Mule Posted December 18, 2019 Posted December 18, 2019 The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module. Well done ED!!! :thumbup: Fighter Pilot Podcast.
obious Posted December 18, 2019 Posted December 18, 2019 Is the HUD/VR default position fixed? I haven't flown the A-10C in a while but I remember in VR the HUD was never properly vertically adjusted Intel 12900k @ 5.2Ghz, RTX 4090, Samsung 1TB NVME, Thrustmaster Warthog & F-18 stick, Pendular Rudder Pedals - Quest Pro AV8B N/A UFC Build Log AV8B N/A PCBs for sale
hornblower793 Posted December 18, 2019 Posted December 18, 2019 :thumbup:It looks gorgeous in 2D as well Windows 11 Home ¦ Z790 AORUS Elite AX motherboard ¦ i7-13700K ¦ 64GB Corsair Vengeance DDR5 memory @ 5600MHz ¦ Samsung 990 Pro 1TB SSD for OS, Samsung 980 Pro 2TB SSD for DCS ¦ MSI GeForce RTX 4090 Gaming X Trio 24GB ¦ Virpil WarBRD base with VFX grip, Thrustmaster A10c and F/A-18 grips ¦ VKB Gunfighter Mk4 and MCG Pro ¦ Thrustmaster Warthog Throttle ¦ VKB STECS Throttle ¦ Virpil TCS rotor base with Shark and AH-64D grips ¦ MFG Crosswinds ¦ Total Controls Multi-Function Button Box ¦ Pimax Crystal
hazzer Posted December 18, 2019 Posted December 18, 2019 seems to still be the wrong scale? RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
imacken Posted December 18, 2019 Posted December 18, 2019 The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module. Well done ED!!! :thumbup: Certainly is! Well done, ED. Fantastic cockpit update! Is the HUD/VR default position fixed? I haven't flown the A-10C in a while but I remember in VR the HUD was never properly vertically adjusted Just bind seat up/down to your throttle. Not really a problem. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
dcs76 Posted December 18, 2019 Posted December 18, 2019 (edited) The bank pointer in the ADI is not illuminated though. Edited December 18, 2019 by dcs76
Cyborg71 Posted December 19, 2019 Posted December 19, 2019 The seat position problem was such that when looking around the cockpit in 2D or VR, the default felt as though you were sat forward of the ejection seat. You were perched on the edge. Looking back gave the feeling of looking at the seat back rather than over the shoulder. Resolving this with adjustments in fwd/back keys put your "body" in the seat but took you so far from the instruments and hud that the (I imagine) feeling of sitting in a cosy flying tank, gave way to laid back deck chair. The hud was well outside the limuts of the glass. This may be accurate. I've never sat in an a10.
Hamilton Posted December 19, 2019 Posted December 19, 2019 The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module. Well done ED!!! :thumbup: Exactly, agree! :thumbup: _________________________________ Aorus Z390 Extreme MB | i9 9900k CPU @ 5.0 GHz | EVGA RTX 2080 Ti FTW3 Ultra | 32 GB G Skill Trident Z 3600 MHz CL14 DDR4 Ram | Corsair H150i Pro Cooler | Corsair TX 850M PS | Samsung 970 Evo Plus M.2 NVMe SSD 1TB |TMWH Hotas with VPC WarBRD Base| Corsair Gamer 570x Crystal Case | HP Reverb
Harlikwin Posted December 19, 2019 Posted December 19, 2019 Yeah, holy cow. I haven't flown the A10 in ages, but WOW. I can read literally everything in a reverb, its amazing compared to the old cockpit! New hotness: I7 9700k 4.8ghz, 32gb ddr4, 2080ti, :joystick: TM Warthog. TrackIR, HP Reverb (formermly CV1) Old-N-busted: i7 4720HQ ~3.5GHZ, +32GB DDR3 + Nvidia GTX980m (4GB VRAM) :joystick: TM Warthog. TrackIR, Rift CV1 (yes really).
