Justin Case Posted September 15, 2016 Posted September 15, 2016 Line up in the runway and compare the centre lines, there you will see a difference between 4 and 16. Other than that it is usually said that anything higher than 4 isn't worth it in DCS. http://www.masterarms.se A Swedish Combat Flight Simulator Community.
Mad Dog 7.62 Posted September 18, 2016 Posted September 18, 2016 I just did the Oculus 1.8 runtime update, and things seem clearer to me? Am I imagining it? [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind
TAW_Impalor Posted September 18, 2016 Posted September 18, 2016 No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts. Thanks Jason I too see no difference between OFF and 16Q! But FPS is dropping in my case. Zoom into the two screens attached and notice how jagged the white text box is. I did re-launch DCS for changes to take effect. PD=1, of course. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR
funkyfranky Posted September 18, 2016 Posted September 18, 2016 I'm on Qculus App Version 1.8.0.277202 (1.8.0.278624). Now the Oculus software tells me "New drivers are required for Oculus. Update Now". Once I do that, the software keeps telling me that my HMD device cannot be detected. Then it is there for a short time and then cannot be detected again :( Anyone else having this problem? I used a Windows recovery point to go back and everything is working normally again. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
whitav8 Posted September 18, 2016 Posted September 18, 2016 @funkyfranky You might want to check the Oculus Support forums - for example: https://forums.oculus.com/community/discussion/42771/whos-still-having-constant-headset-disconnect-errors#latest I also just moved to 1.8 runtimes on Win7 and after rebooting, I seemed to be OK - I've never had any disconnect problems. I use the Inatec USB3 card Oculus recommends - some people even have problems with that though - maybe a motherboard issue?? I will check on my Windows 10 PC and report back if any difference 1 PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest)
funkyfranky Posted September 18, 2016 Posted September 18, 2016 Thanks for the link, whitav! I also run the HDM on a USB3 card. Not sure if it recommended by Oculus. The sensor is connected to mainboard since it was not recognized by the card even before the update. So it may very well be a problem with the card now, too. I might try to install the new drivers again and connect the HDM to the mainboard as well. Just a bit disappointing that a driver update introduces these problems. But, of course, it wouldn't be the first time ;) A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
wolf5 Posted September 18, 2016 Posted September 18, 2016 Same here just after the update. Hopefully, i found a trick, launch occulus software with admin rights then the game. It works, at least in my case. People fly planes, pilots fly helicopters
funkyfranky Posted September 18, 2016 Posted September 18, 2016 Hopefully, i found a trick, launch occulus software with admin rights then the game. For me it was not happeing when I started DCS (did not even get there) but just when starting the Oculus app. Strangely, also my USB mouse and keyboard went dead/unresponsive. But they are also connected to the USB card. A warrior's mission is to foster the success of others. i9-12900K | RTX 4090 | 128 GB Ram 3200 MHz DDR-4 | Quest 3 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss
wolf5 Posted September 18, 2016 Posted September 18, 2016 Yes, same issue. No HMD with Occulus app. But no pb with my mouse or keyboard. I tested different config and the best for me is : Mouse/keyboard/HMD on MB HOTAS/rudder/sensor on Inatek USB card Occulus app. launch with admin rights 1 People fly planes, pilots fly helicopters
X93355 Posted September 19, 2016 Posted September 19, 2016 Anyone else having issues with 6dof not working after recent oculus update? Every aircraft affected, rift works, can turn head but not move around. InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908
Frusheen Posted September 19, 2016 Posted September 19, 2016 Anyone else having issues with 6dof not working after recent oculus update? Every aircraft affected, rift works, can turn head but not move around. That is most likely a USB issue with your tracking camera and not related to dcs. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
SkateZilla Posted September 19, 2016 Posted September 19, 2016 Anyone else having issues with 6dof not working after recent oculus update? Every aircraft affected, rift works, can turn head but not move around. Check and make sure the camera is working, Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
X93355 Posted September 20, 2016 Posted September 20, 2016 Thank you Frusheen and Skatez, a bit of playing around to get it to work. Uninstalled sensor, drivers and oculus. Reinstalled and still no go. Unplugged USB and into a different port and presto, working again. Strange behavior after 1.8 update. Appreciate your guidance. InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908
