Havremonster Posted June 5, 2020 Posted June 5, 2020 I dont use VR but Track IR and it is slide show. A lot of slide show in Normandy map also, but not that bad. I dont have so much problem in other maps.
Motomouse Posted June 5, 2020 Posted June 5, 2020 Give low view range and shadows off a try. Not that I suggest it as an everyday solution. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
Jazz_44 Posted June 5, 2020 Posted June 5, 2020 Yeah, totally unplayable in VR here as well. But it's the first version of EA, so expected issues. Will let ED patch it a few times then try again.
Silversmith Posted June 5, 2020 Posted June 5, 2020 I'm having no frame rate issues at all in VR with the channel map, far smoother than Normandy map. All on High settings & Maxed out pre-load radius (P1.5 and Oculus S'Warp switched off to allow > 45fps). I'm getting 60 to 90fps . For me limiting factor (on any map) comes only in missions with a LOT of units where DDR3 dual channel memory performance is a limiting factor. Graphics card barely ticking over. The latest Nvidia drivers (446.14) gave a big frame rate boost across the board. (Specs: Intel i74970k @ 4Ghz/4.4Ghz Turbo, 32Gb DDR3 memory, MSI GTX1080TI Gaming X (11Gb) Oculus Rift CV1)
boedha68 Posted June 5, 2020 Posted June 5, 2020 Another run on the map. No changes over here. Half the framerate then in other maps! Ed i hope you aware of this. Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt. New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt. Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:
Raven (Elysian Angel) Posted June 6, 2020 Posted June 6, 2020 My CV1 displays black bars to the left and right when I turn my head, because my PC can't render the scene fast enough to fill up the screen. It's an incredibly beautiful map, and the P-47 is a dream to fly, but the bad performance is quite literally nauseating sadly. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Motomouse Posted June 6, 2020 Posted June 6, 2020 The performance in the CV1 is substantially better compared to the Reverb. I am able to fly at high settings with shadows on the channel map. VIC-20@1.108 MHz, onboard GPU, 5KB RAM, μυωπία goggles, Competition Pro HOTAS
Scuby Posted June 6, 2020 Posted June 6, 2020 I can confirm that, even with high spec PC, this map performs much lower compared to all other maps with unchanged settings. In current state, this map appears to be too heavy or unoptimized for the PC to render VR effectively. System | AMD RYZEN 5900X | INNO3D RTX 4080 ICHILL | G.SKILL 3200-C14 32GB | ASUS X570-E GAMING | LG 27GP850 2K/QHD | HIDs | TM HOTAS COUGAR | VPC WARBRD BASE | MFG CROSSWIND V2 | G.TRIX JETSEAT KW908 | HP REVERB G2 | Mods | Rel4y standalone USB + 14bit GMR | Delta Sim Force TDC slew | MFG Hydraulic damper | YouTube | ScubyFlying | 31st VFS
Tinkickef Posted June 7, 2020 Posted June 7, 2020 (edited) The stutter disappears after you've flown around in the map for some time. At least in does in my case... Strange but I have found the same. Not sure if it is a real thing or I'm just getting used to it. It seems to be 50% smoother than it was at ground level, by no means smooth, but no stutters or slideshows. Just blurryness when moving the point of view like turning onto the end of the runway. Settings, everything on high, cockpit shadows low, terrain shadows flat. MSAA off. Anisotropic filtering 16x. Heat blur off. Global illumination off. Chimney smoke 2x. I think we are seeing a double whammy of problems. FPS issues as a result of the new map optimisation and fps issues down to the new lighting optimisation. They will collate all the info they need and dial it all in eventually. You would think they would either launch the map and hold the lighting or the other way round, but perhaps the technology for the lighting and the new map is interlinked in some way and both need to he released in the same time period, much as defered shading and Normandy were both released around the same time. As for the two, on my rig it is the lighting issues that are having the greatest effect. Normandy is not much different to the channel map when it comes to blurryness on the ground. This happened when 2.56 dropped. That is why we are on open beta. We are here to cry when they deliberately break things in the short term, for them to get the info they need to fix them in the long term. Edited June 7, 2020 by Tinkickef System spec: i9 9900K, Gigabyte Aorus Z390 Ultra motherboard, 32Gb Corsair Vengeance DDR4 3200 RAM, Corsair M.2 NVMe 1Tb Boot SSD. Seagate 1Tb Hybrid mass storage SSD. ASUS RTX2080TI Dual OC, Thermaltake Flo Riing 360mm water pumper, EVGA 850G3 PSU. HP Reverb, TM Warthog, Crosswind pedals, Buttkicker Gamer 2.
