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Posted

:thumbup:It looks gorgeous in 2D as well

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Posted
The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module.

 

Well done ED!!!

 

:thumbup:

Certainly is! Well done, ED. Fantastic cockpit update!

Is the HUD/VR default position fixed? I haven't flown the A-10C in a while but I remember in VR the HUD was never properly vertically adjusted

 

Just bind seat up/down to your throttle. Not really a problem.

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Posted

The seat position problem was such that when looking around the cockpit in 2D or VR, the default felt as though you were sat forward of the ejection seat. You were perched on the edge.

 

Looking back gave the feeling of looking at the seat back rather than over the shoulder.

 

Resolving this with adjustments in fwd/back keys put your "body" in the seat but took you so far from the instruments and hud that the (I imagine) feeling of sitting in a cosy flying tank, gave way to laid back deck chair. The hud was well outside the limuts of the glass.

 

This may be accurate. I've never sat in an a10.

Posted
The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module.

 

Well done ED!!!

 

:thumbup:

 

 

Exactly, agree! :thumbup:

_________________________________

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Posted

Yeah, holy cow. I haven't flown the A10 in ages, but WOW. I can read literally everything in a reverb, its amazing compared to the old cockpit!

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Posted (edited)

Thanks for the update! However, the scale seems exactly as before. The throttle is tiny and all the text is so miniature that I can't read any of it in VR. The text seems to be maybe 1/4th the size of the text in the Hornet. The toggle switches are also very small and the throttle still looks like a tiny toy, as if I would have to pinch it with two fingers.

 

Since I started flying in VR, I haven't flown the A-10C at all because the cockpit doesn't work well in VR and unfortunately, for me, that is still the case.

 

I don't have these issues in the Hornet. Text seems to scale, throttle and stick seem life-size. HUD and displays also seem properly scaled and easily readable.

Edited by Razi
Posted

Beautifully done, agreed. Of course, a few kinks to work out (as anyone should expect) - but I am certainly thrilled about it.

 

Scale is perfect, loving it all.

 

The staple for Maverick range doesn't display / relay properly on the HUD, as the range and indicator of where you are at within the range staple doesn't display - and I personally feel the illumination of the interior (via rotary knobs right rear console) are a bit dark in their highest settings.

 

But again, holy wow - can't thank all involved enough.. Now for that "incoming" suite upgrade with the JHMCS and other goodies. Just take my money, hopefully not the full price of a new module though.

 

 

Thanks ED!

 

Cheers,

 

Don (callsign Ziptie)

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted
Thanks for the update! However, the scale seems exactly as before. The throttle is tiny and all the text is so miniature that I can't read any of it in VR. The text seems to be maybe 1/4th the size of the text in the Hornet. The toggle switches are also very small and the throttle still looks like a tiny toy, as if I would have to pinch it with two fingers.

 

Since I started flying in VR, I haven't flown the A-10C at all because the cockpit doesn't work well in VR and unfortunately, for me, that is still the case.

 

I don't have these issues in the Hornet. Text seems to scale, throttle and stick seem life-size. HUD and displays also seem properly scaled and easily readable.

 

Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are.

 

 

I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with.

 

 

Cheers,

 

Don (callsign Ziptie)

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted
The new cockpit in VR looks superb. I'm blown away how good it looks. It's like having a new module.

 

Well done ED!!!

 

:thumbup:

 

+1

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Posted (edited)

I just gave the a10c a spin over Kob in AO, with smokewinders (of course, its AO)..

 

I really liked the cockpit - I have flown VR for 3 years now and while the scaling of the cockpit never really bothered me before, I can certainly see now why it would bother those who have some idea what the real was like - it looks amazing, loving the new, darker theme as well.

 

Notes, workarounds and stuff i noticed:

-I found the internal instrument lighting to be a lot darker than it was before. Nothing to prevent readability, and its great at night, but you notice about 75% of the glow is gone (max setting)

 

- The green HUD is pretty unreadable during daytime /bright mission over snow.. Oddly enough flipping the HUD into night mode resolves this issue (adjusting HUD brightness didn't help with the right green/white contrast/clarity).

 

- I found the DMS, TMS and slew hat controls on the hotas didn't respond when HUD was my SOI (thats gonna be gibberish to none a10 people). To get around this, firstly I manually adjusted waypoints using the switch (i had put a route in), and later I found switching around SOIs a bit, suddenly the HUD as SOI, i could do all the usual stuff like before (designate mark points, switch weapons, waypoints etc).

(not sure if my last point is a bug, or my hawg was still warming up a bit, as i set off coldndark.

Edited by FoxxyTrotty
typo

. . . . . . .

Every module/ map except the dual winged joke.

Posted
Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are.

 

 

I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with.

 

 

Cheers,

 

Don (callsign Ziptie)

 

 

Thanks and I have it set at 42 which makes the Hornet and P-51D feel great in scale for me. I know how big the Warthog throttle is supposed to be in real life, but it is tiny in VR for some reason. I'm also perplexed as to why I can't read any panel label text in the A-10C because it is so miniature and blurs together, but I can read it perfectly fine in the Hornet with the same IPD setting.