SkateZilla Posted September 20, 2016 Posted September 20, 2016 1.7 and 1.8 the Sensors and USB 3 Controllers got even more "Sensitive", Even more controllers were black listed in the config file, some that worked previously. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Openhand Posted September 21, 2016 Posted September 21, 2016 (edited) Hi, i started playing DCS with VR for the first time yesterday and everything worked fine but today when i play i get blackscreens and the game freezes. Different from yesterday is that my xbox one wireless controller complained via oculus home app that it was running out of batteries, so i tried turning the controller off and restart the game again. But still, now that the xbox one wireless controller is shut down i still get random black screen / freeze in the middle of the game after like 5-15 minutes on the runway trying to lift off. What should i do? am i required to have a functioning xbox one wireless controller to not get these freezes/black screens? i did not need to launch oculus home app with admin settings yesterday. The only thing different is afterall that the controller went out of power and some keybindings, but i do not have enough usb slots to play and charge at the same time without pulling something else out:( The oculus home app seems still to work, but the oculus HMD is black but when i look at my computer screen i can see that the game is frozen (not black tho). Anyone experienced something similar? I am excited to play DCS again but i was newbie then (1-2 weeks play time) and i am newbie now (2-4h+ play time) and it feels awesome to play with mfg crosswind + wheelstand pro + x55 rhino throttle and stick + oculus rift cv1, i was actually amazed, it is truly amazing to fly :) I am open for gaming chair /gaming cockpit recommendations though. I have a random chair but i need a better one for flight sims / regular computer use (my current one moves around when i use flight pedals a bit and that is a big no-no) Edit: So i managed to plug something else out so i could charge my xbox one wireless controller and it worked without problems for a few hours! but when i landed and the ship started burning (of course) i went out to the menu and back to "fly again" i pressed that and oculus screen went black. Then to troubleshoot i closed down DCS world and check oculus app and i see a notification that it has trouble finding headset. i closed oculus app too and tried starting it again, worked on desktop but when i check my rift display i see nothing but black, i think i could hear the store but not see anything, so i rebooted computer and it made an awkward sound (rift headphones) on bootup i think, it was a bit scary because it got me thinking that it may be broken? But now when computer finally booted up i started the oculus app again and it works again. I dunno what it is but for some reason the oculus rift can fail to find the device sometimes, either the HMD or the sensor is having troubles with something i think, the trouble may not even be in DCS World, i have not had this problem with other games though it was a long time i go i tried playing VR with other games (finally getting back to VR now that my mfg crosswind flight pedal + wheelstand pro arrived and i finished setting it up). It may be a load problem, either too much data or too much power requirement? so when reloading the game it goes black, or when the oculus store complains or notifies me about something the computer cannot handle all the stress? It is weird because i never had this problem before, i should not suddenly need a better computer for oculus VR. I got a standard VR computer i think: I7 quad core cpu. Nvidia GTX 980. 16gb ram. Windows 8.1 x64 bit directX 11. motherboard to match (prebuilt computer). SSD hard drives and an extra hdd for passive storage. Edited September 21, 2016 by Openhand
Lt.Stich Posted September 21, 2016 Posted September 21, 2016 (edited) Question to guys, I am potential VR buyer for DCS and yesterday i have tried VR OR in standard demo. The first impression WoW and visible side door effect :). So question is the side door effect absolutely the same in DDS, does pixel density make a deference in DCS vs demos? My concerns that in demo with dinosaur, it seems like, i see clearly for 15 meters ahead after that picture are blurry or not precise and have concerns that in DCS i will not see anything on the ground from cockpit. Thanks for answers! Edited September 21, 2016 by Lt.Stich
Corbett1403 Posted September 21, 2016 Posted September 21, 2016 Question to guys, I am potential VR buyer for DCS and yesterday i have tried VR OR in standard demo. The first impression WoW and visible side door effect :). So question is the side door effect absolutely the same in DDS, does pixel density make a deference in DCS vs demos? My concerns that in demo with dinosaur, it seems like, i see clearly for 15 meters ahead after that picture are blurry or not precise and have concerns that in DCS i will not see anything on the ground from cockpit. Thanks for answers! Pixel density makes a huge difference.
Openhand Posted September 21, 2016 Posted September 21, 2016 Question to guys, I am potential VR buyer for DCS and yesterday i have tried VR OR in standard demo. The first impression WoW and visible side door effect :). So question is the side door effect absolutely the same in DDS, does pixel density make a deference in DCS vs demos? My concerns that in demo with dinosaur, it seems like, i see clearly for 15 meters ahead after that picture are blurry or not precise and have concerns that in DCS i will not see anything on the ground from cockpit. Thanks for answers! The current cv1 oculus rift works fine (if you do not get black screens and freezes like i do sometimes for some reason) but it is minimal, it is acceptable to play with, if you can find somebody to sell a rift for you for like half price i will say it is worth it unless you can actually wait for the next version that hopefully has more pixels and bigger lens and slightly lighter frame. If you buy a new one now for full price, you may regret it when the next version comes out, i dunno when though, if there is a 1 year wait i would recommend oculus cv1 now, but if only like 3-8 months, it is debatable, it is pretty glorious to fly with vr tho and i cannot imagine flying a flight sim without it, seriously, there is nothing that compares.
