ED Team BIGNEWY Posted July 24, 2023 ED Team Share Posted July 24, 2023 Patch notes discussion for July 2023 https://www.digitalcombatsimulator.com/en/news/changelog/openbeta/2.8.7.42583/ Introduced a new campaign: UH-1H The Huey Last Show Campaign by SorelRo DCS World MP. New feature. Slot types filtering feature added to client MP. Server restart leads to client being timed out or client DCS hang - fixed MP. Key combo does not work in the role selection window in MP - fixed ME. New feature “copy settings” button. You can now copy settings and properties between aircraft in your group, different groups, or all of the same type of aircraft on the map. ME. GUI Error when try to create new payload - fixed ME. GUI Error when try to open fuse adjustment panel in some case - fixed ME. GUI Error when try to Copy settings in some case - fixed AI ground units will now attack enemy trains AI ground. The cause of collision and intersection of ground unit shapes has been eliminated AI aircraft. Overloaded OH-58D cannot take off - fixed AI aircraft. B-52H will not use all flares on the one incoming hostile missile AI aircraft. Some planes suspension nose / tail gear animation corrected AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, damage model fixed AI aircraft. After task Embarking, the helicopter remains on ground - fixed AI aircraft. AI-launched laser guided weapons keep track of target while no one is lasing them after launch - fixed Engine. When camera gets close to the water, the horizon line in the distance seems to disappear - fixed Weapons. Added a small random trajectory spread of cruise and anti-ship missiles so that they do not fly exactly one after the other and do not collide. Engine. Rewritten and optimized screenshot taking. Allow screenshots to be taken more than 1 per second. Cameras. Corrected default camera position for the F4 view L-39. Corrupt damage models - fixed Corrected inaccurate terrain shadows appearing in some cases Weapons. Some weapons pass through terrain and objects without exploding - fixed Screen flickers black in some case - fixed Exploded bridge has an ugly explosion crater - fixed Authorization. Failed auth resets users options for the module - fixed Encyclopedia. Wrong Harrier entry - fixed Weapons. Kh-59 missile changes direction when target is already dead - fixed Weapons. Arleigh Burke -Tomahawk wings are deployed too soon during launch - fixed CTD when Mi-8 is destroyed with a specific payload - fixed ATC comms mix up between maps - fixed DCS: F/A-18C by Eagle Dynamics Improved target hold mechanism in STT. Fixed: TDC Cursor not shown after switching from A/A to ACM Fixed: Trains on ground radars Fixed: Radar Range in VS on AZ/EL Page Fixed: ARC-210 modulation set in ME is not respected Fixed: Entering STT from VS results in azimuth vs velocity, STT should always be azimuth vs range Fixed: VS detects and locks aircraft set to Late Activation before they activate Fixed: Targeting pods loses point track on weapon change Fixed: Auto bomb mode sometimes ignores countdown. Fixed: AGM-84D Harpoon does not self destruct at correct distance when used in BOL HTP Fixed: AGM-84D Harpoon Search distances are not relative to HTP even though HSI indications show correctly Update "Mission Qual" and "Weapons Qual" to standard ED graphics DCS: F-16C Viper by Eagle Dynamics Improved target hold mechanism in STT. Added Thrustmaster Viper TQS Default Profile Fixed:MAN AUTO waypoint sequencing control. Fixed:New Ground Emitter sound played when missile inbound Fixed: TGP+GBU38 = 15-20m Miss. Note: 3 Second laser or AGR required before release for increased accuracy. DCS: AH-64D by Eagle Dynamics Altitude Hold logic corrections Added mixed AGM-114 loadout Fixed: George enter VRS too often Fixed: Uses gun limit depending on the cockpit, not on the actual trigger pressed Fixed: George refuses to fire gun after first engagement Fixed: Extra symbols on EUFD Fixed: George AI as pilot loses height for no reason Fixed: IAT inertial track behavior for primary tracked target Fixed: VR Collective issues - Collective raises with no user input. Fixed: INU alignment resets when APU is turned on from External Power Fixed: Ground power GPS alignment can be broken with APU start Fixed: PLT and CP/G TADS Desync issue - Slaved TADS Fixed: MPD