havok2 Posted May 21, 2021 Posted May 21, 2021 21 hours ago, Highwayman-Ed said: I finally managed to fly DCS this morning without significant cloud jitter, but the method of doing so is undesirable. 1. started Oculus Desktop Client and set the refresh rate to 72Hz (lowest) 2. Start Oculus Debug tool and force ASW on thereby forcing 36Hz 3. Start DCS and select the Low preset. 4. Disable shadows entirely (both regular and terrain) 5. When DCS restarts after the settings have changed, start a quick start mission with clouds. The clouds on the horizon still move a little, but nothing remotely close to how much they did before. This is the only way with my i9-9900KF and 2080Ti that I could achieve a constant stable frame rate that matched the refresh rate of my headset. I then tweaked settings gradually up (and not that much unfortunately) until I reached the point where DCS couldn’t maintain a stable FPS and the jitter became apparent as the FPS dropped below the 36fps threshold. Not trying to provide any workaround or suggest that FPS is the underlying issue, but thought others may find it interesting. Sounds like the simulation that is rendered seperately over the „game“ uses A: a fixed Framerate that is off to the frames per second in the game (may 60Hz so its closer with 72Hz then) or B: DCS uses kind of motion interpolation in vr that creates interpolated frames but the simulated and seperately rendered clouds still interpolate the frames - so we have an offset between a frame from the game that is nterpolated between frame 1 AND 2 (call it frame 1.5) and you still see the clouds from frame 1 OR 2. So you have 0.5 Frames difference in between. So ED had to manage to code an Interpolation for the cloud sim too. Sounds not very trivial and would explane why is not already fixed during the last updates. So I dont think its kind of „oh we just forgot to round the values here“
Vanguard Posted May 22, 2021 Posted May 22, 2021 4 hours ago, havok2 said: Sounds like the simulation that is rendered seperately over the „game“ uses A: a fixed Framerate that is off to the frames per second in the game (may 60Hz so its closer with 72Hz then) or B: DCS uses kind of motion interpolation in vr that creates interpolated frames but the simulated and seperately rendered clouds still interpolate the frames - so we have an offset between a frame from the game that is nterpolated between frame 1 AND 2 (call it frame 1.5) and you still see the clouds from frame 1 OR 2. So you have 0.5 Frames difference in between. So ED had to manage to code an Interpolation for the cloud sim too. Sounds not very trivial and would explane why is not already fixed during the last updates. So I dont think its kind of „oh we just forgot to round the values here“ I don't think it's either, otherwise it would eventually "catch up". You can slowly move your head up and down, the clouds move offset to everything else and never align, so I don't believe its a render rate issue IMHO.
Flappie Posted May 23, 2021 Posted May 23, 2021 Clouds jittering does happen in 2D. Just shake yoru head all over the place and you'll see the exact same thing. The issue is simply much more noticeable (thus more unpleasant) in VR. 3 ---
Tobur Posted May 23, 2021 Posted May 23, 2021 Just wanted to report same jitter issues with clouds. 2D, Trackir, clouds @ultra. Crossing fingers for a fix, kills the mood a bit with the new clouds 2
havok2 Posted May 24, 2021 Posted May 24, 2021 (edited) On 5/22/2021 at 6:05 AM, Vanguard said: I don't think it's either, otherwise it would eventually "catch up". You can slowly move your head up and down, the clouds move offset to everything else and never align, so I don't believe its a render rate issue IMHO. I did a little more research today. The functions of the new clouds are in the files atmosphere.hlsl as well as their includes. In the line float skyLerpFactor = smoothstep(atmNearDistance, atmFarDistance, d); a kind of temporal smoothing is applied depending on the distance and camera position! I noticed today that clouds farther away wobble significantly, while clouds close to the plane do not. I then tried the VR zoom and noticed that clouds that were wobbling before were no longer wobbling. This indicates that the cloud positions are time smoothed. However, this also means that the position of the clouds permanently changes between the camera position of the left and right eye and accordingly a "camera" is used that jumps back and forth between the eyes. When the head is rotated more quickly, the wobble becomes virtually invisible. Only when you hold still. ED should form the clouds simply on the basis of one eye and not on the basis of both eyes. You can also see very nicely how the clouds become more detailed if you zoom the camera very far away in the outside view and rotate very fast and then stop. It actually makes total sense for 2D and also VR. Objects farther away change their position in space almost invisibly within a few frames. The closer clouds, however, do. Partly the clouds are enormously pixelated, then quickly soft again. Currently I'm trying to turn off smoothing completely to confirm this behavior or to make the system think all clouds are near clouds. Ok it is something that is simulated in an exe directly. Maybe directly in the dcs.exe. Its definitly timesmoothing or progressive rendering the clouds. There is no way to edit something from the code here. The only thing that can be edited are the cloud-templates itself (clouds.lua). I think its implemented as an overlay that is simulated dedicated and composed with the rest, but its not reachable for us I‘ll hope ED is able to fix that soon. I did‘t played since 2.7 Beta - because I want these Clouds but in VR I get sick from this wobble … Edited May 26, 2021 by havok2 2
falcon_120 Posted May 27, 2021 Posted May 27, 2021 Any improvement on today's patch? Its not in the change logs but you never know...
