Rolds Posted February 3, 2020 Posted February 3, 2020 Could we please have a trigger condition "rocket in zone"? There is a bomb in zone and missile in zone, however the mission I am trying to create would use white phosphorous rockets fired from a Huey to trigger AI actions, and I can see any way of setting that as a trigger condition. Thanks! 8
Quip Posted February 3, 2020 Posted February 3, 2020 (edited) Could we please have a trigger condition "rocket in zone"? There is a bomb in zone and missile in zone, however the mission I am trying to create would use white phosphorous rockets fired from a Huey to trigger AI actions, and I can see any way of setting that as a trigger condition. Thanks! +1 What's dumb is that "Signal Flare in Zone" is there already too. Edited February 3, 2020 by Quip
Nealius Posted May 16, 2020 Posted May 16, 2020 +1 With the total lack of rocket damage in the sim it could create a nice stopgap to simulate shrapnel, mobility kills, and whatnot.
Shadow KT Posted August 18, 2020 Posted August 18, 2020 Please ! 'Shadow' Everybody gotta be offended and take it personally now-a-days
Northstar98 Posted August 19, 2020 Posted August 19, 2020 +1 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Don Rudi Posted December 20, 2020 Posted December 20, 2020 +1 Modules/maps: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, Virpil panel 3, 34" UWHQD screen Secondary system: Acer Nitro 5, i7-12700h, RTX 4060, 32 GB, Win 11, Virpil Rotor TCS base + Blackhawk grip, Virpil Ace Torq pedals, WinWing Viper Ace EXII stick, WinWing Strike Ace EXII throttle, WinWing PTO 2 panel 34" UWHQD screen
Dragon1-1 Posted December 20, 2020 Posted December 20, 2020 Doesn't one of the others include rockets? It looks like a rather obvious oversight.
Don Rudi Posted December 20, 2020 Posted December 20, 2020 32 minutes ago, Dragon1-1 said: Doesn't one of the others include rockets? It looks like a rather obvious oversight. No, rockets are not covered by the other two triggers. Only bombs and missiles. Modules/maps: all, except for the Dora My missions: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Don rudi/apply/ Primary system: i7-13700k, RTX 4080, 32 GB, Win 11, Virpil WarBRD + Constellation Alpha with 5cm extension, Virpil CM2 throttle, Virpil Ace Interceptor pedals, Virpil Rotor TCS base + Blackshark grip, Winwing Triple MFD and ICP, Virpil panel 3, 34" UWHQD screen Secondary system: Acer Nitro 5, i7-12700h, RTX 4060, 32 GB, Win 11, Virpil Rotor TCS base + Blackhawk grip, Virpil Ace Torq pedals, WinWing Viper Ace EXII stick, WinWing Strike Ace EXII throttle, WinWing PTO 2 panel 34" UWHQD screen
Gierasimov Posted October 18, 2021 Posted October 18, 2021 Funny, new laser guided rockets are included but not any other unguided ones. As am area weapon, it should be rather obvious we need that. Intel Ultra 9 285K :: ROG STRIX Z890-A GAMING WIFI :: Kingston Fury 64GB :: MSI RTX 4080 Gaming X Trio :: VKB Gunfighter MK.III MCG Ultimate :: VPC MongoosT-50 CM3 :: non-VR :: single player :: open beta
Northstar98 Posted October 18, 2021 Posted October 18, 2021 55 minutes ago, Gierasimov said: Funny, new laser guided rockets are included but not any other unguided ones. It's because DCS classifies them as missiles, and you see even sillier things like SA-15 trying to shoot them down, but not caring at all about much larger rocket artillery. Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
sirrah Posted August 4, 2022 Posted August 4, 2022 And while at it, please also add a "gun round in zone" condition 3 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Nealius Posted September 13, 2022 Posted September 13, 2022 Bump since we have the Bronco mod and upcoming A-1 Skyraider official module. 2
Stackup Posted January 16, 2023 Posted January 16, 2023 +1 Modules: F-14A/B, F/A-18C, F-16C, F-4E, F-5E, FC3, AV-8B, Mirage 2000C, L-39, Huey, F-86, P-51, P-47, Spitfire, Mosquito, Supercarrier Maps: Persian Gulf, Syria, NTTR, Marianas, Normandy 2, Channel, Kola Upcoming Modules Wishlist: A-1H, A-7E, A-6E, Naval F-4, F-8J, F-100D, MiG-17F
Hairdo1-1 Posted January 16, 2023 Posted January 16, 2023 On 8/4/2022 at 10:49 AM, sirrah said: And while at it, please also add a "gun round in zone" condition +1000000
Rolds Posted January 18, 2023 Author Posted January 18, 2023 This "suggestion" I made is almost three years old, so better keep your expectations in check. I remember what it was all about though. I wanted to make a mission for the C101 where you fire rockets at a target and then call in a bigger plane to bomb it. What would be really awesome would be a full new feature where you can play as a FAC and call ordance in on wherever your rocket lands (or call corrections off of the smoke mark and the AI bombs that). Or that you mark with a laser, or just type in coordinates (or MGRS) and fill in the rest of a nine-line based on your aerial reconnaissance. Such a thing feels doable and would open up a host of new of mission types for DCS. Like, you are flying a L-39 and sweeping an area, you find a target. You call it in based on your best guess of the grid square and AI fire's artillery at that. Then say you can pick from 8 directions and add a distance to call correction and AI fires another shell. Repeat until you've got arty falling right on target. A cool mission for training aircraft, helicopters (even the burly apache no?) Would be a great add for combined arms too. Alas these kinds of new features never seem to appear in DCS.
2alpha-down0 Posted March 18, 2023 Posted March 18, 2023 This feature would have been perfect for a mission I'm running tomorrow. So, +1. Early Cold War Servers https://discord.gg/VGC7JxJWDS
SullyFUBAR Posted April 7, 2023 Posted April 7, 2023 (edited) Rockets and Artillery need to be included. +1 maybe somebody will see it. Looking at the current conflict in Ukraine, if you are running missions that simulate the frontline environment, you need to use a lot of rocket attacks; otherwise, you will be shot down quickly by ManPADS. Having a trigger based on different types of rockets and artillery rounds would greatly aid mission design and save a lot of cumbersome workarounds. Edited April 7, 2023 by SullyFUBAR
doedkoett Posted July 9, 2023 Posted July 9, 2023 (edited) Yes! I also want this feature. Pretty please with sugar on top! Anyone who has come up with a workaround? Edited July 9, 2023 by doedkoett
id275etac Posted August 3, 2023 Posted August 3, 2023 Please get this one into the roadmap. It seems like an easy kill and would open up loads of possibilities for FAC(A) missions.
WirtsLegs Posted September 25, 2023 Posted September 25, 2023 Would be nice as well if all the of weapon in zone triggers would get options to only trigger on impact in zone, as the current ones are useless for detecting say bombs hitting a given area
YoYo Posted July 5, 2024 Posted July 5, 2024 +1, I need it too. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
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