Swift. Posted December 9, 2019 Posted December 9, 2019 Any word yet on whether 'Hornets on Ice' will be making a guest appearance on the new carrier? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
ED Team Wags Posted December 9, 2019 ED Team Posted December 9, 2019 It is a "must" to be addressed for the project release. Thanks Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544
kontiuka Posted December 9, 2019 Posted December 9, 2019 Any word yet on whether 'Hornets on Ice' will be making a guest appearance on the new carrier?heheh. cute.
Swift. Posted December 9, 2019 Author Posted December 9, 2019 Good to hear, this is my primary desire for a paid carrier module. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
ED Team NineLine Posted December 9, 2019 ED Team Posted December 9, 2019 Good to hear, this is my primary desire for a paid carrier module. Not just the paid module, it's important to get it fixed for all of DCS. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
Swift. Posted December 9, 2019 Author Posted December 9, 2019 Of course, I was simple saying that I wouldn't be comfortable paying for SC module if it has this issue. 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Looney Posted December 9, 2019 Posted December 9, 2019 Well cheers, here's to no more sliding Tomcats, Bugs and helicopters! [sIGPIC][/sIGPIC] Commodore 64 | MOS6510 | VIC-II | SID6581 | DD 1541 | KCS Power Cartridge | 64Kb | 32Kb external | Arcade Turbo
Harlikwin Posted December 9, 2019 Posted December 9, 2019 Not just the paid module, it's important to get it fixed for all of DCS. Thank the lord... How about the various spawning problems with the Kuz and tarawa? New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
ghost84 Posted December 10, 2019 Posted December 10, 2019 It is a "must" to be addressed for the project release. Does that mean the early access release or the final release?
Pikey Posted December 10, 2019 Posted December 10, 2019 Great news. I'm sure it's a pain in the butt to tackle for the devs, but I think the entire physics thing is pretty core and apparently so do ED so let's get behind the team and cheer them on for this! ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Bones308th Posted December 10, 2019 Posted December 10, 2019 Any word yet on whether 'Hornets on Ice' will be making a guest appearance on the new carrier? LOL! Dude, that’s hilarious!!! LOL! Hornets on Ice! That’s great!!!
viper2097 Posted December 12, 2019 Posted December 12, 2019 Does that mean the early access release or the final release? Great question, an answer on that would be highly appreciated. Steam user - Youtube I am for quality over quantity in DCS modules
ED Team NineLine Posted December 12, 2019 ED Team Posted December 12, 2019 We have carriers in the sim already, so its a core issue, when it's fixed it should be released, should not hinge on any module release. Forum Rules • My YouTube • My Discord - NineLine#0440• **How to Report a Bug**
viper2097 Posted December 12, 2019 Posted December 12, 2019 (edited) Sorry, I don't get it. Wags said: It is a "must" to be addressed for the project release. Thanks Which sounds for me, that the deck sliding needs to be fixed prior the release of the supercarrier. Still not answering if release means "EA release" or "final release". You say now: We have carriers in the sim already, so its a core issue, when it's fixed it should be released, should not hinge on any module release. Which sounds for me that a "fix" will be "released" to adress that issue in generally, and fixing that issue has nothing to do with the supercarrier or its release directly. Please be so kind and clarify if: The decksliding will be fixed prior the supercarrier will be released in EA. The decksliding will be fixed prior the supercarrier will leave EA. The supercarrier will be released in EA either the decksliding is fixed or not, because it has nothing to do with the module. Thank you. Especially for me, and maybe also other people, the question if decksliding is fixed is a very important factor on the question if I will buy the supercarrier, because I see it as Wags wrote: Its a must. Edited December 12, 2019 by viper2097 Steam user - Youtube I am for quality over quantity in DCS modules
Mking Posted December 12, 2019 Posted December 12, 2019 There will be no slide at the beginning. after months is it available again? : P These bugs must not be present again when they were fixed. Greets mike System Hydro H115i with 8700k @ 4,9 ghz all cores, Asus strix Z370 f, 32gb ddr4 3600Mhz, Asusrog swift 34 gsync ,Vr hp Reverb .Palit gaming pro 2080 ti Thrustmaster Warthog f18grip and th pedal Steamvr ss 100% and dcs world ss 180% tomcat eats the viper for breakfast :P Lange lebe die Tomcat": Long live the Cat!