sirrah Posted May 28, 2021 Posted May 28, 2021 8 hours ago, falcon_120 said: Any improvement on today's patch? Its not in the change logs but you never know... Nope, it was just a hotfix for several game crashing bugs Little more patience System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
Picchio Posted May 28, 2021 Posted May 28, 2021 On the theme of VR and clouds, is there any solid information regarding planned clouds' quality in VR? I mean, has it been officially stated that the current 2D quality options will also be available and functional in VR? 1
Jafergon Posted May 28, 2021 Posted May 28, 2021 3 hours ago, Picchio said: On the theme of VR and clouds, is there any solid information regarding planned clouds' quality in VR? I mean, has it been officially stated that the current 2D quality options will also be available and functional in VR? I created a thread about that particular question At some point BN said that the issue has been reported to the team, but so far no word about if it's been worked or not. I'm 100% possitive the cloud jitter issue is going to be fixed soon as stated many times by the team, but the issue of scalable quality settings to get the same detail in VR as in 2D (even at the price of lower fps), remains a bit of a mystery... maybe it's roots are in the jitter issue and both will be fixed together... 1
FZG_Immel Posted June 2, 2021 Posted June 2, 2021 Still Jittering in 2D.. very disappointed [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
fagulha Posted June 2, 2021 Posted June 2, 2021 No more jittering here (Valve Index user) at least for now. Just fps problem in first hours but now after trial and error everything is back to normal. Finally can enjoy the clouds in VR. Thanks. About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
30mikemike Posted June 2, 2021 Author Posted June 2, 2021 1 hour ago, FZG_Immel said: Still Jittering in 2D.. very disappointed 2D here also...I don’t get how it can be fixed for VR but not for 2D, they’re the same clouds so I’m confused. And, like you, disappointed... i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Lange_666 Posted June 3, 2021 Posted June 3, 2021 12 hours ago, fagulha said: Just fps problem in first hours but now after trial and error everything is back to normal. Can you describe this FPS problem a bit more and what you did during trial and error to bring it back to normal? Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base, MFG Crosswind pedals, TrackIR4, Rift-S, Elgato Streamdeck XL. Personal Wish List: A6 Intruder, Vietnam theater, decent ATC module, better VR performance!
fagulha Posted June 3, 2021 Posted June 3, 2021 4 hours ago, Lange_666 said: Can you describe this FPS problem a bit more and what you did during trial and error to bring it back to normal? Well, my setting in graphics.lua and Nvidia Control Panel were limited to 145 fps by me but DCS keeps on 50/60 fps. So, i did a fresh install of nvidia drivers (erased options a did a refresh of my settings in NVCP) and things back to normal to me. But before that i checked my Throttle to Fixed (default is Auto) at 120 fps in SteamVR Video options (Per Application Settings and choose DCS). About carrier ops: "The younger pilots are still quite capable of holding their heads forward against the forces. The older ones have been doing this too long and know better; sore necks make for poor sleep.' PC: 14th I7 14700KF 5.6ghz | 64GB RAM DDR5 5200 CL40 XMP | Gigabyte RTX 4080 Super Aero OC 16 GB RAM GDDR6X | Thermalright Notte 360 RGB | PSU Thermaltake Though Power GF A3 Snow 1050W ATX 3.0 / 1 WD SN770 1TB M.2 NVME + 1 SSD M.2 2TB + 2x SSD SATA 500GB + 1 Samsung 990 PRO 4TB M.2 NVME (DCS only) | Valve Index| Andre´s JeatSeat.