 

 

Oh well, doesn't look like there is much I can do.

Posted
ED, you did an awesome job on the new cockpit.

By far the best looking and most readable cockpit in VR so far!

Well done, thank you.

 

+1

love it :pilotfly:

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Posted

ED,

 

Thank you for this free update! It looks wonderful and it is very much appreciated. Can't wait to see the KA-50's new cockpit. I hope in time something similar can be done for the F-5, F-86, and mig-15 as well! The A-10 cockpit has definitely earned some goodwill from me though!

Posted
Thanks and I have it set at 42 which makes the Hornet and P-51D feel great in scale for me. I know how big the Warthog throttle is supposed to be in real life, but it is tiny in VR for some reason. I'm also perplexed as to why I can't read any panel label text in the A-10C because it is so miniature and blurs together, but I can read it perfectly fine in the Hornet with the same IPD setting.

 

 

Oh well, doesn't look like there is much I can do.

 

Bummer, sorry to hear. They are a crystal for me: CV1, 1024 display selected, high texture, PD 1.4, SSAA2x, MSAA OFF. All with a little ole GTX980 GPU.

 

Yeah the throttles look a bit small in cockpit - but truly I don’t ever even look at them, so doesn’t bother me. My focus is out the canopy with MkI’s, and if I go head down - it’s only to MFDs, CDU, IFCC toggle, or indicator check. Only time the throttle is noticed is when I might be responding to a failure (ie adjusting yaw trim).

 

 

 

Cheers,

 

Don (callsign Ziptie)

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted
Try toggling the "IPD" within the in game DCS settings while flying. It actually has nothing to do with IPD, but rather "world scale." The lower the number, the larger things are - the smaller the number, the smaller things are.

 

 

I currently have settled with 52 (my "real" IPD is 67 - so again, the DCS IPD has absolutely nothing to do with actual IPD). I encourage you to try it and see if that makes the difference for you - it did for myself and many others I fly with.

 

 

Cheers,

 

Don (callsign Ziptie)

 

 

World Scale and Virtual IPD Are Linked.

 

Make your VR Avatar's Eyes Closer together, is the same as scaling head smaller, making world bigger

 

Make your VR Avatar's Eyes Farther apart, is the same as scaling head larger, making world seem smaller.

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Posted
World Scale and Virtual IPD Are Linked.

 

Make your VR Avatar's Eyes Closer together, is the same as scaling head smaller, making world bigger

 

Make your VR Avatar's Eyes Farther apart, is the same as scaling head larger, making world seem smaller.

 

Sure doesn’t make any sense to me. My real world IPD is 67, and when I adjust the Rift’s lens spacing (aka IPD) - it makes things more or less blurry. When I adjust the DCS “IPD” - it makes zero difference to clarity (blurry or clear) and merely impacts the size of the airframe. :book:

 

 

Cheers,

 

Don (callsign Ziptie)

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted

That's because the rift is literally moving lenses left and right, the other is just how far apart the left and right eye are rendered.

Posted
That's because the rift is literally moving lenses left and right, the other is just how far apart the left and right eye are rendered.

 

Well Okedokey. Guess that makes sense. I know that I am happy with the new A10C pit, aside from the very dark interior - hope they don’t change too much. First time it’s really been proper for me in the 1 1/2 - 2 years I’ve been flying DCS. Haven’t even thought about getting back into the F/A-18C since the new update. TWS takes a big back seat to the new Hawg pit (no pun intended).

 

 

Cheers,

 

Don (callsign Ziptie)

i7 6700 @4ghz, 32GB HyperX Fury ddr4-2133 ram, GTX980, Oculus Rift CV1, 2x1TB SSD drives (one solely for DCS OpenBeta standalone) Thrustmaster Warthog HOTAS, Thrustmaster Cougar MFDs

 

Airframes: A10C, A10CII, F/A-18C, F-14B, F-16C, UH=1H, FC3. Modules: Combined Arms, Supercarrier. Terrains: Persian Gulf, Nevada NTTR, Syria

Posted
Sure doesn’t make any sense to me. My real world IPD is 67, and when I adjust the Rift’s lens spacing (aka IPD) - it makes things more or less blurry. When I adjust the DCS “IPD” - it makes zero difference to clarity (blurry or clear) and merely impacts the size of the airframe. :book:

? DCS IPD Scales the world, it has nothing the do with your own IPD so it doesn't change clarity, it only scales the cockpit. If you haven't seen the impact on the cockpit (smaller/larger), the changes you made to the DCS IPD setting are maybe to small. Just delete the DCS IPD setting entirely, you will feel like a dwarf. Do it from within the cockpit, not from the main settings screen, you then see the impact right away.

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Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!

Posted

I really don’t understand why ED do not rename the in-game IPD. The constant confusion over this for so many users would then go away!

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