archimaede Posted May 30, 2016 Share Posted May 30, 2016 It's not the last day of the month yet :) Community A-4E mod Link to comment Share on other sites More sharing options...
Automan Posted May 30, 2016 Share Posted May 30, 2016 Australia is already on May 31st:megalol: ACER Predator Orion 9000: W10H | Intel i9-7900X OC@4.5Ghz | 8x16GB Crucial Ballistix Sport | Sapphire GTX1080TI | Intel 900P 480GB | Intel 600P 256GB | HP EX950 1TB | Seagate Firecuda 2TB ACER Predator XB281HK: 28" TN G-SYNC 4K@60hz ThrustMaster Warthog Hotas, TPR, MFD Cougar Pack, HP Reverb Pro Link to comment Share on other sites More sharing options...
AstroEma Posted May 30, 2016 Share Posted May 30, 2016 NZ as well... Should account longitude! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
Foxbeard Posted May 31, 2016 Share Posted May 31, 2016 Any news??? Can't wait … __________________ Windows 7 Ult 64 Bit | Intel Core i5-3570 | 16GB DDR3-2133 | GTX 770 Link to comment Share on other sites More sharing options...
LevelPulse Posted May 31, 2016 Author Share Posted May 31, 2016 The update is coming out tonight, hold your horses :) [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD Link to comment Share on other sites More sharing options...
Rangi Posted May 31, 2016 Share Posted May 31, 2016 Horses are held, fed and watered, although I may have to move them as the manure is starting to pile up. PC: 6600K @ 4.5 GHz, 12GB RAM, GTX 970, 32" 2K monitor. Link to comment Share on other sites More sharing options...
Aginor Posted May 31, 2016 Share Posted May 31, 2016 I even gave the horses beer! :D DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
WinterH Posted May 31, 2016 Share Posted May 31, 2016 It looks like HoggitDev are on the right path to become full on DCS developers, at least giving updates at the end of a months last day sure fits the pattern :D. Wishlist: F-4E Block 53 +, MiG-27K, Su-17M3 or M4, AH-1F or W circa 80s or early 90s, J35 Draken, Kfir C7, Mirage III/V DCS-Dismounts Script Link to comment Share on other sites More sharing options...
LevelPulse Posted May 31, 2016 Author Share Posted May 31, 2016 It looks like HoggitDev are on the right path to become full on DCS developers, at least giving updates at the end of a months last day sure fits the pattern :D. We don't want to become a licensed third party developer team, I can't speak for the others individually however. [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD Link to comment Share on other sites More sharing options...
Greekbull Posted May 31, 2016 Share Posted May 31, 2016 Thanks for your work! Excited for the update! AMD Ryzen 9 7950X3D | ASUS Crosshair Hero X670E | 64GB G Skill Trident Z DDR5 6000 | Nvidia RTX 4090 FE| Samsung EVO Plus 6 TB M.2 PCIe SSDs | TM Hornet Stick/WinWing Hornet Throttle and MIP | VPC T-50 Stick Base | TM TPR Rudder Pedals W/Damper | Varjo Aero/Pimax Crystal VFA-25 Fist of the Fleet Carrier Strike Group One(CSG-1) Discord Link to comment Share on other sites More sharing options...
AstroEma Posted May 31, 2016 Share Posted May 31, 2016 oh come on release it already. :D It's June 1st here! I don't want updates at the start of the month! Kaby Lake @ 4.6Ghz - Gigabyte Z170-D3H - 16Gb DDR4 - Gigabyte GTX 1080 G1 OC - Samsung EVO 250Gb SSD - Seagate 1 Tb HDD - HTC Vive - Rift CV1 Link to comment Share on other sites More sharing options...
Oesau Posted May 31, 2016 Share Posted May 31, 2016 Absolutely :) Including barrel rolling in pair, right? Absolutely has to include the roll! Link to comment Share on other sites More sharing options...