Brightness knobs not working cold and dark with input pushes Fixed: Flat tires are not fixed with repair. Fixed: CPG joins after APU start - no sync of engine start or rotors Fixed: Multicrew Hold mode indications not Syncing Fixed: JTAC and player uses Laser Hellfire instead of Radar Hellfire in 9 line dialog DCS: Mi-24P Hind by Eagle Dynamics Added: subtitle for Petrovich AI for target miss Added: Petrovich AI interface for ASO-2V panel control has new function: Long Left (disables Petrovich auto-dropping flares/chaff if he see missile threat) Improved: joystick axis controls and VR/head-tracker decouple for Mi-24P door gun Improved: bomb struts are removed from pylons for weapons which don't need them Improved: Petrovich AI will not use flares/chaff if there is weight on wheels of helicopter Improved: Weapon release button cover opens automatically when weapon release is pressed Fixed: More than one R-60M goes off rail sometimes if RS button cover is open Fixed: DISS-15 system works without power Fixed: Petrovich AI does not move sight to the designated position first time after switching on "Observe" DCS: F-86F Sabre by Eagle Dynamics Fixed: Radar ranging for gunsight reticle. DCS: F-5E Tiger II by Eagle Dynamics Fixed: TACAN morse code can be heard although TACAN volume is OFF Fixed: Radar gunsight solution incorrect Fixed: Radar doesn't return to acquisition phase after target lost in dogfight modes DCS: A-10C II Tank killer by Eagle Dynamics Fixed. Two AIM-9 have launched from one point if manually selected Fixed. Volume now can be regulated using Channel knob while being on the Menu page. Volume can also be changed for the guard receiver Fixed. ARC-210 modulation set in ME is not respected Fixed. CDU reruns BIT test when hitting "PREV" key after first startup Added. Wheel chocks Added. AN/ALQ-184 Long Pod Added. Copy Feature for UFC and CDU DCS: Bf 109K-4 Kurfurst by Eagle Dynamics Unsupported ‘Signal Starter Crew’ command removed Added wheel chocks DCS: FW 190A-8 Anton by Eagle Dynamics Added wheel chocks DCS: FW 190D-9 Dora by Eagle Dynamics Added wheel chocks Official template now available to download here DCS: AV-8B N/A by RAZBAM Simulations Fixed: Radio Microphone Keybind behaviour DCS: MiG-19P by RAZBAM Simulations Updated: Temporarily disabled Radar Dynamic Terrain for VR due to compatibility issues. DCS: F-15E Suite 4+ by RAZBAM Simulations Fixed: INS ALignment too sensitive to movement Fixed: Rear Cockpit Throttle Mic switch keyboard bind Fixed: Radio Presets Channels cannot be updated in cockpit Fixed: CTD when selecting OFF Missile Fixed: fuel flow NaN crash at Mach 1.4 in release builds Fixed: Rear cockpit HOTAS for TGP Fixed: Gun Funnel position Fixed: TACAN information now synchronised between cockpits Fixed: Corrected issue with unpredictable trim behaviour at high Mach Fixed: ILS information now synchronised between cockpits Fixed: scratchpad flashing after successful TGP PB17 use Fixed: Master Arm ON required for Emergency Jet Fixed: Error when entering SP number without route Fixed: HUD N-F Box visibility Fixed: radar Auto ACQ min range Fixed: stores drag calculation incorrectly using PACS configuration instead of actual loadout Fixed: radar debug window visible on release Fixed: broken Mark Points Fixed: Invalid values shown on HUD Fixed: scintillation option Fixed: HRM Patch window selection bugs Fixed: radar antenna limit bugs Fixed: glitchy RBM noise pattern Fixed: Radio 1 and Radio 2 active frequency not syncing Fixed: Emergency canopy jettison not repairing Fixed: Correction for NVGs not removable if active and removed by ground crew Fixed: Oil Pressure caution flickering during engine startup sometimes Fixed: Corrected missing ejection delay when ejection mode is NORM Fixed: Missing texture on WSO helmet in USAF 492nd AF91 Low Vis Clean livery. Fixed: Livery inaccuracy with Seymour Johnson 333 FGS and 336 FGS texture. Fixed: Livery inaccuracy with the Mountain Home 75 2018 Anniversary texture. Fixed: Corrected spelling error for the 492nd liveries. Fixed: Ejection Pilot model standing lower than the surface. Fixed: Uneven Intake Ramps. Fixed: Damage Model missing Shells. Fixed: excessive CPU use with HRM Patch in multi crew when not in command Fixed: JFS stutter sound heard from other aircraft starting up or