dogbite Posted September 21, 2016 Posted September 21, 2016 Your not going to see a major increase in visual for a couple of years or more (likely more0. We don't have the graphics and computers to run higher res. Things like VR SLI might help but would need to be coded in. I5 6600K @4.5, Gigabyte GA-Z170XP mobo, GMMAXX GTE Cooler, MSI GTX 1080 ti Gaming X gpu (factory OC), SoundBlaster X-F1 sound card, 16 gig Corsair Vengeance ddr4 ram @ 3200 , 3 ssd hds, EVGA 650 Gold Power supply, Saitek X52 Hotas and rudders, 2 AuraSound AST-2B-4 Pro Bass Shakers, Pimax 5K+
Lt.Stich Posted September 21, 2016 Posted September 21, 2016 guy but do you see Oculus Rift cv1 in DCS with pixel density 2.0 better in terms of door effect and clearness of the picture then in demo with dinosaur? My first feeling i will not able to see anything in DCS on the ground from 200 meters.
Frusheen Posted September 21, 2016 Posted September 21, 2016 guy but do you see Oculus Rift cv1 in DCS with pixel density 2.0 better in terms of door effect and clearness of the picture then in demo with dinosaur? My first feeling i will not able to see anything in DCS on the ground from 200 meters. If you're in doubt then don't buy it. There will always be some screen door given the state of the current technology. Even at 2.0 you will not have a crystal clear image. For any of us using VR though it is not just about the visuals. It is the fov, 3D and immersion that make it better than a monitor. If what you want is similar visual fidelity to your monitor then wait another 10years for the technology to be available. __________________________________________________Win 10 64bit | i7 7700k delid @ 5.1gHz | 32Gb 3466mhz TridentZ memory | Asus ROG Apex motherboard | Asus ROG Strix 1080Ti overclocked Komodosim Cyclic | C-tek anti torque pedals and collective | Warthog stick and throttle | Oculus Rift CV1 | KW-908 Jetseat | Buttkicker with Simshaker for Aviators RiftFlyer VR G-Seat project: http://forums.eagle.ru/showthread.php?p=2733051#post2733051
Openhand Posted September 21, 2016 Posted September 21, 2016 guy but do you see Oculus Rift cv1 in DCS with pixel density 2.0 better in terms of door effect and clearness of the picture then in demo with dinosaur? My first feeling i will not able to see anything in DCS on the ground from 200 meters. What he said after you, it is about immersion and field of view a monitor is shit compared to Vr in terms of how much the screen covers your vision and how immersed you will be, there is no replacement for VR, you sacrifice some visual fidelity for a whole bunch other better stuff. The biggest sacrifice is actually that you have to have a HMD on you, that fact is its biggest drawback i think, having a monitor is easy, you just sit down and play but with VR you have to strap this device on your face and it can get hot and somewhat uncomfortable after a few hours give or take. Absolutely worth it for flight sims tho :)
hansangb Posted September 22, 2016 Posted September 22, 2016 guy but do you see Oculus Rift cv1 in DCS with pixel density 2.0 better in terms of door effect and clearness of the picture then in demo with dinosaur? My first feeling i will not able to see anything in DCS on the ground from 200 meters. You can see the ground. And SDE becomes a moot point due to the immersion factor that's so overpowering. If you want to look for it, I guess it's still there. DCS is a *DREAM* to fly with Rift. hsb HW Spec in Spoiler --- i7-10700K Direct-To-Die/OC'ed to 5.1GHz, MSI Z490 MB, 32GB DDR4 3200MHz, EVGA 2080 Ti FTW3, NVMe+SSD, Win 10 x64 Pro, MFG, Warthog, TM MFDs, Komodo Huey set, Rverbe G1
jasonstory44 Posted September 22, 2016 Posted September 22, 2016 Hi guys, quick question or poll about how you guys manage your setting for the RIFT. Do you guys make any modifications in the NVIDIA control panel for 3D settings? Or do you use the default settings and strictly manage through the DCS settings? Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules
dureiken Posted September 23, 2016 Posted September 23, 2016 Hi guys, I just bought a rift for DCS and Elite. Can someone with 980Ti OC/1080 or Titan X pascal tell me his setting in DCS to play smooth ? Do you play 45 or 90 fps ? Thanks
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