Steve Gee Posted December 12, 2019 Posted December 12, 2019 … Please be so kind and clarify if: The decksliding will be fixed prior the supercarrier will be released in EA. The decksliding will be fixed prior the supercarrier will leave EA. The supercarrier will be released in EA either the decksliding is fixed or not, because it has nothing to do with the module. Thank you. Especially for me, and maybe also other people, the question if decksliding is fixed is a very important factor on the question if I will buy the supercarrier, because I see it as Wags wrote: Its a must. The biggest question for me as well, in regards to any purchase. Hopefully, we'll see a good Q&A on the module's progression soon. "These are NOT 1 to 1 replicas of the real aircraft, there are countless compromises made on each of them" - Senior ED Member Modules - Damn near all of them (no Christian Eagle or Yak) System - Ryzen 9 7900X, 64Gig DDR5 RAM, RTX-4090, 3 32" monitors @1440, default settings of High (plus some)
Harlikwin Posted December 12, 2019 Posted December 12, 2019 Especially for me, and maybe also other people, the question if decksliding is fixed is a very important factor on the question if I will buy the supercarrier, because I see it as Wags wrote: Its a must. Yeah, some clarification would be great. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
SkateZilla Posted December 12, 2019 Posted December 12, 2019 It's a DCS Core Issue, As Wags said, it needs to be fixed BEFORE the Super Carrier Project release, and as NineLine Said, since it's a core issue, the Fix will not be linked to (as in have to wait for, nor be reliant on user purchasing) the Super Carrier Module. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Harlikwin Posted December 13, 2019 Posted December 13, 2019 Someone should make a DCS carrier capades vid before they fix it. New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
ebabil Posted December 13, 2019 Posted December 13, 2019 Will helicopter decks also be fixed like Oliver Perry? FC3 | UH-1 | Mi-8 | A-10C II | F/A-18 | Ka-50 III | F-14 | F-16 | AH-64 | Mi-24 | F-5 | F-15E| F-4| Tornado Persian Gulf | Nevada | Syria | NS-430 | Supercarrier // Wishlist: CH-53 | UH-60 Youtube MS FFB2 - TM Warthog - CH Pro Pedals - Trackir 5
Nealius Posted January 1, 2020 Posted January 1, 2020 Slight necro, but I notice all the posts talking about this being a "core issue." Indeed, the F-14, F/A-18, and AV-8B experience sliding. However, what's the deal with the Su-33 on the Kuz? It (supposedly) has PFM just like the full-fidelity modules, yet it does not slide at all on the Kuz. What's causing the Hornet/Tomcat/Harrier and CVN/LHA to slide, but the Flanker/Kuz to not slide?
Swift. Posted January 1, 2020 Author Posted January 1, 2020 Are you sure about the kuz not being slippy, have you tested in rough seas? 476th Discord | 476th Website | Swift Youtube Ryzen 5800x, RTX 4070ti, 64GB, Quest 2
Nealius Posted January 2, 2020 Posted January 2, 2020 Are you sure about the kuz not being slippy, have you tested in rough seas? I've tested in the exact same weather conditions as the Stennis and Tarawa; both static and dynamic. The Kuz is the only one that doesn't have deck sliding issues under those same conditions. Though the Tarawa does have much less sliding than the Stennis.
Pikey Posted January 2, 2020 Posted January 2, 2020 I've tested in the exact same weather conditions as the Stennis and Tarawa; both static and dynamic. The Kuz is the only one that doesn't have deck sliding issues under those same conditions. Though the Tarawa does have much less sliding than the Stennis. Since you can't get a Tomcat or a Hornet to spawn on the Kuznetsov, (red USAF client will not snap to the Kuznetsov in my build) its not even reaching an apples to oranges level comparison. Module to module there are differences in behaviour, with F-14 being the dominant slider. I'm fairly sure its to do with the flight models stickness to the surface. A general complait voiced a few times on these forums is that; in the FM's, when the plane touches down to land lightly, it "sticks" to the deck rather than lightly bouncing off under power. Whatever this stickiness is, and the combination with the way objects are dealt with, is the core of the physics problem in DCS, which is where the word "core" is accurate and meaningful. It's a physics issue with objects and seperate modules FM's. However I'd be open to testing a Tomcat on a Kuznetsov to do a fairer test, I just can't make it happen without tinkering with things. ___________________________________________________________________________ SIMPLE SCENERY SAVING * SIMPLE GROUP SAVING * SIMPLE STATIC SAVING *
Flamin_Squirrel Posted January 2, 2020 Posted January 2, 2020 Can't you just land the Tomcat on the Kuz?! Or won't it trap?
Recommended Posts