shutting down in multiplayer Fixed: Glitches when entering Lat/Lon coordinates on UFC Fixed: Exiting GUNS should stay in A/A master mode Fixed: Multicrew desync issues Fixed: Some tones, such as Landing Gear Warning tone, could play even with no power Fixed: WSO backup ADI not caged for cold start Fixed: Removed graphical glitch from WSO seat when controls being hidden Fixed: INS alignment & sync issues Fixed: instant SH alignment Fixed: HUD INS message when INS set to OFF Fixed: Fuel flow and fuel quantity indication going to 0 or largely negative when going past Mach 1.4 Fixed: WSO RHC AAI switch (IFF working only once) Fixed: compatibility with older processors without AVX support Fixed: TSD map behaviour during INS alignment Fixed: HRM window selection gimbal limit & blind zone bugs Fixed: ugly RBM noise at max gain / GC0 Fixed: NAVFLIR not available for WSO in Multi Crew Updated: Collision Model Updated: External Model + LODS Updated: Cockpit Model + Textures Updated: Removed unjettisonable ACMI pod from missions Updated: INS alignment & sync Updated: Increased IFF range to 100NM Updated: AA Gunsight (WIP) Updated: Lowered the GS boresight Updated: Improve abrupt aerodynamic inputs for in-air crosswind starts Updated: Revert pitch CAS gear handle input change (WIP) Updated: Kneeboard page Updated: Flight Control minor correction to more closely match mech checks Updated: Minor tweaking to lateral aero coefficients at very small sideslips Updated: Gear configuration values Updated: Set alpha signal for roll and yaw CAS when weight on wheels from maintenance diagram Updated: Provide a consistent normalised value of IDLE and MIL RPM to AI Sounder DLL Updated: Ejection Pilots are now using separate textures. Updated: Pilot Visor Improved: Stores drag count tuning improvement against performance charts Improved: FM based on automated testing Improved YAW CAS to avoid out of phase control feedback loops causing oscillations Improved: Adjusted stabilator to more closely match control surface checks Improved: multi-cockpit canopy animation synchronisation Improved: HRM TTGo reliability Improved: HUD repeater rendering and included it in RCD images Improved: radar CPU performance Improved: kinematic consistency between seats during multi-cockpit Improved: Adjusted ECS airflow sound gains Improved: TGP power switch now goes to STBY for engine on mission starts Added: TACAN Volume Ctrl Added: ILS Volume Ctrl Added: TEWS Volume Ctrl Added: WPN Volume Ctrl Added: Ground Crew can change GBUs Laser Codes Added: Radio 1 and 2 MC Synchronisation Added: SSE2, SSE4, AVX support Added: RWR synchronisation Added: HUD Control Synchronisation Added: A/G radar band controls Added: improved roll and yaw keyboard control Added: Information message for emergency CAS disengage and JFS bottle refill Added: MIC switch to ON during Auto Start sequence Added: More Pilot Visors Added: Livery options for hiding ECM on left vertical fin without Turkey Feathers. Added: kneeboard indication of the alignment method to use Added: NVG brightness adjust controls Added: AAI & EID Synced Added: HRM active antennas scintillation Added: A/G radar channel/band controls DCS: JF-17 by Deka Ironwork Simulations Fixed: FPM behaviour on MFCD radar page DCS: SA-342 Gazelle by Polychop Simulations Improved: Engine performance and torque limitations adjusted This is a continuous iterative process and there may be further changes in the future Improved: SAS behaviour adjusted Improved: Adjusted visual rotor speed Improved: Auto-hover improved Heading slave to camera still WIP Improved: Autorotation behaviour Improved: Starter switch can now correctly be placed in ‘OFF/ARRET’ position once fuel is flowing Fixed: Fuel mass bugs Fixed: Mistral reticle not showing Fixed: RWR Crash Fixed: FFB cyclic trim implementation Fixed: Lateral force improvements Fixed: Removed pilot sight clickable when sight is not visible Fixed: Overtemp issues Fixed: Bort numbers were not functional Added: Replaced HOT3 missiles with ED weapon Added: basic sling loading Helper UI to be added later Added: Periscope now has laser range finder Added: Pilot sight will be hidden when spawning without any weapons equipped Added: Mistral missiles are now able to lock on to ground targets when heat contrast is high enough. Added: keybinds