Johnny Dioxin Posted September 5, 2016 Share Posted September 5, 2016 I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :) The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly. Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
Chipwich Posted September 5, 2016 Share Posted September 5, 2016 I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :) The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly. The FlyInside head pointer and interface is done really well. However, for me in DCS the mouse is still the preferred manipulation method. Perhaps that will change with time and depends on the module. R7 5800X3D / 32GB / VPC T-50 CM2 Base and CM3 Throttle with TM Hornet Grip / RTX 4080 Super / Meta Quest Pro Link to comment Share on other sites More sharing options...
Chief Instructor Posted September 6, 2016 Share Posted September 6, 2016 (edited) A note about GPU/CPU utilisation Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45. However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere. In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core. As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1. With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability. How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080? Edited September 6, 2016 by Chief Instructor CPU: Intel i9 13900KS @5.8GHz | MB: ROG Strix Z790 Gaming-E | GPU: Asus ROG Strix RTX3090 OC | RAM: 32Gb Corsair Dominator DDR5 @6200MHz | Cooling: Custom CPU/GPU cooling loop | PSU: Supernova 850G2 @ 850W | OS: Windows 10 Home Premium 64Bit Storage: 3x Samsung EVO 970 Plus M.2 1Tb + 3x Samsung 850 EVO SSD 250Gb | Input: TM HOTAS WH Saitek Combat Pedals | Output: Samsung 50" OLED TV | VR: HP Reverb G2 | Audio: Realtek + Z906 5.1 Surround Sound Speaker System Link to comment Share on other sites More sharing options...
Johnny Dioxin Posted September 7, 2016 Share Posted September 7, 2016 (edited) Just a point on A/G missions if I may - I have started flying the Revanche campaign (in the Su-25A) to get an idea of what A/G combat would look like in the Rift and how well ground targets could be spotted. So far, it's gone very well. My settings are basically the VR preset, with a couple of small tweaks, as shown in the attached screenshot. Targets on roads are no harder to spot than previously, and off-road smoke markers set by JTAC is also clear to see from 4,000m msl. This in the Caucasus, with the Mk.1 eyeball. Hidden targets will be harder - but then, they should be ;) I'm using an i5 2500k at 4,2GHz and a GTX970 Edited September 7, 2016 by Brixmis Kneeboard Guides Rig: Asus B650-GAMING PLUS; Ryzen 7800X3D ; 64GB DDR5 5600; RTX 4080; VPC T50 CM2 HOTAS; SN-1 Pedals; VR = Pico 4 over VD Wireless + Index; Point Control v2 Link to comment Share on other sites More sharing options...
Mango Posted September 8, 2016 Share Posted September 8, 2016 Is anyone driving Oculus Rift with an RX 480 in DCS? What kind of results are you getting? Link to comment Share on other sites More sharing options...
TAW_Impalor Posted September 8, 2016 Share Posted September 8, 2016 Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45. However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere. In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core. As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1. With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability. How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080? Going myself from GTX760 to 1080 (and back TWICE!!), you will likely be disappointed to drop that kind of money for a barely noticeable gain. PD 2.0 is nice, but you will still see FPS dropping to 45 with ATW and targets appear as double. The only solution for me to get a stable 90 FPS is LOW visibility and NO shadows. 1080 works 90-100%, and CPU is slacking, but it still does need overclocking to push objects via DirectX bottleneck. I find PD 2 indeed improving readability of the instruments, but only in the center of your vision in OR. Off-sweetspot distortions drive me crazy and I cannot fly more than 10-15 minutes. I have 20/20 vision, so the whole thing gives me headaches if I fly longer ((( Just my $0.02. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
Slambo Posted September 10, 2016 Share Posted September 10, 2016 I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read. Just wondering if there's a file I can edit to change the font or clarity of the text of these labels. Link to comment Share on other sites More sharing options...
jasonstory44 Posted September 12, 2016 Share Posted September 12, 2016 Hey guys, I've been playing with the MSAA values but to be honest I can't really determine if I notice a difference in appearance or performance. Can you guys tell me what your experience has been with this setting? Also, is pixel density strictly GPU bound? Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules Link to comment Share on other sites More sharing options...
yellow_jacket Posted September 12, 2016 Share Posted September 12, 2016 I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read. Just wondering if there's a file I can edit to change the font or clarity of the text of these labels. The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned. Link to comment Share on other sites More sharing options...
SkateZilla Posted September 12, 2016 Share Posted September 12, 2016 Labels do no scale with resolution, so the hogher you oversample the smaller the labels will get. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
S-GERAT Posted September 13, 2016 Share Posted September 13, 2016 Is absolutely necessary the use of labels in order to identify something at reasonable distances compared with a standard monitor ? Link to comment Share on other sites More sharing options...
SharpeXB Posted September 14, 2016 Share Posted September 14, 2016 The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned. Everything in the GUI scales down when you increase resolution. One reason I didn't like using DSR (in 1080p) with this game. On a native UHD screen you can actually read it all though even at half the size. i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | 24GB GeForce RTX 4090 | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5 Link to comment Share on other sites More sharing options...
kam Posted September 14, 2016 Share Posted September 14, 2016 Is anyone driving Oculus Rift with an RX 480 in DCS? What kind of results are you getting? It's playable, but only just. Intel 5820k | Asus X-99A | Crucial 16GB | Powercolor Devil RX580 8GB | Win 10 x64 | Oculus Rift | https://gallery.ksotov.co.uk Patiently waiting for: DCS: Panavia Tornado, DCS: SA-2 Guideline, DCS: SA-3 Goa, DCS: S-300 Grumble Link to comment Share on other sites More sharing options...
