Aeger Posted December 22, 2015 Posted December 22, 2015 (edited) Another example to illustrate the problem... I created a mission and added friendly APC's out in the open, used the world labels to find them on my HUD, and slewed the TGP over a label in order to find one (otherwise, I wouldn't have been able to spot it). Judging by the TGP picture, can you say you would have spotted it? Clearly something isn't working right :( Edit: Good FLIR example (non-violent): [ame] [/ame] Edited December 22, 2015 by Aeger [sIGPIC][/sIGPIC]
trindade Posted December 22, 2015 Posted December 22, 2015 I'm not much of complaining but I've to agree, right now TGP is almost useless, I really hope ED give some attention to this problem.
StandingCow Posted December 22, 2015 Posted December 22, 2015 This was never a bug and has been spoken about for years. FLIR is simply derived from the original textures placed under an effect. Yes it would be nice to have real FLIR, i'm not sure if it's fallen to the bottom of the wishlist because when i last contributed to a thread about it DCS World didn't even exist, it was merely A-10C as a standalone. What I have noticed is that with the advent of new ground textures and vehicle textures and all the many other addons, the original design of using a graphics effect no longer holds as a useful effect. My folks especially moaned about visibility of ground vehicles on the Starway desert terrain which makes vehicles yellow too. I suspect the new graphics engine also changed the original design goal and thus we've drifted slighty from what's hoped for and maybe expected. Given the A-10C or TGP pod is only used on one module which is out of beta and complete, there is even less recourse for action. I think ED is aware and generally if the products are workable there might not be changes. The best recourse would be to provide an un-ignorable volume of feedback, olr if Nevada or Hormuz break it even more. The upcoming F/A-18 has a TGP, so that would give the issue more visibility I would think. Would be nice to see ED at least acknowledge that they are aware of the issue. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Mike77 Posted December 23, 2015 Posted December 23, 2015 The upcoming F/A-18 has a TGP, so that would give the issue more visibility I would think. Would be nice to see ED at least acknowledge that they are aware of the issue. +1 on both points. Sent from my iPhone using Tapatalk. System specs: Windows 7 Pro, EVGA X58 3x classified 3 MOBO, i7 960 @3.2Ghz, 24Gb Ram, Nvidia EVGA GTX 780ti with 3 Gb VRAM. 12th Gen i7 12700K, MSI Z690 Edge mobo, 32 GB of DDR4-3600 RAM (G.Skill Ripjaws V CL16). Gigabyte RTX4080 Eagle OC (Triple Fan, 16GB VRAM), ACER XV322QU 32" IPS monitor (running 2560x1440). 2TB NVMe M.2 Internal SSD (3D TLC NAND PCIe Gen 4 x4). Windows 11.
bgrade Posted December 23, 2015 Posted December 23, 2015 yep TGP worked much better in 1.2, now in 1.5 it is practically useless, the trucks blend in perfectly with the ground.
Yurgon Posted December 23, 2015 Posted December 23, 2015 (edited) A-10C TGP Vehicles Almost Invisible In 1.5 OpenBeta, vehicles blend with the ground clutter in all TGP modes, depending on terrain. At night in WHOT/BHOT modes, the contrast between vehicles and ground is so low that they become almost invisible, or even fully invisible. The attached screenshots demonstrate the difference between 1.2.16 and 1.5.2, however there are many screenshots around the forum with TGP fully zoomed in where vehicles are actually invisible/indistinguishable. I'll update the report or post follow-ups when I come across good examples. Mission from the screenshots is attached, last saved in 1.5 but should run okay in 1.2. Kobuleti Training Range, 1.2, all okay: Kobuleti Training Range, 1.5, still okay: Group of targets, 37T GH 07489 31287, 1.2, FOV Wide, zoomed in, okay: Same as above in 1.5, FOV Wide, zoomed in, hardly visible: Group of targets, 37T GH 07489 31287, 1.2, FOV Narrow, okay: Same as above in 1.5, FOV Narrow, Barely visible: Edit #1: Possible duplicate of A10C TGP, seeing through objects with FLIR Edit #2: Thread was moved and merged into DCS Wishlist for unknown reasonA-10C_TGP_Demo.miz Edited December 28, 2015 by Yurgon
Yurgon Posted December 23, 2015 Posted December 23, 2015 Has this issue been rwported as a bug? Has anyone seen the topic somewhere in bug reporta for 1.5? D'Oh! All the time I was thinking this must have been reported a thousand times already, but I couldn't find any mention of it in the Bugs and Problems forum, so here we go: A-10C TGP Vehicles Almost Invisible. Guys, if you have screenshots, videos or other evidence of invisible vehicles or other objects, please append them to the bug report to further illustrate the issue. I made a quick test mission, but I know there are much stronger examples out there. :thumbup:
bzhnono Posted December 23, 2015 Posted December 23, 2015 I have to +1 this. It is really difficult. I started the Tactical Training missions from Maple Flag and the first mission TT11 is really difficult because you have to use JTAC to give you coordinate of the target and then find it with TGP and some tanks are nearly invisible (even if it is at a few metres from the coordinate given by JTAC !) I'll try to make screenshots tonight showing this ! [sIGPIC][/sIGPIC]
tintifaxl Posted December 23, 2015 Posted December 23, 2015 +1. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
Angel101 Posted December 23, 2015 Posted December 23, 2015 +1 I hope for when they finish the 2.0 release then they can look at this and bring us a FLIR system similar to the Arma 3, I know it's not perfect but at least more useful.