for radar altimeter (joystick) Added: High detail community liveries by Mispunt: Olive Drab for US, UK, The Netherlands and Greece. Added: High detail community liveries by Shaft, Peet and Mispunt: Armee HRI and Armee HRI Daguet for France. DCS Mirage F1 by Aerges Optical Sight improvements and fixes: The Optical Sight target symbol doesn’t disappear anymore when it is near its movement limits. The Optical Sight attitude reticle displayed part is limited now by ~75 degrees of total angle in pitch (it is the physical display limit of the pitch ribbon). Optical Sight 'Normal' and 'Simplified' attitude scales are implemented on a single ribbon now, with a visible animation when the scale type is changed. Implemented animated transition between the 'radar command bar' and the 'gun firing reticle' symbols. These symbols are physically placed on the same reticle ('Moving reticle'). Other systems fixes: Fixed IDN mode switch initial position in F1EE: The animation position didn't match the internal value, so the indicator moves now correctly after selecting the first mode switch position. Added timer to weight on wheels sensors to avoid the antislip kicking in when the wheels were not yet fully in the air. Fixed an error in the VOR/ILS test - direction of the horizontal needle movement was inverted. Fixed Standby Horizon initialization pitch error at hot start. Fixed R550 timeout logic at missile station selection - now the 'hardwired' 34 seconds timeout (gyros spool up timeout by a timer relay) is applied only when the "Matra 550 or SW missile" switch is turned ON. Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. 3D model and textures: Adjusted spherical Indicator airplane symbol. Miscellaneous: Implemented mirrors position control by mouse axis, in addition to the existing clickable 'on/off' action. Cockpit mirrors now can be toggled On/Off by 'Toggle Mirrors' key. Fixed left mirror, it doesn't freeze anymore at certain view angles. Training missions: Updated startup training mission: Highlighted NWS high sensitivity button. Specified that the "I" key on the keyboard sets the throttle to idle. Updated the taxi, takeoff and climb training mission: Added the need to press the U + V pushbutton in the radio selector unit. Improved the TACAN in T/R mode trigger, no need to reset the T/R position. Landing training mission minor fixes. Updated ground attack training missions: The sight is set in NORMAL mode instead of APP mode. Modified sight depression figures. Added Sinai missions (Quick Start and Single Player for both Mirage F1CE and Mirage F1EE). DCS: C-101 Aviojet by AvioDev Fixed the initialization of the mechanical clock hours hand when the aircraft start time is more than 12:00 PM. Fixed clock hands animation: minutes and chronometer minutes hands were mixed up with each other. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. DCS: Black Shark 3 by Eagle Dynamics Shkval. Inaccurate aiming to target from memory - tuned embedded INS+DNS algorithms, the error won't drastically increase on hover (filtered input more precisely) Sound. Correct startup sound procedure, add compressor's sounds, adjust zones for APU, turbine, compressors and other sounds. Improve the overall sound outside the helicopter. INS. Alignment in some condition can't make IMU precision better that a certain threshold - fixed DCS: P-51D Mustang by Eagle Dynamics P-51 Challenge Campaign. Updated clouds, seasons, skins, time of days DCS: Syria Map by Ugra Media Added lighting with new real-time technology Added right-hand traffic in Cyprus Added kneeboard (tablet) Mission generator updated Added helicopter landing sites on GUI map Added parking places for big planes Improved and optimised urban development models Improved models of airfield hangars Improved models of original objects Added destruction models for Aleppo power plant and Lafarge factory Improved scenes of original buildings in Haifa, Beirut, Adan and Damascus Trees in the forest have been optimised Simplified tree collisions Added parking areas for MiG-23 Marj Ruhayyil, Shayrat, Tiyas Fixed frequency settings at Gazipasa, Rene Mouawad, Ramat David, Ercan, Beirut and HATAY Fixed taxiways at Tal Siman, Beirut Fixed lighting for Sanliurfa, Adana, Khmeimim, Haifa Corrected the signs at Akrotir, Incirlik Removed