StandingCow Posted May 23, 2019 Share Posted May 23, 2019 If your graphic settings are Custom do you need to add something like "options.graphics.Camera.Custom.dynamic = {300, 60000}"? 5900X - 32 GB 3600 RAM - 1080TI My Twitch Channel ~Moo Link to comment Share on other sites More sharing options...
IlludiumQ36 Posted May 23, 2019 Share Posted May 23, 2019 If your graphic settings are Custom do you need to add something like "options.graphics.Camera.Custom.dynamic = {300, 60000}"? It's analogous to your visibility setting, not your global graphics setting. Just add these lines to your CFG file: options.graphics.Camera.Low.dynamic = {300, 60000} options.graphics.Camera.Medium.dynamic = {300, 60000} options.graphics.Camera.High.dynamic = {300, 60000} options.graphics.Camera.Ultra.dynamic = {300, 60000} options.graphics.Camera.Extreme.dynamic = {300, 60000} You'll be covered regardless of what visibility setting you employ. Link to comment Share on other sites More sharing options...
D4n Posted June 9, 2019 Share Posted June 9, 2019 How to change for "VR" preset, options.graphics.Camera.VR.dynamic = {300, 60000} ? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
Spearzone Posted June 13, 2019 Share Posted June 13, 2019 (edited) Hello guys ! I'm new to this Forum and in the world of DCS. I also realized there were problems regarding the distance from which objects get visbile in the game. I created a mission to start training with A/G weapons. I placed two rows of Fuel Tanks on an Island. Regardless of the selected in game visibilty I wasn't able to see the tanks until ~1NM inbound :(. I played around with some figures in the graphics.lua and found something that worked nicely for me to set the Range from which the objects started to get visible. I tried it with visibility set to Medium and changed the graphics.lua under camera medium= The line that changed the object visibility for me is : dynamic = {300, 12000}; //Standard setting I changed it to : dynamic = {12000, 30000}; //New setting While the fuel tanks appeared on standard settings when within ~1NM I could now see them already from 15NM out. Hope this works for you as well. (Worked for me also when flying in VR) Edited June 14, 2019 by Spearzone Link to comment Share on other sites More sharing options...
D4n Posted June 22, 2019 Share Posted June 22, 2019 over 1 year since this report now and nearly 6000 thread views, and still render distance not tweaked by ED to draw important objects at (for example) 15 nm ? DCS Wishlist: 2K11 Krug SA-4 Ganef SAM, VR-TrackIR icons next to player names in score-chart PvP: 100+ manual player-kills with Stingers on a well known dynamic campaign server - 100+ VTOL FARP landings & 125+ hours AV-8B, F-14 crew, royal dutch airforce F-16C - PvP campaigns since 2013 DCS server-admins: please adhere to a common sense gaming industry policy as most server admins throughout the industry do. (After all there's enough hostility on the internet already which really doesn't help anyone. Thanks.) Dell Visor VR headset, Ryzen 5 5600 (6C/12T), RTX 2060 - basic DCS-community rule-of-thumb: Don't believe bad things that a PvP pilot claims about another PvP pilot without having analyzed the existing evidence Link to comment Share on other sites More sharing options...
VampireNZ Posted June 29, 2019 Share Posted June 29, 2019 (edited) Bump autoexec.cfg doesn't do anything. Edited June 29, 2019 by VampireNZ Asus Maximus VIII Hero Alpha| i7-6700K @ 4.60GHz | nVidia GTX 1080ti Strix OC 11GB @ 2075MHz| 16GB G.Skill Trident Z RGB 3200Mhz DDR4 CL14 | Samsung 950 PRO 512GB M.2 SSD | Corsair Force LE 480GB SSD | Windows 10 64-Bit | TM Warthog with FSSB R3 Lighting Base | VKB Gunfighter Pro + MCG | TM MFD's | Oculus Rift S | Jetseat FSE [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MikeMS Posted July 3, 2019 Share Posted July 3, 2019 (edited) Hi guys! As already mentioned above, this helped me with some static objects: Create autoexec.cfg in C:\Users\<YOUR-LOGIN>\Saved Games\DCS\Config\ add to it this: options.graphics.Camera.Extreme.dynamic = {300, 40000} here "Extreme" - is because I use extreme visibility distance preset, if you use another (Low, Medium, High, Ultra) - you must change it to your preset name. First number as I believe it's visibility distance of the shadow and the second - object itself (by default on Extreme preset it is 20000) For some objects instead of "dynamic" you must use "dynamic2" or "objects" or "structures" (view graphics.lua) I don't know how it's sorted in game and why static objects use visibility parameter of "dynamic" e.t.c.))) You can write all of them for sure in autoexec but this can dramatically drop your fps, so be careful. Edited July 3, 2019 by MikeMS Link to comment Share on other sites More sharing options...
Rolds Posted July 4, 2019 Share Posted July 4, 2019 I just tried this method and it did solve the problem, static objects are now visible at ~21 NM per the A10C TGP distance. Thanks! Link to comment Share on other sites More sharing options...
SaladParty Posted July 10, 2019 Share Posted July 10, 2019 If running the openbeta do you use: C:\Users\<YOUR-LOGIN>\Saved Games\DCS.openbeta\Config\ ? Link to comment Share on other sites More sharing options...
