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Game seems too bright


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Posted

Sky Awful

 

After Stable version update 2.5.6.52437 everything looks too bright for me too.

DCS log and track attached

Nvidia driver 451.67

 

For me too, and the sky is sooooo Awful :mad: in the last patch

Posted

Sure adjusting the gamma helps a bit. But you shouldn’t need to do that. I’ve never needed to adjust it before. The default 2.2 for the gamma is actually the correct or standard value.

Realize that gamma does not control brightness, it just changes the curve between white and black. It doesn’t set those absolute values. Why games include this as an adjustment doesn’t make sense really.

What this looks like in DCS now is that the whole black level range has been shifted upwards. Gamma can’t adjust that.

I have it adjusted down to 2.0 now. But the colors all still seem washed out.

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Posted

I also had this problem so I did windows "color calibration". Had to turn down brightness both in windows and on the monitor. Then adjusted gamma in game and now it's OK.

Individual modules still have problems but in general the game is usable again.

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Posted
Recent updates seemed to have upped the brightness. Prior to the Super Carrier release I was using gamma 2.2 and things looked fine in daylight. After the Super Carrier release gamma 2.2 was blinding, so I had to reduce to 1.6 or so to get it to look like normal.

 

Noticed almost the same, just that I think it began with the Channel release. Well, one week give or take rainbowdashwink.png

 

I used to run DCS at 2.8 gamma in 2.5.something and prior, 1.6 IIRC in 1.x. All pancake. My screen is calibrated rather dark I might add. When switching to the Rift, I went down to 2.2 and it was great - until that change. Have to go down to 1.6 or even more, but then DCS literally became the Dark Cockpit Simulator again, where I can't see s*** inside the cockpit with the sun glaring into it from directly above. Most parts are just pitch black. Then again, when looking outside, everything became very milky, foggy and washed, like having a cataract to the canopy glass combined with gamma cranked to 3.0+. That's the part where it is a bit better in pancake, but it's still a lot worse than it was in 2.5.5. I dare to say, it's unplayable ATM. The whole brightness calibration is just _AFU_ right now, and that made it into Stable, just unbelievable. VFR is completely impossible at above 10kft, can't tell a forest from fields and it's impossible to see roads, railtracks etc in the mist. Yet I still see footage on the Tube based off of the most recent build that does not seem have the haze-fog-soup as intense as I have it. Keeps me wondering... do they have some tweaks I am missing out?

dcsdashie-hb-ed.jpg

 

Posted (edited)

I just tried out that bloom option in the VR tab and it seemed to be a noticable bit better in general with that on. For example I was able to read the console labels at gamma 1.6 with that on in my last flight. What I expected was some glare bloom that we probably all know of so many other titles so that we instinctly switch it off whereever we see it... icon_redface.gif

 

Still not as good as it used to be though.

 

I'll go and have a look at your shader set though. The first line which says "Reduced haze/foggyness on horizon skyline/terrain" alone makes it worth a try at least.

Edited by Eldur

dcsdashie-hb-ed.jpg

 

Posted
Its set to 1.8, but it was fine before and I didn't change any settings.

My Nvidia settings gamma is 1.2

 

 

Looks like this for me

 

[ATTACH]242991[/ATTACH]

 

 

 

 

 

 

 

1.8 in game gamma

[ATTACH]242992[/ATTACH][ATTACH]242993[/ATTACH]

 

 

 

 

1.2 in game gamma

[ATTACH]242994[/ATTACH][ATTACH]242995[/ATTACH]

 

 

 

 

 

 

If I lover it the cockpit goes too black. don't know how it will look like on your screens, maybe I cant really represent it.

 

 

 

 

I am having exactly the same issue.....

 

 

If I lower the gamm in order to get a "decent" outside light (not too bright) the cockpit is too dark

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Posted (edited)

Game doesn't seem too bright, game is too bright. Particularly the sun flare effect, but in general daytime lighting is way blown out.