objects from Rene Mouawad car parks Removed objects from Kingsfield glide slope Fixed bugs in vector data and scenes Map description updated Added objects at road and railroad crossings Two types of fuel stations added Two types of roadside cafes added Improved motor vehicles and ships New trains have been added Cars for right-hand traffic have been added Improved city and field assemblies Improved road and railroad assemblies DCS: South Atlantic Map by RAZBAM New - Major switch in technology used across all city blocks across the whole map New - All new POIs for Cities (ongoing) First City is Punta Arenas and Ushuaia New - Complete redesign of city blocks using all new models which are in keeping of the region New - Major tree distribution adjustments to get rid of tree patterns across the whole map New - Major re-work of roads across all Cities across the whole map with new blocks, textures, models, layout etc Adjusted - adjusted many models to reduce poly count and improve textures and performance New - Rural areas have also been given some love with new villages Adjusted - Reduced surface file size to within ED recommendations Fix- Reduced the street lighting on (Route National 3) near Rio Gallegos airfield (Discord feedback) New - Added Deep water port for Rio Grande New - Added hidden airfield in the north for small aircraft. Happy hunting DCS Campaigns DCS: F-14A Zone 5 Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically handle the radio Randomized wild cards for better replayability Randomized threats at the EW range for better replayability Safety trigger added to avoid radio anomalies Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14A Fear the Bones Campaign by Reflected Simulations Jester will automatically navigate Jester will automatically switch radio channels Workarounds for overlapping radio messages blocking each other Smoother trigger solutions Documentation and graphics update DCS: F-14 Speed & Angels Campaign by Reflected Simulations Safety trigger added to avoid radio anomalies Mortality not enforced P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Minor trigger zone fixes F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Updated planner with range boundaries and updated range diagrams and kneeboard pages. Added aircraft threat profiles to briefing. Minor trigger tweaks to improve game play. DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – AI voice overs replaced by human actors Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: Fw 190 A-8 Horrido! Campaign by Reflected Simulations Mortality not enforced DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Mortality not enforced DCS: Spitfire Beware! Beware! Campaign by Reflected Simulations Mortality not enforced Spitfire IX The Big Show Campaign by Reflected Simulations Mortality not enforced ATC frequencies fixed again DCS: UH-1H Paradise Lost Campaign by Reflected Simulations Mortality not enforced DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Updated mission for IR The Damned: Added extra audio for flight refuelling and rejoins. Fixed recoveries so units RTB and land properly. DCS: MAD Campaign by Stone Sky All missions for SA-342 Gazelle set weapons and fixed minor bugs DCS: MAD AH-64D Campaign by Stone Sky New AGM-114L Hellfire missiles have been added to combat missions and minor bugs have been fixed DCS: A-10C Operation Agile Spear Campaign by Combat King Simulations Mission 1: AI Wingman not responding to menu commands. Fixed. Mission 4: AI Medevac helo's not following flight plan. Fixed - maybe. Thanks David Reiff. Mission 5: Player's aircraft is now available to start the mission. Fixed. Thanks to Scylla and CrystalnEntity. Also, added directional arrows to help with taxing in the dark and adjusted the amount of devastation the strike package wrought. Mission 7: Vehicles were previously on the taxiway blocking access to the active runway. Fixed. Thanks David Reiff. DCS: UH-1H Worlds Apart - Spring 2025 Campaign by Low-Level-Heaven Mission Development Mission 2: Pathfinding issue solved (several time related safeguard's implemented / as well as Radio F-10 menu option if really necessary) Mission 4: No Pathfinding issue found (time related safeguard has been already implemented). Additional Radio F-10 menu option added to bridge