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Posted

I read the planned features list for early access from June last year, it said that the in-cockpit pilot body would come very soon but its a year later now and when I use RShift + P still nothing happens. Has this feature been cancelled or is it still planned? Idk anything about DCS development but surely they could just remove the head from the existing external pilot model and use the rest of that for the pilot body?

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  • 2 years later...
Posted

Have been patiently waiting for a pilot body for years. Is there any news?

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Posted

image.png

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System Specs: AMD Ryzen 7 5800X, RX 6900 XT, 64GB RAM // Tobsen CM Kollektiv, VPC CM3 Throttle, VPC WarBRD Rudder Pedals, VPC T-50 CM2 + WarBRD Base  VR: HP Reverb G2

Helis: UH-1H / KA-50 3 / Mi-8 / Mi-24P / SA-342 / AH-64D / OH 58D / CH-47F  Jets: F-5E / F-14A/B / F/A-18C / MC-2000 / A-10C II / AV-8B / AJS 37 / MIG-21bis  / F-16C / F-15E / F-4E 

Maps: Nevada / Persian Gulf / Normandie 2.0 / Syria / South Atlantic / Sina / Cold War Germany  WWII: Spitfire / WWII Assets Pack  Tech.: Combined Arms / NS430 / Supercarrier    

Waiting for:  BO-105 / G.91R / Tornado IDS / Eurofighter

Posted

Haha with the "Damn Bugs" patch!

 

v6,

boNes

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"Also, I would prefer a back seater over the extra gas any day. I would have 80 pounds of flesh to eat and a pair of glasses to start a fire." --F/A-18 Hornet pilot

Posted (edited)

Not today and tomorrow I’m working all day till late 😭😂
looks good though. I wonder if there will be random hand movements or animations as discussed? 

Edited by westr
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Posted
2 hours ago, westr said:

Not today and tomorrow I’m working all day till late 😭😂
looks good though. I wonder if there will be random hand movements or animations as discussed? 

 

Unfortunately not for the time being. We tried, but without IK it is nigh impossible to get it to look as we'd like, however this is something we will continue to keep on our radar and improve over time as possible. We had a great many things in mind, including hand signals, but all that will have to wait for now unfortunately. Thank you for your kind understanding.

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Posted
1 hour ago, IronMike said:

Unfortunately not for the time being. We tried, but without IK it is nigh impossible to get it to look as we'd like, however this is something we will continue to keep on our radar and improve over time as possible. We had a great many things in mind, including hand signals, but all that will have to wait for now unfortunately. Thank you for your kind understanding.

It’s fine I’m just really happy to have a high quality pilot model for the F14 it will make a huge difference for my VR experience 

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Posted

the vr body looks and feels fantastic, thank you!!

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Posted
18 minutes ago, Ala12Rv-Tundra said:

the vr body looks and feels fantastic, thank you!!

I second this! I am very happy!

One minor nit-pick though: the pilot's feet don't move when the pedal brakes are activated. This looks a bit weird :P

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Posted
On 10/26/2022 at 4:23 PM, westr said:

It’s fine I’m just really happy to have a high quality pilot model for the F14 it will make a huge difference for my VR experience 

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Posted

Flying the Tomcat feels so complete for me now. It’s amazing. Incredible how detailed PC flight simming has become. 

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harrier landing GIFRYZEN 7 3700X Running at 4.35 GHz

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Posted (edited)

Thank you! I can finally experience proper pilot view. No more drone flying.

I disabled the body for a moment... OMG! No! Empty cockpit! Bring back the pilot! :shocking:

I was silently hoping for some new tech (HB being them) wrt to switches obstructed by hands but not this time I guess. I did not find this being any problem in first hours.

Edited by draconus

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Posted (edited)
On 10/28/2022 at 7:43 PM, Raven (Elysian Angel) said:

I second this! I am very happy!

One minor nit-pick though: the pilot's feet don't move when the pedal brakes are activated. This looks a bit weird 😛

Time was too short or some file was lost just when uploading the update.

Also the pilot body is twisted to the left in the chair... but... hey... it's free.

Edited by zaelu

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Posted (edited)

Thanks everyone! Further upgrades will come and of course we'll fix the pedal bug.
The patches are rather inflexible right now so later on we'll try to add variations that can be triggered (e.g. triangle patches, etc.). Pilot wise, the next step is HGU-55 and equipable eyewear (sunglasses, et al.) with movable visors.
 

On 10/30/2022 at 9:19 AM, draconus said:

I was silently hoping for some new tech (HB being them) wrt to switches obstructed by hands 

 

We're working on this - but we are unable to do it presently due to a lack of engine-supported IK. Once added; we'll add animations for major movements (e.g. pulling gear handle, etc.)
 

Quote

Time was too short or some file was lost just when uploading the update.

A decade of snark later... 😉😄 
 

Quote

Also the pilot body is twisted to the left in the chair... but... hey... it's free.

This is the natural movement required when the throttle is at or close to idle in the F-14 and the hand is on the stick. It's low and far back in the cockpit relative to the pilot. The body would likely twist slightly to straight on when firewalling the throttle, but this is not possible to add due to a lack of IK (the stick hand would float off the stick if throttle based twist was added).

Edited by Cobra847
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Posted
On 10/31/2022 at 2:12 AM, Cobra847 said:

A decade of snark later... 😉😄 

 

😁😃
It really was a decade? time really flies! 🍻

It's not a big deal the twist but the body should actually resembles "our real body" in VR instead of the real life posture. For me at least it breaks the immersion a little when looking down at "it" in VR. Maybe an option in "special"?

Also it seems  need to lower the view and raise the seat (or viceversa?... I'm so old) to get a "realistic" perspective. Meaning the (invisible) head on the shoulders and then the HUD properly viewed on the windshield. Saving the default view doesn't seem to work on such extreme values  (maybe). I can make a short video in Quest 2 if necessary.

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Posted
Am 31.10.2022 um 02:12 schrieb Cobra847:

 

We're working on this - but we are unable to do it presently due to a lack of engine-supported IK. Once added; we'll add animations for major movements (e.g. pulling gear handle, etc.)
 

Hey Cobra, what is "IK"? Is it planned to add it to the engine?

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