gospadin Posted June 1, 2016 Share Posted June 1, 2016 (edited) HoggitDev A-4E May 2016 Update It's raining gauges! After a bit of a lull in late March, we picked up some momentum again in April and May has been a hectic month for the team. There are two big changes this month. First, we've finally imported a draft version of our team-developed cockpit into DCS (thanks to Merker6!), and thus are now using that model instead of the placeholder we'd been using previously. With our own model, we've been able to start animating and connecting clickable gauges, as well as programming up the systems behind them. While the shapes and unwraps still need a lot of work (though we've been able to integrate plusnine's gauges), this has allowed us to learn how to build a DCS cockpit. Instrument panel with temporary unwrap while we work on functionality: With all of this work from Merker6, plus a lot of code and debug from gyrovague, kryb and myself, with a special contribution from uboats for the nav system, the following gauges and systems are now working in our A-4E: ILS glide slope support (fictional/hidden mode) Attitude and Direction Indicator (ADI) Standby Attitude Indicator Bearing Distance Heading Indicator (BDHI) w/ TACAN bearing & range (needle 2) and NDB bearing (needle 1) Fuel flow & Fuel quantity (internal and external via selector pushbutton, works accurately through refueling/defueling and tank jettison) Armament Panel (master arm switch, gun ready switch, weapon mode dial, and pylon selector switches) 8 day clock Barometric altimeter w/ Kollsman window & adjustment knob Radar altimeter w/ adjustable warning altitude AoA Indicator w/ cruise, landing and stall markings Vertical Speed Indicator G-meter Engine RPM & Temperature gauges Airspeed Indicator with Mach dial Flaps & Gear Indicator Panel Primary & Secondary electrical busses The second major evolution is in the external texturing. Jones and plusnine have finished the "huffer" model and textures, which appears automatically when the airplane is parked with the engine speed below idle. Further, plusnine has been putting a lot of time and energy into the effects layers for our external model, and combined with Kryb's model tweaks and bottom unwrap improvements, plus the beginning of the undercarriage and connector unwrap, our model is starting to look a lot more realistic in-game. I have a lot of work to do improving the liveries and we're constantly making improvements, but all-in-all it looks a lot better than two months ago. plusnine has also generated our first specmaps, to vary reflection across the salt-worn fuselages. The start of our A-4E "elephant walk": Additional animation includes nose wheel steering (rarely installed on the A-4E, but we can't do differential braking in the SFM so we're going to keep it), pilot head turning/position, canopy animation inside-and-out, and a working gunsight. Lastly, we've been tweaking the SFM and gyrovague was able to get our landing spoilers to work in the SFM through a neat trick. While they are modeled relatively simply, arming them will cause them to deploy automatically at touchdown, and they will shorten overall stopping distance by about 30%. Brake strength isn't something we can adjust in the SFM so landing rollouts are quite a bit shorter than actual, but it's still neat to get the spoilers working and feel their effect. Spoilers just before touchdown: Spoilers at touchdown: Finally, here's a link to a quick mission video that shows off most of the working systems: Part 1: Startup, Taxi and Takeoff (5 minutes) L1IpCbshPcs Part 2: Attack run on a convoy of trucks using Mk-82 Snakeye bombs. (3.5 minutes) x_d8Sr3Pyhk Part 3: TACAN navigation, approach, and landing. (5 minutes) ENP5ar2ikVk Thanks everyone, hope you're having as much fun as we are. Until next month! :pilotfly: --gos Edited March 7, 2017 by gospadin My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
ST0RM Posted June 1, 2016 Share Posted June 1, 2016 You guys are doing some amazing work. Thanks for this update. -Jeff "STORM" Link to comment Share on other sites More sharing options...
Gladman Posted June 1, 2016 Share Posted June 1, 2016 DAM!!!!!!!!!!!!!! i9 9900K @ 5.1Ghz - ASUS Maximus Hero XI - 32GB 4266 DDR4 RAM - ASUS RTX 2080Ti - 1 TB NVME - NZXT Kraken 62 Watercooling System - Thrustmaster Warthog Hotas (Virpil Base) - MFG Crosswind Pedals - Pimax 5K+ VFA-25 Fist Of The Fleet [sigpic]http://forums.eagle.ru/signaturepics/sigpic99190_2.gif[/sigpic] Virtual Carrier Strike Group 1 | Discord Link to comment Share on other sites More sharing options...
Darkbrotherhood7 Posted June 1, 2016 Share Posted June 1, 2016 Thanks for the update! Mission: "To intercept and destroy aircraft and airborne missiles in all weather conditions in order to establish and maintain air superiority in a designated area. To deliver air-to-ground ordnance on time in any weather condition. And to provide tactical reconaissance imagery" - F-14 Tomcat Roll Call [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
LevelPulse Posted June 1, 2016 Author Share Posted June 1, 2016 Thought people would also enjoy this screenshot that one of our team-members captured: [sIGPIC][/sIGPIC] Director | Team Coordinator ME-163B Project The DCS Modding Hub Discord PC Specs: Intel I7 8700k 4.7Ghz Gigabyte Aorus Ultra Gaming Z370 Motherboard 16GB Corsair Vengeance DDR4 3000MHz Ram 500GB Samsung Evo 850 SSD Link to comment Share on other sites More sharing options...
