laertesson Posted October 2, 2020 Posted October 2, 2020 I don’t think this is a bug at this point, so I’d like to discuss when and why the TGP rolls the gimbal. It seems to do it a lot when I am close in to a target with a low dive angle. Anyone have strategies to avoid gimbal roll which makes the target become offset from the cursor?
Renko Posted October 3, 2020 Posted October 3, 2020 Yeah, it would be great to know what exactly it is, why and when occurs. To try to avoid it There is no description on the manual
silverdevil Posted October 3, 2020 Posted October 3, 2020 i an not exactly sure either. though i have done maneuvers different ways while doing an external view to watch the pods optics. it seems to essentially get stuck trying to turn. like us turning our heads to look over our right shoulder then not know we can turn our head the other direction to continue the view arc. without boresight the fix is to set the tgp to stand by and then back to center it. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
Rainmaker Posted October 3, 2020 Posted October 3, 2020 Yeah, it would be great to know what exactly it is, why and when occurs. To try to avoid it There is no description on the manual Has to do with roll limits on the head, before it basically has to unwind itself by reversing roll in the opposite direct. Yes, it is a real thing
gachatar Posted October 3, 2020 Posted October 3, 2020 I highly doubt it would be this bad in real life, at this point it messes up nearly half of the attack runs.
Rainmaker Posted October 3, 2020 Posted October 3, 2020 I highly doubt it would be this bad in real life, at this point it messes up nearly half of the attack runs. Never counted the actual degrees of allowed roll in game, but reducing the amount or roll has much to do with the person behind the aircraft controls as it does with the pod.
Eldur Posted October 3, 2020 Posted October 3, 2020 i an not exactly sure either. though i have done maneuvers different ways while doing an external view to watch the pods optics. it seems to essentially get stuck trying to turn. like us turning our heads to look over our right shoulder then not know we can turn our head the other direction to continue the view arc. without boresight the fix is to set the tgp to stand by and then back to center it. It's literally like looking to the 3/4 o'clock position and up with a VR headset and then having the friggen cable getting struck by the chair's wheel preventing you from turning your head back forward. I really do hate that, and it happens a lot. There's a reason I bought a Quest... but DCS' framerate literally is down the drink with that res on my stone age rig. As for that happening in the A-10C, I usually get that when doing sharp turns at higher bank angles or even the thing which is called an Immelmann (which he never did since the E.III totally was not capable to pull that off, it literally was a hammerhead) after an attack run or a Split S to defeat some SAM. When sticking to 30° AoB orbits, it happens very rarely, but it did happen to me in the past while doing so. In that case I usually just STBY the thing and switch to A-G again and it comes back to life. What I'm really wondering now though is: Why does that never ever happen in the Hornet or Viper or even the Harrier (I guess in that very case, some of you "know" the answer) with the exact same pod?
Dragon1-1 Posted October 3, 2020 Posted October 3, 2020 Yeah, other aircraft with the same TGP should also suffer from this, the real thing is not capable of unlimited roll. One fun way of dealing with the issue is to do a quick aileron roll to "unwind" the TGP head. :) Of course, you need to have an idea which direction to roll in (or just make a good guess) to avoid making the problem worse. Resetting to boresight also helps, but it's not optimal if you're trying to track something. I also noticed that A-10's TGP loses track during violent maneuvers, particularly if you roll out too fast. The head can't follow the point and ends up off target. It seems that on this particular aircraft, it's far better modeled than on the others.
Rainmaker Posted October 3, 2020 Posted October 3, 2020 Yeah, other aircraft with the same TGP should also suffer from this, the real thing is not capable of unlimited roll. One fun way of dealing with the issue is to do a quick aileron roll to "unwind" the TGP head. :) Of course, you need to have an idea which direction to roll in (or just make a good guess) to avoid making the problem worse. Resetting to boresight also helps, but it's not optimal if you're trying to track something. I also noticed that A-10's TGP loses track during violent maneuvers, particularly if you roll out too fast. The head can't follow the point and ends up off target. It seems that on this particular aircraft, it's far better modeled than on the others. Not sure if it’s included in the A-10 software, but GIMB ROLL should be bracketed with <> arrows which denote which way you need to roll in order to clear the advisory. Could be a ‘wish list thing’ but not sure if there is intent to model that or not. Exists in other jets, not sure about this one.
