what you are jamming operates in the same frequency of your own radar. So for example it might be a thing jamming your own radar when defending from another aircraft with a radar in the same radar Band, but maybe not true when jamming a SAM site that operates 2 bands below, since your radar can filter all the noise comming in a frequency slightly different from the one he is emitting on.
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Thanks for sharing, haven't have much time to test it myself. Some question from the top of my head. Does anything to break the lock of an incoming FOX 3? Ot does it seems like it helps at all combining it with Chaff? I'm curious about your comment of working just in the front hemisphere. In the case of the F18C for sure its not the radar that is jamming, that is only a thing in AESA equiped aircrafts, not on our lot 20 hornet.
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Not in all cases but mostly yes. First clarify that how any SPJ works is in most cases is clasiffied info. Also there are SPJ that not only start working when you lock them but also before by different techniques trying to conceal where the aircraft really is. But for many less sophisticated and less powerfull SPJ in fighters they will start the jamming process when they are tracked by an enemy radar (A2G or A2A under a specific radar frequencies including missiles). I feel that current implementation is a bit more "realistic than the old one" in that regard, although still very simplistic.
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The hornet its the first plane that introduces this somehow "closer to reality" behavior of SPJ in fighter aricrafts. The natural flow would be that incrementally new high details modules will embrace this functionality introduced in the hornet. The rest of Jammers in DCS are just a simplified brute force noise jammer emitting continuously, while in reality normally SPJ in fighters; except for dedicated sead platforms, does not use noise jammers but deceptive jammers using different techniques to break hard locks. Regarding your second question, soft lock are not broken because the receiving aircraft has no way to know it has been "soft locked". A soft lock is normally the generation of a synthetic track by correlating several raw radar hits the FCR thinks belongs to very same aircrafts. But it is just a digital processing on the emitter side, other than that the behavior of the radar is the same as during a normal search cycle.
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Well, actually is not that intuitive unless you are an old acquaintance here. The common logic would tell you to check the big first entry named "Official updates", but its not there but inside DCS World 2.5. It would be nice to have it in both (the Patch Status thead I mean), aren't symbolic links or hyperlinks a thing in this forum, so both are actually the same entry but posted in 2 places?
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So Microsoft discontinue its OS and DCS should provide endless support? Enviado desde mi ELE-L29 mediante Tapatalk
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What do people thinking of having to align the Mavs?
falcon_120 replied to Pekins's topic in Wish List
I know what it is and i already said i like it is there and simulated. But you missed my point, sometimes i dont have the time, It is not 20 seconds for sure, at least not if you dont train which most of us cant, and its does not mind cause its not only about this procedure, but about all realistic procedures, for example coupled with a cold start and full ins alingment. If i had to do that everytime my 20 min daily session would consist on 3 minutes of flying, 17 of setting everything correctly. Luckily for that we have options like a hot start jet. This is the same, it would be nice to have as an option in the option menu (at least for SP). Again, its not that i want a game, i like dcs modules for its complexity and simulation, its just that RL gets in the way and some compromises for people with less time should always be considerd AS AN OPTION THAT DOES NOT TAKE ANYTHING AWAY FROM PLAYERS WHO WANT THE FULL EXPERIENCE ALL THE TIME. -
Well yeah, I see your point, but in any case it would be nice to have some kind of not excesively complex over-g simulation, for example a jammed bomb rack, or a bomb directly falling off the wing if you made a sustained 9g missile evasion (if that is even possible, dont want to invent something is not real). Jammed rack would be easy to implement I guess.
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What do people thinking of having to align the Mavs?
falcon_120 replied to Pekins's topic in Wish List
As I've said in many ocassions: 1-I love that it is there, because sometimes I have the mood, energy and time to make the whole package (true simulation, cold start, ins alignment.... ) 2-I hate that I don't have the option to turn it off because I have a Real life and sometimes I simply don't have the mood or time to do it, I simply don't have enough time in a day to fly more than 20/25 min. 3-What bothers me more than point 2, is those of the realism, so afraid that introducing certain options allowing for different playstyles would turn DCS into Ace combat 7, screaming that out loud like we are all sinners by suggesting "gamey mechanics" , which is simply not true and also not a factor to DCS search of realism for many many reasons that ED have always shown. Enviado desde mi ELE-L29 mediante Tapatalk -
So are we calling illogical putting the radar on the left DDI as most other fighters? o_o o_o
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And it is normal it's like this, cause electronic attacks systems can turn an expensive fighter useless making it effectively blind. Enviado desde mi ELE-L29 mediante Tapatalk
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Yeah, I cant think of other reason why it behaves ok in the right DDI but not so on the left.
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It does not work for me in the store page on the left DDI. For example, A2G mode, flir on the right MDI, store page on the left. If I understand it right, SCS left should call the A2G radar because the store page cannot accept priority, it does not. It however works on the right DDi if i put the store page on that side (SCS right) Maybe a bug? Enviado desde mi ELE-L29 mediante Tapatalk
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Are all of them already in game? I do not recall being able to open the RDR ATTK Page from the SCS, only the AZ/EL page.
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So does now have range gate? So if you select 20 nm it will automatically pick the first detected bandit inside 20 miles? Before the major problem always was that it had a huge tendency to pick the longest target 80 miles out while never acquiring the bandit hot on you at 10 nm coming really fast.
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I wonder if they dynamic we see in the video against SAM, will be also effective against airbone radars tracking you, as well as active missiles (amraams, phoenix,r77...)
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I'm very curious of the implications the new dynamic will bring to the game (making your radar not usable for some moments), and specially how that will work against other systems, like missiles or other aircrafts.
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Omg.... [emoji52][emoji52][emoji1787] Enviado desde mi ELE-L29 mediante Tapatalk
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Of course +1. First the team is focused on Clouds but this could be an interesting next step.
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This is quite quite wrong, or my calculus subjects during my engineering degree were incorrect
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Let's talk about NIGHT time please....
falcon_120 replied to pieroboy99's topic in UH-1H Argo Campaign
Have you tried increasing gamma a bit, in the option menu? -
Aircraft Spotting issue - Black Dots. Oh dear what happened and why?
falcon_120 replied to Hawkeye_UK's topic in General Bugs
I think the current system is not bad, just need some more polishing to account for other variables, more subtle as you go past 5 miles, and even more in the case of ground units with camouflage. Having the experienced the worst of both worlds (Remember when it was close to impossible to keep track of a wwii fighter past 1 mile even if you were looking for it) I prefer this for the time being. The 20 nm spotting should be easy to tune down in an iterative process and until a more complex system is introduced. In the end I think most of us agree about what distance are "real" for spotting fighter size targets 5-8nm ish with rare exceptions that decrease or increase this distance. It is just not easy to get this right. Wouldn't like to be the person that needs to accomplish it.