Nealius Posted July 11, 2019 Share Posted July 11, 2019 Hi guys! As already mentioned above, this helped me with some static objects: Create autoexec.cfg in C:\Users\<YOUR-LOGIN>\Saved Games\DCS\Config\ add to it this: options.graphics.Camera.Extreme.dynamic = {300, 40000} here "Extreme" - is because I use extreme visibility distance preset, if you use another (Low, Medium, High, Ultra) - you must change it to your preset name. First number as I believe it's visibility distance of the shadow and the second - object itself (by default on Extreme preset it is 20000) For some objects instead of "dynamic" you must use "dynamic2" or "objects" or "structures" (view graphics.lua) I don't know how it's sorted in game and why static objects use visibility parameter of "dynamic" e.t.c.))) You can write all of them for sure in autoexec but this can dramatically drop your fps, so be careful. Wait, this is interesting. So the shadow render distance is separate? That explains why aircraft shadows suddenly pop-in at around 200-300ft distance. Link to comment Share on other sites More sharing options...
MikeMS Posted July 22, 2019 Share Posted July 22, 2019 Wait, this is interesting. So the shadow render distance is separate? That explains why aircraft shadows suddenly pop-in at around 200-300ft distance. My latest research shows that this is not shadow visibility, it is something else... maybe visibility in some other conditions... Still can't figure it out... Also for some objects can't rise visibility more then some distance (parameter effect it, but only up to some value). Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 2, 2019 ED Team Share Posted August 2, 2019 Hello all, this has been fixed internally but needs to go through FPS testing to make sure it doesn't kill performance. It has been fixed for static objects as well as map objects. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Jarlerus Posted August 2, 2019 Share Posted August 2, 2019 FINALLY :D Jarl at YouTube DCS Service Span and Wishlist Spreadsheet Forum post for discussion of above spreadsheet Retro Electro Playlist on Spotify Link to comment Share on other sites More sharing options...
rrohde Posted August 2, 2019 Share Posted August 2, 2019 Good to hear, NineLine! :thumbup: PC: AMD Ryzen 9 5950X | MSI Suprim GeForce 3090 TI | ASUS Prime X570-P | 128GB DDR4 3600 RAM | 2TB Samsung 870 EVO SSD | Win10 Pro 64bit Gear: HP Reverb G2 | JetPad FSE | VKB Gunfighter Pro Mk.III w/ MCG Ultimate VKBcontrollers.com Link to comment Share on other sites More sharing options...
MonnieRock Posted August 2, 2019 Share Posted August 2, 2019 Good Job Dev Team Way to go Dev Team, good job ! :thumbup: As far as FPS. That is what low, medium, high, ultra and, extreme is there for. Please do not gimp ultra and extreme. Happy Simming, Monnie Rack Rig: Rosewill RSV-L4000 | Koolance ERM-3K3UC | Xeon E5-1680 v2 @ 4.9ghz w/EK Monoblock | Asus Rampage IV Black Edition | 64GB 2133mhz | SLI TitanXP w/ EK Waterblocks | 2x Samsung 970 EVO Plus 1TB | Seasonic 1000w Titanium | Windows 10 Pro 64bit | TM Warthog HOTAS w/40cm Extension | MFG Crosswind Rudders | Obutto R3volution | HP Reverb Link to comment Share on other sites More sharing options...
ED Team NineLine Posted August 2, 2019 ED Team Share Posted August 2, 2019 Ultra and Extreme were gimped, I am hoping this makes them really Extreme :) Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
Nealius Posted August 2, 2019 Share Posted August 2, 2019 Nice! This was a big issue in VR trying to bomb the "road outpost" structure. The structure wouldn't appear until I had already rolled in and established on my dive angle. Link to comment Share on other sites More sharing options...
iPod_09 Posted September 25, 2020 Share Posted September 25, 2020 (edited) FYI I know this is marked as fixed but it is not for me. autoexec.cfg does not work either. EDIT : Works fine in solo, even without autoexec. Does not work in multi (server Blueflag), statics and bomb craters disappear >8.6nm Edited September 25, 2020 by kaymelkan Badoo 4 | iPod Link to comment Share on other sites More sharing options...
ED Team NineLine Posted September 27, 2020 ED Team Share Posted September 27, 2020 Try another server and make sure its not something they are doing, maybe for performance/lag issues? Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug** Link to comment Share on other sites More sharing options...
slackpanda Posted January 11, 2022 Share Posted January 11, 2022 Sorry for the bump but is the information in this thread still relevant ? I desperately want to increase the draw distance of EVRYTHING from objects to trees etc as even the extreme preset has very poor render distance for a modern game. I can’t bring myself to fly around a world with such limited view distance, it destroys immersion seeing trees pop and fade in that are only 6nm away from you. 2 Link to comment Share on other sites More sharing options...
kraszus Posted August 30, 2023 Share Posted August 30, 2023 It appears this 'fix' is no longer required according to @NineLine's post - Link to comment Share on other sites More sharing options...
Mearcat Posted November 28, 2023 Share Posted November 28, 2023 (edited) Nope still not fixed for everyone. I still cannot see targets until within 15miles, static/armour/vehicles/planes, and I have been running maxed settings with extreme distance since the upgrade to a 5600X and 3080 running triple screens at 5760 x 1080p. I will be trying this change out later tonight to see if I can finally see a target at a suitable distance to line up a run. Edited November 28, 2023 by Mearcat Link to comment Share on other sites More sharing options...
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