30mikemike Posted June 7, 2021 Author Posted June 7, 2021 Can anyone confirm the cloud movement issue is now fixed for 2D? Too busy with work to get on DCS at the minute....thanks. i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
Flappie Posted June 8, 2021 Posted June 8, 2021 When the initial 2.7 came out, I used to see jitering clouds with my own eyes. But now in 2.7.1.7139, I cannot reproduce this issue. Can you guys please post a track and a video showing the issue? (I only fly DCS in 2D by the way) ---
Ithronwise Posted June 8, 2021 Posted June 8, 2021 (edited) Hi Flappie, in the video I posted in the thread "new clouds corruption" you can see the jittering from 1:35 min (clouds right of the HUD) and from 1:56 min (clouds within the HUD): When you jiggle on the stick, the clouds move up and down in the same rhythm. Best seen when the clouds are in front of hills or mountains. Trackfile: F-18C Test Graphic glitch Cloud jittering NTTR.trk Best regards, Rene Edited June 8, 2021 by Ithronwise Additions 1 ASUS ROG Strix B450-F Gaming, AMD Ryzen 5800X, 64 GB Corsair Vengeance LPX DDR4-3000, ASUS TUF Gaming Radeon RX 6800 XT, Samsung 970 EVO M.2 NVMe 250 GB (OS), Corsair MP600 PRO LPX M.2 NVMe 2 TB (DCS World), Gigabyte G27QC Gaming Monitor, DelanClip Gamer, WINWING F-16EX Metal Flightstick with Orion2 Joystick Base, WINWING F-15EX II Metal Throttle with Orion2 Throttle Base, WINWING PTO 2 Take Off Panel, VIRPIL Controls Ace Flight Pedals, Buddy-Fox A-10C UFC, Thrustmaster MFD Cougar Pack, Windows 10 Pro
Flappie Posted June 8, 2021 Posted June 8, 2021 (edited) Many thanks. I had a hard time seeing the issue in your video, but I eventually saw this thanks to your track. Here's a very short clip with an arrow, to help seeing the issue. Edited June 8, 2021 by Flappie ---
FZG_Immel Posted June 16, 2021 Posted June 16, 2021 Still not fixed after 3 patches? really ? 2 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
KillEmAll88 Posted June 23, 2021 Posted June 23, 2021 I have the cloud jitter as well in 2D ,Track IR 5. If I look around in the cockpit there is a lot of jitter. It's nothing extreme they just shake/vibrate while looking around. 3
trigen Posted June 25, 2021 Posted June 25, 2021 (edited) A video really cant do it justice but here you go. Its just a really really bad experience in VR at even 4x AA and 2700 SS and Ultra clouds. Its not all the cloud layers but these are just awful. Combined with a jittery Pimax will have these flicker like crazy all the time. Edited June 25, 2021 by trigen 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
Slice313 Posted July 15, 2021 Posted July 15, 2021 I can still see jitter in 2D, it is very distracting... I will try to make a short video today. I play with everything at High/Ultra (Clouds Ultra), capped FPS withing the engine at 60 FPS and also use G-sync. 1
FZG_Immel Posted July 22, 2021 Posted July 22, 2021 please ED. communicate on this ! it ruins the immersion 6 [sIGPIC]https://forums.eagle.ru/signaturepics/sigpic70550_3.gif[/sIGPIC] Asus Z390-H - SSD M.2 EVO 970 - Intel I9 @5.0ghz - 32gb DDR4 4000 - EVGA 3090 - Cougar FSSB + Virpil WRBRD + Hornet Stick - Thrustmaster TPR Pedal + WinWing MIP + Orion + TO and CO pannels - Track IR5
30mikemike Posted July 23, 2021 Author Posted July 23, 2021 15 hours ago, FZG_Immel said: please ED. communicate on this ! it ruins the immersion Yeah I’ll second that mate....it’s really bad. 3 i7 8700k @ 5.0ghz. Strix GTX1080Ti. 32GB RAM @ 3600. 2x Hyper X SSD’s with DCS on one. Oculus Rift S. Asus PG278-QR. Liquid Series PC with liquid CPU and GPU cooling.
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