BoneDust Posted April 17, 2020 Posted April 17, 2020 A lot of issue with our server. All guys are experiencing stutters, rubber banding, stationary ai aircraft. Seems to be only in PG right now and could be the mission. We are changing the mission out now. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
FoxHoundELite Posted April 17, 2020 Posted April 17, 2020 Have they fixed the carrier catapult issue? Feel the Rush of Superior Air Power [sIGPIC][/sIGPIC]
BoneDust Posted April 17, 2020 Posted April 17, 2020 We've identified our issues as mission related. Seem to be smoother for me. Noticed a little rubber banding but barely noticeable. Have identified why the mission was causing issues, but will sort that out later. Alienware New Aurora R15 | Windows® 11 Home Premium | 64bit, 13thGen Intel(R) Core(TM) i9 13900KF(24-Core, 68MB| NVIDIA(R) GeForce RTX(TM) 4090, 24GB GDDR6X | 1 X 2TB SSD, 1X 1TB SSD | 64GB, 2x32GB, DDR5, 4800MHz | 1350W PSU, Alienware Cryo-tech (TM) Edition CPU Liquid Cooling power supply | Pimax Crystal VR
cmfrosty Posted April 17, 2020 Posted April 17, 2020 I have noticed some changes around the carrier (Nothing FPS related). In some single player missions I created previously, static airmen were close to some aircraft, mimicing a shooter or waving a helo off, aircraft now spawned in different locations than where I had scripted them. When I moved the offending airmen to a safe distance they spawned where I scripted. In the F8 menu for ground crew are the Salut and Request launch options functional. I can still take off without them. Just asking Frosty
RentedAndDented Posted April 17, 2020 Posted April 17, 2020 My opinion of this issue is that they've optimised the GPU load a bit, but there is still a problem with CPU load. It feels to me like they're at the limit of their current program architecture, but I'd be happy to be wrong.
Fang333333 Posted April 17, 2020 Posted April 17, 2020 I've been running 2.5 before the major fps crises. This is the first update I have done in what... 3 months now? For me it is a Confirmed. Still bad. There are slight improvements but overall the stutter/frame rates kills the sim. As has been the case AI or even static objects still seem to hurt FPS alot. The movement is just god awul. Things stutter. It is a shame becuase the sim looks so great and all the improvements made over the month are really lacking in the 2.5! Still I am unsure if I am rolling back again. I am primarily "testing" with missions I was very familiar with before 2.6. Hit. Primarily "Ode To Mongo", "Dire Straights", "Strike Fighter" and other FA-18 classics. I do own all modules but one and can confirm the nil results range across the lot. I have track files but I'm not on the machine and I'm sure ED has enough. Its a shame becuase the sim does look beautiful. The imrpovements would melt my mind, but the thing is frankly unplayable. It was playable before and I have a new, money sucking machine. One would think it should be at least average for me. Definetly not below average as is the case. There is no way the advertised specs are anywhere close to realistic now, but I guess that also goes without saying. So I beg ED; Please fix this guys. Please. I wish you luck but please, just fix this already.
hanab Posted April 17, 2020 Posted April 17, 2020 I don’t understand, COO however announced yesterday a significant change in performance? https://forums.eagle.ru/showpost.php?p=4288266&postcount=246
Fang333333 Posted April 17, 2020 Posted April 17, 2020 My opinion of this issue is that they've optimised the GPU load a bit, but there is still a problem with CPU load. It feels to me like they're at the limit of their current program architecture, but I'd be happy to be wrong. Honestly I am worried about this too. I am no programmer, but I've been around the block enough times to get distracted by the lady in the red dress. I can't help but to be worried DCS has hit its limit and we are gonna be stuck for awhile. Why oh why didnt I take the blue pill...
speed-of-heat Posted April 17, 2020 Posted April 17, 2020 I don’t understand, COO however announced yesterday a significant change in performance? https://forums.eagle.ru/showpost.php?p=4288266&postcount=246 No that was not the full statement, they also said it could not be guaranteed for everyone... SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
Oceandar Posted April 17, 2020 Posted April 17, 2020 There's FPS improvement for me but unfortunately it comes with worse stuttering. I'm on flat screen btw. Mastering others is strength. Mastering yourself is true power. - Lao Tze
Charly314159 Posted April 17, 2020 Posted April 17, 2020 Honestly I am worried about this too. I am no programmer, but I've been around the block enough times to get distracted by the lady in the red dress. I can't help but to be worried DCS has hit its limit and we are gonna be stuck for awhile. Why oh why didnt I take the blue pill... It seems clear something like this is happening. Moreover this performance issue should have been the top priority.since the release of 2.5.6 instead of that they kept building on top of this borked version. At this point they should just revert back to 2.5.5 graphics. Anyway I don't see the point in having new lightning if everything else needs to be set to the minimum to have something not even running well. At this point I believe ED would save time by rewriting everything from the ground up but it's not going to happen as long as people are buying modules...
