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Screen flickering since 2.5.4


Go to solution Solved by ams999,

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  • ED Team
Posted
Nineline, you may also want to ask Rik about it as well, he posted as mentioned a 'confirmed' when we reported this last patch and there wasn't anything in the patch notes saying that it may have been fixed..

I'm here :)

 

This bug is reproduced here (it has two similar instances - in VR device and in monitor render), bug assigned to ED programmer and has high priority. We hope it will be fixed in short time but I haven't any info about fix term.

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Posted
I'm here :)

 

This bug is reproduced here (it has two similar instances - in VR device and in monitor render), bug assigned to ED programmer and has high priority. We hope it will be fixed in short time but I haven't any info about fix term.

 

Thank you.

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Posted
I'm here :)

 

This bug is reproduced here (it has two similar instances - in VR device and in monitor render), bug assigned to ED programmer and has high priority. We hope it will be fixed in short time but I haven't any info about fix term.

 

 

Yay! Good luck with the debugging!

Posted

Thanks Nineline. Hopefully they can get find the issue and get a patch out. I am still getting this flicker since the previous update while flying the F-18. The last set of Nvidia drivers, 12/12/18 were crap, for my 1070ti, as well and I just downloaded the new drivers.

 

Customer service is a big part of what I do and if one person brings an issue to light that means there are dozens experiencing the same issue. Given the number of people identifying a problem I would calculate this is a big issue. Just my two cents.

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Posted

Really glad this issue is being looked at. I find the flicker to be rather uncomfortable, and haven't been getting much seat time lately due to it. I'm in Win10 (1803), Oculus Rift, i7-8700k, 32gb, 1080ti. I've tried changing in game settings, etc, no joy.

Sorry, no cool signature here.

Posted
Just did a long flight in the MiG-21, in VR, plenty of reflections, no flickers. I will keep trying, everyone keep checking, there has to be something common among those having the issue.

Just on the Mig-21 no one complains. On the contrary, Dora is the most affected.

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Posted
First time flying the Hornet today after a few weeks away and I have noticed the flickering as well. Never happened before. They are random, black flashes, that last only a fraction of a second or so.

 

Yes, that's what I'm seeing as well.

 
 

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Posted

After flying L39 and huey few weeks, back to hornet to do air-refueling mission today. Whole cockpit is flickering once I open up the probe. Oncel i close the probe, flickering gone.

Posted
I'm here :)

 

This bug is reproduced here (it has two similar instances - in VR device and in monitor render), bug assigned to ED programmer and has high priority. We hope it will be fixed in short time but I haven't any info about fix term.

 

Thanks Rik.

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Posted (edited)

Just to pipe in... its happening to me and a friend of mine when we are in VR... Water set to high and always when over the water, if I fly inland it reduces by a huge amount in the caucuses map. Can flicker in both eyes... seems to favor the right eye.

 

This happen with the 2.5.4 update. I just assumed ED was aware of it, and was waiting it out... and knew people were complaining so saw no need to make a statement.

 

ETA... ahhh. there working on it. :)

Edited by aileron
Posted

see "black" when i shift/lean left (using TrackIR)

 

see here...

 

 

(( you only need to watch for the first 40secs or so - after that i was attempting to end the video and it wouldn't stop recording ))

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Posted
Busted :)

 

 

Any news on the topic? Do you guys need any help?

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Posted

FWIW, oddly enough I moved Water settings from High to Medium and my screen flickers have ceased for the moment.

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Posted

Not for me, unfortunately.

 

In the changelog, it says: VR: One eye image blinks when water set to High is fixed.

 

I don't use VR and the problem i see never was alleviated by water settings low/medium.

 

I still see the flickering as in previously posted examples.

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Posted

I can confirm this still happens in VR (Water set to High), although nowhere near as often as it used to.

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