that part. DCS: F/A-18C Rise of the Persian Lion Campaign by Badger633 Missions 13: Adjustment to help reduce A2A refuel collision. DCS: F/18C Raven One Campaign by Baltic Dragon Mission 01: fixed issue with Saint climbing too late fixed issues with cut off comms fixed issue with Saint's altitude during RTB Mission 03: Improved Smoke's fuel management Smoke will now correctly refuel Smoke will correctly perform show of force Smoke will correctly engage all other targets (including the jeep) Fixed problems on deck on RTB Mission 04: fixed issue with Raven 11 stuck on the catapult Mission 08: changed weather settings, the speed boats should be much better visible in NVGs now added green-tinted kneeboard for night operations Mission 09: Fixed issue with Mirages taking fuel from the tanker Fixed issue with leisure boat not moving from the pier Mission 10: Fixed issue with several flights orbiting over Mother after takeoff instead of going to their anchor points Mission 14: Completely re-worked the startup and takeoff sequence (all flights should now take off correctly) Reworked zones and altitudes to ease the "Thunderstorm" condition Added "mission complete" message before jumping to M15 DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon Mission 10: updated triggers for Sluggo attacking SA-6 added Link16 settings Mission 12: fixed problem with Iranian corvette hitting the pier added Link16 settings DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions: AI voice overs replaced by human actors All missions: AI aircrafts chatter when not supposed - FIXED Mission 3: Interceptors not reacting as supposed - FIXED 11 2 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
AdrianL Posted July 24, 2023 Share Posted July 24, 2023 (edited) Did HeatBlur not submit patch notes or did they skip the patch? Edit: I can see changes to the F-14 files so guessing we just waiting for the patch notes from them Edited July 24, 2023 by AdrianL Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 24, 2023 Author ED Team Share Posted July 24, 2023 23 minutes ago, AdrianL said: Did HeatBlur not submit patch notes or did they skip the patch? Heatblur changes are in. Notes are a little late but will be added soon. DCS AJS-37 Viggen by Heatblur Simulations NEW: Added Quickstart Missions for DCS: Sinai map. RB-05 Overhaul: Fixed RB-05 only able to be steered with radar in A0. Fixed launched RB-05s automatically setting radar to A0 (without moving the switch). Fixed subsequent launches sending the first missile to Valhalla. Fixed steering commands being sent to the missile beyond 30s. Fixed Black Screen during EP13 operation. Set the default position of manual fuel regulator to AUTO. DCS F-14 Tomcat by Heatblur Simulations New: Added Quickstart Missions for DCS: Sinai map. Improved AIM-54 loft. Improved AIM-54 notch behavior. Fixed laser issues with painted objects. Possible fix to INS readout bug on TID. Refined gearing ratio between pedals and commanded NWS angle for better ground control. Reduced pitch trim actuator speed by 25%. Reduced carrier catapult shot speed target by 15 knots to be more realistic. Increased possibility of compressor stall in MCB region while MCB is inactive (CB pulled) by 300%. Increased volume of DLC deploy sound. 11 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
schurem Posted July 24, 2023 Share Posted July 24, 2023 On a monday.. how bizarre 4 I5 9600KF, 32GB, 3080ti, G2, PointCTRL Link to comment Share on other sites More sharing options...
HoBGoBLiNzx3 Posted July 24, 2023 Share Posted July 24, 2023 Well a MT performance update would have been nice.. or Vulkan.. or DLSS.. Will have to check out Syria though, should look a lot better. Surprised there was no Sinai update either. Thanks for the update never the less. 2 Link to comment Share on other sites More sharing options...
OldFlyer Posted July 24, 2023 Share Posted July 24, 2023 Very thankful for the large list of F15E bug fixes 5 Link to comment Share on other sites More sharing options...
zildac Posted July 24, 2023 Share Posted July 24, 2023 Slow load times appear to be fixed. 8 12900KF | Maximus Hero Z690 | ASUS 4090 TUF OC | 64GB DDR5 5200 | DCS on 2TB NVMe | WarBRD+Warthog Stick | CM3 | TM TPR's | Varjo Aero Link to comment Share on other sites More sharing options...