 

 

At gamma of 2.2 the night looks great and you can see everything in the cockpit but the clouds and sky disappear into a whitewash of nothingness.

 

 

On the flipside night looks great? I dunno but the whole thing is a bit of a mess.

 

 

An example. Gamma set to 1 (lowest) world looks fantastic. Clouds are defined, terrain pops, shadows are shadowy, you can actually read the HUD against the sky, but the cockpit may in fact be painted in vantablack...

 

 

e4pmj64.png

 

 

 

With gamma set to 2.2, absolutely everything in the world is completely blown out, contrast goes right out the window and HUD is borderline unreadable, but all the instruments and even the dark corners of the cockpit are visible, instrument lighting actually works, MFDs are readable and their colors pop, etc...

 

 

sMPdm3J.jpg

 

 

And just for good measure, the same cockpit in the same mission @ 2.2 gamma in 2.5.5 release (just before the lighting change)

 

6hUlR8J.png

 

Just look at the histograms for the two images

 

2.5.5 @ 2.2 gamma

 

HGrKBbW.png

 

vs 2.5.6 @ 2.2 gamma

 

jB6rdUN.png

Edited by FoxTwo
adding images
Posted

Just a heads up guys...Im back at gamma 2.2.

After clearing out shaders in saved games and dcs/mods/terrain/caucasus/misc and installing new graphics driver Im not blinded anymore.

Posted
Just a heads up guys...Im back at gamma 2.2.

After clearing out shaders in saved games and dcs/mods/terrain/caucasus/misc and installing new graphics driver Im not blinded anymore.

I've always removed the shaders from the user saved games, but never this:

...dcs/mods/terrain/caucasus/misc

 

 

just interesting to see this noted.

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Posted
https://forums.eagle.ru/showthread.php?t=281666

 

might be worth trying guys, lighting at gamma 2.0-2.2 is a bit better with the alteration I made to the tonemap shader.

 

 

That's perfect ;):thumbup::thumbup::thumbup:

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  • 3 weeks later...
Posted

My greatest takeaway from Growling Sidewinder's video here is how yellowish DCS' lighting has become since the big 2.5.6 lighting upgrade. It stands out most in this comparison:

  • Like 1

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  • 4 weeks later...
Posted
The darker the night, the better the stars look, it's not ridiculous, it's called science.

 

 

Pretty much why we see stars more easily in countryside than high lighted cities.

Posted

Most monitors are natively Way brighter than they need to be.

 

I hardware calibrate mine weekly (photographer OCD) and on a Brightness scale of 1-100, my Spydr Pro wants mine set at about 20 with Gamma at 2.2.

 

DCS looks just fine.

 

Gamma is not an overall luminance adjustment btw...

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  • 3 months later...
  • Solution
Posted
On 8/22/2020 at 11:08 PM, wilbur81 said:

My greatest takeaway from Growling Sidewinder's video here is how yellowish DCS' lighting has become since the big 2.5.6 lighting upgrade. It stands out most in this comparison:

 

Yep that was exactly what I meant with the game being too bright.

  • 2 months later...
Posted

Any news on this extreme brightness its still there, bright haze over every map. with 1.6 gamma and my system brightness at 50% its still very bright.

Posted
44 minutes ago, Furiz said:

Any news on this extreme brightness its still there, bright haze over every map. with 1.6 gamma and my system brightness at 50% its still very bright.

 

This video from @Growling Sidewinder indeed excellently shows the problem. A problem that can't simply be solved with gamma reduction.

 

Let's hope 2.7 will bring some improvements 🤞

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Posted

With setting as I have them

Screenshot (10).png

Persian Gulf

Screen_210301_131358.png

 

 

 

Syria

 

Screen_210301_131900.png

 

Caucasus

 

Screen_210301_131711.png

 

This haze is making it look so bright and I have no idea how to get rid of it, tried deleting shaders but it didn't work.

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