Razi Posted December 19, 2019 Posted December 19, 2019 (edited) Thanks for the update! However, the scale seems exactly as before. The throttle is tiny and all the text is so miniature that I can't read any of it in VR. The text seems to be maybe 1/4th the size of the text in the Hornet. The toggle switches are also very small and the throttle still looks like a tiny toy, as if I would have to pinch it with two fingers. Since I started flying in VR, I haven't flown the A-10C at all because the cockpit doesn't work well in VR and unfortunately, for me, that is still the case. I don't have these issues in the Hornet. Text seems to scale, throttle and stick seem life-size. HUD and displays also seem properly scaled and easily readable. Edited December 19, 2019 by Razi
Ziptie Posted December 19, 2019 Posted December 19, 2019 Beautifully done, agreed. Of course, a few kinks to work out (as anyone should expect) - but I am certainly thrilled about it. Scale is perfect, loving it all. The staple for Maverick range doesn't display / relay properly on the HUD, as the range and indicator of where you are at within the range staple doesn't display - and I personally feel the illumination of the interior (via rotary knobs right rear console) are a bit dark in their highest settings. But again, holy wow - can't thank all involved enough.. Now for that "incoming" suite upgrade with the JHMCS and other goodies. Just take my money, hopefully not the full price of a new module though. Thanks ED! Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Ziptie Posted December 19, 2019 Posted December 19, 2019 Thanks for the update! However, the scale seems exactly as before. The throttle is tiny and all the text is so miniature that I can't read any of it in VR. The text seems to be maybe 1/4th the size of the text in the Hornet. The toggle switches are also very small and the throttle still looks like a tiny toy, as if I would have to pinch it with two fingers. Since I started flying in VR, I haven't flown the A-10C at all because the cockpit doesn't work well in VR and unfortunately, for me, that is still the case. I don't have these issues in the Hornet. Text seems to scale, throttle and stick seem life-size. HUD and displays also seem properly scaled and easily readable. Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are. I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with. Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Mr_sukebe Posted December 19, 2019 Posted December 19, 2019 The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module. Well done ED!!! :thumbup: +1 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
viper2097 Posted December 19, 2019 Posted December 19, 2019 ED, you did an awesome job on the new cockpit. By far the best looking and most readable cockpit in VR so far! Well done, thank you. Steam user - Youtube I am for quality over quantity in DCS modules
FoxxyTrotty Posted December 19, 2019 Posted December 19, 2019 (edited) I just gave the a10c a spin over Kob in AO, with smokewinders (of course, its AO).. I really liked the cockpit - I have flown VR for 3 years now and while the scaling of the cockpit never really bothered me before, I can certainly see now why it would bother those who have some idea what the real was like - it looks amazing, loving the new, darker theme as well. Notes, workarounds and stuff i noticed: -I found the internal instrument lighting to be a lot darker than it was before. Nothing to prevent readability, and its great at night, but you notice about 75% of the glow is gone (max setting) - The green HUD is pretty unreadable during daytime /bright mission over snow.. Oddly enough flipping the HUD into night mode resolves this issue (adjusting HUD brightness didn't help with the right green/white contrast/clarity). - I found the DMS, TMS and slew hat controls on the hotas didn't respond when HUD was my SOI (thats gonna be gibberish to none a10 people). To get around this, firstly I manually adjusted waypoints using the switch (i had put a route in), and later I found switching around SOIs a bit, suddenly the HUD as SOI, i could do all the usual stuff like before (designate mark points, switch weapons, waypoints etc). (not sure if my last point is a bug, or my hawg was still warming up a bit, as i set off coldndark. Edited December 19, 2019 by FoxxyTrotty typo . . . . . . . Every module/ map except the dual winged joke.
Razi Posted December 19, 2019 Posted December 19, 2019 Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are. I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with. Cheers, Don (callsign Ziptie) Thanks and I have it set at 42 which makes the Hornet and P-51D feel great in scale for me. I know how big the Warthog throttle is supposed to be in real life, but it is tiny in VR for some reason. I'm also perplexed as to why I can't read any panel label text in the A-10C because it is so miniature and blurs together, but I can read it perfectly fine in the Hornet with the same IPD setting. Oh well, doesn't look like there is much I can do.