Hiob Posted July 24, 2023 Share Posted July 24, 2023 Wow, this one is huge. I'm excited. Can't wait to try the new stuff. Especially happy about the love towards the maps! 2 "Muß ich denn jedes Mal, wenn ich sauge oder saugblase den Schlauchstecker in die Schlauchnut schieben?" Link to comment Share on other sites More sharing options...
davidrbarnette Posted July 24, 2023 Share Posted July 24, 2023 Definitely interested to hear if there is a Syria performance improvement (I think it was mentioned a couple weeks ago that this was targeted for the next patch). I really like the map and would love to see it perform like the Persian Gulf map. Won't be able to really try it out for a few days, so let me know if anyone sees any improvement! 2 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 24, 2023 Author ED Team Share Posted July 24, 2023 9 minutes ago, zildac said: Slow load times appear to be fixed. good to hear. 5 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
giullep Posted July 24, 2023 Share Posted July 24, 2023 great update! brava ED! 4 Link to comment Share on other sites More sharing options...
Gunfreak Posted July 24, 2023 Share Posted July 24, 2023 Radar gun sight for F86 is very welcome and so is FFB trim for the Gazelle. Two moduals that need some testing soon. 2 i7 13700k @5.2ghz, GTX 3090, 64Gig ram 4800mhz DDR5, M2 drive. Link to comment Share on other sites More sharing options...
Beirut Posted July 24, 2023 Share Posted July 24, 2023 Looking forward to the South Atlantic improvements. This was a nice Monday surprise. 2 Some of the planes, but all of the maps! Link to comment Share on other sites More sharing options...
dburne Posted July 24, 2023 Share Posted July 24, 2023 Load times have improved significantly - thank you very much! 5 Don B EVGA Z390 Dark MB | i9 9900k CPU @ 5.1 GHz | Gigabyte 4090 OC | 64 GB Corsair Vengeance 3200 MHz CL16 | Corsair H150i Pro Cooler |Virpil CM3 Stick w/ Alpha Prime Grip 200mm ext| Virpil CM3 Throttle | VPC Rotor TCS Base w/ Alpha-L Grip| Point Control V2|Varjo Aero| Link to comment Share on other sites More sharing options...
corbu1 Posted July 24, 2023 Share Posted July 24, 2023 Just finished installing the patch….and yes load times has really significantly improved. Thanks ED Team! 2 DCS MT : 2.9.4.53707 Modules: UH-1H - SA342 - KA-50 BS3 - MI-24P - MI-8MTV2 - AH-64D - CH-47F(Preorder) - UH-60L(Mod) - A-10CII - F-16C - F/A-18C - FC3 -Combined Arms - Supercarrier - NTTR - Normandy2.0 - Persian Gulf - Syria - SA - Sinai - Afghanistan(Preorder) — Waiting for: OH-58D - BO-105 - AH-1G/F(Mod) - OH-6(Mod) - Kola - Australia - Iraq DCS-Client: 10900K, 64GB 3600, RTX3090, 500GB M2 NVMe(win10), 2TB M2 NVMe(DCS), VR VivePro2, PointCTRL, VaicomPro, Wacom Intuos S with VRK v2Beta DCS-DServer: 11600KF, 32GB 3600, GTX1080, 1TB M2 NVMe(win10), 2TB M2 NVMe(DCSDServer), DCS Olympus Simpit: NLR Flightsim Pro, TM Warthog Grip with 30cm Extension + Throttle, VPforce Rhino FFB, Komodo Pedals with Dampers, VPC Rotorplus+CBkit+AH-64D Grip, NLR HF8, Buttkicker (3*MiniConcert), TotalControls AH64D MPD‘s, TM 2*MFD‘s, Streamdecks (1*32,3*15,1*6), VPC CP#1 Link to comment Share on other sites More sharing options...
Beirut Posted July 24, 2023 Share Posted July 24, 2023 18 minutes ago, dburne said: Load times have improved significantly - thank you very much! Still downloading and very much looking forward to that. The long load times were getting a bit tedious. 1 Some of the planes, but all of the maps! Link to comment Share on other sites More sharing options...
Tank50us Posted July 24, 2023 Share Posted July 24, 2023 7 hours ago, BIGNEWY said: AI aircraft. Il-76, Il-78, A-50, MQ-9 Reaper, E-3A, MiG-31, MiG-23MLD, Tornado GR4/IDS, Su-25, I think this is missing some context... some more clarification here is needed. 1 Link to comment Share on other sites More sharing options...