Rangi Posted December 23, 2015 Posted December 23, 2015 (edited) It would be nice to here from someone who has experienced real world TPG or FLIR use. It may be the new way is more realistic, but I don't know. My experience with 1st gen thermal imagers is (from memory 20yrs ago) that somewhere in between the 1.2 and new patch fidelity would be right, but the technology has most likely moved on somewhat from those times. Edited December 23, 2015 by Rangi even tipsy people should spell correctly PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor.
Blooze Posted December 23, 2015 Posted December 23, 2015 My observations from 3 years of experience with the A-10C cause me to conclude that the difference between 1.2 and 1.5 regarding this issue has nothing to do with the TGP's performance but rather the change made to the terrain textures and enhanced lighting effects. I had the same experience in 1.2 when using terrain mods that was quickly resolved by going back to the default textures. These enhanced terrain textures in 1.5 coupled with the difference in lighting effects brought to the table with EDGE make things look much better from the pit but act as camouflage for the TGP and the A-10C is the only aircraft that suffers. [sIGPIC][/sIGPIC]
StandingCow Posted December 23, 2015 Posted December 23, 2015 (edited) Agreed. Here are some screen shots I have saved... just try and spot the tanks (they are there not centered). ED could you please let us know you are aware of this? It's gonna be a big problem on the F/A-18 as well. Thanks! :) Tanks is just top and left of the crosshair. Just on top of the crosshair: Edited December 23, 2015 by StandingCow 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
StandingCow Posted December 23, 2015 Posted December 23, 2015 D'Oh! All the time I was thinking this must have been reported a thousand times already, but I couldn't find any mention of it in the Bugs and Problems forum, so here we go: A-10C TGP Vehicles Almost Invisible. Guys, if you have screenshots, videos or other evidence of invisible vehicles or other objects, please append them to the bug report to further illustrate the issue. I made a quick test mission, but I know there are much stronger examples out there. :thumbup: I know there was a thread about this issue somewhere... but can't for the life of me remember where. Think in the A-10 section. I haven't seen ED acknowledge it yet though. Edit: here is mine: http://forums.eagle.ru/showthread.php?t=153396 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
tifafan Posted December 23, 2015 Posted December 23, 2015 Same problem to me.......FLIR is totally useless sometimes.It's really hard to spot a vehicle at certain area......Please solve this problem ED!
Ranger79 Posted December 24, 2015 Posted December 24, 2015 I don't think it has been announced for 2.0, but it has been a long standing item on the wishlist. Unfortunately it is one that requires skinning of all vehicles in the game with a separate heat texture, which is a *massive* undertaking. Sobek, I would be willing to help with reskinning the vehicles if needed. [sIGPIC][/sIGPIC] Ranger79 OEF/OIF Veteran YouTube Channel Twitch Channel Mods, Missions, & Tutorials: Operation Piercing Fury Campaign Ranger79's Object Pack ISIS CrisIS Campaign Mission Editing Video Series
Razor18 Posted December 24, 2015 Posted December 24, 2015 My recommendation would be: Set the resolution of the MFD to a higher resolution in your Preferences. How can you do that? Thanks
StandingCow Posted December 24, 2015 Posted December 24, 2015 How can you do that? Thanks Don't worry about changing it, it makes no difference to how difficult tanks are to spot. The screenshots I posted are with the TGP at max res. 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo
Razor18 Posted December 24, 2015 Posted December 24, 2015 Don't worry about changing it, it makes no difference to how difficult tanks are to spot. The screenshots I posted are with the TGP at max res. OK, I just want to know that, without having the original problem. I still use 1.2.xx.. :smilewink:
Bob Denny Posted December 24, 2015 Posted December 24, 2015 I have over 100 hours' experience with current high-end FLIR, specifically the Star SAFIRE HD. It is unbelievably good, especially when you adjust the gain and level manually for the conditions. I am brand new with DCS A-10C so I know nothing about skinning or ??? whatever ??? But I suspect the writer who says the objects would need separate skins for thermal imaging would be right.
jcbak Posted December 24, 2015 Posted December 24, 2015 :thumbup:My observations from 3 years of experience with the A-10C cause me to conclude that the difference between 1.2 and 1.5 regarding this issue has nothing to do with the TGP's performance but rather the change made to the terrain textures and enhanced lighting effects. I had the same experience in 1.2 when using terrain mods that was quickly resolved by going back to the default textures. These enhanced terrain textures in 1.5 coupled with the difference in lighting effects brought to the table with EDGE make things look much better from the pit but act as camouflage for the TGP and the A-10C is the only aircraft that suffers. +1 Agreed [sIGPIC][/sIGPIC]WIN 10, i7 10700, 32GB DDR4, RTX 2080 Super, Crucial 1TB SSD, Samsung EVO 850 500GB SSD, TM Warthog with 10cm extension, TIR5, MFG Crosswind Pedals, Wheelstand Pro, LG 40" 4K TV, Razer Black Widow Ultimate KB[/size]
Ghostraider Posted December 24, 2015 Posted December 24, 2015 How does it work in reallife: [ame] [/ame] [sIGPIC][/sIGPIC]www.49th.de
electro_monkey Posted December 24, 2015 Posted December 24, 2015 I replaced vfstextures folder with one from my 1.2 installation and looks like FLIR works fine now. i5-9600K / RTX 2060 / 32 GB DDR4-3200 CL16 / Win10 x64 / Cobra M5 (BRD)+ Gametrix ECS / Opentrack
baltic_dragon Posted December 25, 2015 Posted December 25, 2015 Damn, and I have just deleted my 1.2 install.. How much do these textures weigh? For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel. Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.
bgrade Posted December 26, 2015 Posted December 26, 2015 I tried replacing the textures and did a quick test flight, it appears to work better now, will have to test further. The file sizes are around 1.2gb
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