Nealius Posted October 4, 2020 Posted October 4, 2020 What I'm really wondering now though is: Why does that never ever happen in the Hornet or Viper or even the Harrier (I guess in that very case, some of you "know" the answer) with the exact same pod? It happens to me when doing gun runs in the Hornet with the TPOD on the left cheek station, and I'm fairly certain I've had it happen in the Harrier a couple times too. It doesn't seem as frequent as I remember in the old A-10C, and haven't tried in the A-10C II yet.
Renko Posted October 4, 2020 Posted October 4, 2020 What I'm really wondering now though is: Why does that never ever happen in the Hornet or Viper or even the Harrier (I guess in that very case, some of you "know" the answer) with the exact same pod? Exactly. And without a description on the manual we dont know which parameters ED consider to enter gimbal roll
silverdevil Posted October 4, 2020 Posted October 4, 2020 Not sure if it’s included in the A-10 software, but GIMB ROLL should be bracketed with <> arrows which denote which way you need to roll in order to clear the advisory. Could be a ‘wish list thing’ but not sure if there is intent to model that or not. Exists in other jets, not sure about this one. +1 this... but i too do not know if it is IRL. better to be closest to IRL. AKA_SilverDevil Join AKA Wardogs Email Address My YouTube “The MIGS came up, the MIGS were aggressive, we tangled, they lost.” - Robin Olds - An American fighter pilot. He was a triple ace. The only man to ever record a confirmed kill while in glide mode.
skypickle Posted October 4, 2020 Posted October 4, 2020 I click stdby and then AG. Resets to boresight as well. 4930K @ 4.5, 32g ram, TitanPascal
QuiGon Posted October 5, 2020 Posted October 5, 2020 In the old DCS A-10C you can just press China Hat Aft Short to boresight the TGP if it is gimbaled. This makes the TGP to unwind itself. Now with the new A-10C we don't have the boresight command anymore and have to cycle to STDBY and back to AG or use some other workaround. Hopefully we will get the boresight OSB button that apparently exists in current real life A-10Cs. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
gachatar Posted October 5, 2020 Posted October 5, 2020 If it really bothers you, you can make some autohotkey script that quickly presses OSB keybindings for TGP standby and AG and put that on your hotas.
Deezle Posted October 5, 2020 Posted October 5, 2020 This started to get worse in the A-10C a couple years ago. Now in the II, I often get a gimbal roll notifications as I'm turning towards the target, but when I roll out for the attack, it usually goes away and all is well. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
javelina1 Posted October 5, 2020 Posted October 5, 2020 I click stdby and then AG. Resets to boresight as well. I've done this as well... MSI MAG Z790 Carbon, i9-13900k, NH-D15 cooler, 64 GB CL40 6000mhz RAM, MSI RTX4090, Yamaha 5.1 A/V Receiver, 4x 2TB Samsung 980 Pro NVMe, 1x 2TB Samsung 870 EVO SSD, Win 11 Pro, TM Warthog, Virpil WarBRD, MFG Crosswinds, 43" Samsung 4K TV, 21.5 Acer VT touchscreen, TrackIR, Varjo Aero, Wheel Stand Pro Super Warthog, Phanteks Enthoo Pro2 Full Tower Case, Seasonic GX-1200 ATX3 PSU, PointCTRL, Buttkicker 2, K-51 Helicopter Collective Control
Fri13 Posted October 6, 2020 Posted October 6, 2020 If one doesn't perform any barrel rolls, then the TPOD shouldn't get any cables tangled inside as it should basically be always using very limited scale from its whole gimbal limit. The low angle attack of course is similar thing, if aiming TPOD boresight below the target, then it can easily roll around its Z axis like one would be flying a aileron roll or barrel roll. So the guideline should be, avoid as much you can flying toward target with TPOD boresight below target. Another way to think about is that if your target will never get above your aircraft horizontal plane, then TPOD shouldn't be at all gimbal limited. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
jaylw314 Posted October 15, 2020 Posted October 15, 2020 Not sure if it’s included in the A-10 software, but GIMB ROLL should be bracketed with <> arrows which denote which way you need to roll in order to clear the advisory. Could be a ‘wish list thing’ but not sure if there is intent to model that or not. Exists in other jets, not sure about this one. IIRC, there is an arrow next to the GIMB ROLL warning. However, when I tried rolling in that direction, I don't recall it fixing the problem.