imacken Posted June 7, 2020 Posted June 7, 2020 Like everyone else, I feel this is a beautiful map that is great on TrackIR but almost unplayable in VR. Looking forward to the optimisations. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
Kovacs Posted June 8, 2020 Posted June 8, 2020 (edited) At the beginning, with for example two planes, on a small airport, it's fine, pleasant, beautiful, fluid. the situation deteriorates fairly quickly, the FPS drops and it becomes unplayable in VR (MotionSickness, it's been a long time since I had not felt it). As if the memory was full. I'm stopping for now, I'm waiting for an update. Specs : I9 9900K , 32 Go , Nvidia 2080 RTX, VR oculus Rift S ps : first experience of MotionSickness with DCS ;-) Edited June 8, 2020 by Kovacs
Bagpipe Posted June 8, 2020 Posted June 8, 2020 This map will work better when Vulkan API launches in a couple weeks because as is in the Explain beta right now, the api loads all shaders initially instead of progressively so while fps will remain similar you loose the stutters. I would imagine this is at least a little of the thinking behind their approach to this map. That and making it look fug'n sweet
Gryzor Posted June 9, 2020 Posted June 9, 2020 This map will work better when Vulkan API launches in a couple weeks because as is in the Explain beta right now, the api loads all shaders initially instead of progressively so while fps will remain similar you loose the stutters. I would imagine this is at least a little of the thinking behind their approach to this map. That and making it look fug'n sweet In a couple of weeks... sarcastic mode maybe?
imacken Posted June 9, 2020 Posted June 9, 2020 Yep, more like a couple of years! Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
westr Posted June 9, 2020 Posted June 9, 2020 two more weeks, come on he has a sense of humor. RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Rogue Trooper Posted June 15, 2020 Posted June 15, 2020 Same here in VR. I am getting about 38 fps around built up areas and cliffs of Dover in my gazelle. Flying the harrier at 5000 feet seems to make no real difference compared to flying just above the trees..... 38 fps. I can zip the harrier through downtown Dubai just above the motorways with it rarely dropping below 45fps. Channel Map looks Superb though.... It will be awesome with high fps. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
wju Posted June 16, 2020 Posted June 16, 2020 guys, this is the CHANNEL map - frametimes both cpu&gpu are OK above the Channel :doh: CPU AMD 9800X3D, GPU nVidia RTX 4090, 64GB RAM 6000Mhz; HP Reverb G2; VKB Ultimate stick; VIRPIL Throttle; Slaw Pedals; custom AXIS&BTN BOX based on MMJOY2
speed-of-heat Posted June 16, 2020 Posted June 16, 2020 guys, this is the CHANNEL map - frametimes both cpu&gpu are OK above the Channel :doh: lol SYSTEM SPECS: Hardware AMD 9800X3D, 64Gb RAM, 4090 FE, Virpil T50CM3 Throttle, WinWIng Orion 2 & F-16EX + MFG Crosswinds V2, Varjo Aero SOFTWARE: Microsoft Windows 11, VoiceAttack & VAICOM PRO YOUTUBE CHANNEL: @speed-of-heat
YoYo Posted July 15, 2020 Author Posted July 15, 2020 No any improvments for Channel map in Today's OB patch, pity: https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/ Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
cellinsky Posted July 16, 2020 Posted July 16, 2020 My VRAM gets flushed on this map regularly in VR. Not happening with other maps. I have to quit DCS to free the VRAM and usually reboot the os to get performance back.
imacken Posted August 5, 2020 Posted August 5, 2020 Poor fps, not just VR I know there have been several posts on this already, and I know it's EA, but honestly, this map is pretty unusable for me in TrackIR as well as VR when flying over any town, etc. On a monitor, I run at a frame limited 58fps, and never see it dropping below that on any terrain/module except on this map where I am seeing 30fps over towns and villages. I really hope this will be sorted out over the coming weeks. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
ED Team BIGNEWY Posted August 16, 2020 ED Team Posted August 16, 2020 threads merged Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
imacken Posted August 16, 2020 Posted August 16, 2020 BN, not sure why you merged my thread here. This is a VR thread and title. My thread was relating to TrackIR poor performance. Intel i7 12700K · MSI Gaming X Trio RTX 4090 · ASUS ROG STRIX Z690-A Wi-Fi · MSI 32" MPG321UR QD · Samsung 970 500Gb M.2 NVMe · 2 x Samsung 850 Evo 1Tb · 2Tb HDD · 32Gb Corsair Vengance 3000MHz DDR4 · Windows 11 · Thrustmaster TPR Pedals · Tobii Eye Tracker 5 · Thrustmaster F/A-18 Hornet Grip · Virpil MongoosT-50CM3 Base · Virpil Throttle MT-50 CM3 · Virpil Alpha Prime Grip · Virpil Control Panel 2 · Thrustmaster F-16 MFDs · HTC Vive Pro 2 · Total Controls Multifunction Button Box
ac5 Posted August 23, 2020 Posted August 23, 2020 Same here. And not with VR. The Channel map stutters the same way the Normandy map used to do. Of course with the same settings, I get in ALL the other maps, including Normandy, solid 60 FPS, no matter time of the day or building density. In the Channel, especially on the coast, Dover, etc... this drops to 30-45 FPS..... Mainboard: ASUS Maximus X Hero Intel Z 370 CPU: Intel 12-Core i7-8086K @ 4.0 GHz Memory: 32GB Corsair DDR4-3000 MHz Graphics Card: ASUS NVIDIA GeForce RTX 4090 24 GB Monitor ASUS - Oled PG42UQ 41.5" @ 4K 1 SSD Samsung 860 PRO 256 GB 1 SSD Samsung 990 PRO NVMe M.2 4 TB Windows 11 Home - 64 CH Products Combatstick, Throttle and Pedals
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