LtSpoon Posted December 19, 2019 Posted December 19, 2019 ED, you did an awesome job on the new cockpit. By far the best looking and most readable cockpit in VR so far! Well done, thank you. +1 love it :pilotfly: AMD 7800X3D | Asus TUF Gaming X670E Plus | Kingston Fury Beast DDR5 64GB @6000MHz| NVIDIA 4090 FE | DCS only @ M.2 WD SN850X 1TB | Pimax Crystal Light | TM Warthog | TM Pedals | | My F-18 Rogers SimPit
Jester986 Posted December 19, 2019 Posted December 19, 2019 ED, Thank you for this free update! It looks wonderful and it is very much appreciated. Can't wait to see the KA-50's new cockpit. I hope in time something similar can be done for the F-5, F-86, and mig-15 as well! The A-10 cockpit has definitely earned some goodwill from me though!
Ziptie Posted December 19, 2019 Posted December 19, 2019 Thanks and I have it set at 42 which makes the Hornet and P-51D feel great in scale for me. I know how big the Warthog throttle is supposed to be in real life, but it is tiny in VR for some reason. I'm also perplexed as to why I can't read any panel label text in the A-10C because it is so miniature and blurs together, but I can read it perfectly fine in the Hornet with the same IPD setting. Oh well, doesn't look like there is much I can do. Bummer, sorry to hear. They are a crystal for me: CV1, 1024 display selected, high texture, PD 1.4, SSAA2x, MSAA OFF. All with a little ole GTX980 GPU. Yeah the throttles look a bit small in cockpit - but truly I don’t ever even look at them, so doesn’t bother me. My focus is out the canopy with MkI’s, and if I go head down - it’s only to MFDs, CDU, IFCC toggle, or indicator check. Only time the throttle is noticed is when I might be responding to a failure (ie adjusting yaw trim). Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
SkateZilla Posted December 20, 2019 Posted December 20, 2019 Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are. I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with. Cheers, Don (callsign Ziptie) World Scale and Virtual IPD Are Linked. Make your VR Avatar's Eyes Closer together, is the same as scaling head smaller, making world bigger Make your VR Avatar's Eyes Farther apart, is the same as scaling head larger, making world seem smaller. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs
Ziptie Posted December 20, 2019 Posted December 20, 2019 World Scale and Virtual IPD Are Linked. Make your VR Avatar's Eyes Closer together, is the same as scaling head smaller, making world bigger Make your VR Avatar's Eyes Farther apart, is the same as scaling head larger, making world seem smaller. Sure doesn’t make any sense to me. My real world IPD is 67, and when I adjust the Rift’s lens spacing (aka IPD) - it makes things more or less blurry. When I adjust the DCS “IPD” - it makes zero difference to clarity (blurry or clear) and merely impacts the size of the airframe. :book: Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
A2597 Posted December 20, 2019 Posted December 20, 2019 That's because the rift is literally moving lenses left and right, the other is just how far apart the left and right eye are rendered.
Ziptie Posted December 20, 2019 Posted December 20, 2019 That's because the rift is literally moving lenses left and right, the other is just how far apart the left and right eye are rendered. Well Okedokey. Guess that makes sense. I know that I am happy with the new A10C pit, aside from the very dark interior - hope they don’t change too much. First time it’s really been proper for me in the 1 1/2 - 2 years I’ve been flying DCS. Haven’t even thought about getting back into the F/A-18C since the new update. TWS takes a big back seat to the new Hawg pit (no pun intended). Cheers, Don (callsign Ziptie) i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria
Lange_666 Posted December 20, 2019 Posted December 20, 2019 Sure doesn’t make any sense to me. My real world IPD is 67, and when I adjust the Rift’s lens spacing (aka IPD) - it makes things more or less blurry. When I adjust the DCS “IPD” - it makes zero difference to clarity (blurry or clear) and merely impacts the size of the airframe. :book: ? DCS IPD Scales the world, it has nothing the do with your own IPD so it doesn't change clarity, it only scales the cockpit. If you haven't seen the impact on the cockpit (smaller/larger), the changes you made to the DCS IPD setting are maybe to small. Just delete the DCS IPD setting entirely, you will feel like a dwarf. Do it from within the cockpit, not from the main settings screen, you then see the impact right away. Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
imacken Posted December 20, 2019 Posted December 20, 2019 I really don’t understand why ED do not rename the in-game IPD. The constant confusion over this for so many users would then go away! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
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