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Oculus Rift with DCS World Discussion


NineLine

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I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :)

 

The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly.

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I used to think such an option wasn't much use as well, but since using it in FlyInside with P3D, I'm finding it very useful as it is far more accurate to me than using the mouse pointer - and at the end of the day, you do have to look at a switch/knob/lever to operate it, so wth :)

 

The issue with the DCS one, iirc, was that it stayed on all the time, whereas in FI you can toggle it on the fly.

 

The FlyInside head pointer and interface is done really well. However, for me in DCS the mouse is still the preferred manipulation method. Perhaps that will change with time and depends on the module.

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A note about GPU/CPU utilisation

 

Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45.

 

However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere.

 

In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core.

 

As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1.

 

With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability.

 

How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080?


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Just a point on A/G missions if I may - I have started flying the Revanche campaign (in the Su-25A) to get an idea of what A/G combat would look like in the Rift and how well ground targets could be spotted.

 

So far, it's gone very well. My settings are basically the VR preset, with a couple of small tweaks, as shown in the attached screenshot.

 

Targets on roads are no harder to spot than previously, and off-road smoke markers set by JTAC is also clear to see from 4,000m msl.

 

This in the Caucasus, with the Mk.1 eyeball.

 

Hidden targets will be harder - but then, they should be ;)

 

I'm using an i5 2500k at 4,2GHz and a GTX970


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Now that I'm exclusively flying with a CV1, and having read much about performance, I had a look at how my system is performing. With medium to high settings, as with most people I find that in busy areas such as KLAS, ATW is a frequent feature pegging the FPS to 45.

 

However, unlike many other posts I've read, my GPU is being utilised to its potential, showing values of 80%-99% when things get busy. Many have reported that their GPUs in particular do not seem to be worked as much as they expect, and that they are seeing GPU load levels of around 40%-60% suggesting that FPS limitations are occurring elsewhere.

 

In addition, my CPU is working harder in response to load, but not so surprisingly is never being maxed out on any core.

 

As observed by others, the major settings factor appears to be view distance, though of course raising the PD has a very significant impact on performance in the CV1.

 

With this said, I think I'll take a chance on a GTX1080 very soon with the expectation that I'll see similar performance but with a higher detail capability.

 

How many of you have seen similar results and what are your thoughts on the merits of my pretty standard non-Ti GPU verses a top spec fast clocked 1080?

 

Going myself from GTX760 to 1080 (and back TWICE!!), you will likely be disappointed to drop that kind of money for a barely noticeable gain. PD 2.0 is nice, but you will still see FPS dropping to 45 with ATW and targets appear as double. The only solution for me to get a stable 90 FPS is LOW visibility and NO shadows. 1080 works 90-100%, and CPU is slacking, but it still does need overclocking to push objects via DirectX bottleneck. I find PD 2 indeed improving readability of the instruments, but only in the center of your vision in OR. Off-sweetspot distortions drive me crazy and I cannot fly more than 10-15 minutes. I have 20/20 vision, so the whole thing gives me headaches if I fly longer ((( Just my $0.02.

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I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read.

 

Just wondering if there's a file I can edit to change the font or clarity of the text of these labels.

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Hey guys, I've been playing with the MSAA values but to be honest I can't really determine if I notice a difference in appearance or performance. Can you guys tell me what your experience has been with this setting? Also, is pixel density strictly GPU bound? Thanks Jason

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I have tried looking this up but have and no luck but can anyone point me in the direction of how to change the readability of the Aircraft labels or vehicle labels, I'm having one hell of time trying to read what I'm going after, Even when I have maxed out PD to 2.0 it's still pretty difficult to read.

 

Just wondering if there's a file I can edit to change the font or clarity of the text of these labels.

 

The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned.

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Labels do no scale with resolution, so the hogher you oversample the smaller the labels will get.

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The labels get smaller for me as I up the pixel density. 1.5 seems to be a sweetspot as far labels are concerned.

Everything in the GUI scales down when you increase resolution. One reason I didn't like using DSR (in 1080p) with this game. On a native UHD screen you can actually read it all though even at half the size.

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No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts.

 

Thanks Jason

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No thoughts on MSAA guys? Was hoping to gain some insight and input from your experiences. Especially Skatezilla because I feel I learn a ton from reading your posts.

 

Thanks Jason

 

I too see no difference between OFF and 16Q! But FPS is dropping in my case. Zoom into the two screens attached and notice how jagged the white text box is. I did re-launch DCS for changes to take effect. PD=1, of course.

Screen_160918_151022.thumb.jpg.68d1c084260984a6ee0122bd477e3719.jpg

Screen_160918_150749.thumb.jpg.699cbd77ea2aac56fa5cd7fcc810c050.jpg

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I'm on Qculus App Version 1.8.0.277202 (1.8.0.278624). Now the Oculus software tells me "New drivers are required for Oculus. Update Now".

Once I do that, the software keeps telling me that my HMD device cannot be detected. Then it is there for a short time and then cannot be detected again :(

 

Anyone else having this problem?

 

I used a Windows recovery point to go back and everything is working normally again.

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@funkyfranky

You might want to check the Oculus Support forums - for example:

 

https://forums.oculus.com/community/discussion/42771/whos-still-having-constant-headset-disconnect-errors#latest

 

I also just moved to 1.8 runtimes on Win7 and after rebooting, I seemed to be OK - I've never had any disconnect problems. I use the Inatec USB3 card Oculus recommends - some people even have problems with that though - maybe a motherboard issue?? I will check on my Windows 10 PC and report back if any difference

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Thanks for the link, whitav! I also run the HDM on a USB3 card. Not sure if it recommended by Oculus. The sensor is connected to mainboard since it was not recognized by the card even before the update. So it may very well be a problem with the card now, too. I might try to install the new drivers again and connect the HDM to the mainboard as well. Just a bit disappointing that a driver update introduces these problems. But, of course, it wouldn't be the first time ;)

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Hopefully, i found a trick, launch occulus software with admin rights then the game.

For me it was not happeing when I started DCS (did not even get there) but just when starting the Oculus app. Strangely, also my USB mouse and keyboard went dead/unresponsive. But they are also connected to the USB card.

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Yes, same issue. No HMD with Occulus app.

But no pb with my mouse or keyboard.

 

I tested different config and the best for me is :

 

Mouse/keyboard/HMD on MB

HOTAS/rudder/sensor on Inatek USB card

Occulus app. launch with admin rights

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Anyone else having issues with 6dof not working after recent oculus update? Every aircraft affected, rift works, can turn head but not move around.

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