Mango Posted September 14, 2016 Share Posted September 14, 2016 Good to know, thanks! Link to comment Share on other sites More sharing options...
jasonstory44 Posted September 15, 2016 Share Posted September 15, 2016 No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts. Thanks Jason Win 10 Pro, Intel i9 9900k overclocked to 5.1 (water cooled), 64 gb Corsair Dominator platinum RAM (3444 MHz) Titan RTX overclocked and water cooled 1.1 TB SSD 2 TB M.2 SSD TM Warthog Stick and throttle MFG Crosswinds Reverb VR Buttkicker LFE, SimShaker, Jetseat. All DCS modules Link to comment Share on other sites More sharing options...
Justin Case Posted September 15, 2016 Share Posted September 15, 2016 Line up in the runway and compare the centre lines, there you will see a difference between 4 and 16. Other than that it is usually said that anything higher than 4 isn't worth it in DCS. http://www.masterarms.se A Swedish Combat Flight Simulator Community. Link to comment Share on other sites More sharing options...
Mad Dog 7.62 Posted September 18, 2016 Share Posted September 18, 2016 I just did the Oculus 1.8 runtime update, and things seem clearer to me? Am I imagining it? [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind Link to comment Share on other sites More sharing options...
TAW_Impalor Posted September 18, 2016 Share Posted September 18, 2016 No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts. Thanks Jason I too see no difference between OFF and 16Q! But FPS is dropping in my case. Zoom into the two screens attached and notice how jagged the white text box is. I did re-launch DCS for changes to take effect. PD=1, of course. 12900KF@5.4, 32GB DDR4@4000cl14g1, 4090, M.2, W10 Pro, Warthog HOTAS, ButtKicker, Reverb G2/OpenXR Link to comment Share on other sites More sharing options...
funkyfranky Posted September 18, 2016 Share Posted September 18, 2016 I'm on Qculus App Version 1.8.0.277202 (1.8.0.278624). Now the Oculus software tells me "New drivers are required for Oculus. Update Now". Once I do that, the software keeps telling me that my HMD device cannot be detected. Then it is there for a short time and then cannot be detected again :( Anyone else having this problem? I used a Windows recovery point to go back and everything is working normally again. A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
whitav8 Posted September 18, 2016 Share Posted September 18, 2016 @funkyfranky You might want to check the Oculus Support forums - for example: https://forums.oculus.com/community/discussion/42771/whos-still-having-constant-headset-disconnect-errors#latest I also just moved to 1.8 runtimes on Win7 and after rebooting, I seemed to be OK - I've never had any disconnect problems. I use the Inatec USB3 card Oculus recommends - some people even have problems with that though - maybe a motherboard issue?? I will check on my Windows 10 PC and report back if any difference 1 PC HW 9700K@5.0Ghz Win 10 (Build 2004 ) with WMR VR - Reverb RTX2070 with Nvidia 451.48 DCS 2.5.6 (latest) Link to comment Share on other sites More sharing options...
funkyfranky Posted September 18, 2016 Share Posted September 18, 2016 Thanks for the link, whitav! I also run the HDM on a USB3 card. Not sure if it recommended by Oculus. The sensor is connected to mainboard since it was not recognized by the card even before the update. So it may very well be a problem with the card now, too. I might try to install the new drivers again and connect the HDM to the mainboard as well. Just a bit disappointing that a driver update introduces these problems. But, of course, it wouldn't be the first time ;) A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
wolf5 Posted September 18, 2016 Share Posted September 18, 2016 Same here just after the update. Hopefully, i found a trick, launch occulus software with admin rights then the game. It works, at least in my case. People fly planes, pilots fly helicopters Link to comment Share on other sites More sharing options...
funkyfranky Posted September 18, 2016 Share Posted September 18, 2016 Hopefully, i found a trick, launch occulus software with admin rights then the game. For me it was not happeing when I started DCS (did not even get there) but just when starting the Oculus app. Strangely, also my USB mouse and keyboard went dead/unresponsive. But they are also connected to the USB card. A warrior's mission is to foster the success of others. i9-12900K | MSI RTX 3080Ti Suprim X | 128 GB Ram 3200 MHz DDR-4 | MSI MPG Edge Z690 | Samung EVO 980 Pro SSD | Virpil Stick, Throttle and Collective | MFG Crosswind | HP Reverb G2 RAT - On the Range - Rescue Helo - Recovery Tanker - Warehouse - Airboss Link to comment Share on other sites More sharing options...
wolf5 Posted September 18, 2016 Share Posted September 18, 2016 Yes, same issue. No HMD with Occulus app. But no pb with my mouse or keyboard. I tested different config and the best for me is : Mouse/keyboard/HMD on MB HOTAS/rudder/sensor on Inatek USB card Occulus app. launch with admin rights 1 People fly planes, pilots fly helicopters Link to comment Share on other sites More sharing options...
X93355 Posted September 19, 2016 Share Posted September 19, 2016 Anyone else having issues with 6dof not working after recent oculus update? Every aircraft affected, rift works, can turn head but not move around. InWin S Frame with Asus Z170 | i7-6700K @ 4.5 Water Cooled CPU and Graphics | 16GB DDR4 | GTX1070 | 240GB M.2 SSD | Warthog Hotas | MFG Crosswind | 40" Samsung 4K | CV1 | Replica MB Mk10 Ejection Seat with Gametrix 908 Link to comment Share on other sites More sharing options...
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