ED Team BIGNEWY Posted April 17, 2020 Author ED Team Posted April 17, 2020 My FPS are back in the 90's 6700k 5700x 32 gb ram No improvement in VR, just the same as previous. Some fixes and improvements on the hornet but new weired issues. Will report in proper chat. I got a very very slight improvement in fps in VR. What normally would be 20 fps with asw on (busy carrier deck), is now at 22-23 fps. What I did notice is in the FPS drops. Instances that used to grind my FPS to single digits (escorting a flight of bombers over Normandy) no longer goes to single digits. There are still FPS drops, but less of a drop. I7 7700 16GB 2070S On 1080p I'm having about the same fps as before, but the stutters that I got when near other aircrafts, like when refuelling, are gone ... so, thanks for that ED :thumbup: There's FPS improvement for me but unfortunately it comes with worse stuttering. I'm on flat screen btw. Thanks for the feed back all, FPS improvements are still being worked on and results will vary for different machines at the moment. As soon as we are confident we have it resolved we will include it in the change log, for now work continues. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
hanab Posted April 17, 2020 Posted April 17, 2020 No that was not the full statement, they also said it could not be guaranteed for everyone... as I read on this forum, everyone is seeing no improvement. it is the reverse of what is announced.... But wait for more reviews.
das Rindvieh Posted April 17, 2020 Posted April 17, 2020 I don’t understand, COO however announced yesterday a significant change in performance? https://forums.eagle.ru/showpost.php?p=4288266&postcount=246 Last year we´ve gotten a 50% performance boost for DCS. Unfortunately no one outside from ED have seen even 1 FPS more. Most of us have a massive FPS loss for over a year now...
0414 Wee Neal Posted April 17, 2020 Posted April 17, 2020 Some issues: 1. Mipmap level of detail problems especially with damaged aircraft...you can now see enemy aircraft flying at certain distances with missing wings, large pieces of the fuselage etc. then they pop whole again when you get further or closer. 2. Shadow mipmaps twitching back and forth between different maps causing significant judder and stutter. This was fine in 2.5.5 and 2.5.6 prior to this patch. 3. Ground object details suddenly popping in and out causing judder. 4. There is a distinct level of detail bubble now very obvious around your view point that was not so visible before. 5. Also moving your head slightly in VR causes an abrupt change in shadows very similar to the way clouds used to change popping in and out of view depending on moving your head slightly. It seems like the graphics engine is missing certain level of detail texture maps. The smoothness is gone that existed in 2.5.6 from March 'til now. Way more ASW is observed. Way more stuttering from texture loads. I messed with visibility ranges and texture/shadow settings to see if I could compensate...no joy. This patch has really screwed with my VR stutters, I agree with the above. I was fine up to this patch. Cant even shoot doiwn the Ju88! Desktop PC: Intel i7 14700K, MSI Z790 MAG Tomahawk MOBO, 64Gb RAM , GPU Nvidia RTX 3080ti Windows 11, VPC joystick, Crosswind rudder peddles, HP Reverb G2, VPC Collective, DOF Reality H2, Gametrix seat, WinWing panels.