Tirak Posted June 1, 2016 Share Posted June 1, 2016 It looks wonderful, I'm genuinely excited to see this module released, though I have some questions. 1. You say the aircraft will only be SFM, however it also appears you are going for a fully clickable cockpit. What, coding wise, differentiates creating an SFM, vs a PFM/AFM ect. ect. ect. 2. It appears the cockpit of your A-4 has a television screen, does this indicate you are going to be making Walleye's available, or that later modernization to include Mavericks will be an option? If not, what purpose does this screen serve? 3. Do you have any confidence in being able to release this mod by the end of the year, or do you believe it is far too soon to tell? Link to comment Share on other sites More sharing options...
uboats Posted June 1, 2016 Share Posted June 1, 2016 show the terrain masking :) [sIGPIC][/sIGPIC] My DCS Mods, Skins, Utilities and Scripts | Windows 10 | i7-4790K | GTX 980Ti Hybrid | 32GB RAM | 3TB SSD | | TM Warthog Stick | CH Pro Throttle + Pro Pedal | TIR5 Pro | TM MFD Cougar | Gun Camera: PrtScn | Link to comment Share on other sites More sharing options...
burnjp5 Posted June 1, 2016 Share Posted June 1, 2016 Oh my goshhhhhh yes!!! Link to comment Share on other sites More sharing options...
gospadin Posted June 1, 2016 Share Posted June 1, 2016 show the terrain masking :) If people look close in the video, they'll see it. There's definitely a few easter eggs. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
gospadin Posted June 1, 2016 Share Posted June 1, 2016 (edited) It looks wonderful, I'm genuinely excited to see this module released, though I have some questions. 1. You say the aircraft will only be SFM, however it also appears you are going for a fully clickable cockpit. What, coding wise, differentiates creating an SFM, vs a PFM/AFM ect. ect. ect. 2. It appears the cockpit of your A-4 has a television screen, does this indicate you are going to be making Walleye's available, or that later modernization to include Mavericks will be an option? If not, what purpose does this screen serve? 3. Do you have any confidence in being able to release this mod by the end of the year, or do you believe it is far too soon to tell? For #1, SFM+SSM is 100% lua. You get a very limited set of environmental API calls, but you can implement as much or as little system code as you want. Full HUDs, etc. are possible. Weapon locking / designation doesn't seem to be possible, but we have some ideas to try. There are no SSM radios unfortunately either. If you switch to the EFM API, by compling a flight model in C++, you lose all the SFM+SSM assists and have to re-do everything from scratch. The ASM API documentation is only available to official 3rd party developers. For #2, that's the screen for the AN/APG-53A radar. We're still digging through the code to see what we can do with it. (Walleye TV mode is supported on the AN/APG-53B). We'd like to support it, but it seems even more unrealistic than the radar. For #3, it's taken us 7 months to get to today's update, so I'd say "we have a ton of work in front of us still" and leave it at that. It really just depends on whether we can keep our progress moving forward, and how much work we have to re-do. We've basically re-implemented everything at least 3 times so far. We're learning, but for example, it took 4 of us about two solid days to get the mach disc on the airspeed indicator to work accurately, as we had to tweak the model, the animation, the unwrap, the texture, and the code all in unison to get the right behavior. Tons of trial and error as we learn how modeling in DCS works. --gos Edited June 1, 2016 by gospadin 1 My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
Chief1942 Posted June 1, 2016 Share Posted June 1, 2016 You guys are doing great! That flightline pic brings back memories. VMA-211 Wake Island Avengers , tail code CF, VMA-311 Tomcats, tail code WL (the last squadron I was in before discharge), and then there was VMA-121 Green Knights, tail code VK, and on and on. I'm sure you have all the documentation as there are plenty of A-4 sites still up and running on the Internet. Sure am looking forward to the completion of your work. Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT Link to comment Share on other sites More sharing options...
gospadin Posted June 1, 2016 Share Posted June 1, 2016 You guys are doing great! That flightline pic brings back memories. VMA-211 Wake Island Avengers , tail code CF, VMA-311 Tomcats, tail code WL (the last squadron I was in before discharge), and then there was VMA-121 Green Knights, tail code VK, and on and on. I'm sure you have all the documentation as there are plenty of A-4 sites still up and running on the Internet. Sure am looking forward to the completion of your work. Thank you for your kind words. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E Link to comment Share on other sites More sharing options...
QJW Posted June 1, 2016 Share Posted June 1, 2016 Awesome work! Cannot wait to see what you guys get done in the next month! Link to comment Share on other sites More sharing options...
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