Deezle Posted October 15, 2020 Posted October 15, 2020 IIRC, there is an arrow next to the GIMB ROLL warning. However, when I tried rolling in that direction, I don't recall it fixing the problem. Roll in the opposite direction of the arrow. I've had limited success with this. I usually just standby the TGP and deploy it again. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Eldur Posted October 15, 2020 Posted October 15, 2020 It happens to me when doing gun runs in the Hornet with the TPOD on the left cheek station, and I'm fairly certain I've had it happen in the Harrier a couple times too. It doesn't seem as frequent as I remember in the old A-10C, and haven't tried in the A-10C II yet. Thanks, wasn't aware of this. I'm a centerline guy. I can imagine, especially with gun runs that it happens when you have the thing on the left side, do a gun pass, where the TGP is aligned slightly to the right, then pull up steep enough that it begins ro roll up on the right sight until it hits the limit. Now if you happen to do a left hand turn, it will be locked up there trying to get to the other side. So basically, a GIMBAL ROLL> message means, you've got to turn right, not just roll. You need to get the target into the right hemisphere of your airframe so the TGP head can unwind there. And yes, the arrow is definately there, I've seen it after the beginning of this discussion.
Rainmaker Posted October 16, 2020 Posted October 16, 2020 Roll in the opposite direction of the arrow. I've had limited success with this. I usually just standby the TGP and deploy it again. That would be the opposite of what you should do if it’s modeled correctly.
Deezle Posted October 16, 2020 Posted October 16, 2020 That would be the opposite of what you should do if it’s modeled correctly. I don't know what's correct, I just know what works. Intel 9600K@4.7GHz, Asus Z390, 64GB DDR4, EVGA RTX 3070, Custom Water Cooling, 970 EVO 1TB NVMe 34" UltraWide 3440x1440 Curved Monitor, 21" Touch Screen MFD monitor, TIR5 My Pit Build, Moza AB9 FFB w/WH Grip, TMWH Throttle, MFG Crosswinds W/Combat Pedals/Damper, Custom A-10C panels, Custom Helo Collective, SimShaker with Transducer
Meyomyx Posted November 21, 2020 Posted November 21, 2020 The answer to the OP is in the way the camera is mounted and articulates. The head of the pod can rotate and the camera can essentially ONLY slew down. Tracking involves the head rotating and then the camera tilting down. You can demonstrate this with your arm outstretched and a pointing finger ... but you can only move your finger DOWN or rotate your arm. You can track pretty much anything in this way. Now, in the aircraft, the problem comes when you are pointing AT or BELOW the thing you're trying to target. If you're slightly off to one side, the camera can't look slightly left - it has to rotate to 90 degrees and look "down" . Allowing the aircraft to point slightly to the other side will require the pod to rotate 180 degrees to track it. Worse, if the target is now above your direction of travel, it will need to rotate "upside down" and "look down" to maintain the lock. Of course, it can only rotate so far so it will bang up against the stops. To see what I mean, track a target a point straight at it or slightly below it. Now look out the window at your pod and see how hard the seeker is rotating trying to keep the lock ... SO, if you are relying on a TGP target lock, you must try to KEEP THE POD TARGET POINT BELOW the FPV as you roll in and perform the attack - so that the pod ONLY has to rotate relatively small amounts to track the target. If you roll in aiming below the target point, the pod will end up trying to "look up" ... and rotate through crazy angles ... until it can't, at which point you'll get the GIMBAL ROLL message.
QuiGon Posted November 21, 2020 Posted November 21, 2020 We also have the boresight function back now (although as an OSB on the MFD), which helps a lot to deal with this issue. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing!
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