MrDieing Posted April 17, 2020 Posted April 17, 2020 Most of us . I dont think you can speak for the entire community or VR users for that matter. I dont use VR and have had the same FPS for more then a year now, give or take a few ups and downs between updates. Besides, a product that every now and then recieves graphical updates is no different then a new game being released with updated graphics. I do not expect to run DCS with the same machine and the same FPS in a few years time, nor do I expect to run a new triple A title at maximum graphics in one or two years, its just how quick advances go these days. ''Greed is a bottomless pit which exhausts the person in an endless effort to satisfy the need without ever reaching satisfaction.'' Erich Fromm
Charly314159 Posted April 17, 2020 Posted April 17, 2020 (edited) I dont think you can speak for the entire community or VR users for that matter. I dont use VR and have had the same FPS for more then a year now, give or take a few ups and downs between updates. Besides, a product that every now and then recieves graphical updates is no different then a new game being released with updated graphics. I do not expect to run DCS with the same machine and the same FPS in a few years time, nor do I expect to run a new triple A title at maximum graphics in one or two years, its just how quick advances go these days. In some instance, 2.5.6 has been unable to run decently in VR even with the best PC money can buy nowadays. That's the difference. Edited April 17, 2020 by Charly314159
Mr_sukebe Posted April 17, 2020 Posted April 17, 2020 In some instance, 2.5.6 has been unable to run decently in VR even with the best PC money can buy nowadays. That's the difference. Can’t say I agree. My GPU is 3 years old and runs well for me in VR 7800x3d, 5080, 64GB, PCIE5 SSD - Oculus Pro - Moza (AB9), Virpil (Alpha, CM3, CM1 and CM2), WW (TOP and CP), TM (MFDs, Pendular Rudder), Tek Creations (F18 panel), Total Controls (Apache MFD), Jetseat
Charly314159 Posted April 17, 2020 Posted April 17, 2020 Can’t say I agree. My GPU is 3 years old and runs well for me in VR In some instance
ED Team BIGNEWY Posted April 17, 2020 Author ED Team Posted April 17, 2020 Can’t say I agree. My GPU is 3 years old and runs well for me in VR In some instance Yes, some users have seen improvement, but many have not, we are aware and the team will continue to work on the problem. Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
PravusJSB Posted April 17, 2020 Posted April 17, 2020 what was the new patch this morning? Creator & Developer of XSAF ::An AI model that wants to kill you, and needs no help from humans. Discord: PravusJSB#9484 twitch.tv/pravusjsb https://www.patreon.com/XSAF https://discord.gg/pC9EBe8vWU https://bmc.link/johnsbeaslu Work with me on Fiverr: https://www.fiverr.com/pravusjsb
tintifaxl Posted April 17, 2020 Posted April 17, 2020 My opinion of this issue is that they've optimised the GPU load a bit, but there is still a problem with CPU load. It feels to me like they're at the limit of their current program architecture, but I'd be happy to be wrong. In all low fps situations with the current open beta my gpu is idling ~30% usage. Definately the slowdown is cpu related. Windows 10 64bit, Intel i9-9900@5Ghz, 32 Gig RAM, MSI RTX 3080 TI, 2 TB SSD, 43" 2160p@1440p monitor.
jasonbirder Posted April 17, 2020 Posted April 17, 2020 (edited) Given that ED has now shown they can release "Out of Sequence" Stable Versions with DCS 2.5.5.41371.1 (IE: A stable Version that isn't simply a tested and functioning Open Beta release, but a different update containing completely different items) Given that a) the overwhelming majority of players use stable and b) its been 4 months since an update to stable (and could be many months more) would ED consider an update on Stable version 2.5.5 adding things such as bug-fixes, DLC/thrid party fixes/updates, adding in the JF17 etc Seems to me this is a matter of import and would have the benefit of a) showing there is still interest in/support for the majority of users and b) could allow many people struggling with the OB version to revert back to stable without losing their modules/newer F16/FA18 functionality? Edited April 17, 2020 by jasonbirder punctuatiom/spelling
ED Team BIGNEWY Posted April 17, 2020 Author ED Team Posted April 17, 2020 Given that ED has shown they can release "Out of Sequence" Stable Versions (IE: A stable Version that isn't simply a tested and functioning Open Beta release, but a different update containing completely different items) Given that a) the overwhelming majority of players use stable and b0 its been 4 months since an update to stable (and could be many months more) WOuld ED consider an update on Stable version 2.5.5 adding things such as bug-fixes, DLC/thrid party fixes/updates, adding in the JF17 etc Seems to me this is a matter of import and would have the benefit of a) showing there is still interest in/support for the majority of users and b) could allow many people struggling with the OB version to revert back to stable without losing their modules/newer F16/FA18 functionality? The out of sequence update you mention was only to remove starforce and change all reaming modules to keyless. The team are aware of the desire to have stable updated, but I can not promise anything currently. thanks Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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