VR Flight Guy in PJ Pants Posted July 24, 2023 Share Posted July 24, 2023 (edited) Didn’t find MiG-23MLD had damage model issue… Load time is much better now. Running benchmark Edited July 24, 2023 by VR Flight Guy in PJ Pants VR Flight Guy in PJ Pants -- this is how I fly. We do not fly at treetop height, we fly between trees(TM) YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA My simple missions: https://forum.dcs.world/topic/284071-vr-flight-guy-in-pj-pants-simple-missions/ NSRI - National Strategy Research Institution, a fictional organisation based on wordplay of Strategic Naval Research Institution (SNRI), a fictional institution appears in Mobile Suit Gundam UC timeline. Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 24, 2023 Author ED Team Share Posted July 24, 2023 39 minutes ago, Tank50us said: I think this is missing some context... some more clarification here is needed. Damage models that have been fixed 1 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
Eugel Posted July 24, 2023 Share Posted July 24, 2023 6 hours ago, davidrbarnette said: Definitely interested to hear if there is a Syria performance improvement (I think it was mentioned a couple weeks ago that this was targeted for the next patch). I really like the map and would love to see it perform like the Persian Gulf map. Won't be able to really try it out for a few days, so let me know if anyone sees any improvement! I didn´t notice a performance increase, for me it´s the same as before. But there are visual improvements. I´m so happy that they have changed the color/lighting of those solar panels. They are not that bright blue anymore, but more black and don´t stand out that much. Now I want to see the map at dusk... And yes, the long loading times are gone as well, so: good patch ! 1 2 Link to comment Share on other sites More sharing options...
MoleUK Posted July 24, 2023 Share Posted July 24, 2023 (edited) Slow loads fixed, mi8 guv gunpod death CTD fixed. Mi24 now double launches r60's a lot of the time, whether weapon cover is open or closed. Haven't seen any giant cloud shadows as of yet. I swear spotting has changed in VR but need to spend more time to be certain. Distant dots seem to have reduced in visibility, to where I need to zoom in to see them. Previously zooming in would have the reverse effect and make them dissappear. Edited July 24, 2023 by MoleUK Link to comment Share on other sites More sharing options...
MadKreator Posted July 24, 2023 Share Posted July 24, 2023 Now that is an update! Load times for me seem much improved. Getting some odd light/ shadow flickering on SA map…I need to test a bit more before reporting anything. Cant wait to try out Syria. Thanks ED, Great job! Intel i7 13700k, ASUS rog strix z790A, 64gigs G.Skill Trident DDR5 @6400Mhz, Nvidia RTX 4080FE, 2x 2TB Samsung M.2 NVME, 2x 1TB Samsung SSD, Corsair RM1000x, Corsair h100i 240mm cooler, Lian Li LanCool 3, VKB Gunfighter Ultimate, VKB STECS , MFG Crosswinds, Track IR5, 48” LG UltraGear OLED & HP 24” touchscreen for Helios, Streamdeck XL, DCS-UFC App, Corsair Virtuoso RGB Headphones Link to comment Share on other sites More sharing options...
Tank50us Posted July 25, 2023 Share Posted July 25, 2023 3 hours ago, BIGNEWY said: Damage models that have been fixed can you make sure that gets updated on the main patch notes as well? (not just here in this thread) Link to comment Share on other sites More sharing options...
f14billy Posted July 25, 2023 Share Posted July 25, 2023 About the STT lock. I just tested the F-18 against a few different aircraft. Against the F-14 and Mig 29 the only way to keep a consistent lock was to keep them above the horizon. Against the Su27 the look down lock was more consistent. Is the look down penalty that big in STT? or does this still need to be tweaked? It was not like that before the radar overhaul. I also tested the F-16 against F-14 and same behavior. 1 Link to comment Share on other sites More sharing options...
ED Team BIGNEWY Posted July 25, 2023 Author ED Team Share Posted July 25, 2023 added to log as - fixed Wrong Harrier entry in Encyclopedia Kh-59 changes direction when target is already dead Arleigh Burke -Tomahawk wings are deployed too soon during launch CTD when Mi-8 is destroyed with a specific payload ATC comms mix up between terrains 5 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, HP Reverb G2 Link to comment Share on other sites More sharing options...
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