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Everything posted by falcon_120
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Hello, Small problem i've detected, when trying to assign Left MFD PB20 button to my hotas is actually clicking PB10. If i select PB10 it correctly clicks PB10 so basically I have no way to assign PB20 to my hotas. Anyone having this issue?
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I would love to see a bit of a rework in the overall Multiplayer UI and general experience. Points to be improved: Under the "Select Role" UI its very difficult to easily filter and choose the aircraft to spawn. It would be nice to have an option to sort by "ocuppied slots" in order to see where most players are spawning and where the action is taking place. Its very difficult to understand which aircraft slots are actually available, its a hit and miss when you try to select a slot and then it turns out that that base is not under your coalition control, or there is no enough fuel, or whatever. It would be nice to clearly see in the UI information as "Available airbases, fuel levels, weapon levels...." Possible enhancements: Battlefield briefing room/Improved F10 map, to show a kind of battlefield status when you join a game and before you pick a slot. Something to easily see: Current coalition air bases and players spawn in each Current position of air defenses (at least strategic ones) Current AWACS availability in the mission Logistic levels in the different Airbases/Farps Hopefully this will be considered with the new Dynamic campaign.
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Thanks RAZBAM, you are surely working to make a wonderful product with the harrier (and the M2000). I will sure buy future modules given this support.
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I've been here in the forums since Lock on (Lomac), already playing as a kid since flanker 2.0 :) Welcome back! Enviado desde mi ELE-L29 mediante Tapatalk
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Guys you need to understand that FC3 is a closed product with a defined set of features as per the business decission back in the day. Some features we would all love to see will not make it to FC3, period, only some small bug correction for already existing features. What I hope is that a FC4 or similar it is plan in the future to see at least a better version of the Su27 and F15c. There are several aspects that now start to showe its age: 3D cockpit, damage model... even some lack of features (Link 16 on F15, better datalink in Su27...). I'm quite sure a FC4 version with some new items would sell a lot.
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investigating AIM-120 flies into space, easily reproducible 100% of the time.
falcon_120 replied to MARLAN_'s topic in Weapon Bugs
This is clearly a bug, not a user error. -
I dont think the implementation would differ much from the one in the F18 and F16, I've even seeing some YT footage where the simbology was almost identical, so I hope they include it. Enviado desde mi ELE-L29 mediante Tapatalk
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I would love a FF F15c, also an F15E, I would buy both no doubt. Enviado desde mi ELE-L29 mediante Tapatalk
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Yep, same here. Although already quite happy since jitter is gone. Enviado desde mi ELE-L29 mediante Tapatalk
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Water is too dark and horrible
falcon_120 replied to Fabiano-VIKING's topic in Weather System Bugs & Problems
Exclusive VR user here, Its not that i don't like the new water as I see some improvements but there are a few things that are off right now, i will do my best to explain what i see: Water reflect the clouds too much, or better said it seems that clouds and the sky is reflecting on the water at times where they don't normally do (like when late in the afternoon where you should only see the sun). On top of that, the reflection is not "more or les static" but instead is changing hues and colors a bit; I mean when you see the sky not changing lighting conditions, like the if the sky reflected on water is taken from a Disney movie. Definetely needs tuning... Something is off regarding clarity or height perception, don't know what it is but since 2.7, I had 2 crashes on water i haven't had for ages in 2.5.6 because i couldn't discern how close i was to the water until it was to late... Maybe it has to do with how small waves are now, but even low level fliying is quite difficult for me on water. The height perception improves looking 90 degrees left or right but not if i'm looking straight ahead at the HUD. I really don't know what it is.... -
There is work to be done on quality, but much improved! The jittering was a deal breaker
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VR-latest patch- No jittering anymore
falcon_120 replied to TOMCATZ's topic in Weather System Bugs & Problems
For me the jitter is totally gone. The sharpness and contrast can be improved a bit further but so far massive job, we just need some iteration over this great enhacement. Thx ED!!! -
Any improvement on today's patch? Its not in the change logs but you never know...
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While true, still many bugs are open from the new realesed items. I guess everything will be iron out in the next 1 or 2 patches and after the viper will start to be more and more polished with each update.
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no Now we have the ATFLIR, will the Litening pod be removed?
falcon_120 replied to Mr_sukebe's topic in DCS: F/A-18C
I hope all the work done and carried out to bring the litening to its current state is not thrown out the window, its a great pod used by hornets (USMC and spanish hornets) so really handy to simulate certain scenarios where uber realism is not required. -
In VR with the reverb G2 is pretty insane, sometimes is really disturbing guys, seing the whole cloud layer jumping up and down. Only happen with some cloud presets...
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It's planned but no time-line yet Enviado desde mi ELE-L29 mediante Tapatalk
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It can detect a tanker or an awacs at that distance, not a small fighter. Though 50 nm should be easy on a hot target, 40nm seems low. Enviado desde mi ELE-L29 mediante Tapatalk
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I can say I have witnessed all the points except CTD. (Reverb G2) Enviado desde mi ELE-L29 mediante Tapatalk
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I can't think of a reason of why the current implementation in VR is a VR limitation itself. To the contrary we heard reports from some testers who did test it in VR, and the feedback was very positive. I find hard that could be the case with the jumping clouds we have now, which induce montion sickness and an overall awful experience. I really have confidence in ED that we'll get a fix for the jumping clouds in the incoming days via a new patch (hopefully also the overall look in VR).
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I like the litening more, additionally is the pod used by my country's hornets, so nope, dont think i will stop using it.
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Thanks Danny_p, just tried that but its the same experience. Apart from the severe jumping for low clouds, specially noticeable when looking at the horizon, the clouds just look very pixelated (with jaddering and like saw teeth in the borders), specially when looking at the horizon. It really needs some more work in VR as all the videos i'm seeing on youtube that are much much better and does not suffer this effect. Btw i have almost everything on low including ground texture, as some say this might play a role, I guess i will play with this settings a bit more, but with a reverb G2 and a 1080ti i can bear pushing the settings up too much for a playable MP experience.
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It might only me, but I see the clouds like pixelated, like if they were rendered ar 640x480 or something XD. Could it be a MSAA tyhing (mine is at 2x), also my PD is 0.5 and I bump up the steamVR supersampling cause in DCS2.5 made the same visual experience but better frames. But maybe this is hurting the cloud look.